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Author SHA1 Message Date
Ribbit
ee848b83ea another attempt
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eden-license / license-header (pull_request) Successful in 32s
2025-10-10 06:33:46 +02:00
3656253262
[acc] do not consider system profile as orphaned (#2708)
Profile 00000000000000000000000000000000 is apparently needed for acnh,
etc

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: #2708
2025-10-10 05:59:31 +02:00
2 changed files with 10 additions and 7 deletions

View file

@ -509,6 +509,9 @@ std::vector<std::string> ProfileManager::FindOrphanedProfiles()
good_uuids.emplace_back(uuid_string);
}
// used for acnh, etc
good_uuids.emplace_back("00000000000000000000000000000000");
// TODO: fetch save_id programmatically
const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir)
/ "user/save/0000000000000000";

View file

@ -333,18 +333,18 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
.support_separate_rounding_mode =
float_control.roundingModeIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.support_fp16_denorm_preserve =
is_stock_qualcomm_driver && float_control.shaderDenormPreserveFloat16 == VK_TRUE,
.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 == VK_TRUE,
.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 == VK_TRUE,
.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 == VK_TRUE,
is_stock_qualcomm_driver && float_control.shaderDenormPreserveFloat16 != VK_FALSE,
.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
.support_fp16_signed_zero_nan_preserve =
is_stock_qualcomm_driver &&
float_control.shaderSignedZeroInfNanPreserveFloat16 == VK_TRUE,
float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
.support_fp32_signed_zero_nan_preserve =
is_stock_qualcomm_driver &&
float_control.shaderSignedZeroInfNanPreserveFloat32 == VK_TRUE,
float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
.support_fp64_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat64 == VK_TRUE,
float_control.shaderSignedZeroInfNanPreserveFloat64 != VK_FALSE,
.support_explicit_workgroup_layout = device.IsKhrWorkgroupMemoryExplicitLayoutSupported(),
.support_vote = device.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_VOTE_BIT),
.support_viewport_index_layer_non_geometry =