[fence_manager]: Try to simplify and improve early fence release #178
1 changed files with 9 additions and 20 deletions
|
@ -76,27 +76,16 @@ public:
|
|||
|
||||
void SignalFence(std::function<void()>&& func) {
|
||||
bool delay_fence = Settings::IsGPULevelHigh();
|
||||
#ifdef __ANDROID__
|
||||
if (!delay_fence && Settings::values.early_release_fences.GetValue()) {
|
||||
TryReleasePendingFences<false>();
|
||||
}
|
||||
#else
|
||||
|
||||
if constexpr (!can_async_check) {
|
||||
TryReleasePendingFences<false>();
|
||||
}
|
||||
#endif
|
||||
const bool should_flush = ShouldFlush();
|
||||
CommitAsyncFlushes();
|
||||
TFence new_fence = CreateFence(!should_flush);
|
||||
#ifdef __ANDROID__
|
||||
if (delay_fence && Settings::values.early_release_fences.GetValue()) {
|
||||
guard.lock();
|
||||
}
|
||||
#else
|
||||
if constexpr (can_async_check) {
|
||||
guard.lock();
|
||||
}
|
||||
#endif
|
||||
if (delay_fence) {
|
||||
uncommitted_operations.emplace_back(std::move(func));
|
||||
}
|
||||
|
@ -109,17 +98,10 @@ public:
|
|||
if (should_flush) {
|
||||
rasterizer.FlushCommands();
|
||||
}
|
||||
#ifdef __ANDROID__
|
||||
if (delay_fence && Settings::values.early_release_fences.GetValue()) {
|
||||
guard.unlock();
|
||||
cv.notify_all();
|
||||
}
|
||||
#else
|
||||
if constexpr (can_async_check) {
|
||||
guard.unlock();
|
||||
cv.notify_all();
|
||||
}
|
||||
#endif
|
||||
rasterizer.InvalidateGPUCache();
|
||||
}
|
||||
|
||||
|
@ -193,10 +175,17 @@ private:
|
|||
void TryReleasePendingFences() {
|
||||
while (!fences.empty()) {
|
||||
TFence& current_fence = fences.front();
|
||||
|
||||
#ifdef __ANDROID__
|
||||
const bool allow_early_release = Settings::values.early_release_fences.GetValue();
|
||||
#else
|
||||
const bool allow_early_release = false;
|
||||
#endif
|
||||
|
||||
if (ShouldWait() && !IsFenceSignaled(current_fence)) {
|
||||
if constexpr (force_wait) {
|
||||
WaitFence(current_fence);
|
||||
} else {
|
||||
} else if (!allow_early_release) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue