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Author SHA1 Message Date
Ribbit
f8cdec864e another one
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eden-license / license-header (pull_request) Successful in 31s
2025-10-09 22:07:56 -07:00
Ribbit
ca0d5326c3 another attempt
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eden-license / license-header (pull_request) Successful in 32s
2025-10-09 21:33:05 -07:00
2 changed files with 7 additions and 10 deletions

View file

@ -509,9 +509,6 @@ std::vector<std::string> ProfileManager::FindOrphanedProfiles()
good_uuids.emplace_back(uuid_string);
}
// used for acnh, etc
good_uuids.emplace_back("00000000000000000000000000000000");
// TODO: fetch save_id programmatically
const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir)
/ "user/save/0000000000000000";

View file

@ -333,18 +333,18 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
.support_separate_rounding_mode =
float_control.roundingModeIndependence == VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.support_fp16_denorm_preserve =
is_stock_qualcomm_driver && float_control.shaderDenormPreserveFloat16 != VK_FALSE,
.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 != VK_FALSE,
.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 != VK_FALSE,
.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 != VK_FALSE,
is_stock_qualcomm_driver && float_control.shaderDenormPreserveFloat16 == VK_TRUE,
.support_fp32_denorm_preserve = float_control.shaderDenormPreserveFloat32 == VK_TRUE,
.support_fp16_denorm_flush = float_control.shaderDenormFlushToZeroFloat16 == VK_TRUE,
.support_fp32_denorm_flush = float_control.shaderDenormFlushToZeroFloat32 == VK_TRUE,
.support_fp16_signed_zero_nan_preserve =
is_stock_qualcomm_driver &&
float_control.shaderSignedZeroInfNanPreserveFloat16 != VK_FALSE,
float_control.shaderSignedZeroInfNanPreserveFloat16 == VK_TRUE,
.support_fp32_signed_zero_nan_preserve =
is_stock_qualcomm_driver &&
float_control.shaderSignedZeroInfNanPreserveFloat32 != VK_FALSE,
float_control.shaderSignedZeroInfNanPreserveFloat32 == VK_TRUE,
.support_fp64_signed_zero_nan_preserve =
float_control.shaderSignedZeroInfNanPreserveFloat64 != VK_FALSE,
float_control.shaderSignedZeroInfNanPreserveFloat64 == VK_TRUE,
.support_explicit_workgroup_layout = device.IsKhrWorkgroupMemoryExplicitLayoutSupported(),
.support_vote = device.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_VOTE_BIT),
.support_viewport_index_layer_non_geometry =