[Shader Recompiler] Caching optimization for Texture_Pass #481

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Shinmegumi merged 1 commit from Texture_pass_improvements into master 2025-09-17 02:27:04 +02:00
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Add Caching per texture_pass and optimize sorting to single pass.
Use Logical shift instead of arithmetic shift.

Add Caching per texture_pass and optimize sorting to single pass. Use Logical shift instead of arithmetic shift.
wildcard added 1 commit 2025-09-13 15:41:01 +02:00
[Shader Recompiler] Caching optimization for Texture_Pass
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034b710a22
Add Caching per texture_pass and optimize sorting to single pass.
Use Logical shift instead of arithmetic shift.
Shinmegumi approved these changes 2025-09-17 02:22:24 +02:00
crueter approved these changes 2025-09-17 02:23:32 +02:00
Shinmegumi force-pushed Texture_pass_improvements from 034b710a22 to 028fc28665 2025-09-17 02:26:12 +02:00 Compare
Shinmegumi merged commit dac2efc4c8 into master 2025-09-17 02:27:04 +02:00
Shinmegumi deleted branch Texture_pass_improvements 2025-09-17 02:27:05 +02:00
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