[VK] change bind point from Graphics to Compute since its a compute pipeline #293
1 changed files with 4 additions and 1 deletions
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -258,7 +261,7 @@ ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool,
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.pDescriptorUpdateEntries = templates.data(),
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.pDescriptorUpdateEntries = templates.data(),
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.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
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.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
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.descriptorSetLayout = *descriptor_set_layout,
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.descriptorSetLayout = *descriptor_set_layout,
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
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.pipelineBindPoint = VK_PIPELINE_BIND_POINT_COMPUTE,
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.pipelineLayout = *layout,
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.pipelineLayout = *layout,
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.set = 0,
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.set = 0,
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});
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});
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