[android, ci] disable workflows, update ERF desc, default flush_lines to on #132
2 changed files with 2 additions and 2 deletions
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@ -89,7 +89,7 @@
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<string name="frame_interpolation">Enhanced Frame Pacing</string>
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<string name="frame_interpolation_description">Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay.</string>
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<string name="renderer_early_release_fences">Release fences early</string>
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<string name="renderer_early_release_fences_description">Some games may require this to get past 0FPS errors, such as DKCR:HD, Subnautica, and Ori 2.</string>
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<string name="renderer_early_release_fences_description">Some games may require this to get past 0FPS errors, such as DKCR:HD, Subnautica, and Ori 2. Other games, notably Unreal Engine games, may work improperly or not boot with this enabled.</string>
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<string name="veil_misc">CPU and Memory</string>
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<string name="use_sync_core">Synchronize Core Speed</string>
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@ -705,7 +705,7 @@ struct Values {
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// Miscellaneous
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Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
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Setting<bool> log_flush_lines{linkage, false, "flush_lines", Category::Miscellaneous};
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Setting<bool> log_flush_lines{linkage, true, "flush_lines", Category::Miscellaneous, Specialization::Default, true, true};
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Setting<bool> censor_username{linkage, true, "censor_username", Category::Miscellaneous};
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Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
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Setting<bool> first_launch{linkage, true, "first_launch", Category::Miscellaneous};
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