[VK] Refine VRAM allocation strategy for improved stability and performance #334

Merged
CamilleLaVey merged 1 commit from smo-slow-fix into master 2025-08-27 22:19:18 +02:00
Member

These adjustments enhance memory management,
While increasing shader performance across all GPU types, including iGPUs.
This commit fixes a bug in Super Mario Odyssey where loading into a new area or pausing the game
Would cause the whole game to slow down (Most noticeable on RDNA 2 GPUs like the Steam Deck)

Thank you to all of our testers for helping eliminate this bug,
And thank you to Camille for the instructions/commit and to Zephyron for addressing this in Citron.

These adjustments enhance memory management, While increasing shader performance across all GPU types, including iGPUs. This commit fixes a bug in Super Mario Odyssey where loading into a new area or pausing the game Would cause the whole game to slow down (Most noticeable on RDNA 2 GPUs like the Steam Deck) Thank you to all of our testers for helping eliminate this bug, And thank you to Camille for the instructions/commit and to Zephyron for addressing this in Citron.
CamilleLaVey approved these changes 2025-08-27 22:17:35 +02:00
CamilleLaVey force-pushed smo-slow-fix from c77e8e9180 to 2aff940c41 2025-08-27 22:17:57 +02:00 Compare
CamilleLaVey merged commit 37375220e8 into master 2025-08-27 22:19:17 +02:00
CamilleLaVey deleted branch smo-slow-fix 2025-08-27 22:19:18 +02:00
Sign in to join this conversation.
No description provided.