[texture_cache] Enforce conservative 3D texture aliasing. Consistently merge/lookup images. #196
2 changed files with 14 additions and 9 deletions
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@ -1426,7 +1426,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DA
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if (solution) {
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gpu_addr = solution->gpu_addr;
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cpu_addr = solution->cpu_addr;
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// TODO: properly update new_info.size.depth.
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new_info.resources = solution->resources;
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join_overlap_ids.push_back(overlap_id);
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join_copies_to_do.emplace_back(JoinCopy{false, overlap_id});
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@ -346,7 +346,7 @@ template <u32 GOB_EXTENT>
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if (!IsBlockLinearSizeCompatible(new_info, info, base.level, 0, strict_size)) {
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return std::nullopt;
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}
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const u32 mip_depth = std::max(1U, new_info.size.depth << base.level);
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const u32 mip_depth = AdjustMipSize(new_info.size.depth, base.level);
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if (mip_depth < info.size.depth + base.layer) {
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return std::nullopt;
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}
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@ -431,8 +431,14 @@ template <u32 GOB_EXTENT>
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return std::nullopt;
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}
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const SubresourceExtent resources = new_info.resources;
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s32 layers = 1;
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if (info.type != ImageType::e3D) {
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s32 layers;
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if (info.type == ImageType::e3D) {
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const u32 mip_depth = AdjustMipSize(info.size.depth, base->level);
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if (mip_depth < new_info.size.depth + base->layer) {
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return std::nullopt;
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}
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layers = 1;
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} else {
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layers = std::max(resources.layers, info.resources.layers + base->layer);
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}
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return OverlapResult{
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@ -1219,10 +1225,10 @@ std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const
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return std::nullopt;
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}
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if (existing.type == ImageType::e3D) {
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// const u32 mip_depth = std::max(1U, existing.size.depth << base->level);
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// if (mip_depth < candidate.size.depth + base->layer) {
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// return std::nullopt;
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// }
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const u32 mip_depth = AdjustMipSize(existing.size.depth, base->level);
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if (mip_depth < candidate.size.depth + base->layer) {
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return std::nullopt;
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}
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} else if (existing.resources.layers < candidate.resources.layers + base->layer) {
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return std::nullopt;
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}
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@ -1250,7 +1256,7 @@ bool IsSubCopy(const ImageInfo& candidate, const ImageBase& image, GPUVAddr cand
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return false;
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}
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if (existing.type == ImageType::e3D) {
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const u32 mip_depth = std::max(1U, existing.size.depth << base->level);
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const u32 mip_depth = AdjustMipSize(existing.size.depth, base->level);
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if (mip_depth < candidate.size.depth + base->layer) {
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return false;
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}
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