[VK]: Support for frame interpolation on PC and improve its logic #217

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Gamer64 wants to merge 4 commits from frame-interpolation into master
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I also suspect that frame interpolation hasn't been ever working, as it needs frame_skip_threshold and it was only being initialized if frame_skipping was on (actually a disabled and useless option, thats why i also nuked it), and the toggle was very messy with jni.

I also suspect that frame interpolation hasn't been ever working, as it needs frame_skip_threshold and it was only being initialized if frame_skipping was on (actually a disabled and useless option, thats why i also nuked it), and the toggle was very messy with jni.
Gamer64 force-pushed frame-interpolation from 4ddfebd2f3 to 89f47bf199 2025-08-07 22:17:49 +02:00 Compare
crueter changed title from [VK]: Support for frame interpolation on PC and improve it's logic to [VK]: Support for frame interpolation on PC and improve its logic 2025-08-07 22:32:55 +02:00
crueter force-pushed frame-interpolation from 89f47bf199 to fc5e367e65 2025-08-07 22:32:59 +02:00 Compare
Gamer64 added 1 commit 2025-08-07 23:09:25 +02:00
Android fix
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89b982589d
Gamer64 added 1 commit 2025-08-08 00:25:23 +02:00
Remove interpolation storing
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9156e7e346
If there are still crashes after this, means that frame interpolation is probably just not working.
Gamer64 closed this pull request 2025-08-28 04:25:58 +02:00
Gamer64 deleted branch frame-interpolation 2025-08-28 04:26:03 +02:00
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