[network, qt] use jthread and use std::vector for packet list instead of std::list #254
11 changed files with 310 additions and 393 deletions
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@ -19,9 +19,6 @@
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namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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@ -53,18 +50,58 @@ WebService::WebResult AnnounceMultiplayerSession::Register() {
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}
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void AnnounceMultiplayerSession::Start() {
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if (announce_multiplayer_thread) {
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if (announce_multiplayer_thread.has_value()) {
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Stop();
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}
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shutdown_event.Reset();
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announce_multiplayer_thread =
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std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
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announce_multiplayer_thread.emplace([&](std::stop_token stoken) {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](WebService::WebResult result) {
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std::lock_guard lock(callback_mutex);
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for (auto callback : error_callbacks)
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(*callback)(result);
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};
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if (!registered) {
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WebService::WebResult result = Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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// Time between room is announced to web_service
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std::chrono::seconds const announce_timeslice(15);
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auto update_time = std::chrono::steady_clock::now();
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time = std::chrono::steady_clock::now() + announce_timeslice;
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auto room = Network::GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Update();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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WebService::WebResult register_result = Register();
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if (register_result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(register_result);
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}
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}
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}
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});
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}
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void AnnounceMultiplayerSession::Stop() {
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if (announce_multiplayer_thread) {
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if (announce_multiplayer_thread.has_value()) {
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shutdown_event.Set();
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announce_multiplayer_thread->join();
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announce_multiplayer_thread.reset();
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backend->Delete();
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registered = false;
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@ -101,58 +138,10 @@ void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room
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}
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](WebService::WebResult result) {
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std::lock_guard lock(callback_mutex);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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};
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if (!registered) {
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WebService::WebResult result = Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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auto update_time = std::chrono::steady_clock::now();
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += announce_time_interval;
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auto room = Network::GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Update();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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WebService::WebResult register_result = Register();
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if (register_result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(register_result);
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}
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}
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}
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}
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AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
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return backend->GetRoomList();
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}
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bool AnnounceMultiplayerSession::IsRunning() const {
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return announce_multiplayer_thread != nullptr;
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}
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void AnnounceMultiplayerSession::UpdateCredentials() {
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ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
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#ifdef ENABLE_WEB_SERVICE
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@ -72,7 +72,9 @@ public:
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/**
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* Whether the announce session is still running
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*/
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bool IsRunning() const;
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[[nodiscard]] bool IsRunning() const {
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return announce_multiplayer_thread.has_value();
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}
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/**
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* Recreates the backend, updating the credentials.
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@ -82,16 +84,13 @@ public:
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private:
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void UpdateBackendData(std::shared_ptr<Network::Room> room);
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void AnnounceMultiplayerLoop();
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Common::Event shutdown_event;
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std::mutex callback_mutex;
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std::set<CallbackHandle> error_callbacks;
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std::unique_ptr<std::thread> announce_multiplayer_thread;
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std::optional<std::jthread> announce_multiplayer_thread;
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/// Backend interface that logs fields
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std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
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std::mutex callback_mutex;
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std::atomic_bool registered = false; ///< Whether the room has been registered
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};
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@ -1,6 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -13,6 +12,7 @@
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#include <shared_mutex>
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#include <sstream>
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#include <thread>
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#include "common/polyfill_thread.h"
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#include "common/logging/log.h"
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#include "enet/enet.h"
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#include "network/packet.h"
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@ -54,13 +54,11 @@ public:
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RoomImpl() : random_gen(std::random_device()()) {}
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> room_thread;
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std::optional<std::jthread> room_thread;
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/// Verification backend of the room
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std::unique_ptr<VerifyUser::Backend> verify_backend;
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/// Thread function that will receive and dispatch messages until the room is destroyed.
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void ServerLoop();
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void StartLoop();
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/**
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@ -240,7 +238,8 @@ public:
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};
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// RoomImpl
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void Room::RoomImpl::ServerLoop() {
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void Room::RoomImpl::StartLoop() {
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room_thread.emplace([&](std::stop_token stoken) {
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while (state != State::Closed) {
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ENetEvent event;
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if (enet_host_service(server, &event, 5) > 0) {
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@ -289,10 +288,7 @@ void Room::RoomImpl::ServerLoop() {
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}
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// Close the connection to all members:
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SendCloseMessage();
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}
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void Room::RoomImpl::StartLoop() {
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room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
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});
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}
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void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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@ -1132,7 +1128,6 @@ void Room::SetVerifyUID(const std::string& uid) {
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void Room::Destroy() {
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room_impl->state = State::Closed;
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room_impl->room_thread->join();
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room_impl->room_thread.reset();
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if (room_impl->server) {
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@ -1,3 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -7,6 +9,7 @@
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#include <set>
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#include <thread>
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#include "common/assert.h"
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#include "common/polyfill_thread.h"
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#include "common/socket_types.h"
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#include "enet/enet.h"
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#include "network/packet.h"
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@ -18,6 +21,21 @@ constexpr u32 ConnectionTimeoutMs = 5000;
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class RoomMember::RoomMemberImpl {
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public:
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void SetState(const State new_state) noexcept {
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if (state != new_state) {
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state = new_state;
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Invoke<State>(state);
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}
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}
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void SetError(const Error new_error) noexcept {
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Invoke<Error>(new_error);
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}
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[[nodiscard]] bool IsConnected() const noexcept {
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return state == State::Joining || state == State::Joined || state == State::Moderator;
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}
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ENetHost* client = nullptr; ///< ENet network interface.
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ENetPeer* server = nullptr; ///< The server peer the client is connected to
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@ -30,9 +48,6 @@ public:
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GameInfo current_game_info;
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std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
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void SetState(const State new_state);
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void SetError(const Error new_error);
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bool IsConnected() const;
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std::string nickname; ///< The nickname of this member.
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@ -43,9 +58,9 @@ public:
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std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> loop_thread;
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std::optional<std::jthread> loop_thread;
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std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
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std::list<Packet> send_list; ///< A list that stores all packets to send the async
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std::vector<Packet> send_list; ///< A list that stores all packets to send the async
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template <typename T>
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using CallbackSet = std::set<CallbackHandle<T>>;
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@ -68,8 +83,6 @@ public:
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};
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Callbacks callbacks; ///< All CallbackSets to all events
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void MemberLoop();
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void StartLoop();
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/**
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@ -146,22 +159,8 @@ public:
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};
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// RoomMemberImpl
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void RoomMember::RoomMemberImpl::SetState(const State new_state) {
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if (state != new_state) {
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state = new_state;
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Invoke<State>(state);
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}
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}
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void RoomMember::RoomMemberImpl::SetError(const Error new_error) {
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Invoke<Error>(new_error);
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}
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bool RoomMember::RoomMemberImpl::IsConnected() const {
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return state == State::Joining || state == State::Joined || state == State::Moderator;
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}
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void RoomMember::RoomMemberImpl::MemberLoop() {
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void RoomMember::RoomMemberImpl::StartLoop() {
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loop_thread.emplace([&](std::stop_token stoken) {
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// Receive packets while the connection is open
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while (IsConnected()) {
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std::lock_guard lock(network_mutex);
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@ -257,12 +256,12 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
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break;
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}
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}
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std::list<Packet> packets;
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std::vector<Packet> packets;
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{
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std::lock_guard send_lock(send_list_mutex);
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packets.swap(send_list);
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}
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for (const auto& packet : packets) {
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for (auto const& packet : packets) {
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ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
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ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(server, 0, enetPacket);
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@ -270,10 +269,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
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enet_host_flush(client);
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}
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Disconnect();
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};
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void RoomMember::RoomMemberImpl::StartLoop() {
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loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this);
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});
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}
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void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
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@ -747,9 +743,7 @@ void RoomMember::Unbind(CallbackHandle<T> handle) {
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void RoomMember::Leave() {
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room_member_impl->SetState(State::Idle);
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room_member_impl->loop_thread->join();
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room_member_impl->loop_thread.reset();
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enet_host_destroy(room_member_impl->client);
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room_member_impl->client = nullptr;
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}
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@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -18,13 +21,9 @@ public:
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: socket(io_context, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 0)) {}
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~FakeCemuhookServer() {
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is_running = false;
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boost::system::error_code error_code;
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socket.shutdown(boost::asio::socket_base::shutdown_both, error_code);
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socket.close();
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if (handler.joinable()) {
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handler.join();
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}
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}
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u16 GetPort() {
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@ -41,10 +40,9 @@ public:
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sizeof(InputCommon::CemuhookUDP::Message<InputCommon::CemuhookUDP::Response::PadData>);
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REQUIRE(touch_movement_path.size() > 0);
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is_running = true;
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handler = std::thread([touch_movement_path, this]() {
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handler = std::jthread([touch_movement_path, this](std::stop_token stoken) {
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auto current_touch_position = touch_movement_path.begin();
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while (is_running) {
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while (!stoken.stop_requested()) {
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boost::asio::ip::udp::endpoint sender_endpoint;
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boost::system::error_code error_code;
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auto received_size = socket.receive_from(boost::asio::buffer(receive_buffer),
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@ -87,8 +85,7 @@ private:
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boost::asio::ip::udp::socket socket;
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std::array<u8, InputCommon::CemuhookUDP::MAX_PACKET_SIZE> send_buffer;
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std::array<u8, InputCommon::CemuhookUDP::MAX_PACKET_SIZE> receive_buffer;
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bool is_running = false;
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std::thread handler;
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std::jthread handler;
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};
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TEST_CASE("CalibrationConfigurationJob completed", "[input_common]") {
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@ -1,3 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@ -1492,31 +1494,9 @@ void QtSoftwareKeyboardDialog::MoveTextCursorDirection(Direction direction) {
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}
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void QtSoftwareKeyboardDialog::StartInputThread() {
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if (input_thread_running) {
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return;
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}
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input_thread_running = true;
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input_thread = std::thread(&QtSoftwareKeyboardDialog::InputThread, this);
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}
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void QtSoftwareKeyboardDialog::StopInputThread() {
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input_thread_running = false;
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if (input_thread.joinable()) {
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input_thread.join();
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}
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if (input_interpreter) {
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input_interpreter->ResetButtonStates();
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}
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}
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void QtSoftwareKeyboardDialog::InputThread() {
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while (input_thread_running) {
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input_thread = std::jthread([&](std::stop_token stoken) {
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while (!stoken.stop_requested()) {
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input_interpreter->PollInput();
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HandleButtonPressedOnce<
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Core::HID::NpadButton::A, Core::HID::NpadButton::B, Core::HID::NpadButton::X,
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Core::HID::NpadButton::Y, Core::HID::NpadButton::StickL, Core::HID::NpadButton::StickR,
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@ -1527,7 +1507,6 @@ void QtSoftwareKeyboardDialog::InputThread() {
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Core::HID::NpadButton::StickLDown, Core::HID::NpadButton::StickRLeft,
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Core::HID::NpadButton::StickRUp, Core::HID::NpadButton::StickRRight,
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Core::HID::NpadButton::StickRDown>();
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HandleButtonHold<Core::HID::NpadButton::B, Core::HID::NpadButton::L,
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Core::HID::NpadButton::R, Core::HID::NpadButton::Left,
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Core::HID::NpadButton::Up, Core::HID::NpadButton::Right,
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@ -1536,9 +1515,15 @@ void QtSoftwareKeyboardDialog::InputThread() {
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Core::HID::NpadButton::StickLDown, Core::HID::NpadButton::StickRLeft,
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Core::HID::NpadButton::StickRUp, Core::HID::NpadButton::StickRRight,
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Core::HID::NpadButton::StickRDown>();
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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}
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});
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}
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void QtSoftwareKeyboardDialog::StopInputThread() {
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input_thread.request_stop();
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if (input_interpreter)
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input_interpreter->ResetButtonStates();
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}
|
||||
|
||||
QtSoftwareKeyboard::QtSoftwareKeyboard(GMainWindow& main_window) {
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
@ -182,9 +184,6 @@ private:
|
|||
void StartInputThread();
|
||||
void StopInputThread();
|
||||
|
||||
/// The thread where input is being polled and processed.
|
||||
void InputThread();
|
||||
|
||||
std::unique_ptr<Ui::QtSoftwareKeyboardDialog> ui;
|
||||
|
||||
Core::System& system;
|
||||
|
@ -220,10 +219,7 @@ private:
|
|||
std::atomic<bool> caps_lock_enabled{false};
|
||||
|
||||
std::unique_ptr<InputInterpreter> input_interpreter;
|
||||
|
||||
std::thread input_thread;
|
||||
|
||||
std::atomic<bool> input_thread_running{};
|
||||
std::jthread input_thread;
|
||||
};
|
||||
|
||||
class QtSoftwareKeyboard final : public QObject, public Core::Frontend::SoftwareKeyboardApplet {
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
@ -282,34 +285,13 @@ void QtNXWebEngineView::SendKeyPressEvent(int key) {
|
|||
}
|
||||
|
||||
void QtNXWebEngineView::StartInputThread() {
|
||||
if (input_thread_running) {
|
||||
return;
|
||||
}
|
||||
|
||||
input_thread_running = true;
|
||||
input_thread = std::thread(&QtNXWebEngineView::InputThread, this);
|
||||
}
|
||||
|
||||
void QtNXWebEngineView::StopInputThread() {
|
||||
if (is_local) {
|
||||
QWidget::releaseKeyboard();
|
||||
}
|
||||
|
||||
input_thread_running = false;
|
||||
if (input_thread.joinable()) {
|
||||
input_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
void QtNXWebEngineView::InputThread() {
|
||||
input_thread = std::jthread([&](std::stop_token stoken) {
|
||||
// Wait for 1 second before allowing any inputs to be processed.
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
|
||||
if (is_local) {
|
||||
QWidget::grabKeyboard();
|
||||
}
|
||||
|
||||
while (input_thread_running) {
|
||||
while (!stoken.stop_requested()) {
|
||||
input_interpreter->PollInput();
|
||||
|
||||
HandleWindowFooterButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B,
|
||||
|
@ -330,6 +312,14 @@ void QtNXWebEngineView::InputThread() {
|
|||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void QtNXWebEngineView::StopInputThread() {
|
||||
if (is_local) {
|
||||
QWidget::releaseKeyboard();
|
||||
}
|
||||
input_thread.request_stop();
|
||||
}
|
||||
|
||||
void QtNXWebEngineView::LoadExtractedFonts() {
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
@ -155,9 +158,6 @@ private:
|
|||
void StartInputThread();
|
||||
void StopInputThread();
|
||||
|
||||
/// The thread where input is being polled and processed.
|
||||
void InputThread();
|
||||
|
||||
/// Loads the extracted fonts using JavaScript.
|
||||
void LoadExtractedFonts();
|
||||
|
||||
|
@ -165,24 +165,13 @@ private:
|
|||
void FocusFirstLinkElement();
|
||||
|
||||
InputCommon::InputSubsystem* input_subsystem;
|
||||
|
||||
std::unique_ptr<UrlRequestInterceptor> url_interceptor;
|
||||
|
||||
std::unique_ptr<InputInterpreter> input_interpreter;
|
||||
|
||||
std::thread input_thread;
|
||||
|
||||
std::atomic<bool> input_thread_running{};
|
||||
|
||||
std::jthread input_thread;
|
||||
std::atomic<bool> finished{};
|
||||
|
||||
Service::AM::Frontend::WebExitReason exit_reason{
|
||||
Service::AM::Frontend::WebExitReason::EndButtonPressed};
|
||||
|
||||
Service::AM::Frontend::WebExitReason exit_reason{Service::AM::Frontend::WebExitReason::EndButtonPressed};
|
||||
std::string last_url{"http://localhost/"};
|
||||
|
||||
bool is_local{};
|
||||
|
||||
QWebEngineProfile* default_profile;
|
||||
QWebEngineSettings* global_settings;
|
||||
};
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
@ -231,34 +233,20 @@ void OverlayDialog::TranslateButtonPress(Core::HID::NpadButton button) {
|
|||
}
|
||||
|
||||
void OverlayDialog::StartInputThread() {
|
||||
if (input_thread_running) {
|
||||
return;
|
||||
}
|
||||
|
||||
input_thread_running = true;
|
||||
|
||||
input_thread = std::thread(&OverlayDialog::InputThread, this);
|
||||
}
|
||||
|
||||
void OverlayDialog::StopInputThread() {
|
||||
input_thread_running = false;
|
||||
|
||||
if (input_thread.joinable()) {
|
||||
input_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
void OverlayDialog::InputThread() {
|
||||
while (input_thread_running) {
|
||||
input_thread = std::jthread([&](std::stop_token stoken) {
|
||||
while (!stoken.stop_requested()) {
|
||||
input_interpreter->PollInput();
|
||||
|
||||
HandleButtonPressedOnce<Core::HID::NpadButton::A, Core::HID::NpadButton::B,
|
||||
Core::HID::NpadButton::Left, Core::HID::NpadButton::Right,
|
||||
Core::HID::NpadButton::StickLLeft,
|
||||
Core::HID::NpadButton::StickLRight>();
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(50));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void OverlayDialog::StopInputThread() {
|
||||
input_thread.request_stop();
|
||||
}
|
||||
|
||||
void OverlayDialog::keyPressEvent(QKeyEvent* e) {
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
|
||||
|
@ -91,9 +92,6 @@ private:
|
|||
|
||||
void StartInputThread();
|
||||
void StopInputThread();
|
||||
|
||||
/// The thread where input is being polled and processed.
|
||||
void InputThread();
|
||||
void keyPressEvent(QKeyEvent* e) override;
|
||||
|
||||
std::unique_ptr<Ui::OverlayDialog> ui;
|
||||
|
@ -101,8 +99,5 @@ private:
|
|||
bool use_rich_text;
|
||||
|
||||
std::unique_ptr<InputInterpreter> input_interpreter;
|
||||
|
||||
std::thread input_thread;
|
||||
|
||||
std::atomic<bool> input_thread_running{};
|
||||
std::jthread input_thread;
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue