[vk] Fixes regression of PR #180 vk_scheduler.cpp for AMD GPU and Windows OS #3071
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eden-emu/eden!3071
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Delete branch ":FFTactics-amd-windows-fix-experimental"
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Fixes AMD + Windows because it forces barriers to include the fragment test and color output stages explicitly, ensuring that all render pass writes are visible before later commands. Without it, AMD’s driver sometimes skipped synchronization, causing broken rendering in Final Fantasy Tactics.
PR #3069 also fixes this regression by reverting vk_scheduler.cpp in PR #180.
This PR fixes PR #180 and may be the better solution.
Experimental: Attempt to fix PR#180 without fully reverting vk_scheduler.cpp to old logic.to Experimental: Attempt to fix PR #180 without fully reverting vk_scheduler.cpp to old logic.e4271a072bb91547c05d6d0259aed5Broke the graphics again so going back to previous logic.b91547c05dor e4271a072b logic fixed it.Experimental: Attempt to fix PR #180 without fully reverting vk_scheduler.cpp to old logic.to [vk] Fixes regression of PR #180 vk_schedulet.cpp for AMD GPU and Windows OS[vk] Fixes regression of PR #180 vk_schedulet.cpp for AMD GPU and Windows OSto [vk] Fixes regression of PR #180 vk_scheduler.cpp for AMD GPU and Windows OS871f34588eis just a cleaned up and made more readable ofb91547c05dlogic or e4271a072b logicLatest changes in
871f34588econfirmed to fix Final Fantasy Tactics for AMD+Windows!