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2 commits
d56e5dd74f
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69903f2232
Author | SHA1 | Date | |
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69903f2232 | |||
03b4f57364 |
6 changed files with 289 additions and 288 deletions
108
externals/nx_tzdb/CMakeLists.txt
vendored
108
externals/nx_tzdb/CMakeLists.txt
vendored
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@ -1,3 +1,6 @@
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# SPDX-FileCopyrightText: 2025 Eden Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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@ -15,35 +18,58 @@ find_program(DATE_PROG date)
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set(CAN_BUILD_NX_TZDB true)
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if (NOT GIT)
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set(CAN_BUILD_NX_TZDB false)
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endif()
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if (NOT GNU_MAKE)
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set(CAN_BUILD_NX_TZDB false)
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endif()
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if (NOT DATE_PROG)
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set(CAN_BUILD_NX_TZDB false)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows" OR ANDROID)
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if (NOT (GIT AND GNU_MAKE AND DATE_PROG) OR CMAKE_SYSTEM_NAME STREQUAL "Windows" OR ANDROID)
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# tzdb_to_nx currently requires a posix-compliant host
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# MinGW and Android are handled here due to the executable format being different from the host system
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# TODO (lat9nq): cross-compiling support
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set(CAN_BUILD_NX_TZDB false)
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endif()
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set(NX_TZDB_VERSION "250725")
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set(NX_TZDB_ROMFS_DIR "${CPM_SOURCE_CACHE}/nx_tzdb")
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if ((NOT CAN_BUILD_NX_TZDB OR YUZU_DOWNLOAD_TIME_ZONE_DATA) AND NOT EXISTS ${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION})
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message(STATUS "Downloading time zone data...")
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AddJsonPackage(tzdb)
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elseif (CAN_BUILD_NX_TZDB AND NOT YUZU_DOWNLOAD_TIME_ZONE_DATA)
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# TODO(crueter): this sucked to do with cpm, see if i can get it to work again
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if (CAN_BUILD_NX_TZDB AND NOT YUZU_DOWNLOAD_TIME_ZONE_DATA)
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message(FATAL_ERROR "Building tzdb is currently unsupported. Check back later.")
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add_subdirectory(tzdb_to_nx)
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add_dependencies(nx_tzdb x80e)
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set(NX_TZDB_ROMFS_DIR "${NX_TZDB_DIR}")
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set(NX_TZDB_BASE_DIR "${NX_TZDB_DIR}")
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set(NX_TZDB_TZ_DIR "${NX_TZDB_BASE_DIR}/zoneinfo")
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endif()
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# TODO(crueter): This is a terrible solution, but MSVC fails to link without it
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# Need to investigate further but I still can't reproduce...
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if (MSVC)
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set(NX_TZDB_VERSION "250725")
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set(NX_TZDB_ARCHIVE "${CPM_SOURCE_CACHE}/nx_tzdb/${NX_TZDB_VERSION}.zip")
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set(NX_TZDB_BASE_DIR "${CPM_SOURCE_CACHE}/nx_tzdb/tz")
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set(NX_TZDB_TZ_DIR "${NX_TZDB_BASE_DIR}/zoneinfo")
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set(NX_TZDB_DOWNLOAD_URL "https://github.com/crueter/tzdb_to_nx/releases/download/${NX_TZDB_VERSION}/${NX_TZDB_VERSION}.zip")
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message(STATUS "Downloading time zone data from ${NX_TZDB_DOWNLOAD_URL}...")
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file(DOWNLOAD ${NX_TZDB_DOWNLOAD_URL} ${NX_TZDB_ARCHIVE}
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STATUS NX_TZDB_DOWNLOAD_STATUS)
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list(GET NX_TZDB_DOWNLOAD_STATUS 0 NX_TZDB_DOWNLOAD_STATUS_CODE)
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if (NOT NX_TZDB_DOWNLOAD_STATUS_CODE EQUAL 0)
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message(FATAL_ERROR "Time zone data download failed (status code ${NX_TZDB_DOWNLOAD_STATUS_CODE})")
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endif()
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file(ARCHIVE_EXTRACT
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INPUT
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${NX_TZDB_ARCHIVE}
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DESTINATION
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${NX_TZDB_BASE_DIR})
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else()
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message(STATUS "Downloading time zone data...")
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AddJsonPackage(tzdb)
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target_include_directories(nx_tzdb
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INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/include
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INTERFACE ${NX_TZDB_INCLUDE_DIR})
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set(NX_TZDB_BASE_DIR "${CPM_SOURCE_CACHE}/nx_tzdb")
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set(NX_TZDB_TZ_DIR "${nx_tzdb_SOURCE_DIR}")
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endif()
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target_include_directories(nx_tzdb
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@ -68,25 +94,25 @@ function(CreateHeader ZONE_PATH HEADER_NAME)
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target_sources(nx_tzdb PRIVATE ${HEADER_PATH})
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endfunction()
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CreateHeader(${NX_TZDB_ROMFS_DIR} base)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION} zoneinfo)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Africa africa)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/America america)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/America/Argentina america_argentina)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/America/Indiana america_indiana)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/America/Kentucky america_kentucky)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/America/North_Dakota america_north_dakota)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Antarctica antarctica)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Arctic arctic)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Asia asia)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Atlantic atlantic)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Australia australia)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Brazil brazil)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Canada canada)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Chile chile)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Etc etc)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Europe europe)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Indian indian)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Mexico mexico)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/Pacific pacific)
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CreateHeader(${NX_TZDB_ROMFS_DIR}/${NX_TZDB_VERSION}/US us)
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CreateHeader(${NX_TZDB_BASE_DIR} base)
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CreateHeader(${NX_TZDB_TZ_DIR} zoneinfo)
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CreateHeader(${NX_TZDB_TZ_DIR}/Africa africa)
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CreateHeader(${NX_TZDB_TZ_DIR}/America america)
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CreateHeader(${NX_TZDB_TZ_DIR}/America/Argentina america_argentina)
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CreateHeader(${NX_TZDB_TZ_DIR}/America/Indiana america_indiana)
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CreateHeader(${NX_TZDB_TZ_DIR}/America/Kentucky america_kentucky)
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CreateHeader(${NX_TZDB_TZ_DIR}/America/North_Dakota america_north_dakota)
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CreateHeader(${NX_TZDB_TZ_DIR}/Antarctica antarctica)
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CreateHeader(${NX_TZDB_TZ_DIR}/Arctic arctic)
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CreateHeader(${NX_TZDB_TZ_DIR}/Asia asia)
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CreateHeader(${NX_TZDB_TZ_DIR}/Atlantic atlantic)
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CreateHeader(${NX_TZDB_TZ_DIR}/Australia australia)
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CreateHeader(${NX_TZDB_TZ_DIR}/Brazil brazil)
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CreateHeader(${NX_TZDB_TZ_DIR}/Canada canada)
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CreateHeader(${NX_TZDB_TZ_DIR}/Chile chile)
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CreateHeader(${NX_TZDB_TZ_DIR}/Etc etc)
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CreateHeader(${NX_TZDB_TZ_DIR}/Europe europe)
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CreateHeader(${NX_TZDB_TZ_DIR}/Indian indian)
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CreateHeader(${NX_TZDB_TZ_DIR}/Mexico mexico)
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CreateHeader(${NX_TZDB_TZ_DIR}/Pacific pacific)
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CreateHeader(${NX_TZDB_TZ_DIR}/US us)
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@ -15,6 +15,7 @@
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#include <span>
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#include <type_traits>
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#include <vector>
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#include <mutex>
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namespace Common {
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@ -19,9 +19,6 @@
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namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession() {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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@ -53,18 +50,58 @@ WebService::WebResult AnnounceMultiplayerSession::Register() {
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}
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void AnnounceMultiplayerSession::Start() {
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if (announce_multiplayer_thread) {
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if (announce_multiplayer_thread.has_value()) {
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Stop();
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}
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shutdown_event.Reset();
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announce_multiplayer_thread =
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std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
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announce_multiplayer_thread.emplace([&](std::stop_token stoken) {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](WebService::WebResult result) {
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std::lock_guard lock(callback_mutex);
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for (auto callback : error_callbacks)
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(*callback)(result);
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};
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if (!registered) {
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WebService::WebResult result = Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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// Time between room is announced to web_service
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std::chrono::seconds const announce_timeslice(15);
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auto update_time = std::chrono::steady_clock::now();
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time = std::chrono::steady_clock::now() + announce_timeslice;
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auto room = Network::GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Update();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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WebService::WebResult register_result = Register();
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if (register_result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(register_result);
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}
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}
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}
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});
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}
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void AnnounceMultiplayerSession::Stop() {
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if (announce_multiplayer_thread) {
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if (announce_multiplayer_thread.has_value()) {
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shutdown_event.Set();
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announce_multiplayer_thread->join();
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announce_multiplayer_thread.reset();
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backend->Delete();
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registered = false;
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@ -101,58 +138,10 @@ void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room
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}
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](WebService::WebResult result) {
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std::lock_guard lock(callback_mutex);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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};
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if (!registered) {
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WebService::WebResult result = Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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auto update_time = std::chrono::steady_clock::now();
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += announce_time_interval;
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auto room = Network::GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Update();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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WebService::WebResult register_result = Register();
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if (register_result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(register_result);
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}
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}
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}
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}
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AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
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return backend->GetRoomList();
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}
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bool AnnounceMultiplayerSession::IsRunning() const {
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return announce_multiplayer_thread != nullptr;
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}
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void AnnounceMultiplayerSession::UpdateCredentials() {
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ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
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#ifdef ENABLE_WEB_SERVICE
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|
|
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@ -1,8 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
|
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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@ -73,7 +72,9 @@ public:
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/**
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* Whether the announce session is still running
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*/
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bool IsRunning() const;
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[[nodiscard]] bool IsRunning() const {
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return announce_multiplayer_thread.has_value();
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}
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/**
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* Recreates the backend, updating the credentials.
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@ -83,16 +84,13 @@ public:
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private:
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void UpdateBackendData(std::shared_ptr<Network::Room> room);
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void AnnounceMultiplayerLoop();
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Common::Event shutdown_event;
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std::mutex callback_mutex;
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std::set<CallbackHandle> error_callbacks;
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std::unique_ptr<std::thread> announce_multiplayer_thread;
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std::optional<std::jthread> announce_multiplayer_thread;
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/// Backend interface that logs fields
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std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
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std::mutex callback_mutex;
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std::atomic_bool registered = false; ///< Whether the room has been registered
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};
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|
|
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@ -1,6 +1,5 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
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// SPDX-License-Identifier: GPL-3.0-or-later
|
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|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
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// SPDX-License-Identifier: GPL-2.0-or-later
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|
@ -54,13 +53,11 @@ public:
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RoomImpl() : random_gen(std::random_device()()) {}
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> room_thread;
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std::optional<std::jthread> room_thread;
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/// Verification backend of the room
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std::unique_ptr<VerifyUser::Backend> verify_backend;
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/// Thread function that will receive and dispatch messages until the room is destroyed.
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void ServerLoop();
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void StartLoop();
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/**
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|
@ -240,59 +237,57 @@ public:
|
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};
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// RoomImpl
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void Room::RoomImpl::ServerLoop() {
|
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while (state != State::Closed) {
|
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ENetEvent event;
|
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if (enet_host_service(server, &event, 5) > 0) {
|
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
|
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switch (event.packet->data[0]) {
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case IdJoinRequest:
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HandleJoinRequest(&event);
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void Room::RoomImpl::StartLoop() {
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room_thread.emplace([&](std::stop_token stoken) {
|
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while (state != State::Closed) {
|
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ENetEvent event;
|
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if (enet_host_service(server, &event, 5) > 0) {
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switch (event.type) {
|
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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case IdJoinRequest:
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HandleJoinRequest(&event);
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break;
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case IdSetGameInfo:
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HandleGameInfoPacket(&event);
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break;
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case IdProxyPacket:
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HandleProxyPacket(&event);
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break;
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case IdLdnPacket:
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HandleLdnPacket(&event);
|
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break;
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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// Moderation
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case IdModKick:
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HandleModKickPacket(&event);
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break;
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case IdModBan:
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HandleModBanPacket(&event);
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break;
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case IdModUnban:
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HandleModUnbanPacket(&event);
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break;
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case IdModGetBanList:
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HandleModGetBanListPacket(&event);
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break;
|
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}
|
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enet_packet_destroy(event.packet);
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break;
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case IdSetGameInfo:
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HandleGameInfoPacket(&event);
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case ENET_EVENT_TYPE_DISCONNECT:
|
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HandleClientDisconnection(event.peer);
|
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break;
|
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case IdProxyPacket:
|
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HandleProxyPacket(&event);
|
||||
break;
|
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case IdLdnPacket:
|
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HandleLdnPacket(&event);
|
||||
break;
|
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case IdChatMessage:
|
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HandleChatPacket(&event);
|
||||
break;
|
||||
// Moderation
|
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case IdModKick:
|
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HandleModKickPacket(&event);
|
||||
break;
|
||||
case IdModBan:
|
||||
HandleModBanPacket(&event);
|
||||
break;
|
||||
case IdModUnban:
|
||||
HandleModUnbanPacket(&event);
|
||||
break;
|
||||
case IdModGetBanList:
|
||||
HandleModGetBanListPacket(&event);
|
||||
case ENET_EVENT_TYPE_NONE:
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
break;
|
||||
}
|
||||
enet_packet_destroy(event.packet);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
HandleClientDisconnection(event.peer);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_NONE:
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Close the connection to all members:
|
||||
SendCloseMessage();
|
||||
}
|
||||
|
||||
void Room::RoomImpl::StartLoop() {
|
||||
room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
|
||||
// Close the connection to all members:
|
||||
SendCloseMessage();
|
||||
});
|
||||
}
|
||||
|
||||
void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
|
||||
|
@ -1132,7 +1127,6 @@ void Room::SetVerifyUID(const std::string& uid) {
|
|||
|
||||
void Room::Destroy() {
|
||||
room_impl->state = State::Closed;
|
||||
room_impl->room_thread->join();
|
||||
room_impl->room_thread.reset();
|
||||
|
||||
if (room_impl->server) {
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
@ -18,6 +20,21 @@ constexpr u32 ConnectionTimeoutMs = 5000;
|
|||
|
||||
class RoomMember::RoomMemberImpl {
|
||||
public:
|
||||
void SetState(const State new_state) noexcept {
|
||||
if (state != new_state) {
|
||||
state = new_state;
|
||||
Invoke<State>(state);
|
||||
}
|
||||
}
|
||||
|
||||
void SetError(const Error new_error) noexcept {
|
||||
Invoke<Error>(new_error);
|
||||
}
|
||||
|
||||
[[nodiscard]] bool IsConnected() const noexcept {
|
||||
return state == State::Joining || state == State::Joined || state == State::Moderator;
|
||||
}
|
||||
|
||||
ENetHost* client = nullptr; ///< ENet network interface.
|
||||
ENetPeer* server = nullptr; ///< The server peer the client is connected to
|
||||
|
||||
|
@ -30,9 +47,6 @@ public:
|
|||
GameInfo current_game_info;
|
||||
|
||||
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
|
||||
void SetState(const State new_state);
|
||||
void SetError(const Error new_error);
|
||||
bool IsConnected() const;
|
||||
|
||||
std::string nickname; ///< The nickname of this member.
|
||||
|
||||
|
@ -43,9 +57,9 @@ public:
|
|||
|
||||
std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
|
||||
/// Thread that receives and dispatches network packets
|
||||
std::unique_ptr<std::thread> loop_thread;
|
||||
std::optional<std::jthread> loop_thread;
|
||||
std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
|
||||
std::list<Packet> send_list; ///< A list that stores all packets to send the async
|
||||
std::vector<Packet> send_list; ///< A list that stores all packets to send the async
|
||||
|
||||
template <typename T>
|
||||
using CallbackSet = std::set<CallbackHandle<T>>;
|
||||
|
@ -68,8 +82,6 @@ public:
|
|||
};
|
||||
Callbacks callbacks; ///< All CallbackSets to all events
|
||||
|
||||
void MemberLoop();
|
||||
|
||||
void StartLoop();
|
||||
|
||||
/**
|
||||
|
@ -146,134 +158,117 @@ public:
|
|||
};
|
||||
|
||||
// RoomMemberImpl
|
||||
void RoomMember::RoomMemberImpl::SetState(const State new_state) {
|
||||
if (state != new_state) {
|
||||
state = new_state;
|
||||
Invoke<State>(state);
|
||||
}
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::SetError(const Error new_error) {
|
||||
Invoke<Error>(new_error);
|
||||
}
|
||||
|
||||
bool RoomMember::RoomMemberImpl::IsConnected() const {
|
||||
return state == State::Joining || state == State::Joined || state == State::Moderator;
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::MemberLoop() {
|
||||
// Receive packets while the connection is open
|
||||
while (IsConnected()) {
|
||||
std::lock_guard lock(network_mutex);
|
||||
ENetEvent event;
|
||||
if (enet_host_service(client, &event, 5) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
switch (event.packet->data[0]) {
|
||||
case IdProxyPacket:
|
||||
HandleProxyPackets(&event);
|
||||
void RoomMember::RoomMemberImpl::StartLoop() {
|
||||
loop_thread.emplace([&](std::stop_token stoken) {
|
||||
// Receive packets while the connection is open
|
||||
while (IsConnected()) {
|
||||
std::lock_guard lock(network_mutex);
|
||||
ENetEvent event;
|
||||
if (enet_host_service(client, &event, 5) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
switch (event.packet->data[0]) {
|
||||
case IdProxyPacket:
|
||||
HandleProxyPackets(&event);
|
||||
break;
|
||||
case IdLdnPacket:
|
||||
HandleLdnPackets(&event);
|
||||
break;
|
||||
case IdChatMessage:
|
||||
HandleChatPacket(&event);
|
||||
break;
|
||||
case IdStatusMessage:
|
||||
HandleStatusMessagePacket(&event);
|
||||
break;
|
||||
case IdRoomInformation:
|
||||
HandleRoomInformationPacket(&event);
|
||||
break;
|
||||
case IdJoinSuccess:
|
||||
case IdJoinSuccessAsMod:
|
||||
// The join request was successful, we are now in the room.
|
||||
// If we joined successfully, there must be at least one client in the room: us.
|
||||
ASSERT_MSG(member_information.size() > 0,
|
||||
"We have not yet received member information.");
|
||||
HandleJoinPacket(&event); // Get the MAC Address for the client
|
||||
if (event.packet->data[0] == IdJoinSuccessAsMod) {
|
||||
SetState(State::Moderator);
|
||||
} else {
|
||||
SetState(State::Joined);
|
||||
}
|
||||
break;
|
||||
case IdModBanListResponse:
|
||||
HandleModBanListResponsePacket(&event);
|
||||
break;
|
||||
case IdRoomIsFull:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::RoomIsFull);
|
||||
break;
|
||||
case IdNameCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::NameCollision);
|
||||
break;
|
||||
case IdIpCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::IpCollision);
|
||||
break;
|
||||
case IdVersionMismatch:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::WrongVersion);
|
||||
break;
|
||||
case IdWrongPassword:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::WrongPassword);
|
||||
break;
|
||||
case IdCloseRoom:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
break;
|
||||
case IdHostKicked:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::HostKicked);
|
||||
break;
|
||||
case IdHostBanned:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::HostBanned);
|
||||
break;
|
||||
case IdModPermissionDenied:
|
||||
SetError(Error::PermissionDenied);
|
||||
break;
|
||||
case IdModNoSuchUser:
|
||||
SetError(Error::NoSuchUser);
|
||||
break;
|
||||
}
|
||||
enet_packet_destroy(event.packet);
|
||||
break;
|
||||
case IdLdnPacket:
|
||||
HandleLdnPackets(&event);
|
||||
break;
|
||||
case IdChatMessage:
|
||||
HandleChatPacket(&event);
|
||||
break;
|
||||
case IdStatusMessage:
|
||||
HandleStatusMessagePacket(&event);
|
||||
break;
|
||||
case IdRoomInformation:
|
||||
HandleRoomInformationPacket(&event);
|
||||
break;
|
||||
case IdJoinSuccess:
|
||||
case IdJoinSuccessAsMod:
|
||||
// The join request was successful, we are now in the room.
|
||||
// If we joined successfully, there must be at least one client in the room: us.
|
||||
ASSERT_MSG(member_information.size() > 0,
|
||||
"We have not yet received member information.");
|
||||
HandleJoinPacket(&event); // Get the MAC Address for the client
|
||||
if (event.packet->data[0] == IdJoinSuccessAsMod) {
|
||||
SetState(State::Moderator);
|
||||
} else {
|
||||
SetState(State::Joined);
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
if (state == State::Joined || state == State::Moderator) {
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
}
|
||||
break;
|
||||
case IdModBanListResponse:
|
||||
HandleModBanListResponsePacket(&event);
|
||||
case ENET_EVENT_TYPE_NONE:
|
||||
break;
|
||||
case IdRoomIsFull:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::RoomIsFull);
|
||||
break;
|
||||
case IdNameCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::NameCollision);
|
||||
break;
|
||||
case IdIpCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::IpCollision);
|
||||
break;
|
||||
case IdVersionMismatch:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::WrongVersion);
|
||||
break;
|
||||
case IdWrongPassword:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::WrongPassword);
|
||||
break;
|
||||
case IdCloseRoom:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
break;
|
||||
case IdHostKicked:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::HostKicked);
|
||||
break;
|
||||
case IdHostBanned:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::HostBanned);
|
||||
break;
|
||||
case IdModPermissionDenied:
|
||||
SetError(Error::PermissionDenied);
|
||||
break;
|
||||
case IdModNoSuchUser:
|
||||
SetError(Error::NoSuchUser);
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
// The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're
|
||||
// already connected
|
||||
ASSERT_MSG(false, "Received unexpected connect event while already connected");
|
||||
break;
|
||||
}
|
||||
enet_packet_destroy(event.packet);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
if (state == State::Joined || state == State::Moderator) {
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
}
|
||||
break;
|
||||
case ENET_EVENT_TYPE_NONE:
|
||||
break;
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
// The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're
|
||||
// already connected
|
||||
ASSERT_MSG(false, "Received unexpected connect event while already connected");
|
||||
break;
|
||||
}
|
||||
std::vector<Packet> packets;
|
||||
{
|
||||
std::lock_guard send_lock(send_list_mutex);
|
||||
packets.swap(send_list);
|
||||
}
|
||||
for (auto const& packet : packets) {
|
||||
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(server, 0, enetPacket);
|
||||
}
|
||||
enet_host_flush(client);
|
||||
}
|
||||
std::list<Packet> packets;
|
||||
{
|
||||
std::lock_guard send_lock(send_list_mutex);
|
||||
packets.swap(send_list);
|
||||
}
|
||||
for (const auto& packet : packets) {
|
||||
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(server, 0, enetPacket);
|
||||
}
|
||||
enet_host_flush(client);
|
||||
}
|
||||
Disconnect();
|
||||
};
|
||||
|
||||
void RoomMember::RoomMemberImpl::StartLoop() {
|
||||
loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this);
|
||||
Disconnect();
|
||||
});
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
|
||||
|
@ -747,9 +742,7 @@ void RoomMember::Unbind(CallbackHandle<T> handle) {
|
|||
|
||||
void RoomMember::Leave() {
|
||||
room_member_impl->SetState(State::Idle);
|
||||
room_member_impl->loop_thread->join();
|
||||
room_member_impl->loop_thread.reset();
|
||||
|
||||
enet_host_destroy(room_member_impl->client);
|
||||
room_member_impl->client = nullptr;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue