WIP: attempt 1 #2710
2 changed files with 18 additions and 2 deletions
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@ -324,9 +324,11 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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.support_descriptor_aliasing = device.IsDescriptorAliasingSupported(),
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.support_int8 = device.IsInt8Supported(),
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.support_int16 = device.IsShaderInt16Supported(),
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.support_int64 = device.IsShaderInt64Supported(),
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.support_int64 = device.IsShaderInt64Supported() &&
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driver_id != VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
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.support_vertex_instance_id = false,
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.support_float_controls = device.IsKhrShaderFloatControlsSupported(),
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.support_float_controls = device.IsKhrShaderFloatControlsSupported() &&
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driver_id != VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
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.support_separate_denorm_behavior =
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float_control.denormBehaviorIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
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.support_separate_rounding_mode =
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@ -506,6 +506,20 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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"Qualcomm drivers have a slow VK_KHR_push_descriptor implementation");
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//RemoveExtension(extensions.push_descriptor, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
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if (extensions.shader_float_controls) {
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LOG_WARNING(Render_Vulkan,
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"Qualcomm drivers have broken VK_KHR_shader_float_controls; disabling it");
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RemoveExtension(extensions.shader_float_controls,
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VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
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}
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if (extensions.shader_atomic_int64) {
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LOG_WARNING(Render_Vulkan,
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"Qualcomm drivers have broken VK_KHR_shader_atomic_int64; disabling it");
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RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
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VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);
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}
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#if defined(ANDROID) && defined(ARCHITECTURE_arm64)
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// Patch the driver to enable BCn textures.
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const auto major = (properties.properties.driverVersion >> 24) << 2;
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