[video_core] Improve asynchronous shader building description #2568

Merged
crueter merged 2 commits from async-shader-building into master 2025-09-24 22:11:14 +02:00
2 changed files with 1 additions and 8 deletions

View file

@ -296,9 +296,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
INSERT(Settings,
use_asynchronous_shaders,
tr("Use asynchronous shader building (Hack)"),
tr("Enables asynchronous shader compilation, which may reduce shader stutter.\nThis "
"feature "
"is experimental."));
tr("Enables asynchronous shader compilation, which may reduce shader stutter."));
INSERT(Settings, use_fast_gpu_time, QString(), QString());
INSERT(Settings,
fast_gpu_time,

View file

@ -896,11 +896,6 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
.pName = "main",
.pSpecializationInfo = nullptr,
});
/*
if (program[stage]->entries.uses_warps && device.IsGuestWarpSizeSupported(stage_ci.stage)) {
stage_ci.pNext = &subgroup_size_ci;
}
*/
}
VkPipelineCreateFlags flags{};
if (device.IsKhrPipelineExecutablePropertiesEnabled() && Settings::values.renderer_debug.GetValue()) {