[vk] Introduce Ring Buffers for Uniform Buffer #2698
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eden-emu/eden!2698
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Delete branch "buffercache"
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Create 3 ring buffers which rotates between buffers each frame to avoid GPU/CPU conflicts
BindMappedUniformBuffer first tries to allocate from the ring buffer and falls back to staging pool only if allocation is too large.
Note to testers:- please test the performance since it is primarily a performance optimization and also look for visual bugs.
4f9f90d9b48f11ce89e3WIP: [vk] Introduce Ring Buffers for Uniform Bufferto [vk] Introduce Ring Buffers for Uniform Buffer8f11ce89e3217e55a479