[desktop] fix save data location, orphaned profiles finder #2678
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Previously, if the user had their NAND in a nonstandard location,
profiles.dat would be read from the standard Eden path and thus return
effectively garbage data. What this would result in is:
place
To solve this, I made it so that profiles.dat is re-read after
QtConfig initializes. It's not the perfect solution, but it works.
Additionally, this adds an orphaned profiles finder:
corresponding UUID
let the user decide how to handle it (famous last words)
instantly recreated anyways.
The orphaned profiles check runs right after the decryption keys
check, but before the game list ever gets populated
Signed-off-by: crueter crueter@eden-emu.dev