[audio_core] Fix audio issue in The Legend of Zelda - Echoes of Wisdom #2594

Merged
CamilleLaVey merged 2 commits from audio-fix into master 2025-10-01 05:33:38 +02:00

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -162,6 +165,12 @@ Result InfoUpdater::UpdateEffectsVersion1(EffectContext& effect_context, const b
reinterpret_cast<EffectInfoBase::OutStatusVersion1*>(output), effect_count};
for (u32 i = 0; i < effect_count; i++) {
#ifdef _WIN32
// There's a bug in Windows where using this effect causes extreme noise. So let's skip it.
if (in_params[i].type == EffectInfoBase::Type::Reverb) {
continue;
}
#endif
auto effect_info{&effect_context.GetInfo(i)};
if (effect_info->GetType() != in_params[i].type) {
effect_info->ForceUnmapBuffers(pool_mapper);
@ -209,6 +218,12 @@ Result InfoUpdater::UpdateEffectsVersion2(EffectContext& effect_context, const b
reinterpret_cast<EffectInfoBase::OutStatusVersion2*>(output), effect_count};
for (u32 i = 0; i < effect_count; i++) {
#ifdef _WIN32
// There's a bug in Windows where using this effect causes extreme noise. So let's skip it.
if (in_params[i].type == EffectInfoBase::Type::Reverb) {
continue;
}
#endif
auto effect_info{&effect_context.GetInfo(i)};
if (effect_info->GetType() != in_params[i].type) {
effect_info->ForceUnmapBuffers(pool_mapper);