[VK] change bind point from Graphics to Compute since its a compute pipeline #293

Merged
Shinmegumi merged 2 commits from Fixbindingincomputepipeline into master 2025-08-24 01:16:07 +02:00

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@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -258,7 +261,7 @@ ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool,
.pDescriptorUpdateEntries = templates.data(),
.templateType = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET,
.descriptorSetLayout = *descriptor_set_layout,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_COMPUTE,
.pipelineLayout = *layout,
.set = 0,
});