[android] allow use of mouse and keyboard on motion events #2652
2 changed files with 15 additions and 4 deletions
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@ -230,7 +230,9 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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override fun dispatchKeyEvent(event: KeyEvent): Boolean {
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if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
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event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
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event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
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event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
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event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
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) {
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return super.dispatchKeyEvent(event)
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}
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@ -244,7 +246,9 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
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if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
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event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
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event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
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event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
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event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
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) {
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return super.dispatchGenericMotionEvent(event)
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}
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -149,7 +152,9 @@ class InputDialogFragment : DialogFragment() {
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private fun onKeyEvent(event: KeyEvent): Boolean {
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if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
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event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
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event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
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event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
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event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
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) {
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return false
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}
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@ -173,7 +178,9 @@ class InputDialogFragment : DialogFragment() {
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private fun onMotionEvent(event: MotionEvent): Boolean {
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if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
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event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD
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event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
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event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
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event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
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) {
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return false
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}
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