[dist, docs] Clearer wording for settings, guidelines for new settings #2570

Merged
crueter merged 5 commits from liz-trans-wording into master 2025-09-29 19:41:03 +02:00
2 changed files with 6 additions and 6 deletions
Showing only changes of commit f8f3443e6d - Show all commits

View file

@ -69,7 +69,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
memory_layout_mode,
tr("Memory Layout"),
tr("Increases the amount of emulated RAM from 4GB of the board to the "
"devkit 8/6GB.\nDoesn't affect performance/stability but allows HD texture "
"devkit 8/6GB.\nDoesn't affect performance/stability but may allow HD texture "
"mods to load."));
INSERT(Settings, use_speed_limit, QString(), QString());
INSERT(Settings,
@ -98,7 +98,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
fast_cpu_time,
tr("Fast CPU Time"),
tr("Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, "
"and certain games may behave improperly.\nUse Boost (1700MHz) to run at the highest native "
"and certain games may behave improperly.\nUse Boost (1700MHz) to run at the Switch's highest native "
"clock, or Fast (2000MHz) to run at 2x clock."));
INSERT(Settings, use_custom_cpu_ticks, QString(), QString());
@ -189,7 +189,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
INSERT(Settings,
aspect_ratio,
tr("Aspect Ratio:"),
tr("Stretches the renderer to fit the specified aspect ratio.\nMost programs only support "
tr("Stretches the renderer to fit the specified aspect ratio.\nMost games only support "
"16:9, so modifications are required to get other ratios.\nAlso controls the "
"aspect ratio of captured screenshots."));
INSERT(Settings,
@ -199,7 +199,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
"boots.\nDisabling it is only intended for debugging."));
INSERT(Settings,
optimize_spirv_output,
tr("Optimize SPIRV shader"),
tr("Optimize SPIRV output"),
tr("Runs an additional optimization pass over generated SPIRV shaders.\n"
"Will increase time required for shader compilation.\nMay slightly improve "
"performance.\nThis feature is experimental."));

View file

@ -373,13 +373,13 @@ bool ConfigureProfileManager::LoadAvatarData() {
const auto romfs = nca->GetRomFS();
if (!romfs) {
QMessageBox::warning(this, tr("Error loading archive"),
tr("Archive does not contain romfs. It's probably corrupt."));
tr("Could not locate RomFS. Your file or decryption keys may be corrupted."));
return false;
}
const auto extracted = FileSys::ExtractRomFS(romfs);
if (!extracted) {
QMessageBox::warning(this, tr("Error extracting archive"),
tr("Archive could not be extracted. It's probably corrupt."));
tr("Could not extract RomFS. Your file or decryption keys may be corrupted."));
return false;
}
const auto chara_dir = extracted->GetSubdirectory("chara");