[vk] proper EndRenderPass batch impl #210

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crueter wants to merge 1 commit from fix/vk-batch into master

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@ -270,7 +270,8 @@ void Scheduler::EndPendingOperations() {
EndRenderPass(); EndRenderPass();
} }
void Scheduler::EndRenderPass() { void Scheduler::EndRenderPass()
{
if (!state.renderpass) { if (!state.renderpass) {
return; return;
} }
@ -278,35 +279,64 @@ void Scheduler::EndRenderPass() {
query_cache->CounterEnable(VideoCommon::QueryType::ZPassPixelCount64, false); query_cache->CounterEnable(VideoCommon::QueryType::ZPassPixelCount64, false);
query_cache->NotifySegment(false); query_cache->NotifySegment(false);
Record([num_images = num_renderpass_images, images = renderpass_images, Record([num_images = num_renderpass_images,
images = renderpass_images,
ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) { ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) {
std::array<VkImageMemoryBarrier, 9> barriers; std::array<VkImageMemoryBarrier, 9> barriers;
VkPipelineStageFlags src_stages = 0;
for (size_t i = 0; i < num_images; ++i) { for (size_t i = 0; i < num_images; ++i) {
const VkImageSubresourceRange& range = ranges[i];
const bool is_color = range.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT;
const bool is_depth_stencil = range.aspectMask
& (VK_IMAGE_ASPECT_DEPTH_BIT
| VK_IMAGE_ASPECT_STENCIL_BIT);
VkAccessFlags src_access = 0;
VkPipelineStageFlags this_stage = 0;
if (is_color) {
src_access |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
this_stage |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
}
if (is_depth_stencil) {
src_access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
this_stage |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
}
src_stages |= this_stage;
barriers[i] = VkImageMemoryBarrier{ barriers[i] = VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr, .pNext = nullptr,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | .srcAccessMask = src_access,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL, .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL, .newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = images[i], .image = images[i],
.subresourceRange = ranges[i], .subresourceRange = range,
}; };
} }
cmdbuf.EndRenderPass(); cmdbuf.EndRenderPass();
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | cmdbuf.PipelineBarrier(src_stages,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, nullptr, nullptr, 0,
vk::Span(barriers.data(), num_images)); {},
{},
{barriers.data(), num_images} // Batched image barriers
);
}); });
state.renderpass = nullptr; state.renderpass = nullptr;
num_renderpass_images = 0; num_renderpass_images = 0;
} }