diff --git a/.ci/android/build.sh b/.ci/android/build.sh index 4b4c9c0834..836faa38d5 100755 --- a/.ci/android/build.sh +++ b/.ci/android/build.sh @@ -13,8 +13,8 @@ fi cd src/android chmod +x ./gradlew -./gradlew assembleRelease -./gradlew bundleRelease +./gradlew assembleMainlineRelease +./gradlew bundleMainlineRelease if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then rm "${ANDROID_KEYSTORE_FILE}" diff --git a/.shellcheckrc b/.shellcheckrc new file mode 100644 index 0000000000..96e22629de --- /dev/null +++ b/.shellcheckrc @@ -0,0 +1 @@ +shell=sh diff --git a/CMakeLists.txt b/CMakeLists.txt index b397ba01aa..f436c0a183 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -32,10 +32,20 @@ endif() list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules") list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules") + +# NB: this does not account for SPARC +# If you get Eden working on SPARC, please shoot crueter@crueter.xyz multiple emails +# and you will be hailed for eternity if (PLATFORM_SUN) # Terrific Solaris pkg shenanigans list(APPEND CMAKE_PREFIX_PATH "/usr/lib/qt/6.6/lib/amd64/cmake") list(APPEND CMAKE_MODULE_PATH "/usr/lib/qt/6.6/lib/amd64/cmake") + + # amazing + # absolutely incredible + list(APPEND CMAKE_PREFIX_PATH "/usr/lib/amd64/cmake") + list(APPEND CMAKE_MODULE_PATH "/usr/lib/amd64/cmake") + # For some mighty reason, doing a normal release build sometimes may not trigger # the proper -O3 switch to materialize if (CMAKE_BUILD_TYPE MATCHES "Release") @@ -217,6 +227,8 @@ endif() # TODO(crueter): CI this? option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON) +option(YUZU_LEGACY "Apply patches that improve compatibility with older GPUs (e.g. Snapdragon 865) at the cost of performance" OFF) + cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID" OFF) cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF) @@ -314,6 +326,11 @@ if (UNIX) add_compile_definitions(YUZU_UNIX=1) endif() +if (YUZU_LEGACY) + message(WARNING "Making legacy build. Performance may suffer.") + add_compile_definitions(YUZU_LEGACY) +endif() + if (ARCHITECTURE_arm64 AND (ANDROID OR PLATFORM_LINUX)) set(HAS_NCE 1) add_compile_definitions(HAS_NCE=1) @@ -454,6 +471,7 @@ if (YUZU_USE_CPM) if (zstd_ADDED) add_library(zstd::zstd ALIAS libzstd_static) + add_library(zstd::libzstd ALIAS libzstd_static) endif() # Opus @@ -489,9 +507,9 @@ else() # wow if (PLATFORM_LINUX) - find_package(Boost 1.57.0 REQUIRED headers context system fiber) + find_package(Boost 1.57.0 CONFIG REQUIRED headers context system fiber) else() - find_package(Boost 1.57.0 REQUIRED) + find_package(Boost 1.57.0 CONFIG REQUIRED) endif() if (CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID) @@ -542,6 +560,7 @@ find_package(MbedTLS) find_package(VulkanUtilityLibraries) find_package(SimpleIni) find_package(SPIRV-Tools) +find_package(sirit) if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64) find_package(xbyak) @@ -593,6 +612,8 @@ if (ENABLE_QT) endif() if (CMAKE_SYSTEM_NAME STREQUAL "Linux") + # yes Qt, we get it + set(QT_NO_PRIVATE_MODULE_WARNING ON) find_package(Qt6 REQUIRED COMPONENTS DBus OPTIONAL_COMPONENTS GuiPrivate) elseif (UNIX AND NOT APPLE) find_package(Qt6 REQUIRED COMPONENTS DBus Gui) diff --git a/CMakeModules/CPM.cmake b/CMakeModules/CPM.cmake index 3636ee5da0..5544d8eefe 100644 --- a/CMakeModules/CPM.cmake +++ b/CMakeModules/CPM.cmake @@ -743,9 +743,11 @@ function(CPMAddPackage) if(NOT DEFINED CPM_ARGS_NAME) set(CPM_ARGS_NAME ${nameFromUrl}) endif() - if(NOT DEFINED CPM_ARGS_VERSION) - set(CPM_ARGS_VERSION ${verFromUrl}) - endif() + + # this is dumb and should not be done + # if(NOT DEFINED CPM_ARGS_VERSION) + # set(CPM_ARGS_VERSION ${verFromUrl}) + # endif() list(APPEND CPM_ARGS_UNPARSED_ARGUMENTS URL "${CPM_ARGS_URL}") endif() diff --git a/CMakeModules/CPMUtil.cmake b/CMakeModules/CPMUtil.cmake index 3347c7e884..3d7b84c029 100644 --- a/CMakeModules/CPMUtil.cmake +++ b/CMakeModules/CPMUtil.cmake @@ -277,6 +277,7 @@ function(AddPackage) KEY BUNDLED_PACKAGE + FORCE_BUNDLED_PACKAGE FIND_PACKAGE_ARGUMENTS ) @@ -426,7 +427,9 @@ function(AddPackage) - BUNDLED_PACKAGE - default to allow local ]]# - if (${PKG_ARGS_NAME}_FORCE_SYSTEM) + if (PKG_ARGS_FORCE_BUNDLED_PACKAGE) + set_precedence(OFF OFF) + elseif (${PKG_ARGS_NAME}_FORCE_SYSTEM) set_precedence(ON ON) elseif (${PKG_ARGS_NAME}_FORCE_BUNDLED) set_precedence(OFF OFF) @@ -446,9 +449,14 @@ function(AddPackage) set_precedence(ON OFF) endif() + if (DEFINED PKG_ARGS_VERSION) + list(APPEND EXTRA_ARGS + VERSION ${PKG_ARGS_VERSION} + ) + endif() + CPMAddPackage( NAME ${PKG_ARGS_NAME} - VERSION ${PKG_ARGS_VERSION} URL ${pkg_url} URL_HASH ${pkg_hash} CUSTOM_CACHE_KEY ${pkg_key} @@ -459,6 +467,8 @@ function(AddPackage) PATCHES ${PKG_ARGS_PATCHES} EXCLUDE_FROM_ALL ON + ${EXTRA_ARGS} + ${PKG_ARGS_UNPARSED_ARGUMENTS} ) @@ -511,12 +521,12 @@ function(add_ci_package key) NAME ${ARTIFACT_PACKAGE} REPO ${ARTIFACT_REPO} TAG v${ARTIFACT_VERSION} - VERSION ${ARTIFACT_VERSION} + GIT_VERSION ${ARTIFACT_VERSION} ARTIFACT ${ARTIFACT} - KEY ${key} + KEY ${key}-${ARTIFACT_VERSION} HASH_SUFFIX sha512sum - BUNDLED_PACKAGE ON + FORCE_BUNDLED_PACKAGE ON ) set(ARTIFACT_DIR ${${ARTIFACT_PACKAGE}_SOURCE_DIR} PARENT_SCOPE) diff --git a/CMakeModules/Findzstd.cmake b/CMakeModules/Findzstd.cmake index bf38d20fbf..17efec2192 100644 --- a/CMakeModules/Findzstd.cmake +++ b/CMakeModules/Findzstd.cmake @@ -13,9 +13,12 @@ find_package_handle_standard_args(zstd if (zstd_FOUND AND NOT TARGET zstd::zstd) if (TARGET zstd::libzstd_shared) add_library(zstd::zstd ALIAS zstd::libzstd_shared) + add_library(zstd::libzstd ALIAS zstd::libzstd_shared) elseif (TARGET zstd::libzstd_static) add_library(zstd::zstd ALIAS zstd::libzstd_static) + add_library(zstd::libzstd ALIAS zstd::libzstd_static) else() add_library(zstd::zstd ALIAS PkgConfig::ZSTD) + add_library(zstd::libzstd ALIAS PkgConfig::ZSTD) endif() endif() diff --git a/README.md b/README.md index 1a4f017576..c5aa17ad1e 100644 --- a/README.md +++ b/README.md @@ -48,6 +48,8 @@ A list of supported games will be available in future. Please be patient. Check out our [website](https://eden-emu.dev) for the latest news on exciting features, monthly progress reports, and more! +[![Packaging status](https://repology.org/badge/vertical-allrepos/eden-emulator.svg)](https://repology.org/project/eden-emulator/versions) + ## Development Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/kXAmGCXBGD) or [Revolt](https://rvlt.gg/qKgFEAbH). @@ -63,6 +65,8 @@ Alternatively, if you wish to add translations, go to the [Eden project on Trans See the [General Build Guide](docs/Build.md) +For information on provided development tooling, see the [Tools directory](./tools) + ## Download You can download the latest releases from [here](https://github.com/eden-emulator/Releases/releases). diff --git a/cpmfile.json b/cpmfile.json index 4cf61f0ffc..e9e53ed326 100644 --- a/cpmfile.json +++ b/cpmfile.json @@ -18,6 +18,7 @@ "hash": "4fb7f6fde92762305aad8754d7643cd918dd1f3f67e104e9ab385b18c73178d72a17321354eb203b790b6702f2cf6d725a5d6e2dfbc63b1e35f9eb59fb42ece9", "git_version": "1.89.0", "version": "1.57", + "find_args": "CONFIG", "patches": [ "0001-clang-cl.patch", "0002-use-marmasm.patch", @@ -26,12 +27,10 @@ }, "fmt": { "repo": "fmtlib/fmt", - "sha": "40626af88b", - "hash": "d59f06c24339f223de4ec2afeba1c67b5835a0f350a1ffa86242a72fc3e616a6b8b21798355428d4200c75287308b66634619ffa0b52ba5bd74cc01772ea1a8a", + "tag": "%VERSION%", + "hash": "c4ab814c20fbad7e3f0ae169125a4988a2795631194703251481dc36b18da65c886c4faa9acd046b0a295005217b3689eb0126108a9ba5aac2ca909aae263c2f", "version": "8", - "options": [ - "FMT_INSTALL OFF" - ] + "git_version": "12.0.0" }, "lz4": { "name": "lz4", @@ -43,16 +42,18 @@ "nlohmann": { "package": "nlohmann_json", "repo": "nlohmann/json", - "sha": "55f93686c0", - "hash": "b739749b066800e21154506ea150d2c5cbce8a45344177f46f884547a1399d26753166fd0df8135269ce28cf223552b1b65cd625b88c844d54753f2434900486", - "version": "3.8" + "tag": "v%VERSION%", + "hash": "6cc1e86261f8fac21cc17a33da3b6b3c3cd5c116755651642af3c9e99bb3538fd42c1bd50397a77c8fb6821bc62d90e6b91bcdde77a78f58f2416c62fc53b97d", + "version": "3.8", + "git_version": "3.12.0" }, "zlib": { "package": "ZLIB", "repo": "madler/zlib", - "sha": "51b7f2abda", - "hash": "16eaf1f3752489d12fd9ce30f7b5f7cbd5cb8ff53d617005a9847ae72d937f65e01e68be747f62d7ac19fd0c9aeba9956e60f16d6b465c5fdc2f3d08b4db2e6c", + "tag": "v%VERSION%", + "hash": "8c9642495bafd6fad4ab9fb67f09b268c69ff9af0f4f20cf15dfc18852ff1f312bd8ca41de761b3f8d8e90e77d79f2ccacd3d4c5b19e475ecf09d021fdfe9088", "version": "1.2", + "git_version": "1.3.1", "options": [ "ZLIB_BUILD_SHARED OFF", "ZLIB_INSTALL OFF" @@ -60,8 +61,8 @@ }, "zstd": { "repo": "facebook/zstd", - "sha": "f8745da6ff", - "hash": "3037007f990040fe32573b46f9bef8762fd5dbeeb07ffffcbfeba51ec98167edae39bb9c87f9299efcd61c4e467c5e84f7c19f0df7799bc1fc04864a278792ee", + "sha": "b8d6101fba", + "hash": "a6c8e5272214fd3e65e03ae4fc375f452bd2f646623886664ee23e239e35751cfc842db4d34a84a8039d89fc8f76556121f2a4ae350d017bdff5e22150f9c3de", "version": "1.5", "source_subdir": "build/cmake", "find_args": "MODULE", @@ -89,7 +90,7 @@ "llvm-mingw": { "repo": "misc/llvm-mingw", "git_host": "git.crueter.xyz", - "tag": "20250828", + "tag": "%VERSION%", "version": "20250828", "artifact": "clang-rt-builtins.tar.zst", "hash": "d902392caf94e84f223766e2cc51ca5fab6cae36ab8dc6ef9ef6a683ab1c483bfcfe291ef0bd38ab16a4ecc4078344fa8af72da2f225ab4c378dee23f6186181" diff --git a/docs/CPM.md b/docs/CPM.md deleted file mode 100644 index c01376469d..0000000000 --- a/docs/CPM.md +++ /dev/null @@ -1,258 +0,0 @@ -# CPM - -CPM (CMake Package Manager) is the preferred method of managing dependencies within Eden. - -Global Options: - -- `YUZU_USE_CPM` is set by default on MSVC and Android. Other platforms should use this if certain "required" system dependencies (e.g. OpenSSL) are broken or missing - * If this is `OFF`, required system dependencies will be searched via `find_package`, although certain externals use CPM regardless. -- `CPMUTIL_FORCE_SYSTEM` (default `OFF`): Require all CPM dependencies to use system packages. NOT RECOMMENDED! - * Many packages, e.g. mcl, sirit, xbyak, discord-rpc, are not generally available as a system package. - * You may optionally override these (see CPMUtil section) -- `CPMUTIL_FORCE_BUNDLED` (default `ON` on MSVC and Android, `OFF` elsewhere): Require all CPM dependencies to use bundled packages. - -## CPMUtil - -CPMUtil is a wrapper around CPM that aims to reduce boilerplate and add useful utility functions to make dependency management a piece of cake. - -### AddPackage - -`AddPackage` is the core of the CPMUtil wrapper, and is generally the lowest level you will need to go when dealing with dependencies. - -**Identification/Fetching** - -- `NAME` (required): The package name (must be the same as the `find_package` name if applicable) -- `VERSION`: The minimum version of this package that can be used on the system -- `GIT_VERSION`: The "version" found within git -- `URL`: The URL to fetch. -- `REPO`: The GitHub repo to use (`owner/repo`). - * Only GitHub is supported for now, though other platforms will see support at some point -- `TAG`: The tag to fetch, if applicable. -- `ARTIFACT`: The name of the artifact, if applicable. -- `SHA`: Commit sha to fetch, if applicable. -- `BRANCH`: Branch to fetch, if applicable. - -The following configurations are supported, in descending order of precedence: - -- `URL`: Bare URL download, useful for custom artifacts - * If this is set, `GIT_URL` or `REPO` should be set to allow the dependency viewer to link to the project's Git repository. - * If this is NOT set, `REPO` must be defined. -- `REPO + TAG + ARTIFACT`: GitHub release artifact - * The final download URL will be `https://github.com/${REPO}/releases/download/${TAG}/${ARTIFACT}` - * Useful for prebuilt libraries and prefetched archives -- `REPO + TAG`: GitHub tag archive - * The final download URL will be `https://github.com/${REPO}/archive/refs/tags/${TAG}.tar.gz` - * Useful for pinning to a specific tag, better for build identification -- `REPO + SHA`: GitHub commit archive - * The final download URL will be `https://github.com/${REPO}/archive/${SHA}.zip` - * Useful for pinning to a specific commit -- `REPO + BRANCH`: GitHub branch archive - * The final download URL will be `https://github.com/${REPO}/archive/refs/heads/${BRANCH}.zip` - * Generally not recommended unless the branch is frozen -- `REPO`: GitHub master archive - * The final download URL will be `https://github.com/${REPO}/archive/refs/heads/master.zip` - * Generally not recommended unless the project is dead - -**Hashing** - -Hashing is used for verifying downloads. It's highly recommended to use these. - -- `HASH_ALGO` (default `SHA512`): Hash algorithm to use - -Hashing strategies, descending order of precedence: - -- `HASH`: Bare hash verification, useful for static downloads e.g. commit archives -- `HASH_SUFFIX`: Download the hash as `${DOWNLOAD_URL}.${HASH_SUFFIX}` - * The downloaded hash *must* match the hash algorithm and contain nothing but the hash; no filenames or extra content. -- `HASH_URL`: Download the hash from a separate URL - -**Additional Options** - -- `KEY`: Custom cache key to use (stored as `.cache/cpm/${packagename_lower}/${key}`) - * Default is based on, in descending order of precedence: - - First 4 characters of the sha - - `GIT_VERSION` - - Tag - - `VERSION` - - Otherwise, CPM defaults will be used. This is not recommended as it doesn't produce reproducible caches -- `DOWNLOAD_ONLY`: Whether or not to configure the downloaded package via CMake - * Useful to turn `OFF` if the project doesn't use CMake -- `SOURCE_SUBDIR`: Subdirectory of the project containing a CMakeLists.txt file -- `FIND_PACKAGE_ARGUMENTS`: Arguments to pass to the `find_package` call -- `BUNDLED_PACKAGE`: Set to `ON` to force the usage of a bundled package -- `OPTIONS`: Options to pass to the configuration of the package -- `PATCHES`: Patches to apply to the package, stored in `.patch/${packagename_lower}/0001-patch-name.patch` and so on -- Other arguments can be passed to CPM as well - -**Extra Variables** - -For each added package, users may additionally force usage of the system/bundled package. - -- `${package}_FORCE_SYSTEM`: Require the package to be installed on the system -- `${package}_FORCE_BUNDLED`: Force the package to be fetched and use the bundled version - -**Bundled/System Switching** - -Descending order of precedence: -- If `${package}_FORCE_SYSTEM` is true, requires the package to be on the system -- If `${package}_FORCE_BUNDLED` is true, forcefully uses the bundled package -- If `CPMUTIL_FORCE_SYSTEM` is true, requires the package to be on the system -- If `CPMUTIL_FORCE_BUNDLED` is true, forcefully uses the bundled package -- If the `BUNDLED_PACKAGE` argument is true, forcefully uses the bundled package -- Otherwise, CPM will search for the package first, and if not found, will use the bundled package - -**Identification** - -All dependencies must be identifiable in some way for usage in the dependency viewer. Lists are provided in descending order of precedence. - -URLs: - -- `GIT_URL` -- `REPO` as a Git repository - * You may optionally specify `GIT_HOST` to use a custom host, e.g. `GIT_HOST git.crueter.xyz`. Note that the git host MUST be GitHub-like in its artifact/archive downloads, e.g. Forgejo - * If `GIT_HOST` is unspecified, defaults to `github.com` -- `URL` - -Versions (bundled): - -- `SHA` -- `GIT_VERSION` -- `VERSION` -- `TAG` -- "unknown" - -If the package is a system package, AddPackage will attempt to determine the package version and append ` (system)` to the identifier. Otherwise, it will be marked as `unknown (system)` - -### AddCIPackage - -Adds a package that follows crueter's CI repository spec. - -- `VERSION` (required): The version to get (the tag will be `v${VERSION}`) -- `NAME` (required): Name used within the artifacts -- `REPO` (required): CI repository, e.g. `crueter-ci/OpenSSL` -- `PACKAGE` (required): `find_package` package name -- `EXTENSION`: Artifact extension (default `tar.zst`) -- `MIN_VERSION`: Minimum version for `find_package`. Only used if platform does not support this package as a bundled artifact -- `DISABLED_PLATFORMS`: List of platforms that lack artifacts for this package. One of: - * `windows-amd64` - * `windows-arm64` - * `android` - * `solaris-amd64` - * `freebsd-amd64` - * `linux-amd64` - * `linux-aarch64` - * `macos-universal` - -### AddJsonPackage - -This is the recommended method of usage for CPMUtil. In each directory that utilizes `CPMUtil`, there must be a `cpmfile.json` that defines dependencies in a similar manner to the individual calls. - -The cpmfile is an object of objects, with each sub-object being named according to the package's identifier, e.g. `openssl`, which can then be fetched with `AddJsonPackage()`. Options are designed to map closely to the argument names, and are always strings unless otherwise specified. - -- `package` -> `NAME` (`PACKAGE` for CI), defaults to the object key -- `repo` -> `REPO` -- `version` -> `VERSION` -- `ci` (bool) - -If `ci` is `false`: - -- `hash` -> `HASH` -- `hash_suffix` -> `HASH_SUFFIX` -- `sha` -> `SHA` -- `key` -> `KEY` -- `tag` -> `TAG` - * If the tag contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified -- `url` -> `URL` -- `artifact` -> `ARTIFACT` - * If the artifact contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified - * If the artifact contains `%TAG%`, that part will be replaced by the `tag` (with its replacement already done) -- `git_version` -> `GIT_VERSION` -- `git_host` -> `GIT_HOST` -- `source_subdir` -> `SOURCE_SUBDIR` -- `bundled` -> `BUNDLED_PACKAGE` -- `find_args` -> `FIND_PACKAGE_ARGUMENTS` -- `patches` -> `PATCHES` (array) -- `options` -> `OPTIONS` (array) - -Other arguments aren't currently supported. If you wish to add them, see the `AddJsonPackage` function in `CMakeModules/CPMUtil.cmake`. - -If `ci` is `true`: - -- `name` -> `NAME`, defaults to the object key -- `extension` -> `EXTENSION`, defaults to `tar.zst` -- `min_version` -> `MIN_VERSION` -- `extension` -> `EXTENSION` - -### Examples - -In order: OpenSSL CI, Boost (tag + artifact), Opus (options + find_args), discord-rpc (sha + options + patches) - -```json -{ - "openssl": { - "ci": true, - "package": "OpenSSL", - "name": "openssl", - "repo": "crueter-ci/OpenSSL", - "version": "3.5.2", - "min_version": "1.1.1" - }, - "boost": { - "package": "Boost", - "repo": "boostorg/boost", - "tag": "boost-%VERSION%", - "artifact": "%TAG%-cmake.7z", - "hash": "e5b049e5b61964480ca816395f63f95621e66cb9bcf616a8b10e441e0e69f129e22443acb11e77bc1e8170f8e4171b9b7719891efc43699782bfcd4b3a365f01", - "git_version": "1.88.0", - "version": "1.57" - }, - "opus": { - "package": "Opus", - "repo": "xiph/opus", - "sha": "5ded705cf4", - "hash": "0dc89e58ddda1f3bc6a7037963994770c5806c10e66f5cc55c59286fc76d0544fe4eca7626772b888fd719f434bc8a92f792bdb350c807968b2ac14cfc04b203", - "version": "1.3", - "find_args": "MODULE", - "options": [ - "OPUS_BUILD_TESTING OFF", - "OPUS_BUILD_PROGRAMS OFF", - "OPUS_INSTALL_PKG_CONFIG_MODULE OFF", - "OPUS_INSTALL_CMAKE_CONFIG_MODULE OFF" - ] - }, - "discord-rpc": { - "repo": "discord/discord-rpc", - "sha": "963aa9f3e5", - "hash": "386e1344e9a666d730f2d335ee3aef1fd05b1039febefd51aa751b705009cc764411397f3ca08dffd46205c72f75b235c870c737b2091a4ed0c3b061f5919bde", - "options": [ - "BUILD_EXAMPLES OFF" - ], - "patches": [ - "0001-cmake-version.patch", - "0002-no-clang-format.patch", - "0003-fix-cpp17.patch" - ] - }, -} -``` - -### Inclusion - -To include CPMUtil: - -```cmake -include(CPMUtil) -``` - -## Prefetching - -- To prefetch a CPM dependency (requires cpmfile): - * `tools/cpm-fetch.sh ` -- To prefetch all CPM dependencies: - * `tools/cpm-fetch-all.sh` - -Currently, `cpm-fetch.sh` defines the following directories for cpmfiles (max depth of 2, so subdirs are caught as well): - -`externals src/qt_common src/dynarmic .` - -Whenever you add a new cpmfile, update the script accordingly \ No newline at end of file diff --git a/docs/CPMUtil.md b/docs/CPMUtil.md new file mode 100644 index 0000000000..779515ae7e --- /dev/null +++ b/docs/CPMUtil.md @@ -0,0 +1,14 @@ +# CPMUtil + +CPMUtil is a wrapper around CPM that aims to reduce boilerplate and add useful utility functions to make dependency management a piece of cake. + +See more in [its repository](https://git.crueter.xyz/CMake/CPMUtil) + +Eden-specific options: + +- `YUZU_USE_CPM` is set by default on MSVC and Android. Other platforms should use this if certain "required" system dependencies (e.g. OpenSSL) are broken or missing + * If this is `OFF`, required system dependencies will be searched via `find_package`, although most externals use CPM regardless. + +## Tooling + +See the [tooling docs](../tools/cpm) \ No newline at end of file diff --git a/docs/Deps.md b/docs/Deps.md index 573d1fe14a..b8a1be66d2 100644 --- a/docs/Deps.md +++ b/docs/Deps.md @@ -63,6 +63,7 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c * [VulkanMemoryAllocator](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator) * [sirit](https://github.com/eden-emulator/sirit) * [httplib](https://github.com/yhirose/cpp-httplib) - if `ENABLE_QT_UPDATE_CHECKER` or `ENABLE_WEB_SERVICE` are on + - This package is known to be broken on the AUR. * [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on * [unordered-dense](https://github.com/martinus/unordered_dense) * [mcl](https://github.com/azahar-emu/mcl) - subject to removal @@ -194,7 +195,7 @@ Run the usual update + install of essential toolings: `sudo pkg update && sudo p - **gcc**: `sudo pkg install developer/gcc-14`. - **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`. -Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/lz4 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt`. +Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt`.
diff --git a/docs/README.md b/docs/README.md index 71e79e15ea..686cfe8ea0 100644 --- a/docs/README.md +++ b/docs/README.md @@ -5,6 +5,6 @@ This contains documentation created by developers. This contains build instructi - **[General Build Instructions](Build.md)** - **[Development Guidelines](Development.md)** - **[Dependencies](Deps.md)** -- **[CPM - CMake Package Manager](CPM.md)** +- **[CPM - CMake Package Manager](CPMUtil.md)** - **[Platform-Specific Caveats](Caveats.md)** -- **[User Directory Handling](User.md)** \ No newline at end of file +- **[User Handbook](User.md)** \ No newline at end of file diff --git a/docs/SIGNUP.md b/docs/SIGNUP.md index f8cc315830..6995db6d9a 100644 --- a/docs/SIGNUP.md +++ b/docs/SIGNUP.md @@ -27,6 +27,7 @@ The following are not valid reasons to sign up: * To download and use Eden, see our [Releases page](https://github.com/eden-emulator/Releases/releases)! - I want to see the source code. * To see Eden's source code, go [here](https://git.eden-emu.dev/eden-emu/eden). + ## Other Information Requests that appear suspicious, automated, OR blank will generally be automatically filtered. In cases of suspicion, or any of the invalid reasons listed above, you may receive an email back asking for clarification. diff --git a/docs/User.md b/docs/User.md index cfc81063f8..ba5d1b3eb0 100644 --- a/docs/User.md +++ b/docs/User.md @@ -1,11 +1,10 @@ -# User configuration +# User Handbook -## Configuration directories +The "FAQ". -Eden will store configuration in the following directories: +This handbook is primarily aimed at the end-user - baking useful knowledge for enhancing their emulation experience. -- **Windows**: `%AppData%\Roaming`. -- **Android**: Data is stored internally. -- **Linux, macOS, FreeBSD, Solaris, OpenBSD**: `$XDG_DATA_HOME`, `$XDG_CACHE_HOME`, `$XDG_CONFIG_HOME`. - -If a `user` directory is present in the current working directory, that will override all global configuration directories and the emulator will use that instead. +- **[The Basics](user/Basics.md)** +- **[Audio](user/Audio.md)** +- **[Graphics](user/Graphics.md)** +- **[Platforms and Architectures](user/Architectures.md)** \ No newline at end of file diff --git a/docs/user/Architectures.md b/docs/user/Architectures.md new file mode 100644 index 0000000000..240feb666d --- /dev/null +++ b/docs/user/Architectures.md @@ -0,0 +1,132 @@ +# User Handbook - Architectures and Platforms + +Notes and caveats for different architectures and platforms. + +# Architectures + +Eden is primarily designed to run on amd64 (x86_64--Intel/AMD 64-bit) and aarch64 (arm64--ARM 64-bit) CPUs. Each architecture tends to have their own quirks and fun stuff; this page serves as a reference for these quirks. + +## amd64 + +AMD64, aka x86_64, is the most tested and supported architecture for desktop targets. Android is entirely unsupported. + +### Caveats + +AMD64 systems are almost always limited by the CPU. For example, a Zen 5/RX 6600 system will often hit max CPU usage before the GPU ever reaches 70% usage, with minimal exceptions (that tend to pop up only at >200fps). JIT is slow! + +Computers on Linux will almost always run Eden strictly better than an equivalent machine on Windows. This is largely due to the way the Linux kernel handles memory management (and the lack of Microsoft spyware). + +Intel Macs are believed to be supported, but no CI is provided for them. Performance will likely be awful on all but the highest-end iMacs and Pro-level Macs, and the MoltenVK requirement generally means Vulkan compatibility will suffer. + +## aarch64 + +ARM64, aka aarch64, is the only supported architecture for Android, with limited experimental support available on Linux, Windows, and macOS. + +### Caveats + +NCE (Native Code Execution) is currently only available on Android and (experimentally) Linux. Support for macOS is in the works, but Windows is extremely unlikely to ever happen (if you want it--submit patches!). Generally, if NCE is available, you should pretty much always use it due to the massive performance hit JIT has. + +When NCE is enabled, do note that the GPU will almost always be the limiting factor. This is especially the case for Android, as well as desktops that lack dedicated GPUs; Adreno, Mali, PowerVR, etc. GPUs are generally significantly weaker relative to their respective CPUs. + +Windows/arm64 is *very* experimental and is unlikely to work at all. Support and testing is in the works. + +## riscv64 + +RISC-V, aka riscv64, is sparsely tested, but preliminary tests from developers have reported at least partial support on Milk-V's Fedora/riscv64 Linux distribution. Performance, Vulkan support, compatibility, and build system caveats are largely unknown for the time being. + +### Caveats + +Windows/riscv64 doesn't exist, and may never (until corporate greed no longer consumes Microsoft). + +Android/riscv64 is interesting. While support for it may be added if and when RISC-V phones/handhelds ever go mainstream, arm64 devices will always be preferred due to NCE. + +Only Fedora/riscv64 has been tested, but in theory, every riscv64 distribution that has *at least* the standard build tools, Qt, FFmpeg, and SDL2 should work. + +## Other + +Other architectures, such as SPARC, MIPS, PowerPC, Loong, and all 32-bit architectures are completely unsupported, as there is no JIT backend or emitter thereof. If you want support for it--submit patches! + +IA-64 (Itanium) support is completely unknown. Existing amd64 packages will not run on IA-64 (assuming you can even find a supported Windows/Linux distribution) + +# Platforms + +The vast majority of Eden's testing is done on Windows, Linux, and Android. However, first-class support is also provided for: + +- FreeBSD +- OpenBSD +- OpenIndiana (Solaris) +- macOS + +## Linux + +While all modern Linux distributions are supported (Fedora >40, Ubuntu >24.04, Debian >12, Arch, Gentoo, etc.), the vast majority of testing and development for Linux is on Arch and Gentoo. Most major build system changes are tested on Gentoo first and foremost, so if builds fail on any modern distribution no matter what you do, it's likely a bug and should be reported. + +Intel and Nvidia GPU support is limited. AMD (RADV) drivers receive first-class testing and are known to provide the most stable Eden experience possible. + +Wayland is not recommended. Testing has shown significantly worse performance on most Wayland compositors compared to X11, alongside mysterious bugs and compatibility errors. For now, set `QT_QPA_PLATFORM=xcb` when running Eden, or pass `-platform xcb` to the launch arguments. + +## Windows + +Windows 10 and 11 are supported. Support for Windows 8.x is unknown, and Windows 7 support is unlikely to ever be added. + +In order to run Eden, you will probably need to install the [Visual C++ Redistributable](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170). + +Neither AMD nor Nvidia drivers work nearly as well as Linux's RADV drivers. Compatibility is still largely the same, but performance and some hard-to-run games may suffer compared to Linux. + +## Android + +A cooler is always recommended. Phone SoCs tend to get very hot, especially those manufactured with the Samsung process or those lacking in power. + +Adreno 6xx and 7xx GPUs with Turnip drivers will always have the best compatibility. "Stock" (system) drivers will have better performance on Adreno, but compatibility will suffer. Better support for stock drivers (including Adreno 8xx) is in the works. + +Android 16 is always recommended, as it brought major improvements to Vulkan requirements and compatibility, *plus* significant performance gains. Some users reported an over 50% performance gain on some Pixel phones after updating. + +Mali, PowerVR, Xclipse, and other GPU vendors generally lack in performance and compatibility. Notably: +- No PowerVR GPUs *except* the DXT-48-1536 are known to work with Eden at all. +- No Xclipse GPUs *except* the very latest (e.g. Xclipse 950) are known to work with Eden at all. +- Mali has especially bad performance, though the Mali-G715 (Tensor G4) and Immortalis-G925 are known to generally run surprisingly well, especially on Android 16. +- The status of all other GPU vendors is unknown. As long as they support Vulkan, they theoretically can run Eden. +- Note that these GPUs generally don't play well with driver injection. If you choose to inject custom drivers via a rooted system (Panfrost, RADV, etc), you may see good results. + +Qualcomm Snapdragon SoCs are generally the most well supported. +- Google Tensor chips have pretty terrible performance, but even the G1 has been proven to be able to run some games well on the Pixel 6 Pro. + * The Tensor G4 is the best-supported at the time. How the G5 currently fares is unknown, but on paper, it should do about as well as a Snapdragon 8 Gen 2 with stock drivers. +- Samsung Exynos chips made before 2022 are not supported. +- MediaTek Dimensity chips are extremely weak and most before mid-2023 don't work at all. + * This means that most budget phones won't work, as they tend to use old MediaTek SoCs. + * Generally, if your phone doesn't cost *at least* as much as a Switch itself, it will not *emulate* the Switch very well. +- Snapdragon 865 and other old-ish SoCs may benefit from the Legacy build. These will reduce performance but *should* drastically improve compatibility. +- If you're not sure how powerful your SoC is, check [NanoReview](https://nanoreview.net/en/soc-compare) - e.g. [Tensor G5](https://archive.is/ylC4Z). + * A good base to compare to is the Snapdragon 865--e.g. [Tensor vs SD865](https://archive.is/M1P58) + * Some benchmarks may be misleading due to thermal throttling OR RAM requirements. + - For example, a Pixel 6a (Tensor G1) performs about 1/3 as well as an 865 due to its lack of RAM and poor thermals. + * Remember--always use a cooler if you can, and you MUST have *at least* 8GB of RAM! +- If you're not sure what SoC you have, check [GSMArena](https://www.gsmarena.com) - e.g. [Pixel 9 Pro](https://archive.ph/91VhA) + +Custom ROMs are recommended, *as long as* you know what you're doing. +- For most devices, [LineageOS](https://lineageos.org/) is preferred. +- [CalyxOS](https://calyxos.org/) is available as well. +- For Google Pixel devices ONLY... and [soon another OEM](https://archive.ph/cPpMd)... [GrapheneOS](https://grapheneos.org/) is highly recommended. + * As of October 5, 2025, the Pixel 10 line is unsupported, however, [it will be](https://archive.is/viAUl) in the very near future! + * Keep checking the [FAQ page](https://grapheneos.org/faq#supported-devices) for news. +- Custom ROMs will likely be exclusively recommended in the future due to Google's upcoming [draconian](https://archive.is/hGIjZ), [anti-privacy, anti-user](https://archive.is/mc1CJ) verification requirements. + +Eden is currently unavailable on F-Droid or the Play Store. Check back occasionally. + +## macOS + +macOS is relatively stable, with only the occasional crash and bug. Compatibility may suffer due to the MoltenVK layer, however. + +Do note that building the GUI version with Qt versions higher than 6.7.3 will cause mysterious bugs, Vulkan errors, and crashes, alongside the cool feature of freezing the entire system UI randomly; we recommend you build with 6.7.3 (via aqtinstall) or earlier as the CI does. + +## *BSD, Solaris + +BSD and Solaris distributions tend to lag behind Linux in terms of Vulkan and other library compatibility. For example, OpenIndiana (Solaris) does not properly package Qt, meaning the recommended method of usage is to use `eden-cli` only for now. Solaris also generally works better with OpenGL. + +AMD GPU support on these platforms is limited or nonexistent. + +## VMs + +Eden "can" run in a VM, but only with the software renderer, *unless* you create a hardware-accelerated KVM with GPU passthrough. If you *really* want to do this and don't have a spare GPU lying around, RX 570 and 580 GPUs are extremely cheap on the black market and are powerful enough to run most commercial games at 60fps. + +Some users and developers have had success using a pure OpenGL-accelerated KVM on Linux with a Windows VM, but this is ridiculously tedious to set up. You're probably better off dual-booting. \ No newline at end of file diff --git a/docs/user/Audio.md b/docs/user/Audio.md new file mode 100644 index 0000000000..38a4ead433 --- /dev/null +++ b/docs/user/Audio.md @@ -0,0 +1,3 @@ +# User Handbook - Audio + +`PULSE_SERVER=none` forces cubeb to use ALSA. diff --git a/docs/user/Basics.md b/docs/user/Basics.md new file mode 100644 index 0000000000..5751c6a6a3 --- /dev/null +++ b/docs/user/Basics.md @@ -0,0 +1,57 @@ +# User Handbook - The Basics + +## Introduction + +Eden is a very complicated piece of software, and as such there are many knobs and toggles that can be configured. Most of these are invisible to normal users, however power users may be able to leverage them to their advantage. + +This handbook primarily describes such knobs and toggles. Normal configuration options are described within the emulator itself and will not be covered in detail. + +## Requirements + +The emulator is very demanding on hardware, and as such requires a decent mid-range computer/cellphone. + +See [the requirements page](https://archive.is/sv83h) for recommended and minimum specs. + +The CPU must support FMA for an optimal gameplay experience. The GPU needs to support OpenGL 4.6 ([compatibility list](https://opengl.gpuinfo.org/)), or Vulkan 1.1 ([compatibility list](https://vulkan.gpuinfo.org/)). + +If your GPU doesn't support or is just behind by a minor version, see Mesa environment variables below (*nix only). + +## User configuration + +### Configuration directories + +Eden will store configuration files in the following directories: + +- **Windows**: `%AppData%\Roaming`. +- **Android**: Data is stored internally. +- **Linux, macOS, FreeBSD, Solaris, OpenBSD**: `$XDG_DATA_HOME`, `$XDG_CACHE_HOME`, `$XDG_CONFIG_HOME`. + +If a `user` directory is present in the current working directory, that will override all global configuration directories and the emulator will use that instead. + +### Environment variables + +Throughout the handbook, environment variables are mentioned. These are often either global (system wide) or local (set in a script, bound only to the current session). It's heavily recommended to use them in a local context only, as this allows you to rollback changes easily (if for example, there are regressions setting them). + +The recommended way is to create a `.bat` file alongside the emulator `.exe`; contents of which could resemble something like: + +```bat +set "__GL_THREADED_OPTIMIZATIONS=1" +set "SOME_OTHER_VAR=1" +eden.exe +``` + +Android doesn't have a convenient way to set environment variables. + +For other platforms, the recommended method is using a shell script: + +```sh +export __GL_THREADED_OPTIMIZATIONS=1 +export SOME_OTHER_VAR=1 +./eden +``` + +Then just running `chmod +x script.sh && source script.sh`. + +## Compatibility list + +Eden doesn't mantain a compatibility list. However, [EmuReady](https://www.emuready.com/) has a more fine-grained compatibility information for multiple emulators/forks as well. diff --git a/docs/user/Graphics.md b/docs/user/Graphics.md new file mode 100644 index 0000000000..1b4c0dc4c3 --- /dev/null +++ b/docs/user/Graphics.md @@ -0,0 +1,62 @@ +# User Handbook - Graphics + +## Visual Enhancements + +### Anti-aliasing + +Enhancements aimed at removing jagged lines/sharp edges and/or masking artifacts. + +- **No AA**: Default, provides no anti-aliasing. +- **FXAA**: Fast Anti-Aliasing, an implementation as described on [this blog post](https://web.archive.org/web/20110831051323/http://timothylottes.blogspot.com/2011/03/nvidia-fxaa.html). Generally fast but with some innocuos artifacts. +- **SMAA**: Subpixel Morphological Anti-Aliasing, an implementation as described on [this article](https://web.archive.org/web/20250000000000*/https://www.iryoku.com/smaa/). + +### Filters + +Various graphical filters exist - each of them aimed at a specific target/image quality preset. + +- **Nearest**: Provides no filtering - useful for debugging. + - **Pros**: Fast, works in any hardware. + - **Cons**: Less image quality. +- **Bilinear**: Provides the hardware default filtering of the Tegra X1. + - **Pros**: Fast with acceptable image quality. +- **Bicubic**: Provides a bicubic interpolation using a Catmull-Rom (or hardware-accelerated) implementation. + - **Pros**: Better image quality with more rounded edges. +- **Zero-Tangent, B-Spline, Mitchell**: Provides bicubic interpolation using the respective matrix weights. They're normally not hardware accelerated unless the device supports the `VK_QCOM_filter_cubic_weights` extension. The matrix weights are those matching [the specification itself](https://registry.khronos.org/vulkan/specs/latest/html/vkspec.html#VkSamplerCubicWeightsCreateInfoQCOM). + - **Pros/Cons**: Each of them is a variation of the Bicubic interpolation model with different weights, they offer different methods to fix some artifacts present in Catmull-Rom. +- **Spline-1**: Bicubic interpolation (similar to Mitchell) but with a faster texel fetch method. Generally less blurry than bicubic. + - **Pros**: Faster than bicubic even without hardware accelerated bicubic. +- **Gaussian**: Whole-area blur, an applied gaussian blur is done to the entire frame. + - **Pros**: Less edge artifacts. + - **Cons**: Slow and sometimes blurry. +- **Lanczos**: An implementation using `a = 3` (49 texel fetches). Provides sharper edges but blurrier artifacts. + - **Pros**: Less edge artifacts and less blurry than gaussian. + - **Cons**: Slow. +- **ScaleForce**: Experimental texture upscale method, see [ScaleFish](https://github.com/BreadFish64/ScaleFish). + - **Pros**: Relatively fast. +- **FSR**: Uses AMD FidelityFX Super Resolution to enhance image quality. + - **Pros**: Great for upscaling, and offers sharper visual quality. + - **Cons**: Somewhat slow, and may be offputtingly sharp. +- **Area**: Area interpolation (high kernel count). + - **Pros**: Best for downscaling (internal resolution > display resolution). + - **Cons**: Costly and slow. +- **MMPX**: Nearest-neighbour filter aimed at providing higher pixel-art quality. + - **Pros**: Offers decent pixel-art upscaling. + - **Cons**: Only works for pixel-art. + +### External + +While stock shaders offer a basic subset of options for most users, programs such as [ReShade](https://github.com/crosire/reshade) offer a more flexible experience. In addition to that users can also seek out modifications (mods) for enhancing visual experience (60 FPS mods, HDR, etc). + +## Driver specifics + +### Mesa environment variable hacks + +The software requires a certain version of Vulkan and a certain version of OpenGL to work - otherwise it will refuse to load, this can be easily bypassed by setting an environment variable: `MESA_GL_VERSION_OVERRIDE=4.6 MESA_GLSL_VERSION_OVERRIDE=460` (OpenGL) and `MESA_VK_VERSION_OVERRIDE=1.3` (Vulkan), for more information see [Environment variables for Mesa](https://web.archive.org/web/20250000000000*/https://docs.mesa3d.org/envvars.html). + +### NVIDIA OpenGL environment variables + +Unstable multithreaded optimisations are offered by the stock proprietary NVIDIA driver on X11 platforms. Setting `__GL_THREADED_OPTIMIZATIONS` to `1` would enable such optimisations. This mainly benefits the OpenGL backend. For more information see [Environment Variables for X11 NVIDIA](https://web.archive.org/web/20250115162518/https://download.nvidia.com/XFree86/Linux-x86_64/435.17/README/openglenvvariables.html). + +### swrast/LLVMpipe crashes under high load + +The OpenGL backend would invoke behaviour that would result in swarst/LLVMpipe writing an invalid SSA IR (on old versions of Mesa), and then proceeding to crash. The solution is using a script found in [tools/llvmpipe-run.sh](../../tools/llvmpipe-run.sh). diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt index f22b8753f8..434e6fb100 100644 --- a/externals/CMakeLists.txt +++ b/externals/CMakeLists.txt @@ -148,20 +148,21 @@ if (ENABLE_SDL2) endif() # SPIRV Headers -# We only need SPIRV-Headers iff spirv-tools is bundled -if (SPIRV-Tools_FORCE_BUNDLED OR CPMUTIL_FORCE_BUNDLED) - set(NEED_SPIRV_HEADERS ON) -else() - find_package(SPIRV-Tools MODULE QUIET) - if (NOT SPIRV-Tools_FOUND) - set(NEED_SPIRV_HEADERS ON) - else() - set(NEED_SPIRV_HEADERS OFF) - endif() -endif() +AddJsonPackage(spirv-headers) -if (NEED_SPIRV_HEADERS) - AddJsonPackage(spirv-headers) +# Sirit +if (YUZU_USE_BUNDLED_SIRIT) + AddJsonPackage(sirit-ci) +else() + AddJsonPackage(sirit) + if(MSVC AND USE_CCACHE AND sirit_ADDED) + get_target_property(_opts sirit COMPILE_OPTIONS) + list(FILTER _opts EXCLUDE REGEX "/Zi") + list(APPEND _opts "/Z7") + set_target_properties(siritobj PROPERTIES COMPILE_OPTIONS "${_opts}") + elseif(MSVC AND CXX_CLANG) + target_compile_options(siritobj PRIVATE -Wno-error=unused-command-line-argument) + endif() endif() # SPIRV Tools @@ -205,21 +206,6 @@ if (VulkanMemoryAllocator_ADDED) endif() endif() -# Sirit -if (YUZU_USE_BUNDLED_SIRIT) - AddJsonPackage(sirit-ci) -else() - AddJsonPackage(sirit) - if(MSVC AND USE_CCACHE AND sirit_ADDED) - get_target_property(_opts sirit COMPILE_OPTIONS) - list(FILTER _opts EXCLUDE REGEX "/Zi") - list(APPEND _opts "/Z7") - set_target_properties(siritobj PROPERTIES COMPILE_OPTIONS "${_opts}") - elseif(MSVC AND CXX_CLANG) - target_compile_options(siritobj PRIVATE -Wno-error=unused-command-line-argument) - endif() -endif() - # httplib if (ENABLE_WEB_SERVICE OR ENABLE_QT_UPDATE_CHECKER) AddJsonPackage(httplib) diff --git a/externals/cpmfile.json b/externals/cpmfile.json index cb32a75ed5..dde8c22d5f 100644 --- a/externals/cpmfile.json +++ b/externals/cpmfile.json @@ -2,29 +2,34 @@ "vulkan-memory-allocator": { "package": "VulkanMemoryAllocator", "repo": "GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator", - "sha": "1076b348ab", - "hash": "a46b44e4286d08cffda058e856c47f44c7fed3da55fe9555976eb3907fdcc20ead0b1860b0c38319cda01dbf9b1aa5d4b4038c7f1f8fbd97283d837fa9af9772", - "find_args": "CONFIG" + "tag": "v%VERSION%", + "hash": "deb5902ef8db0e329fbd5f3f4385eb0e26bdd9f14f3a2334823fb3fe18f36bc5d235d620d6e5f6fe3551ec3ea7038638899db8778c09f6d5c278f5ff95c3344b", + "find_args": "CONFIG", + "git_version": "3.3.0" }, "sirit": { "repo": "eden-emulator/sirit", - "version": "1.0.1", + "git_version": "1.0.2", "tag": "v%VERSION%", "artifact": "sirit-source-%VERSION%.tar.zst", "hash_suffix": "sha512sum", - "find_args": "CONFIG" + "find_args": "CONFIG", + "options": [ + "SIRIT_USE_SYSTEM_SPIRV_HEADERS ON" + ] }, "sirit-ci": { "ci": true, "package": "sirit", "name": "sirit", "repo": "eden-emulator/sirit", - "version": "1.0.0" + "version": "1.0.2" }, "httplib": { "repo": "yhirose/cpp-httplib", - "sha": "a609330e4c", - "hash": "dd3fd0572f8367d8549e1319fd98368b3e75801a293b0c3ac9b4adb806473a4506a484b3d389dc5bee5acc460cb90af7a20e5df705a1696b56496b30b9ce7ed2" + "tag": "v%VERSION%", + "hash": "b364500f76e2ecb0fe21b032d831272e3f1dfeea71af74e325f8fc4ce9dcdb3c941b97a5b422bdeafb9facd058597b90f8bfc284fb9afe3c33fefa15dd5a010b", + "git_version": "0.26.0" }, "cpp-jwt": { "version": "1.4", @@ -39,22 +44,26 @@ "xbyak_sun": { "package": "xbyak", "repo": "herumi/xbyak", - "sha": "9bb219333a", - "hash": "303165d45c8c19387ec49d9fda7d7a4e0d86d4c0153898c23f25ce2d58ece567f44c0bbbfe348239b933edb6e1a1e34f4bc1c0ab3a285bee5da0e548879387b0", - "bundled": true + "tag": "v%VERSION%", + "hash": "e84992c65ad62c577e2746ec5180132fd2875166d1e6b1521a0ff619787e1645792fe5f6a858fe94ed66f297912b6a6b89a509b5d5f5e81a2db1dd7e6790b1f5", + "bundled": true, + "git_version": "7.30" }, "xbyak": { "package": "xbyak", "repo": "herumi/xbyak", - "sha": "4e44f4614d", - "hash": "5824e92159e07fa36a774aedd3b3ef3541d0241371d522cffa4ab3e1f215fa5097b1b77865b47b2481376c704fa079875557ea463ca63d0a7fd6a8a20a589e70", - "bundled": true + "tag": "v%VERSION%", + "hash": "1042090405c426e339506c179d53e91d4d545ce9c9f53d8f797caa092d589f913a9bcb9c8f31c4c60870acb954c556e305fb6732c66bc3c8f1cd924f9172def9", + "git_version": "7.22", + "bundled": true, + "skip_updates": true }, "oaknut": { + "repo": "eden-emulator/oaknut", "version": "2.0.1", - "repo": "merryhime/oaknut", - "sha": "94c726ce03", - "hash": "d8d082242fa1881abce3c82f8dafa002c4e561e66a69e7fc038af67faa5eff2630f082d3d19579c88c4c9f9488e54552accc8cb90e7ce743efe043b6230c08ac" + "git_version": "2.0.3", + "tag": "v%VERSION%", + "hash": "9697e80a7d5d9bcb3ce51051a9a24962fb90ca79d215f1f03ae6b58da8ba13a63b5dda1b4dde3d26ac6445029696b8ef2883f4e5a777b342bba01283ed293856" }, "libadrenotools": { "repo": "bylaws/libadrenotools", @@ -66,16 +75,18 @@ }, "oboe": { "repo": "google/oboe", - "sha": "2bc873e53c", - "hash": "02329058a7f9cf7d5039afaae5ab170d9f42f60f4c01e21eaf4f46073886922b057a9ae30eeac040b3ac182f51b9c1bfe9fe1050a2c9f6ce567a1a9a0ec2c768", + "tag": "%VERSION%", + "hash": "ce4011afe7345370d4ead3b891cd69a5ef224b129535783586c0ca75051d303ed446e6c7f10bde8da31fff58d6e307f1732a3ffd03b249f9ef1fd48fd4132715", + "git_version": "1.10.0", "bundled": true }, "unordered-dense": { "package": "unordered_dense", "repo": "martinus/unordered_dense", - "sha": "73f3cbb237", - "hash": "c08c03063938339d61392b687562909c1a92615b6ef39ec8df19ea472aa6b6478e70d7d5e33d4a27b5d23f7806daf57fe1bacb8124c8a945c918c7663a9e8532", - "find_args": "CONFIG" + "tag": "v%VERSION%", + "hash": "f9c819e28e1c1a387acfee09277d6af5e366597a0d39acf1c687acf0608a941ba966af8aaebdb8fba0126c7360269c4a51754ef4cab17c35c01a30215f953368", + "find_args": "CONFIG", + "git_version": "4.5.0" }, "mbedtls": { "package": "MbedTLS", @@ -84,29 +95,32 @@ "hash": "6671fb8fcaa832e5b115dfdce8f78baa6a4aea71f5c89a640583634cdee27aefe3bf4be075744da91f7c3ae5ea4e0c765c8fc3937b5cfd9ea73d87ef496524da", "version": "3", "git_version": "3.6.4", - "artifact": "%TAG%.tar.bz2" + "artifact": "%TAG%.tar.bz2", + "skip_updates": true }, "enet": { "repo": "lsalzman/enet", - "sha": "2662c0de09", - "hash": "3de1beb4fa3d6b1e03eda8dd1e7580694f854af3ed3975dcdabfdcdf76b97f322b9734d35ea7f185855bb490d957842b938b26da4dd2dfded509390f8d2794dd", + "tag": "v%VERSION%", + "hash": "a0d2fa8c957704dd49e00a726284ac5ca034b50b00d2b20a94fa1bbfbb80841467834bfdc84aa0ed0d6aab894608fd6c86c3b94eee46343f0e6d9c22e391dbf9", "version": "1.3", + "git_version": "1.3.18", "find_args": "MODULE" }, "vulkan-utility-headers": { "package": "VulkanUtilityLibraries", "repo": "scripts/VulkanUtilityHeaders", - "tag": "1.4.326", + "tag": "%VERSION%", + "git_version": "1.4.328", "artifact": "VulkanUtilityHeaders.tar.zst", "git_host": "git.crueter.xyz", - "hash": "5924629755cb1605c4aa4eee20ef7957a9dd8d61e4df548be656d98054f2730c4109693c1bd35811f401f4705d2ccff9fc849be32b0d8480bc3f73541a5e0964" + "hash": "9922217b39faf73cd4fc1510f2fdba14a49aa5c0d77f9ee24ee0512cef16b234d0cabc83c1fec861fa5df1d43e7f086ca9b6501753899119f39c5ca530cb0dae" }, - "spirv-tools": { + "spirv-tools": { "package": "SPIRV-Tools", - "repo": "KhronosGroup/SPIRV-Tools", - "sha": "40eb301f32", - "hash": "58d0fb1047d69373cf24c73e6f78c73a72a6cca3b4df1d9f083b9dcc0962745ef154abf3dbe9b3623b835be20c6ec769431cf11733349f45e7568b3525f707aa", - "find_args": "MODULE", + "repo": "crueter/SPIRV-Tools", + "sha": "2fa2d44485", + "hash": "45b198be1d09974ccb2438e8bfa5683f23a0421b058297c28eacfd77e454ec2cf87e77850eddd202efff34b004d8d6b4d12e9615e59bd72be904c196f5eb2169", + "git_version": "2025.4", "options": [ "SPIRV_SKIP_EXECUTABLES ON" ] @@ -114,8 +128,8 @@ "spirv-headers": { "package": "SPIRV-Headers", "repo": "KhronosGroup/SPIRV-Headers", - "sha": "4e209d3d7e", - "hash": "f48bbe18341ed55ea0fe280dbbbc0a44bf222278de6e716e143ca1e95ca320b06d4d23d6583fbf8d03e1428f3dac8fa00e5b82ddcd6b425e6236d85af09550a4", + "sha": "01e0577914", + "hash": "d0f905311faf7d743de686fdf241dc4cb0a4f08e2184f5a3b3b2946e680db3cd89eeb72954eafe6fa457f93550e27d516575c8709cb134d8aecc0b43064636ce", "options": [ "SPIRV_WERROR OFF" ] @@ -132,35 +146,6 @@ "BUNDLE_SPEEX ON" ] }, - "discord-rpc": { - "package": "DiscordRPC", - "repo": "eden-emulator/discord-rpc", - "sha": "1cf7772bb6", - "hash": "e9b35e6f2c075823257bcd59f06fe7bb2ccce1976f44818d2e28810435ef79c712a3c4f20f40da41f691342a4058cf86b078eb7f9d9e4dae83c0547c21ec4f97" - }, - "simpleini": { - "package": "SimpleIni", - "repo": "brofield/simpleini", - "sha": "09c21bda1d", - "hash": "99779ca9b6e040d36558cadf484f9ffdab5b47bcc8fc72e4d33639d1d60c0ceb4410d335ba445d72a4324e455167fd6769d99b459943aa135bec085dff2d4b7c", - "find_args": "MODULE" - }, - "sdl2_generic": { - "package": "SDL2", - "repo": "libsdl-org/SDL", - "sha": "54772f345a", - "hash": "2a68a0e01c390043aa9d9df63d8a20a52076c88bb460ac4e0f33194ca7d9bc8fadbbcc04e7506872ac4b6354a73fbc267c036f82200da59465789b87c7d9e3a4", - "key": "generic", - "bundled": true - }, - "sdl2_steamdeck": { - "package": "SDL2", - "repo": "libsdl-org/SDL", - "sha": "cc016b0046", - "hash": "34d5ef58da6a4f9efa6689c82f67badcbd741f5a4f562a9c2c30828fa839830fb07681c5dc6a7851520e261c8405a416ac0a2c2513b51984fb3b4fa4dcb3e20b", - "key": "steamdeck", - "bundled": true - }, "sdl2": { "ci": true, "package": "SDL2", @@ -175,8 +160,43 @@ "catch2": { "package": "Catch2", "repo": "catchorg/Catch2", - "sha": "644821ce28", - "hash": "f8795f98acf2c02c0db8e734cc866d5caebab4b4a306e93598b97cb3c0c728dafe8283dce27ffe8d42460e5ae7302f3f32e7e274a7f991b73511ac88eef21b1f", - "version": "3.0.1" + "tag": "v%VERSION%", + "hash": "a95495142f915d6e9c2a23e80fe360343e9097680066a2f9d3037a070ba5f81ee5559a0407cc9e972dc2afae325873f1fc7ea07a64012c0f01aac6e549f03e3f", + "version": "3.0.1", + "git_version": "3.11.0" + }, + "discord-rpc": { + "package": "DiscordRPC", + "repo": "eden-emulator/discord-rpc", + "sha": "1cf7772bb6", + "hash": "e9b35e6f2c075823257bcd59f06fe7bb2ccce1976f44818d2e28810435ef79c712a3c4f20f40da41f691342a4058cf86b078eb7f9d9e4dae83c0547c21ec4f97", + "find_args": "MODULE" + }, + "simpleini": { + "package": "SimpleIni", + "repo": "brofield/simpleini", + "tag": "v%VERSION%", + "hash": "6c198636816a0018adbf7f735d402c64245c6fcd540b7360d4388d46f007f3a520686cdaec4705cb8cb31401b2cb4797a80b42ea5d08a6a5807c0848386f7ca1", + "find_args": "MODULE", + "git_version": "4.22" + }, + "sdl2_generic": { + "package": "SDL2", + "repo": "libsdl-org/SDL", + "tag": "release-%VERSION%", + "hash": "d5622d6bb7266f7942a7b8ad43e8a22524893bf0c2ea1af91204838d9b78d32768843f6faa248757427b8404b8c6443776d4afa6b672cd8571a4e0c03a829383", + "key": "generic", + "bundled": true, + "git_version": "2.32.10", + "skip_updates": true + }, + "sdl2_steamdeck": { + "package": "SDL2", + "repo": "libsdl-org/SDL", + "sha": "cc016b0046", + "hash": "34d5ef58da6a4f9efa6689c82f67badcbd741f5a4f562a9c2c30828fa839830fb07681c5dc6a7851520e261c8405a416ac0a2c2513b51984fb3b4fa4dcb3e20b", + "key": "steamdeck", + "bundled": true, + "skip_updates": "true" } } diff --git a/externals/ffmpeg/cpmfile.json b/externals/ffmpeg/cpmfile.json index ff48ce742d..a4933da275 100644 --- a/externals/ffmpeg/cpmfile.json +++ b/externals/ffmpeg/cpmfile.json @@ -5,17 +5,17 @@ "hash": "2a89d664119debbb3c006ab1c48d5d7f26e889f4a65ad2e25c8b0503308295123d5a9c5c78bf683aef5ff09acef8c3fc2837f22d3e8c611528b933bf03bcdd97", "bundled": true }, - "ffmpeg-ci": { + "ffmpeg-ci": { "ci": true, "package": "FFmpeg", "name": "ffmpeg", "repo": "crueter-ci/FFmpeg", "version": "8.0", "min_version": "4.1", - "disabled_platforms": [ - "freebsd-amd64", - "solaris-amd64", + "disabled_platforms": [ + "freebsd-amd64", + "solaris-amd64", "macos-universal" - ] + ] } } diff --git a/externals/libusb/CMakeLists.txt b/externals/libusb/CMakeLists.txt index 77a762d070..a53464ea98 100644 --- a/externals/libusb/CMakeLists.txt +++ b/externals/libusb/CMakeLists.txt @@ -6,18 +6,7 @@ include(CPMUtil) -# we love our libraries don't we folks -if (PLATFORM_SUN) - set(libusb_bundled ON) -else() - set(libusb_bundled OFF) -endif() - -# TODO(crueter): Fix on Solaris -AddJsonPackage( - NAME libusb - BUNDLED_PACKAGE ${libusb_bundled} -) +AddJsonPackage(libusb) if (NOT libusb_ADDED) return() diff --git a/externals/libusb/cpmfile.json b/externals/libusb/cpmfile.json index 0bfa0d7a86..dc69841ab7 100644 --- a/externals/libusb/cpmfile.json +++ b/externals/libusb/cpmfile.json @@ -1,8 +1,9 @@ { - "libusb": { - "repo": "libusb/libusb", - "sha": "c060e9ce30", - "hash": "44647357ba1179020cfa6674d809fc35cf6f89bff1c57252fe3a610110f5013ad678fc6eb5918e751d4384c30e2fe678868dbffc5f85736157e546cb9d10accc", - "find_args": "MODULE" - } -} \ No newline at end of file + "libusb": { + "repo": "libusb/libusb", + "tag": "v%VERSION%", + "hash": "98c5f7940ff06b25c9aa65aa98e23de4c79a4c1067595f4c73cc145af23a1c286639e1ba11185cd91bab702081f307b973f08a4c9746576dc8d01b3620a3aeb5", + "find_args": "MODULE", + "git_version": "1.0.29" + } +} diff --git a/src/android/app/build.gradle.kts b/src/android/app/build.gradle.kts index e8d8141711..c85da039cb 100644 --- a/src/android/app/build.gradle.kts +++ b/src/android/app/build.gradle.kts @@ -57,8 +57,8 @@ android { } defaultConfig { - // TODO If this is ever modified, change application_id in strings.xml applicationId = "dev.eden.eden_emulator" + minSdk = 28 targetSdk = 36 versionName = getGitVersion() @@ -72,8 +72,30 @@ android { buildConfigField("String", "GIT_HASH", "\"${getGitHash()}\"") buildConfigField("String", "BRANCH", "\"${getBranch()}\"") + + externalNativeBuild { + cmake { + arguments.addAll(listOf( + "-DENABLE_QT=0", // Don't use QT + "-DENABLE_SDL2=0", // Don't use SDL + "-DENABLE_WEB_SERVICE=1", // Enable web service + "-DENABLE_OPENSSL=ON", + "-DANDROID_ARM_NEON=true", // cryptopp requires Neon to work + "-DYUZU_USE_CPM=ON", + "-DCPMUTIL_FORCE_BUNDLED=ON", + "-DYUZU_USE_BUNDLED_FFMPEG=ON", + "-DCMAKE_EXPORT_COMPILE_COMMANDS=ON", + "-DBUILD_TESTING=OFF", + "-DYUZU_TESTS=OFF", + "-DDYNARMIC_TESTS=OFF" + )) + + abiFilters("arm64-v8a") + } + } } + val keystoreFile = System.getenv("ANDROID_KEYSTORE_FILE") signingConfigs { if (keystoreFile != null) { @@ -94,7 +116,6 @@ android { // Define build types, which are orthogonal to product flavors. buildTypes { - // Signed by release key, allowing for upload to Play Store. release { signingConfig = if (keystoreFile != null) { @@ -103,7 +124,6 @@ android { signingConfigs.getByName("default") } - resValue("string", "app_name_suffixed", "Eden") isMinifyEnabled = true isDebuggable = false proguardFiles( @@ -116,7 +136,6 @@ android { // Attaches 'debug' suffix to version and package name, allowing installation alongside the release build. register("relWithDebInfo") { isDefault = true - resValue("string", "app_name_suffixed", "Eden Debug Release") signingConfig = signingConfigs.getByName("default") isDebuggable = true proguardFiles( @@ -132,7 +151,6 @@ android { // Attaches 'debug' suffix to version and package name, allowing installation alongside the release build. debug { signingConfig = signingConfigs.getByName("default") - resValue("string", "app_name_suffixed", "Eden Debug") isDebuggable = true isJniDebuggable = true versionNameSuffix = "-debug" @@ -140,19 +158,62 @@ android { } } + // this is really annoying but idk any other ways to fix this behavior + applicationVariants.all { + val variant = this + when { + variant.flavorName == "legacy" && variant.buildType.name == "debug" -> { + variant.resValue("string", "app_name_suffixed", "Eden Legacy Debug") + } + variant.flavorName == "mainline" && variant.buildType.name == "debug" -> { + variant.resValue("string", "app_name_suffixed", "Eden Debug") + } + variant.flavorName == "genshinSpoof" && variant.buildType.name == "debug" -> { + variant.resValue("string", "app_name_suffixed", "Eden Optimized Debug") + } + variant.flavorName == "legacy" && variant.buildType.name == "relWithDebInfo" -> { + variant.resValue("string", "app_name_suffixed", "Eden Legacy Debug Release") + } + variant.flavorName == "mainline" && variant.buildType.name == "relWithDebInfo" -> { + variant.resValue("string", "app_name_suffixed", "Eden Debug Release") + } + variant.flavorName == "genshinSpoof" && variant.buildType.name == "relWithDebInfo" -> { + variant.resValue("string", "app_name_suffixed", "Eden Optimized Debug Release") + } + } + } + android { flavorDimensions.add("version") productFlavors { create("mainline") { dimension = "version" - // No need to set applicationId here + resValue("string", "app_name_suffixed", "Eden") } create("genshinSpoof") { dimension = "version" - resValue("string", "app_name_suffixed", "Eden Optimised") + resValue("string", "app_name_suffixed", "Eden Optimized") applicationId = "com.miHoYo.Yuanshen" } + + create("legacy") { + dimension = "version" + resValue("string", "app_name_suffixed", "Eden Legacy") + applicationId = "dev.legacy.eden_emulator" + + externalNativeBuild { + cmake { + arguments.add("-DYUZU_LEGACY=ON") + } + } + + sourceSets { + getByName("legacy") { + res.srcDirs("src/main/legacy") + } + } + } } } @@ -162,29 +223,6 @@ android { path = file("../../../CMakeLists.txt") } } - - defaultConfig { - externalNativeBuild { - cmake { - arguments( - "-DENABLE_QT=0", // Don't use QT - "-DENABLE_SDL2=0", // Don't use SDL - "-DENABLE_WEB_SERVICE=1", // Enable web service - "-DENABLE_OPENSSL=ON", - "-DANDROID_ARM_NEON=true", // cryptopp requires Neon to work - "-DYUZU_USE_CPM=ON", - "-DCPMUTIL_FORCE_BUNDLED=ON", - "-DYUZU_USE_BUNDLED_FFMPEG=ON", - "-DCMAKE_EXPORT_COMPILE_COMMANDS=ON", - "-DBUILD_TESTING=OFF", - "-DYUZU_TESTS=OFF", - "-DDYNARMIC_TESTS=OFF" - ) - - abiFilters("arm64-v8a") - } - } - } } tasks.register("ktlintReset", fun Delete.() { diff --git a/src/android/app/src/main/legacy/drawable/ic_icon_bg.png b/src/android/app/src/main/legacy/drawable/ic_icon_bg.png new file mode 100644 index 0000000000..3327014f8f Binary files /dev/null and b/src/android/app/src/main/legacy/drawable/ic_icon_bg.png differ diff --git a/src/android/app/src/main/legacy/drawable/ic_icon_bg_orig.png b/src/android/app/src/main/legacy/drawable/ic_icon_bg_orig.png new file mode 100644 index 0000000000..a9fc55a4f5 Binary files /dev/null and b/src/android/app/src/main/legacy/drawable/ic_icon_bg_orig.png differ diff --git a/src/android/app/src/main/res/values/arrays.xml b/src/android/app/src/main/res/values/arrays.xml index 1b66c191d3..ec94730348 100644 --- a/src/android/app/src/main/res/values/arrays.xml +++ b/src/android/app/src/main/res/values/arrays.xml @@ -180,6 +180,7 @@ @string/resolution_half @string/resolution_three_quarter @string/resolution_one + @string/resolution_five_quarter @string/resolution_three_half @string/resolution_two @string/resolution_three @@ -202,6 +203,7 @@ 5 6 7 + 8 diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 2a5cc48bb1..2f6587d136 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -996,6 +996,7 @@ 0.5X (360p/540p) 0.75X (540p/810p) 1X (720p/1080p) + 1.25X (900p/1350p) 1.5X (1080p/1620p) 2X (1440p/2160p) (Slow) 3X (2160p/3240p) (Slow) diff --git a/src/common/common_types.h b/src/common/common_types.h index 99fff66bed..6e7e4ec0d9 100644 --- a/src/common/common_types.h +++ b/src/common/common_types.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: 2012 Gekko Emulator // SPDX-FileContributor: ShizZy // SPDX-License-Identifier: GPL-2.0-or-later @@ -30,7 +33,6 @@ #include #include -#include using u8 = std::uint8_t; ///< 8-bit unsigned byte using u16 = std::uint16_t; ///< 16-bit unsigned short diff --git a/src/common/fs/fs_types.h b/src/common/fs/fs_types.h index 900f85d24e..7b7359fa6f 100644 --- a/src/common/fs/fs_types.h +++ b/src/common/fs/fs_types.h @@ -1,8 +1,12 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once +#include #include #include "common/common_funcs.h" diff --git a/src/common/settings.cpp b/src/common/settings.cpp index b41f4c75f5..b849d7cb6a 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -301,6 +301,10 @@ void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info) info.up_scale = 3; info.down_shift = 1; break; + case ResolutionSetup::Res5_4X: + info.up_scale = 5; + info.down_shift = 2; + break; case ResolutionSetup::Res2X: info.up_scale = 2; info.down_shift = 0; diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h index 0e5a08d845..6644bc01cc 100644 --- a/src/common/settings_enums.h +++ b/src/common/settings_enums.h @@ -142,7 +142,7 @@ ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb, Memory_10Gb, Memory_12Gb) ENUM(ConfirmStop, Ask_Always, Ask_Based_On_Game, Ask_Never); ENUM(FullscreenMode, Borderless, Exclusive); ENUM(NvdecEmulation, Off, Cpu, Gpu); -ENUM(ResolutionSetup, Res1_4X, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X, Res8X); +ENUM(ResolutionSetup, Res1_4X, Res1_2X, Res3_4X, Res1X, Res5_4X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X, Res8X); ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Spline1, Gaussian, Lanczos, ScaleForce, Fsr, Area, MaxEnum); ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum); ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch); diff --git a/src/core/arm/nce/arm_nce.cpp b/src/core/arm/nce/arm_nce.cpp index 877e8ac3c7..0e0d72fc8a 100644 --- a/src/core/arm/nce/arm_nce.cpp +++ b/src/core/arm/nce/arm_nce.cpp @@ -227,7 +227,7 @@ HaltReason ArmNce::RunThread(Kernel::KThread* thread) { if (auto it = post_handlers.find(m_guest_ctx.pc); it != post_handlers.end()) { hr = ReturnToRunCodeByTrampoline(thread_params, &m_guest_ctx, it->second); } else { - hr = ReturnToRunCodeByExceptionLevelChange(m_thread_id, thread_params); + hr = ReturnToRunCodeByExceptionLevelChange(m_thread_id, thread_params); // Android: Use "process handle SIGUSR2 -n true -p true -s false" (and SIGURG) in LLDB when debugging } // Critical section for thread cleanup diff --git a/src/core/file_sys/savedata_factory.cpp b/src/core/file_sys/savedata_factory.cpp index edf51e74de..dda8d526d3 100644 --- a/src/core/file_sys/savedata_factory.cpp +++ b/src/core/file_sys/savedata_factory.cpp @@ -4,7 +4,6 @@ // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include #include "common/assert.h" #include "common/common_types.h" #include "common/logging/log.h" @@ -129,10 +128,6 @@ std::string SaveDataFactory::GetFullPath(ProgramId program_id, VirtualDir dir, std::string out = GetSaveDataSpaceIdPath(space); - LOG_INFO(Common_Filesystem, "Save ID: {:016X}", save_id); - LOG_INFO(Common_Filesystem, "User ID[1]: {:016X}", user_id[1]); - LOG_INFO(Common_Filesystem, "User ID[0]: {:016X}", user_id[0]); - switch (type) { case SaveDataType::System: return fmt::format("{}save/{:016X}/{:016X}{:016X}", out, save_id, user_id[1], user_id[0]); diff --git a/src/core/frontend/applets/cabinet.h b/src/core/frontend/applets/cabinet.h index af3fc6c3d5..157bfe38c6 100644 --- a/src/core/frontend/applets/cabinet.h +++ b/src/core/frontend/applets/cabinet.h @@ -1,9 +1,14 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include +#include + #include "core/frontend/applets/applet.h" #include "core/hle/service/nfp/nfp_types.h" diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp index a4394046fa..4a892f7c65 100644 --- a/src/core/hle/service/acc/profile_manager.cpp +++ b/src/core/hle/service/acc/profile_manager.cpp @@ -4,13 +4,17 @@ // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include #include +#include +#include #include #include #include "common/fs/file.h" #include "common/fs/fs.h" +#include "common/fs/fs_types.h" #include "common/fs/path_util.h" #include #include "common/settings.h" @@ -90,6 +94,11 @@ bool ProfileManager::RemoveProfileAtIndex(std::size_t index) { return true; } +void ProfileManager::RemoveAllProfiles() +{ + profiles = {}; +} + /// Helper function to register a user to the system Result ProfileManager::AddUser(const ProfileInfo& user) { if (!AddToProfiles(user)) { @@ -259,8 +268,9 @@ void ProfileManager::CloseUser(UUID uuid) { /// Gets all valid user ids on the system UserIDArray ProfileManager::GetAllUsers() const { UserIDArray output{}; - std::ranges::transform(profiles, output.begin(), - [](const ProfileInfo& p) { return p.user_uuid; }); + std::ranges::transform(profiles, output.begin(), [](const ProfileInfo& p) { + return p.user_uuid; + }); return output; } @@ -387,18 +397,19 @@ bool ProfileManager::SetProfileBaseAndData(Common::UUID uuid, const ProfileBase& void ProfileManager::ParseUserSaveFile() { const auto save_path(FS::GetEdenPath(FS::EdenPath::NANDDir) / ACC_SAVE_AVATORS_BASE_PATH / "profiles.dat"); + const FS::IOFile save(save_path, FS::FileAccessMode::Read, FS::FileType::BinaryFile); if (!save.IsOpen()) { LOG_WARNING(Service_ACC, "Failed to load profile data from save data... Generating new " - "user 'eden' with random UUID."); + "user 'Eden' with random UUID."); return; } ProfileDataRaw data; if (!save.ReadObject(data)) { LOG_WARNING(Service_ACC, "profiles.dat is smaller than expected... Generating new user " - "'eden' with random UUID."); + "'Eden' with random UUID."); return; } @@ -471,6 +482,79 @@ void ProfileManager::WriteUserSaveFile() { is_save_needed = false; } +void ProfileManager::ResetUserSaveFile() +{ + RemoveAllProfiles(); + ParseUserSaveFile(); +} + +std::vector ProfileManager::FindOrphanedProfiles() +{ + std::vector good_uuids; + + for (const ProfileInfo& p : profiles) { + std::string uuid_string = [p]() -> std::string { + auto uuid = p.user_uuid; + + // "ignore" invalid uuids + if (uuid.IsInvalid()) { + return "0"; + } + + auto user_id = uuid.AsU128(); + + return fmt::format("{:016X}{:016X}", user_id[1], user_id[0]); + }(); + + good_uuids.emplace_back(uuid_string); + } + + // TODO: fetch save_id programmatically + const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) + / "user/save/0000000000000000"; + + std::vector orphaned_profiles; + + Common::FS::IterateDirEntries( + path, + [&good_uuids, &orphaned_profiles](const std::filesystem::directory_entry& entry) -> bool { + const std::string uuid = entry.path().stem().string(); + + // first off, we should always clear empty profiles + // 99% of the time these are useless. If not, they are recreated anyways... + namespace fs = std::filesystem; + + const auto is_empty = [&entry]() -> bool { + try { + for (const auto& file : fs::recursive_directory_iterator(entry.path())) { + if (file.is_regular_file()) { + return true; + } + } + } catch (const fs::filesystem_error& e) { + // if we get an error--no worries, just pretend it's not empty + return false; + } + return false; + }(); + + if (!is_empty) { + fs::remove_all(entry); + return true; + } + + // if profiles.dat contains the UUID--all good + // if not--it's an orphaned profile and should be resolved by the user + if (std::find(good_uuids.begin(), good_uuids.end(), uuid) == good_uuids.end()) { + orphaned_profiles.emplace_back(uuid); + } + return true; + }, + Common::FS::DirEntryFilter::Directory); + + return orphaned_profiles; +} + void ProfileManager::SetUserPosition(u64 position, Common::UUID uuid) { auto idxOpt = GetUserIndex(uuid); if (!idxOpt) diff --git a/src/core/hle/service/acc/profile_manager.h b/src/core/hle/service/acc/profile_manager.h index d64e42715c..b164ed011a 100644 --- a/src/core/hle/service/acc/profile_manager.h +++ b/src/core/hle/service/acc/profile_manager.h @@ -103,10 +103,15 @@ public: void WriteUserSaveFile(); + void ResetUserSaveFile(); + + std::vector FindOrphanedProfiles(); + private: void ParseUserSaveFile(); std::optional AddToProfiles(const ProfileInfo& profile); bool RemoveProfileAtIndex(std::size_t index); + void RemoveAllProfiles(); bool is_save_needed{}; std::array profiles{}; diff --git a/src/core/memory/dmnt_cheat_vm.h b/src/core/memory/dmnt_cheat_vm.h index 1c1ed1259b..de5e81add2 100644 --- a/src/core/memory/dmnt_cheat_vm.h +++ b/src/core/memory/dmnt_cheat_vm.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -5,6 +8,8 @@ #include #include +#include + #include #include "common/common_types.h" #include "core/memory/dmnt_cheat_types.h" diff --git a/src/dynarmic/externals/cpmfile.json b/src/dynarmic/externals/cpmfile.json index 718163baf5..099ded57a4 100644 --- a/src/dynarmic/externals/cpmfile.json +++ b/src/dynarmic/externals/cpmfile.json @@ -1,9 +1,10 @@ { "biscuit": { - "version": "0.9.1", "repo": "lioncash/biscuit", - "sha": "76b0be8dae", - "hash": "47d55ed02d032d6cf3dc107c6c0a9aea686d5f25aefb81d1af91db027b6815bd5add1755505e19d76625feeb17aa2db6cd1668fe0dad2e6a411519bde6ca4489" + "tag": "v%VERSION%", + "hash": "1229f345b014f7ca544dedb4edb3311e41ba736f9aa9a67f88b5f26f3c983288c6bb6cdedcfb0b8a02c63088a37e6a0d7ba97d9c2a4d721b213916327cffe28a", + "version": "0.9.1", + "git_version": "0.19.0" }, "mcl": { "version": "0.1.12", diff --git a/src/dynarmic/src/dynarmic/CMakeLists.txt b/src/dynarmic/src/dynarmic/CMakeLists.txt index 58efcac747..8aa0f41afa 100644 --- a/src/dynarmic/src/dynarmic/CMakeLists.txt +++ b/src/dynarmic/src/dynarmic/CMakeLists.txt @@ -2,7 +2,7 @@ # SPDX-License-Identifier: GPL-3.0-or-later include(TargetArchitectureSpecificSources) -add_library(dynarmic +add_library(dynarmic STATIC backend/block_range_information.cpp backend/block_range_information.h backend/exception_handler.h diff --git a/src/dynarmic/src/dynarmic/common/common_types.h b/src/dynarmic/src/dynarmic/common/common_types.h index 8127df3623..711418d97f 100644 --- a/src/dynarmic/src/dynarmic/common/common_types.h +++ b/src/dynarmic/src/dynarmic/common/common_types.h @@ -1,9 +1,12 @@ // SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later +// TODO(crueter): This is identical to root common_types.h + #pragma once #include +#include #include using u8 = std::uint8_t; ///< 8-bit unsigned byte diff --git a/src/hid_core/resources/applet_resource.h b/src/hid_core/resources/applet_resource.h index 69ea46b957..4b7584b962 100644 --- a/src/hid_core/resources/applet_resource.h +++ b/src/hid_core/resources/applet_resource.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later @@ -5,6 +8,7 @@ #include #include +#include #include "common/bit_field.h" #include "common/common_types.h" diff --git a/src/hid_core/resources/npad/npad_vibration.h b/src/hid_core/resources/npad/npad_vibration.h index 6412ca4ab0..59e29b9f90 100644 --- a/src/hid_core/resources/npad/npad_vibration.h +++ b/src/hid_core/resources/npad/npad_vibration.h @@ -1,9 +1,13 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later #pragma once #include +#include #include "common/common_types.h" #include "core/hle/result.h" diff --git a/src/hid_core/resources/touch_screen/gesture.h b/src/hid_core/resources/touch_screen/gesture.h index d92912bb6e..3fa1933fe8 100644 --- a/src/hid_core/resources/touch_screen/gesture.h +++ b/src/hid_core/resources/touch_screen/gesture.h @@ -1,9 +1,13 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later #pragma once #include +#include #include "common/common_types.h" #include "core/hle/result.h" diff --git a/src/hid_core/resources/touch_screen/touch_screen.h b/src/hid_core/resources/touch_screen/touch_screen.h index 2fcb6247f1..f56f7b3839 100644 --- a/src/hid_core/resources/touch_screen/touch_screen.h +++ b/src/hid_core/resources/touch_screen/touch_screen.h @@ -1,9 +1,13 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later #pragma once #include +#include #include "common/common_types.h" #include "core/hle/result.h" diff --git a/src/qt_common/qt_content_util.cpp b/src/qt_common/qt_content_util.cpp index e4625aa423..2f659cf1b2 100644 --- a/src/qt_common/qt_content_util.cpp +++ b/src/qt_common/qt_content_util.cpp @@ -1,8 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later +#include "qt_common/qt_game_util.h" #include "qt_content_util.h" #include "common/fs/fs.h" +#include "core/hle/service/acc/profile_manager.h" #include "frontend_common/content_manager.h" #include "frontend_common/firmware_manager.h" #include "qt_common/qt_common.h" @@ -310,4 +312,40 @@ void VerifyInstalledContents() { } } +void FixProfiles() +{ + // Reset user save files after config is initialized and migration is done. + // Doing it at init time causes profiles to read from the wrong place entirely if NAND dir is not default + // TODO: better solution + system->GetProfileManager().ResetUserSaveFile(); + std::vector orphaned = system->GetProfileManager().FindOrphanedProfiles(); + + // no orphaned dirs--all good :) + if (orphaned.empty()) + return; + + // otherwise, let the user know + QString qorphaned; + + // max. of 8 orphaned profiles is fair, I think + // 33 = 32 (UUID) + 1 (\n) + qorphaned.reserve(8 * 33); + + for (const std::string& s : orphaned) { + qorphaned += "\n" + QString::fromStdString(s); + } + + QtCommon::Frontend::Critical( + tr("Orphaned Profiles Detected!"), + tr("UNEXPECTED BAD THINGS MAY HAPPEN IF YOU DON'T READ THIS!\n" + "Eden has detected the following save directories with no attached profile:\n" + "%1\n\n" + "Click \"OK\" to open your save folder and fix up your profiles.\n" + "Hint: copy the contents of the largest or last-modified folder elsewhere, " + "delete all orphaned profiles, and move your copied contents to the good profile.") + .arg(qorphaned)); + + QtCommon::Game::OpenSaveFolder(); +} + } // namespace QtCommon::Content diff --git a/src/qt_common/qt_content_util.h b/src/qt_common/qt_content_util.h index b572c1c4a3..b95e78c0a0 100644 --- a/src/qt_common/qt_content_util.h +++ b/src/qt_common/qt_content_util.h @@ -45,5 +45,8 @@ void InstallKeys(); // Content // void VerifyGameContents(const std::string &game_path); void VerifyInstalledContents(); + +// Profiles // +void FixProfiles(); } #endif // QT_CONTENT_UTIL_H diff --git a/src/qt_common/qt_game_util.cpp b/src/qt_common/qt_game_util.cpp index 5d0b4d8ae7..ac922ea967 100644 --- a/src/qt_common/qt_game_util.cpp +++ b/src/qt_common/qt_game_util.cpp @@ -178,6 +178,12 @@ void OpenNANDFolder() OpenEdenFolder(Common::FS::EdenPath::NANDDir); } +void OpenSaveFolder() +{ + const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) / "user/save/0000000000000000"; + QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path.string()))); +} + void OpenSDMCFolder() { OpenEdenFolder(Common::FS::EdenPath::SDMCDir); @@ -379,21 +385,21 @@ void RemoveCacheStorage(u64 program_id) } // Metadata // -void ResetMetadata() +void ResetMetadata(bool show_message) { const QString title = tr("Reset Metadata Cache"); if (!Common::FS::Exists(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list/")) { - QtCommon::Frontend::Warning(rootObject, title, tr("The metadata cache is already empty.")); + if (show_message) QtCommon::Frontend::Warning(rootObject, title, tr("The metadata cache is already empty.")); } else if (Common::FS::RemoveDirRecursively( Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list")) { - QtCommon::Frontend::Information(rootObject, + if (show_message) QtCommon::Frontend::Information(rootObject, title, tr("The operation completed successfully.")); UISettings::values.is_game_list_reload_pending.exchange(true); } else { - QtCommon::Frontend::Warning( + if (show_message) QtCommon::Frontend::Warning( rootObject, title, tr("The metadata cache couldn't be deleted. It might be in use or non-existent.")); @@ -573,5 +579,4 @@ void CreateHomeMenuShortcut(ShortcutTarget target) { CreateShortcut(game_path, QLaunchId, "Switch Home Menu", target, "-qlaunch", false); } - } // namespace QtCommon::Game diff --git a/src/qt_common/qt_game_util.h b/src/qt_common/qt_game_util.h index 0a21208659..5c6bb24910 100644 --- a/src/qt_common/qt_game_util.h +++ b/src/qt_common/qt_game_util.h @@ -52,6 +52,7 @@ bool MakeShortcutIcoPath(const u64 program_id, void OpenEdenFolder(const Common::FS::EdenPath &path); void OpenRootDataFolder(); void OpenNANDFolder(); +void OpenSaveFolder(); void OpenSDMCFolder(); void OpenModFolder(); void OpenLogFolder(); @@ -67,7 +68,7 @@ void RemoveCustomConfiguration(u64 program_id, const std::string& game_path); void RemoveCacheStorage(u64 program_id); // Metadata // -void ResetMetadata(); +void ResetMetadata(bool show_message = true); // Shortcuts // void CreateShortcut(const std::string& game_path, diff --git a/src/qt_common/shared_translation.cpp b/src/qt_common/shared_translation.cpp index 8f5d929b74..5b8622e00a 100644 --- a/src/qt_common/shared_translation.cpp +++ b/src/qt_common/shared_translation.cpp @@ -540,6 +540,7 @@ std::unique_ptr ComboboxEnumeration(QObject* parent) PAIR(ResolutionSetup, Res1_2X, tr("0.5X (360p/540p) [EXPERIMENTAL]")), PAIR(ResolutionSetup, Res3_4X, tr("0.75X (540p/810p) [EXPERIMENTAL]")), PAIR(ResolutionSetup, Res1X, tr("1X (720p/1080p)")), + PAIR(ResolutionSetup, Res5_4X, tr("1.25X (900p/1350p) [EXPERIMENTAL]")), PAIR(ResolutionSetup, Res3_2X, tr("1.5X (1080p/1620p) [EXPERIMENTAL]")), PAIR(ResolutionSetup, Res2X, tr("2X (1440p/2160p)")), PAIR(ResolutionSetup, Res3X, tr("3X (2160p/3240p)")), diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 6f6e0c23a8..5223afe937 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -26,7 +26,9 @@ BufferCache

::BufferCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, R void(slot_buffers.insert(runtime, NullBufferParams{})); gpu_modified_ranges.Clear(); inline_buffer_id = NULL_BUFFER_ID; - +#ifdef YUZU_LEGACY + immediately_free = (Settings::values.vram_usage_mode.GetValue() == Settings::VramUsageMode::Aggressive); +#endif if (!runtime.CanReportMemoryUsage()) { minimum_memory = DEFAULT_EXPECTED_MEMORY; critical_memory = DEFAULT_CRITICAL_MEMORY; @@ -1378,6 +1380,10 @@ void BufferCache

::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id, }); new_buffer.MarkUsage(copies[0].dst_offset, copies[0].size); runtime.CopyBuffer(new_buffer, overlap, copies, true); +#ifdef YUZU_LEGACY + if (immediately_free) + runtime.Finish(); +#endif DeleteBuffer(overlap_id, true); } @@ -1668,7 +1674,12 @@ void BufferCache

::DeleteBuffer(BufferId buffer_id, bool do_not_mark) { } Unregister(buffer_id); - delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id])); + +#ifdef YUZU_LEGACY + if (!do_not_mark || !immediately_free) +#endif + delayed_destruction_ring.Push(std::move(slot_buffers[buffer_id])); + slot_buffers.erase(buffer_id); if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) { diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h index a45e9b35f1..486d19fb79 100644 --- a/src/video_core/buffer_cache/buffer_cache_base.h +++ b/src/video_core/buffer_cache/buffer_cache_base.h @@ -154,7 +154,11 @@ template class BufferCache : public VideoCommon::ChannelSetupCaches { // Page size for caching purposes. // This is unrelated to the CPU page size and it can be changed as it seems optimal. +#ifdef YUZU_LEGACY + static constexpr u32 CACHING_PAGEBITS = 12; +#else static constexpr u32 CACHING_PAGEBITS = 16; +#endif static constexpr u64 CACHING_PAGESIZE = u64{1} << CACHING_PAGEBITS; static constexpr bool IS_OPENGL = P::IS_OPENGL; @@ -168,9 +172,14 @@ class BufferCache : public VideoCommon::ChannelSetupCaches slot_buffers; - DelayedDestructionRing delayed_destruction_ring; +#ifdef YUZU_LEGACY + static constexpr size_t TICKS_TO_DESTROY = 6; +#else + static constexpr size_t TICKS_TO_DESTROY = 8; +#endif + DelayedDestructionRing delayed_destruction_ring; const Tegra::Engines::DrawManager::IndirectParams* current_draw_indirect{}; @@ -478,6 +492,9 @@ private: u64 minimum_memory = 0; u64 critical_memory = 0; BufferId inline_buffer_id; +#ifdef YUZU_LEGACY + bool immediately_free = false; +#endif std::array> CACHING_PAGEBITS)> page_table; Common::ScratchBuffer tmp_buffer; diff --git a/src/video_core/host1x/host1x.cpp b/src/video_core/host1x/host1x.cpp index 293bca6d79..cec5104144 100644 --- a/src/video_core/host1x/host1x.cpp +++ b/src/video_core/host1x/host1x.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later @@ -18,9 +21,15 @@ Host1x::~Host1x() = default; void Host1x::StartDevice(s32 fd, ChannelType type, u32 syncpt) { switch (type) { case ChannelType::NvDec: +#ifdef YUZU_LEGACY + std::call_once(nvdec_first_init, []() {std::this_thread::sleep_for(std::chrono::milliseconds{500});}); // HACK: For Astroneer +#endif devices[fd] = std::make_unique(*this, fd, syncpt, frame_queue); break; case ChannelType::VIC: +#ifdef YUZU_LEGACY + std::call_once(vic_first_init, []() {std::this_thread::sleep_for(std::chrono::milliseconds{500});}); // HACK: For Astroneer +#endif devices[fd] = std::make_unique(*this, fd, syncpt, frame_queue); break; default: diff --git a/src/video_core/host1x/host1x.h b/src/video_core/host1x/host1x.h index 8debac93dd..4eea214ec6 100644 --- a/src/video_core/host1x/host1x.h +++ b/src/video_core/host1x/host1x.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later @@ -201,6 +204,10 @@ private: std::unique_ptr> allocator; FrameQueue frame_queue; std::unordered_map> devices; +#ifdef YUZU_LEGACY + std::once_flag nvdec_first_init; + std::once_flag vic_first_init; +#endif }; } // namespace Tegra::Host1x diff --git a/src/video_core/renderer_vulkan/present/layer.cpp b/src/video_core/renderer_vulkan/present/layer.cpp index 5676dfe62a..fee19a69c2 100644 --- a/src/video_core/renderer_vulkan/present/layer.cpp +++ b/src/video_core/renderer_vulkan/present/layer.cpp @@ -332,7 +332,7 @@ void Layer::UpdateRawImage(const Tegra::FramebufferConfig& framebuffer, size_t i write_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; write_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; - cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, read_barrier); cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copy); cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, diff --git a/src/video_core/renderer_vulkan/vk_present_manager.cpp b/src/video_core/renderer_vulkan/vk_present_manager.cpp index 0b29ad1389..161f6c8b9f 100644 --- a/src/video_core/renderer_vulkan/vk_present_manager.cpp +++ b/src/video_core/renderer_vulkan/vk_present_manager.cpp @@ -412,7 +412,7 @@ void PresentManager::CopyToSwapchainImpl(Frame* frame) { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .pNext = nullptr, .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, - .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT, + .dstAccessMask = 0, .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, @@ -460,7 +460,7 @@ void PresentManager::CopyToSwapchainImpl(Frame* frame) { MakeImageCopy(frame->width, frame->height, extent.width, extent.height)); } - cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, {}, + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, {}, {}, {}, post_barriers); cmdbuf.End(); diff --git a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp index 08513d1534..ecc4f77dc7 100644 --- a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp @@ -33,19 +33,29 @@ constexpr VkDeviceSize MAX_STREAM_BUFFER_SIZE = 128_MiB; size_t GetStreamBufferSize(const Device& device) { VkDeviceSize size{0}; if (device.HasDebuggingToolAttached()) { - ForEachDeviceLocalHostVisibleHeap(device, [&size](size_t index, VkMemoryHeap& heap) { + bool found_heap = false; + ForEachDeviceLocalHostVisibleHeap(device, [&size, &found_heap](size_t /*index*/, VkMemoryHeap& heap) { size = (std::max)(size, heap.size); + found_heap = true; }); - // If rebar is not supported, cut the max heap size to 40%. This will allow 2 captures to be - // loaded at the same time in RenderDoc. If rebar is supported, this shouldn't be an issue - // as the heap will be much larger. - if (size <= 256_MiB) { + // If no suitable heap was found fall back to the default cap to avoid creating a zero-sized stream buffer. + if (!found_heap) { + size = MAX_STREAM_BUFFER_SIZE; + } else if (size <= 256_MiB) { + // If rebar is not supported, cut the max heap size to 40%. This will allow 2 captures to be + // loaded at the same time in RenderDoc. If rebar is supported, this shouldn't be an issue + // as the heap will be much larger. size = size * 40 / 100; } } else { size = MAX_STREAM_BUFFER_SIZE; } - return (std::min)(Common::AlignUp(size, MAX_ALIGNMENT), MAX_STREAM_BUFFER_SIZE); + + // Clamp to the configured maximum, align up for safety, and ensure a sane minimum so + // region_size (stream_buffer_size / NUM_SYNCS) never becomes zero. + const VkDeviceSize aligned = (std::min)(Common::AlignUp(size, MAX_ALIGNMENT), MAX_STREAM_BUFFER_SIZE); + const VkDeviceSize min_size = MAX_ALIGNMENT * StagingBufferPool::NUM_SYNCS; + return static_cast((std::max)(aligned, min_size)); } } // Anonymous namespace @@ -106,31 +116,53 @@ void StagingBufferPool::TickFrame() { } StagingBufferRef StagingBufferPool::GetStreamBuffer(size_t size) { - if (AreRegionsActive(Region(free_iterator) + 1, - (std::min)(Region(iterator + size) + 1, NUM_SYNCS))) { + const size_t aligned_size = Common::AlignUp(size, MAX_ALIGNMENT); + const bool wraps = iterator + size >= stream_buffer_size; + const size_t new_iterator = + wraps ? aligned_size : Common::AlignUp(iterator + size, MAX_ALIGNMENT); + const size_t begin_region = wraps ? 0 : Region(iterator); + const size_t last_byte = new_iterator == 0 ? 0 : new_iterator - 1; + const size_t end_region = (std::min)(Region(last_byte) + 1, NUM_SYNCS); + const size_t guard_begin = (std::min)(Region(free_iterator) + 1, NUM_SYNCS); + + if (!wraps) { + if (guard_begin < end_region && AreRegionsActive(guard_begin, end_region)) { + // Avoid waiting for the previous usages to be free + return GetStagingBuffer(size, MemoryUsage::Upload); + } + } else if (guard_begin < NUM_SYNCS && AreRegionsActive(guard_begin, NUM_SYNCS)) { // Avoid waiting for the previous usages to be free return GetStagingBuffer(size, MemoryUsage::Upload); } + const u64 current_tick = scheduler.CurrentTick(); std::fill(sync_ticks.begin() + Region(used_iterator), sync_ticks.begin() + Region(iterator), current_tick); used_iterator = iterator; - free_iterator = (std::max)(free_iterator, iterator + size); - if (iterator + size >= stream_buffer_size) { + if (wraps) { std::fill(sync_ticks.begin() + Region(used_iterator), sync_ticks.begin() + NUM_SYNCS, current_tick); used_iterator = 0; iterator = 0; free_iterator = size; - - if (AreRegionsActive(0, Region(size) + 1)) { + const size_t head_last_byte = aligned_size == 0 ? 0 : aligned_size - 1; + const size_t head_end_region = (std::min)(Region(head_last_byte) + 1, NUM_SYNCS); + if (AreRegionsActive(0, head_end_region)) { // Avoid waiting for the previous usages to be free return GetStagingBuffer(size, MemoryUsage::Upload); } } - const size_t offset = iterator; - iterator = Common::AlignUp(iterator + size, MAX_ALIGNMENT); + + std::fill(sync_ticks.begin() + begin_region, sync_ticks.begin() + end_region, current_tick); + + const size_t offset = wraps ? 0 : iterator; + iterator = new_iterator; + + if (!wraps) { + free_iterator = (std::max)(free_iterator, offset + size); + } + return StagingBufferRef{ .buffer = *stream_buffer, .offset = static_cast(offset), diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 575651905e..50a73ea76d 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1068,7 +1068,7 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src, cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, READ_BARRIER, {}, middle_out_barrier); - cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_GENERAL, vk_out_copies); + cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, vk_out_copies); cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, {}, {}, post_barriers); }); diff --git a/src/video_core/texture_cache/texture_cache_base.h b/src/video_core/texture_cache/texture_cache_base.h index f7d22afde2..01a9a6a3f1 100644 --- a/src/video_core/texture_cache/texture_cache_base.h +++ b/src/video_core/texture_cache/texture_cache_base.h @@ -110,7 +110,12 @@ class TextureCache : public VideoCommon::ChannelSetupCaches::max)()}; +#ifdef YUZU_LEGACY + static constexpr s64 TARGET_THRESHOLD = 3_GiB; +#else static constexpr s64 TARGET_THRESHOLD = 4_GiB; +#endif + static constexpr s64 DEFAULT_EXPECTED_MEMORY = 1_GiB + 125_MiB; static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB + 625_MiB; static constexpr size_t GC_EMERGENCY_COUNTS = 2; @@ -479,7 +484,11 @@ private: }; Common::LeastRecentlyUsedCache lru_cache; + #ifdef YUZU_LEGACY + static constexpr size_t TICKS_TO_DESTROY = 6; + #else static constexpr size_t TICKS_TO_DESTROY = 8; +#endif DelayedDestructionRing sentenced_images; DelayedDestructionRing sentenced_image_view; DelayedDestructionRing sentenced_framebuffers; diff --git a/src/video_core/vulkan_common/vulkan_memory_allocator.cpp b/src/video_core/vulkan_common/vulkan_memory_allocator.cpp index f0309117bf..4cd3442d97 100644 --- a/src/video_core/vulkan_common/vulkan_memory_allocator.cpp +++ b/src/video_core/vulkan_common/vulkan_memory_allocator.cpp @@ -325,4 +325,6 @@ namespace Vulkan { return MemoryCommit(allocator, a, info); } + + } // namespace Vulkan diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 4d5238643c..44ed29f141 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -95,9 +95,10 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include #include -#ifdef HAVE_SDL2 #include #include + +#ifdef HAVE_SDL2 #include // For SDL ScreenSaver functions #endif @@ -544,6 +545,9 @@ GMainWindow::GMainWindow(bool has_broken_vulkan) // Gen keys if necessary OnCheckFirmwareDecryption(); + // Check for orphaned profiles and reset profile data if necessary + QtCommon::Content::FixProfiles(); + game_list->LoadCompatibilityList(); // force reload on first load to ensure add-ons get updated game_list->PopulateAsync(UISettings::values.game_dirs); @@ -3946,7 +3950,7 @@ void GMainWindow::OnToggleStatusBar() { void GMainWindow::OnGameListRefresh() { // Resets metadata cache and reloads - QtCommon::Game::ResetMetadata(); + QtCommon::Game::ResetMetadata(false); game_list->RefreshGameDirectory(); SetFirmwareVersion(); } diff --git a/src/yuzu/migration_worker.cpp b/src/yuzu/migration_worker.cpp index 42ec006026..95f205ec0c 100644 --- a/src/yuzu/migration_worker.cpp +++ b/src/yuzu/migration_worker.cpp @@ -7,7 +7,6 @@ #include #include #include -#include #include "common/fs/path_util.h" diff --git a/tools/README.md b/tools/README.md new file mode 100644 index 0000000000..9abd96175b --- /dev/null +++ b/tools/README.md @@ -0,0 +1,21 @@ +# Tools + +Tools for Eden and other subprojects. + +## Third-Party + +- [CPMUtil Scripts](./cpm) + +## Eden + +- `shellcheck.sh`: Ensure POSIX compliance (and syntax sanity) for all tools in this directory and subdirectories. +- `llvmpipe-run.sh`: Sets environment variables needed to run any command (or Eden) with llvmpipe. +- `optimize-assets.sh`: Optimize PNG assets with OptiPng. +- `update-cpm.sh`: Updates CPM.cmake to the latest version. +- `update-icons.sh`: Rebuild all icons (macOS, Windows, bitmaps) based on the master SVG file (`dist/dev.eden_emu.eden.svg`) + * Also optimizes the master SVG + * Requires: `png2icns` (libicns), ImageMagick, [`svgo`](https://github.com/svg/svgo) +- `dtrace-tool.sh` +- `lanczos_gen.c` +- `clang-format.sh`: Runs `clang-format` on the entire codebase. + * Requires: clang diff --git a/tools/clang-format.sh b/tools/clang-format.sh index 77c3c847ad..2deb0a3ade 100755 --- a/tools/clang-format.sh +++ b/tools/clang-format.sh @@ -1,3 +1,6 @@ #! /bin/sh -exec find src -iname *.h -o -iname *.cpp | xargs clang-format-15 -i -style=file:src/.clang-format +# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +# SPDX-License-Identifier: GPL-3.0-or-later + +exec find src -iname "*.h" -o -iname "*.cpp" | xargs clang-format -i -style=file:src/.clang-format diff --git a/tools/cpm-fetch-all.sh b/tools/cpm-fetch-all.sh old mode 100755 new mode 100644 index 9d5005ec44..1e7ff92a67 --- a/tools/cpm-fetch-all.sh +++ b/tools/cpm-fetch-all.sh @@ -1,4 +1,4 @@ -#!/bin/bash -ex +#!/bin/sh -e # SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project # SPDX-License-Identifier: GPL-3.0-or-later @@ -6,6 +6,12 @@ # SPDX-FileCopyrightText: 2025 crueter # SPDX-License-Identifier: GPL-3.0-or-later -LIBS=$(find . src -maxdepth 3 -name cpmfile.json -exec jq -j 'keys_unsorted | join(" ")' {} \; -printf " ") +# provided for workflow compat -tools/cpm-fetch.sh $LIBS \ No newline at end of file +# shellcheck disable=SC1091 +. tools/cpm/common.sh + +chmod +x tools/cpm/fetch.sh + +# shellcheck disable=SC2086 +tools/cpm/fetch.sh $LIBS diff --git a/tools/cpm-fetch.sh b/tools/cpm-fetch.sh deleted file mode 100755 index 0219845707..0000000000 --- a/tools/cpm-fetch.sh +++ /dev/null @@ -1,236 +0,0 @@ -#!/bin/bash -e - -# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project -# SPDX-License-Identifier: GPL-3.0-or-later - -# SPDX-FileCopyrightText: 2025 crueter -# SPDX-License-Identifier: GPL-3.0-or-later - -[ -z "$CPM_SOURCE_CACHE" ] && CPM_SOURCE_CACHE=$PWD/.cache/cpm - -mkdir -p $CPM_SOURCE_CACHE - -ROOTDIR="$PWD" - -TMP=$(mktemp -d) - -download_package() { - FILENAME=$(basename "$DOWNLOAD") - - OUTFILE="$TMP/$FILENAME" - - LOWER_PACKAGE=$(tr '[:upper:]' '[:lower:]' <<< "$PACKAGE_NAME") - OUTDIR="${CPM_SOURCE_CACHE}/${LOWER_PACKAGE}/${KEY}" - [ -d "$OUTDIR" ] && return - - curl "$DOWNLOAD" -sS -L -o "$OUTFILE" - - ACTUAL_HASH=$(${HASH_ALGO}sum "$OUTFILE" | cut -d" " -f1) - [ "$ACTUAL_HASH" != "$HASH" ] && echo "!! $FILENAME did not match expected hash; expected $HASH but got $ACTUAL_HASH" && exit 1 - - mkdir -p "$OUTDIR" - - pushd "$OUTDIR" > /dev/null - - case "$FILENAME" in - (*.7z) - 7z x "$OUTFILE" > /dev/null - ;; - (*.tar*) - tar xf "$OUTFILE" > /dev/null - ;; - (*.zip) - unzip "$OUTFILE" > /dev/null - ;; - esac - - # basically if only one real item exists at the top we just move everything from there - # since github and some vendors hate me - DIRS=$(find -maxdepth 1 -type d -o -type f) - - # thanks gnu - if [ $(wc -l <<< "$DIRS") -eq 2 ]; then - SUBDIR=$(find . -maxdepth 1 -type d -not -name ".") - mv "$SUBDIR"/* . - mv "$SUBDIR"/.* . 2>/dev/null || true - rmdir "$SUBDIR" - fi - - if grep -e "patches" <<< "$JSON" > /dev/null; then - PATCHES=$(jq -r '.patches | join(" ")' <<< "$JSON") - for patch in $PATCHES; do - patch --binary -p1 < "$ROOTDIR"/.patch/$package/$patch - done - fi - - popd > /dev/null -} - -ci_package() { - REPO=$(jq -r ".repo" <<< "$JSON") - EXT=$(jq -r '.extension' <<< "$JSON") - [ "$EXT" = null ] && EXT="tar.zst" - - VERSION=$(jq -r ".version" <<< "$JSON") - - NAME=$(jq -r ".name" <<< "$JSON") - [ "$NAME" = null ] && NAME="$PACKAGE" - - PACKAGE=$(jq -r ".package | \"$package\"" <<< "$JSON") - - DISABLED=$(jq -j '.disabled_platforms' <<< "$JSON") - - [ "$REPO" = null ] && echo "No repo defined for CI package $package" && return - - echo "-- CI package $PACKAGE" - - for platform in windows-amd64 windows-arm64 android solaris-amd64 freebsd-amd64 linux-amd64 linux-aarch64 macos-universal; do - echo "-- * platform $platform" - - case $DISABLED in - (*"$platform"*) - echo "-- * -- disabled" - continue - ;; - (*) ;; - esac - - FILENAME="${NAME}-${platform}-${VERSION}.${EXT}" - DOWNLOAD="https://$GIT_HOST/${REPO}/releases/download/v${VERSION}/${FILENAME}" - PACKAGE_NAME="$PACKAGE" - KEY=$platform - - LOWER_PACKAGE=$(tr '[:upper:]' '[:lower:]' <<< "$PACKAGE_NAME") - OUTDIR="${CPM_SOURCE_CACHE}/${LOWER_PACKAGE}/${KEY}" - [ -d "$OUTDIR" ] && continue - - HASH_ALGO=$(jq -r ".hash_algo" <<< "$JSON") - [ "$HASH_ALGO" = null ] && HASH_ALGO=sha512 - - HASH_SUFFIX="${HASH_ALGO}sum" - HASH_URL="${DOWNLOAD}.${HASH_SUFFIX}" - - HASH=$(curl "$HASH_URL" -sS -q -L -o -) - - download_package - done -} - -for package in $@ -do - # prepare for cancer - # TODO(crueter): Fetch json once? - JSON=$(find . src -maxdepth 3 -name cpmfile.json -exec jq -r ".\"$package\" | select( . != null )" {} \;) - - [ -z "$JSON" ] && echo "!! No cpmfile definition for $package" && continue - - PACKAGE_NAME=$(jq -r ".package" <<< "$JSON") - [ "$PACKAGE_NAME" = null ] && PACKAGE_NAME="$package" - - GIT_HOST=$(jq -r ".git_host" <<< "$JSON") - [ "$GIT_HOST" = null ] && GIT_HOST=github.com - REPO=$(jq -r ".repo" <<< "$JSON") - - CI=$(jq -r ".ci" <<< "$JSON") - if [ "$CI" != null ]; then - ci_package - continue - fi - - VERSION=$(jq -r ".version" <<< "$JSON") - GIT_VERSION=$(jq -r ".git_version" <<< "$JSON") - TAG=$(jq -r ".tag" <<< "$JSON") - SHA=$(jq -r ".sha" <<< "$JSON") - - [ "$GIT_VERSION" = null ] && GIT_VERSION="$VERSION" - [ "$GIT_VERSION" = null ] && GIT_VERSION="$TAG" - - # url parsing WOOOHOOHOHOOHOHOH - URL=$(jq -r ".url" <<< "$JSON") - SHA=$(jq -r ".sha" <<< "$JSON") - - VERSION=$(jq -r ".version" <<< "$JSON") - GIT_VERSION=$(jq -r ".git_version" <<< "$JSON") - - if [ "$GIT_VERSION" != null ]; then - VERSION_REPLACE="$GIT_VERSION" - else - VERSION_REPLACE="$VERSION" - fi - - TAG=$(jq -r ".tag" <<< "$JSON") - - TAG=$(sed "s/%VERSION%/$VERSION_REPLACE/" <<< $TAG) - - ARTIFACT=$(jq -r ".artifact" <<< "$JSON") - ARTIFACT=$(sed "s/%VERSION%/$VERSION_REPLACE/" <<< $ARTIFACT) - ARTIFACT=$(sed "s/%TAG%/$TAG/" <<< $ARTIFACT) - - if [ "$URL" != "null" ]; then - DOWNLOAD="$URL" - elif [ "$REPO" != "null" ]; then - GIT_URL="https://$GIT_HOST/$REPO" - - BRANCH=$(jq -r ".branch" <<< "$JSON") - - if [ "$TAG" != "null" ]; then - if [ "$ARTIFACT" != "null" ]; then - DOWNLOAD="${GIT_URL}/releases/download/${TAG}/${ARTIFACT}" - else - DOWNLOAD="${GIT_URL}/archive/refs/tags/${TAG}.tar.gz" - fi - elif [ "$SHA" != "null" ]; then - DOWNLOAD="${GIT_URL}/archive/${SHA}.zip" - else - if [ "$BRANCH" = null ]; then - BRANCH=master - fi - - DOWNLOAD="${GIT_URL}/archive/refs/heads/${BRANCH}.zip" - fi - else - echo "!! No repo or URL defined for $package" - continue - fi - - # key parsing - KEY=$(jq -r ".key" <<< "$JSON") - - if [ "$KEY" = null ]; then - if [ "$SHA" != null ]; then - KEY=$(cut -c1-4 - <<< "$SHA") - elif [ "$GIT_VERSION" != null ]; then - KEY="$GIT_VERSION" - elif [ "$TAG" != null ]; then - KEY="$TAG" - elif [ "$VERSION" != null ]; then - KEY="$VERSION" - else - echo "!! No valid key could be determined for $package. Must define one of: key, sha, tag, version, git_version" - continue - fi - fi - - echo "-- Downloading regular package $package, with key $KEY, from $DOWNLOAD" - - # hash parsing - HASH_ALGO=$(jq -r ".hash_algo" <<< "$JSON") - [ "$HASH_ALGO" = null ] && HASH_ALGO=sha512 - - HASH=$(jq -r ".hash" <<< "$JSON") - - if [ "$HASH" = null ]; then - HASH_SUFFIX="${HASH_ALGO}sum" - HASH_URL=$(jq -r ".hash_url" <<< "$JSON") - - if [ "$HASH_URL" = null ]; then - HASH_URL="${DOWNLOAD}.${HASH_SUFFIX}" - fi - - HASH=$(curl "$HASH_URL" -sS -L -o -) - fi - - download_package -done - -rm -rf $TMP \ No newline at end of file diff --git a/tools/cpm-hash.sh b/tools/cpm-hash.sh deleted file mode 100755 index da0fb395db..0000000000 --- a/tools/cpm-hash.sh +++ /dev/null @@ -1,4 +0,0 @@ -#!/bin/sh - -SUM=`wget -q https://github.com/$1/archive/$2.zip -O - | sha512sum` -echo "$SUM" | cut -d " " -f1 diff --git a/tools/cpm/README.md b/tools/cpm/README.md new file mode 100755 index 0000000000..acd7444518 --- /dev/null +++ b/tools/cpm/README.md @@ -0,0 +1,71 @@ +# CPMUtil Tools + +These are supplemental shell scripts for CPMUtil aiming to ease maintenance burden for sanity checking, updates, prefetching, formatting, and standard operations done by these shell scripts, all in one common place. + +All scripts are POSIX-compliant. + +## Meta + +These scripts are generally reserved for internal use. + +- `common.sh`: Grabs all available cpmfiles and aggregates them together. + * Outputs: + - `PACKAGES`: The aggregated cpmfile + - `LIBS`: The list of individual libraries contained within each cpmfile + - `value`: A function that grabs a key from the `JSON` variable (typically the package key) +- `download.sh`: Utility script to handle downloading of regular and CI packages. + * Generally only used by the fetch scripts. +- `package.sh`: The actual package parser. + * Inputs: + - `PACKAGE`: The package key + * Outputs: + - Basically everything. You're best off reading the code rather than me poorly explaining it. +- `which.sh`: Find which cpmfile a package is located in. + * Inputs: + - The package key +- `replace.sh`: Replace a package's cpmfile definition. + * Inputs: + - `PACKAGE`: The package key + - `NEW_JSON`: All keys to replace/add + * Keys not found in the new json are not touched. Keys cannot currently be deleted. + +## Simple Utilities + +These scripts don't really have any functionality, they just help you out a bit yknow? + +- `format.sh`: Format all cpmfiles (4-space indent is enforced) + * In the future, these scripts will have options for spacing +- `hash.sh`: Determine the hash of a specific package. + * Inputs: + - The repository (e.g. fmtlib/fmt) + - The sha or tag (e.g. v1.0.1) + - `GIT_HOST`: What git host to use (default github.com) + - `USE_TAG`: Set to "true" if the second argument is a tag instead of a sha + - `ARTIFACT`: The artifact to download, if using a tag. Set to null or empty to use the tag source archive instead + * Output: the SHA512 sum of the package +- `url-hash.sh`: Determine the hash of a URL + * Input: the URL + * Output: the SHA512 sum of the URL + +## Functional Utilities + +These modify the CPM cache or cpmfiles. Each allows you to input all the packages to act on, as well as a `-all.sh` that acts upon all available packages. + +For the update and hash scripts, set `UPDATE=true` to update the cpmfile with the new version or hash. Beware: if the hash is `cf83e1357...` that means you got a 404 error! + +- `fetch.sh`: Prefetch a package according to its cpmfile definition + * Packages are fetched to the `.cache/cpm` directory by default, following the CPMUtil default. + * Already-fetched packages will be skipped. You can invalidate the entire cache with `rm -rf .cache/cpm`, or invalidate a specific package with e.g. `rm -rf .cache/cpm/packagename` to force a refetch. + * In the future, a force option will be added + * Note that full prefetching will take a long time depending on your internet, the amount of dependencies, and the size of each dependency. +- `check-updates.sh`: Check a package for available updates + * This only applies to packages that utilize tags. + * If the tag is a format string, the `git_version` is acted upon instead. + * Setting `FORCE=true` will forcefully update every package and its hash, even if they are on the latest version (`UPDATE` must also be true) + * This script generally runs fast. + * Packages that should skip updates (e.g. older versions or packages with poorly-made tag structures... looking at you mbedtls) may specify `"skip_updates": true` in their cpmfile definition. This is unnecessary for untagged (e.g. sha or bare URL) packages. +- `check-hashes.sh`: Check a package's hash + * This only applies to packages with hardcoded hashes, NOT ones that use hash URLs. + * This script will take a looooooooooooooong time. This is operationally equivalent to a prefetch, and thus checking all hashes will take a while--but it's worth it! Just make sure you're not using dial-up. + +You are recommended to run sanity hash checking for every pull request and commit, and weekly update checks. \ No newline at end of file diff --git a/tools/cpm/check-hash-all.sh b/tools/cpm/check-hash-all.sh new file mode 100755 index 0000000000..fd8c270392 --- /dev/null +++ b/tools/cpm/check-hash-all.sh @@ -0,0 +1,10 @@ +#!/bin/bash -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +# shellcheck disable=SC1091 +. tools/cpm/common.sh + +# shellcheck disable=SC2086 +tools/cpm/check-hash.sh $LIBS \ No newline at end of file diff --git a/tools/cpm/check-hash.sh b/tools/cpm/check-hash.sh new file mode 100755 index 0000000000..85c60aad8c --- /dev/null +++ b/tools/cpm/check-hash.sh @@ -0,0 +1,46 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +# env vars: +# - UPDATE: fix hashes if needed + +# shellcheck disable=SC1091 +. tools/cpm/common.sh + +RETURN=0 + +for PACKAGE in "$@" +do + export PACKAGE + # shellcheck disable=SC1091 + . tools/cpm/package.sh + + if [ "$CI" != null ]; then + continue + fi + + [ "$HASH_URL" != null ] && continue + [ "$HASH_SUFFIX" != null ] && continue + + echo "-- Package $PACKAGE" + + [ "$HASH" = null ] && echo "-- * Warning: no hash specified" && continue + + export USE_TAG=true + ACTUAL=$(tools/cpm/url-hash.sh "$DOWNLOAD") + + # shellcheck disable=SC2028 + [ "$ACTUAL" != "$HASH" ] && echo "-- * Expected $HASH" && echo "-- * Got $ACTUAL" && [ "$UPDATE" != "true" ] && RETURN=1 + + if [ "$UPDATE" = "true" ] && [ "$ACTUAL" != "$HASH" ]; then + # shellcheck disable=SC2034 + NEW_JSON=$(echo "$JSON" | jq ".hash = \"$ACTUAL\"") + export NEW_JSON + + tools/cpm/replace.sh + fi +done + +exit $RETURN \ No newline at end of file diff --git a/tools/cpm/check-updates-all.sh b/tools/cpm/check-updates-all.sh new file mode 100755 index 0000000000..a6eda58bac --- /dev/null +++ b/tools/cpm/check-updates-all.sh @@ -0,0 +1,10 @@ +#!/bin/bash -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +# shellcheck disable=SC1091 +. tools/cpm/common.sh + +# shellcheck disable=SC2086 +tools/cpm/check-updates.sh $LIBS \ No newline at end of file diff --git a/tools/cpm/check-updates.sh b/tools/cpm/check-updates.sh new file mode 100755 index 0000000000..bdccf96ca2 --- /dev/null +++ b/tools/cpm/check-updates.sh @@ -0,0 +1,90 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +# env vars: +# - UPDATE: update if available +# - FORCE: forcefully update + +# shellcheck disable=SC1091 +. tools/cpm/common.sh + +RETURN=0 + +filter() { + TAGS=$(echo "$TAGS" | jq "[.[] | select(.name | test(\"$1\"; \"i\") | not)]") # vulkan +} + +for PACKAGE in "$@" +do + export PACKAGE + # shellcheck disable=SC1091 + . tools/cpm/package.sh + + SKIP=$(value "skip_updates") + + [ "$SKIP" = "true" ] && continue + + [ "$REPO" = null ] && continue + [ "$GIT_HOST" != "github.com" ] && continue # TODO + # shellcheck disable=SC2153 + [ "$TAG" = null ] && continue + + echo "-- Package $PACKAGE" + + # TODO(crueter): Support for Forgejo updates w/ forgejo_token + # Use gh-cli to avoid ratelimits lmao + TAGS=$(gh api --method GET "/repos/$REPO/tags") + + # filter out some commonly known annoyances + # TODO add more + + filter vulkan-sdk # vulkan + filter yotta # mbedtls + + # ignore betas/alphas (remove if needed) + filter alpha + filter beta + filter rc + + # Add package-specific overrides here, e.g. here for fmt: + [ "$PACKAGE" = fmt ] && filter v0.11 + + LATEST=$(echo "$TAGS" | jq -r '.[0].name') + + [ "$LATEST" = "$TAG" ] && [ "$FORCE" != "true" ] && echo "-- * Up-to-date" && continue + + RETURN=1 + + if [ "$HAS_REPLACE" = "true" ]; then + # this just extracts the tag prefix + VERSION_PREFIX=$(echo "$ORIGINAL_TAG" | cut -d"%" -f1) + + # then we strip out the prefix from the new tag, and make that our new git_version + NEW_GIT_VERSION=$(echo "$LATEST" | sed "s/$VERSION_PREFIX//g") + fi + + echo "-- * Version $LATEST available, current is $TAG" + + export USE_TAG=true + HASH=$(tools/cpm/hash.sh "$REPO" "$LATEST") + + echo "-- * New hash: $HASH" + + if [ "$UPDATE" = "true" ]; then + RETURN=0 + + if [ "$HAS_REPLACE" = "true" ]; then + NEW_JSON=$(echo "$JSON" | jq ".hash = \"$HASH\" | .git_version = \"$NEW_GIT_VERSION\"") + else + NEW_JSON=$(echo "$JSON" | jq ".hash = \"$HASH\" | .tag = \"$LATEST\"") + fi + + export NEW_JSON + + tools/cpm/replace.sh + fi +done + +exit $RETURN \ No newline at end of file diff --git a/tools/cpm/common.sh b/tools/cpm/common.sh new file mode 100755 index 0000000000..4aff058bdc --- /dev/null +++ b/tools/cpm/common.sh @@ -0,0 +1,32 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +################################## +# CHANGE THESE FOR YOUR PROJECT! # +################################## + +# Which directories to search +DIRS=". src" + +# How many levels to go (3 is 2 subdirs max) +MAXDEPTH=3 + +# shellcheck disable=SC2038 +# shellcheck disable=SC2016 +# shellcheck disable=SC2086 +[ -z "$PACKAGES" ] && PACKAGES=$(find $DIRS -maxdepth "$MAXDEPTH" -name cpmfile.json | xargs jq -s 'reduce .[] as $item ({}; . * $item)') + +# For your project you'll want to change the PACKAGES call to include whatever locations you may use (externals, src, etc.) +# Always include . +LIBS=$(echo "$PACKAGES" | jq -j 'keys_unsorted | join(" ")') + +export PACKAGES +export LIBS +export DIRS +export MAXDEPTH + +value() { + echo "$JSON" | jq -r ".$1" +} \ No newline at end of file diff --git a/tools/cpm/download.sh b/tools/cpm/download.sh new file mode 100755 index 0000000000..426f1f51e6 --- /dev/null +++ b/tools/cpm/download.sh @@ -0,0 +1,100 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +# env vars: +# - UPDATE: fix hashes if needed + +# shellcheck disable=SC1091 +. tools/cpm/common.sh + +download_package() { + FILENAME=$(basename "$DOWNLOAD") + + OUTFILE="$TMP/$FILENAME" + + LOWER_PACKAGE=$(echo "$PACKAGE_NAME" | tr '[:upper:]' '[:lower:]') + OUTDIR="${CPM_SOURCE_CACHE}/${LOWER_PACKAGE}/${KEY}" + [ -d "$OUTDIR" ] && return + + curl "$DOWNLOAD" -sS -L -o "$OUTFILE" + + ACTUAL_HASH=$("${HASH_ALGO}"sum "$OUTFILE" | cut -d" " -f1) + [ "$ACTUAL_HASH" != "$HASH" ] && echo "!! $FILENAME did not match expected hash; expected $HASH but got $ACTUAL_HASH" && exit 1 + + mkdir -p "$OUTDIR" + + PREVDIR="$PWD" + cd "$OUTDIR" + + case "$FILENAME" in + (*.7z) + 7z x "$OUTFILE" > /dev/null + ;; + (*.tar*) + tar xf "$OUTFILE" > /dev/null + ;; + (*.zip) + unzip "$OUTFILE" > /dev/null + ;; + esac + + # basically if only one real item exists at the top we just move everything from there + # since github and some vendors hate me + DIRS=$(find . -maxdepth 1 -type d -o -type f) + + # thanks gnu + if [ "$(echo "$DIRS" | wc -l)" -eq 2 ]; then + SUBDIR=$(find . -maxdepth 1 -type d -not -name ".") + mv "$SUBDIR"/* . + mv "$SUBDIR"/.* . 2>/dev/null || true + rmdir "$SUBDIR" + fi + + if echo "$JSON" | grep -e "patches" > /dev/null; then + PATCHES=$(echo "$JSON" | jq -r '.patches | join(" ")') + for patch in $PATCHES; do + # shellcheck disable=SC2154 + patch --binary -p1 < "$ROOTDIR/.patch/$PACKAGE/$patch" + done + fi + + cd "$PREVDIR" +} + +ci_package() { + [ "$REPO" = null ] && echo "-- ! No repo defined" && return + + echo "-- CI package $PACKAGE_NAME" + + for platform in windows-amd64 windows-arm64 android solaris-amd64 freebsd-amd64 linux-amd64 linux-aarch64 macos-universal; do + echo "-- * platform $platform" + + case $DISABLED in + (*"$platform"*) + echo "-- * -- disabled" + continue + ;; + (*) ;; + esac + + FILENAME="${NAME}-${platform}-${VERSION}.${EXT}" + DOWNLOAD="https://$GIT_HOST/${REPO}/releases/download/v${VERSION}/${FILENAME}" + KEY=$platform + + LOWER_PACKAGE=$(echo "$PACKAGE_NAME" | tr '[:upper:]' '[:lower:]') + OUTDIR="${CPM_SOURCE_CACHE}/${LOWER_PACKAGE}/${KEY}" + [ -d "$OUTDIR" ] && continue + + HASH_ALGO=$(value "hash_algo") + [ "$HASH_ALGO" = null ] && HASH_ALGO=sha512 + + HASH_SUFFIX="${HASH_ALGO}sum" + HASH_URL="${DOWNLOAD}.${HASH_SUFFIX}" + + HASH=$(curl "$HASH_URL" -sS -q -L -o -) + + download_package + done +} diff --git a/tools/cpm/fetch-all.sh b/tools/cpm/fetch-all.sh new file mode 100755 index 0000000000..5c41b5d080 --- /dev/null +++ b/tools/cpm/fetch-all.sh @@ -0,0 +1,10 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +# shellcheck disable=SC1091 +. tools/cpm/common.sh + +# shellcheck disable=SC2086 +tools/cpm/fetch.sh $LIBS \ No newline at end of file diff --git a/tools/cpm/fetch.sh b/tools/cpm/fetch.sh new file mode 100755 index 0000000000..bf45676cfa --- /dev/null +++ b/tools/cpm/fetch.sh @@ -0,0 +1,36 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +[ -z "$CPM_SOURCE_CACHE" ] && CPM_SOURCE_CACHE=$PWD/.cache/cpm + +mkdir -p "$CPM_SOURCE_CACHE" + +# shellcheck disable=SC1091 +. tools/cpm/common.sh + +# shellcheck disable=SC1091 +. tools/cpm/download.sh + +# shellcheck disable=SC2034 +ROOTDIR="$PWD" + +TMP=$(mktemp -d) + +# shellcheck disable=SC2034 +for PACKAGE in "$@" +do + export PACKAGE + # shellcheck disable=SC1091 + . tools/cpm/package.sh + + if [ "$CI" = "true" ]; then + ci_package + else + echo "-- Downloading regular package $PACKAGE, with key $KEY, from $DOWNLOAD" + download_package + fi +done + +rm -rf "$TMP" \ No newline at end of file diff --git a/tools/cpm/format.sh b/tools/cpm/format.sh new file mode 100755 index 0000000000..8d99b4796b --- /dev/null +++ b/tools/cpm/format.sh @@ -0,0 +1,15 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +# shellcheck disable=SC1091 +. tools/cpm/common.sh + +# shellcheck disable=SC2086 +FILES=$(find $DIRS -maxdepth "$MAXDEPTH" -name cpmfile.json) + +for file in $FILES; do + jq --indent 4 < "$file" > "$file".new + mv "$file".new "$file" +done diff --git a/tools/cpm/hash.sh b/tools/cpm/hash.sh new file mode 100755 index 0000000000..27061bd9a4 --- /dev/null +++ b/tools/cpm/hash.sh @@ -0,0 +1,25 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +# usage: hash.sh repo tag-or-sha +# env vars: GIT_HOST, USE_TAG (use tag instead of sha), ARTIFACT (download artifact with that name instead of src archive) + +REPO="$1" +[ -z "$GIT_HOST" ] && GIT_HOST=github.com +GIT_URL="https://$GIT_HOST/$REPO" + +if [ "$USE_TAG" = "true" ]; then + if [ -z "$ARTIFACT" ] || [ "$ARTIFACT" = "null" ]; then + URL="${GIT_URL}/archive/refs/tags/$2.tar.gz" + else + URL="${GIT_URL}/releases/download/$2/${ARTIFACT}" + fi +else + URL="${GIT_URL}/archive/$2.zip" +fi + +SUM=$(wget -q "$URL" -O - | sha512sum) + +echo "$SUM" | cut -d " " -f1 diff --git a/tools/cpm/package.sh b/tools/cpm/package.sh new file mode 100755 index 0000000000..d82b2fcbe9 --- /dev/null +++ b/tools/cpm/package.sh @@ -0,0 +1,203 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +# env vars: +# - UPDATE: fix hashes if needed + +# shellcheck disable=SC1091 +. tools/cpm/common.sh + +[ -z "$PACKAGE" ] && echo "Package was not specified" && exit 0 + +# shellcheck disable=SC2153 +JSON=$(echo "$PACKAGES" | jq -r ".\"$PACKAGE\" | select( . != null )") + +[ -z "$JSON" ] && echo "!! No cpmfile definition for $PACKAGE" && exit 1 + +# unset stuff +export PACKAGE_NAME="null" +export REPO="null" +export CI="null" +export GIT_HOST="null" +export EXT="null" +export NAME="null" +export DISABLED="null" +export TAG="null" +export ARTIFACT="null" +export SHA="null" +export VERSION="null" +export GIT_VERSION="null" +export DOWNLOAD="null" +export URL="null" +export KEY="null" +export HASH="null" +export ORIGINAL_TAG="null" +export HAS_REPLACE="null" +export VERSION_REPLACE="null" +export HASH_URL="null" +export HASH_SUFFIX="null" +export HASH_ALGO="null" + +######## +# Meta # +######## + +REPO=$(value "repo") +CI=$(value "ci") + +PACKAGE_NAME=$(value "package") +[ "$PACKAGE_NAME" = null ] && PACKAGE_NAME="$PACKAGE" + +GIT_HOST=$(value "git_host") +[ "$GIT_HOST" = null ] && GIT_HOST=github.com + +export PACKAGE_NAME +export REPO +export CI +export GIT_HOST + +###################### +# CI Package Parsing # +###################### + +VERSION=$(value "version") + +if [ "$CI" = "true" ]; then + EXT=$(value "extension") + [ "$EXT" = null ] && EXT="tar.zst" + + NAME=$(value "name") + DISABLED=$(echo "$JSON" | jq -j '.disabled_platforms') + + [ "$NAME" = null ] && NAME="$PACKAGE_NAME" + + export EXT + export NAME + export DISABLED + export VERSION + + return 0 +fi + +############## +# Versioning # +############## + +TAG=$(value "tag") +ARTIFACT=$(value "artifact") +SHA=$(value "sha") +GIT_VERSION=$(value "git_version") + +[ "$GIT_VERSION" = null ] && GIT_VERSION="$VERSION" + +if [ "$GIT_VERSION" != null ]; then + VERSION_REPLACE="$GIT_VERSION" +else + VERSION_REPLACE="$VERSION" +fi + +echo "$TAG" | grep -e "%VERSION%" > /dev/null && HAS_REPLACE=true || HAS_REPLACE=false +ORIGINAL_TAG="$TAG" + +TAG=$(echo "$TAG" | sed "s/%VERSION%/$VERSION_REPLACE/g") +ARTIFACT=$(echo "$ARTIFACT" | sed "s/%VERSION%/$VERSION_REPLACE/g") +ARTIFACT=$(echo "$ARTIFACT" | sed "s/%TAG%/$TAG/g") + +export TAG +export ARTIFACT +export SHA +export VERSION +export GIT_VERSION +export ORIGINAL_TAG +export HAS_REPLACE +export VERSION_REPLACE + +############### +# URL Parsing # +############### + +URL=$(value "url") + +if [ "$URL" != "null" ]; then + DOWNLOAD="$URL" +elif [ "$REPO" != "null" ]; then + GIT_URL="https://$GIT_HOST/$REPO" + + BRANCH=$(value "branch") + + if [ "$TAG" != "null" ]; then + if [ "$ARTIFACT" != "null" ]; then + DOWNLOAD="${GIT_URL}/releases/download/${TAG}/${ARTIFACT}" + else + DOWNLOAD="${GIT_URL}/archive/refs/tags/${TAG}.tar.gz" + fi + elif [ "$SHA" != "null" ]; then + DOWNLOAD="${GIT_URL}/archive/${SHA}.zip" + else + if [ "$BRANCH" = null ]; then + BRANCH=master + fi + + DOWNLOAD="${GIT_URL}/archive/refs/heads/${BRANCH}.zip" + fi +else + echo "!! No repo or URL defined for $PACKAGE" + exit 1 +fi + +export DOWNLOAD +export URL + +############### +# Key Parsing # +############### + +KEY=$(value "key") + +if [ "$KEY" = null ]; then + if [ "$SHA" != null ]; then + KEY=$(echo "$SHA" | cut -c1-4) + elif [ "$GIT_VERSION" != null ]; then + KEY="$GIT_VERSION" + elif [ "$TAG" != null ]; then + KEY="$TAG" + elif [ "$VERSION" != null ]; then + KEY="$VERSION" + else + echo "!! No valid key could be determined for $PACKAGE. Must define one of: key, sha, tag, version, git_version" + exit 1 + fi +fi + +export KEY + +################ +# Hash Parsing # +################ + +HASH_ALGO=$(value "hash_algo") +[ "$HASH_ALGO" = null ] && HASH_ALGO=sha512 + +HASH=$(value "hash") + +if [ "$HASH" = null ]; then + HASH_SUFFIX="${HASH_ALGO}sum" + HASH_URL=$(value "hash_url") + + if [ "$HASH_URL" = null ]; then + HASH_URL="${DOWNLOAD}.${HASH_SUFFIX}" + fi + + HASH=$(curl "$HASH_URL" -Ss -L -o -) +else + HASH_URL=null + HASH_SUFFIX=null +fi + +export HASH_URL +export HASH_SUFFIX +export HASH +export HASH_ALGO +export JSON \ No newline at end of file diff --git a/tools/cpm/replace.sh b/tools/cpm/replace.sh new file mode 100755 index 0000000000..501cfda6b1 --- /dev/null +++ b/tools/cpm/replace.sh @@ -0,0 +1,20 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +# Replace a specified package with a modified json. + +# env vars: +# - PACKAGE: The package key to act on +# - NEW_JSON: The new json to use + +[ -z "$PACKAGE" ] && echo "You must provide the PACKAGE environment variable." && return 1 +[ -z "$NEW_JSON" ] && echo "You must provide the NEW_JSON environment variable." && return 1 + +FILE=$(tools/cpm/which.sh "$PACKAGE") + +jq --indent 4 --argjson repl "$NEW_JSON" ".\"$PACKAGE\" *= \$repl" "$FILE" > "$FILE".new +mv "$FILE".new "$FILE" + +echo "-- * -- Updated $FILE" diff --git a/tools/cpm/url-hash.sh b/tools/cpm/url-hash.sh new file mode 100755 index 0000000000..c911dacb37 --- /dev/null +++ b/tools/cpm/url-hash.sh @@ -0,0 +1,7 @@ +#!/bin/sh + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +SUM=$(wget -q "$1" -O - | sha512sum) +echo "$SUM" | cut -d " " -f1 diff --git a/tools/cpm/which.sh b/tools/cpm/which.sh new file mode 100755 index 0000000000..c936d0a97f --- /dev/null +++ b/tools/cpm/which.sh @@ -0,0 +1,15 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: 2025 crueter +# SPDX-License-Identifier: GPL-3.0-or-later + +# check which file a package is in +# shellcheck disable=SC1091 +. tools/cpm/common.sh + +# shellcheck disable=SC2086 +JSON=$(find $DIRS -maxdepth "$MAXDEPTH" -name cpmfile.json -exec grep -l "$1" {} \;) + +[ -z "$JSON" ] && echo "!! No cpmfile definition for $1" + +echo "$JSON" \ No newline at end of file diff --git a/tools/dtrace-tool.sh b/tools/dtrace-tool.sh index a8cc4c7bad..4a75848fcd 100755 --- a/tools/dtrace-tool.sh +++ b/tools/dtrace-tool.sh @@ -1,42 +1,59 @@ #!/usr/local/bin/bash -ex + # SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project # SPDX-License-Identifier: GPL-3.0-or-later + # Basic script to run dtrace sampling over the program (requires Flamegraph) # Usage is either running as: ./dtrace-tool.sh pid (then input the pid of the process) # Or just run directly with: ./dtrace-tool.sh + FLAMEGRAPH_DIR=".." -function fail { - printf '%s\n' "$1" >&2 - exit "${2-1}" +fail() { + printf '%s\n' "$1" >&2 + exit "${2-1}" } + [ -f $FLAMEGRAPH_DIR/FlameGraph/stackcollapse.pl ] || fail 'Where is flamegraph?' #[ which dtrace ] || fail 'Needs DTrace installed' -read -p "Sampling Hz [800]: " TRACE_CFG_HZ + +read -r "Sampling Hz [800]: " TRACE_CFG_HZ if [ -z "${TRACE_CFG_HZ}" ]; then - TRACE_CFG_HZ=800 + TRACE_CFG_HZ=800 fi -read -p "Sampling time [5] sec: " TRACE_CFG_TIME + +read -r "Sampling time [5] sec: " TRACE_CFG_TIME if [ -z "${TRACE_CFG_TIME}" ]; then - TRACE_CFG_TIME=5 + TRACE_CFG_TIME=5 fi + TRACE_FILE=dtrace-out.user_stacks TRACE_FOLD=dtrace-out.fold TRACE_SVG=dtrace-out.svg ps -if [[ $1 = 'pid' ]]; then - read -p "PID: " TRACE_CFG_PID - sudo echo 'Sudo!' + +if [ "$1" = 'pid' ]; then + read -r "PID: " TRACE_CFG_PID + sudo echo 'Sudo!' else - [[ -f $1 && $1 ]] || fail 'Usage: ./tools/dtrace-profile.sh ' - echo "Executing: '$@'" - sudo echo 'Sudo!' - "$@" & - TRACE_CFG_PID=$! + if [ -f "$1" ] && [ "$1" ]; then + fail 'Usage: ./tools/dtrace-profile.sh ' + fi + + printf "Executing: " + echo "$@" + sudo echo 'Sudo!' + "$@" & + TRACE_CFG_PID=$! fi + TRACE_PROBE="profile-${TRACE_CFG_HZ} /pid == ${TRACE_CFG_PID} && arg1/ { @[ustack()] = count(); } tick-${TRACE_CFG_TIME}s { exit(0); }" + rm -- $TRACE_SVG || echo 'Skip' + sudo dtrace -x ustackframes=100 -Z -n "$TRACE_PROBE" -o $TRACE_FILE 2>/dev/null || exit + perl $FLAMEGRAPH_DIR/FlameGraph/stackcollapse.pl $TRACE_FILE > $TRACE_FOLD || exit perl $FLAMEGRAPH_DIR/FlameGraph/flamegraph.pl $TRACE_FOLD > $TRACE_SVG || exit + sudo chmod 0666 $TRACE_FILE rm -- $TRACE_FILE $TRACE_FOLD \ No newline at end of file diff --git a/tools/llvmpipe-run.sh b/tools/llvmpipe-run.sh index 8f53d691c2..c3a5a85d41 100755 --- a/tools/llvmpipe-run.sh +++ b/tools/llvmpipe-run.sh @@ -1,15 +1,205 @@ #!/bin/sh # SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project # SPDX-License-Identifier: GPL-3.0-or-later + # This script basically allows you to "dirtily" use llvmpipe in any configuration # llvmpipe will of course, run at negative mach-1 speeds. However this is mainly useful to test that mesa # is properly working on extraneous systems (such as Managarm). This mainly only works with MESA >22.0.0 # Use as follows: ./llvmpipe-run.sh + export MESA_GL_VERSION_OVERRIDE=4.6 export MESA_GLSL_VERSION_OVERRIDE=460 export MESA_EXTENSION_MAX_YEAR=2025 export MESA_DEBUG=1 export MESA_VK_VERSION_OVERRIDE=1.3 export LIBGL_ALWAYS_SOFTWARE=1 -export MESA_EXTENSION_OVERRIDE="GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_memory_object_sparse GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_robustness_video_memory_purge GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_timeline_semaphore GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_std430_layout GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_memory_object_sparse GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_robustness_video_memory_purge GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_timeline_semaphore GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_std430_layout GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_ANDROID_extension_pack_es31a GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_debug_label GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_draw_transform_feedback GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box GL_EXT_raster_multisample GL_EXT_read_format_bgra GL_EXT_render_snorm GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sparse_texture2 GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_query_lod GL_EXT_texture_rg GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_unpack_subimage GL_EXT_window_rectangles GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_clip_space_w_scaling GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_attrib_location GL_NV_fbo_color_attachments GL_NV_fill_rectangle GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_interlock GL_NV_framebuffer_blit GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_geometry_shader_passthrough GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_instanced_arrays GL_NV_internalformat_sample_query GL_NV_memory_attachment GL_NV_memory_object_sparse GL_NV_non_square_matrices GL_NV_occlusion_query_samples GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_sRGB_formats GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_fp16_vector GL_NV_shader_noperspective_interpolation GL_NV_shader_subgroup_partitioned GL_NV_shadow_samplers_array GL_NV_shadow_samplers_cube GL_NV_stereo_view_rendering GL_NV_texture_array GL_NV_texture_barrier GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_timeline_semaphore GL_NV_timer_query GL_NV_viewport_array GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OES_compressed_ETC1_RGB8_texture GL_OES_copy_image GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_get_program_binary GL_OES_gpu_shader5 GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_primitive_bounding_box GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_texture_view GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OES_viewport_array GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture" + +# This was automated via a script so I might have missed some +ext="GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index" +ext="$ext GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays" +ext="$ext GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture" +ext="$ext GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size" +ext="$ext GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output" +ext="$ext GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers" +ext="$ext GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts" +ext="$ext GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport" +ext="$ext GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments" +ext="$ext GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv" +ext="$ext GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging" +ext="$ext GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata" +ext="$ext GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture" +ext="$ext GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object" +ext="$ext GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query" +ext="$ext GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations" +ext="$ext GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects" +ext="$ext GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock" +ext="$ext GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects" +ext="$ext GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples" +ext="$ext GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack" +ext="$ext GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2" +ext="$ext GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier" +ext="$ext GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression" +ext="$ext GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add" +ext="$ext GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax" +ext="$ext GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample" +ext="$ext GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg" +ext="$ext GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle" +ext="$ext GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced" +ext="$ext GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra" +ext="$ext GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object" +ext="$ext GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev" +ext="$ext GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once" +ext="$ext GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform" +ext="$ext GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax" +ext="$ext GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access" +ext="$ext GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit" +ext="$ext GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object" +ext="$ext GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4" +ext="$ext GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays" +ext="$ext GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil" +ext="$ext GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters" +ext="$ext GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample" +ext="$ext GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_fd" +ext="$ext GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted" +ext="$ext GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2" +ext="$ext GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array" +ext="$ext GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc" +ext="$ext GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map" +ext="$ext GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3" +ext="$ext GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer" +ext="$ext GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object" +ext="$ext GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod" +ext="$ext GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query" +ext="$ext GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit" +ext="$ext GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat" +ext="$ext GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control" +ext="$ext GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior" +ext="$ext GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_blend_equation_advanced_multi_draw_buffers" +ext="$ext GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NVX_progress_fence" +ext="$ext GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control" +ext="$ext GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture" +ext="$ext GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor" +ext="$ext GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5" +ext="$ext GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate" +ext="$ext GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image" +ext="$ext GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image" +ext="$ext GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle" +ext="$ext GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program" +ext="$ext GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_fragment_shader_interlock" +ext="$ext GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4" +ext="$ext GL_NV_geometry_shader_passthrough GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1" +ext="$ext GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_program_multiview" +ext="$ext GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent" +ext="$ext GL_NV_memory_attachment GL_NV_memory_object_sparse GL_NV_multisample_coverage GL_NV_multisample_filter_hint" +ext="$ext GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2" +ext="$ext GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite" +ext="$ext GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners" +ext="$ext GL_NV_register_combiners2 GL_NV_robustness_video_memory_purge GL_NV_sample_locations" +ext="$ext GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float" +ext="$ext GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64" +ext="$ext GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned" +ext="$ext GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_stereo_view_rendering GL_NV_texgen_reflection" +ext="$ext GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample" +ext="$ext GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2" +ext="$ext GL_NV_texture_shader3 GL_NV_timeline_semaphore GL_NV_transform_feedback GL_NV_transform_feedback2" +ext="$ext GL_NV_uniform_buffer_std430_layout GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop" +ext="$ext GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit" +ext="$ext GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2" +ext="$ext GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle" +ext="$ext GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod" +ext="$ext GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_AMD_multi_draw_indirect" +ext="$ext GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index" +ext="$ext GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility" +ext="$ext GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended" +ext="$ext GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control" +ext="$ext GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage" +ext="$ext GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted" +ext="$ext GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance" +ext="$ext GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture" +ext="$ext GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend" +ext="$ext GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts" +ext="$ext GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions" +ext="$ext GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow" +ext="$ext GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments" +ext="$ext GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary" +ext="$ext GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64" +ext="$ext GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging" +ext="$ext GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2" +ext="$ext GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind" +ext="$ext GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query" +ext="$ext GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query" +ext="$ext GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp" +ext="$ext GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object" +ext="$ext GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading" +ext="$ext GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture" +ext="$ext GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters" +ext="$ext GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters" +ext="$ext GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects" +ext="$ext GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine" +ext="$ext GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array" +ext="$ext GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include" +ext="$ext GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture" +ext="$ext GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing" +ext="$ext GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp" +ext="$ext GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range" +ext="$ext GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc" +ext="$ext GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine" +ext="$ext GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic" +ext="$ext GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge" +ext="$ext GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two" +ext="$ext GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg" +ext="$ext GL_ANDROID_extension_pack_es31a GL_EXT_EGL_image_external_wrap_modes GL_EXT_base_instance" +ext="$ext GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture" +ext="$ext GL_EXT_clip_control GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float" +ext="$ext GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_debug_label" +ext="$ext GL_EXT_depth_clamp GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed" +ext="$ext GL_EXT_draw_elements_base_vertex GL_EXT_draw_transform_feedback GL_EXT_float_blend GL_EXT_frag_depth" +ext="$ext GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range" +ext="$ext GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility" +ext="$ext GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_EXT_multiview_texture_multisample" +ext="$ext GL_EXT_multiview_timer_query GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp" +ext="$ext GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box GL_EXT_raster_multisample GL_EXT_read_format_bgra" +ext="$ext GL_EXT_render_snorm GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_semaphore" +ext="$ext GL_EXT_semaphore_fd GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions" +ext="$ext GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers" +ext="$ext GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sparse_texture2" +ext="$ext GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer" +ext="$ext GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc" +ext="$ext GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic" +ext="$ext GL_EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge" +ext="$ext GL_EXT_texture_norm16 GL_EXT_texture_query_lod GL_EXT_texture_rg GL_EXT_texture_sRGB_R8" +ext="$ext GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_storage GL_EXT_texture_view" +ext="$ext GL_EXT_unpack_subimage GL_EXT_window_rectangles GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent" +ext="$ext GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile" +ext="$ext GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KHR_texture_compression_astc_hdr" +ext="$ext GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NVX_blend_equation_advanced_multi_draw_buffers" +ext="$ext GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent" +ext="$ext GL_NV_blend_minmax_factor GL_NV_clip_space_w_scaling GL_NV_conditional_render GL_NV_conservative_raster" +ext="$ext GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers" +ext="$ext GL_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_attrib_location" +ext="$ext GL_NV_fbo_color_attachments GL_NV_fill_rectangle GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_interlock" +ext="$ext GL_NV_framebuffer_blit GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB" +ext="$ext GL_NV_geometry_shader_passthrough GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_instanced_arrays" +ext="$ext GL_NV_internalformat_sample_query GL_NV_memory_attachment GL_NV_memory_object_sparse GL_NV_non_square_matrices" +ext="$ext GL_NV_occlusion_query_samples GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear" +ext="$ext GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_buffer_object GL_NV_polygon_mode" +ext="$ext GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_sRGB_formats" +ext="$ext GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_fp16_vector" +ext="$ext GL_NV_shader_noperspective_interpolation GL_NV_shader_subgroup_partitioned GL_NV_shadow_samplers_array" +ext="$ext GL_NV_shadow_samplers_cube GL_NV_stereo_view_rendering GL_NV_texture_array GL_NV_texture_barrier" +ext="$ext GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update" +ext="$ext GL_NV_timeline_semaphore GL_NV_timer_query GL_NV_viewport_array GL_NV_viewport_array2 GL_NV_viewport_swizzle" +ext="$ext GL_OES_compressed_ETC1_RGB8_texture GL_OES_copy_image GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture" +ext="$ext GL_OES_depth_texture_cube_map GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_element_index_uint" +ext="$ext GL_OES_fbo_render_mipmap GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_get_program_binary" +ext="$ext GL_OES_gpu_shader5 GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_primitive_bounding_box" +ext="$ext GL_OES_rgb8_rgba8 GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic" +ext="$ext GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_tessellation_point_size" +ext="$ext GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array" +ext="$ext GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear" +ext="$ext GL_OES_texture_npot GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_texture_view" +ext="$ext GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OES_viewport_array GL_OVR_multiview GL_OVR_multiview2" +ext="$ext GL_OVR_multiview_multisampled_render_to_texture" + +export MESA_EXTENSION_OVERRIDE="$ext" "$@" diff --git a/tools/optimize-assets.sh b/tools/optimize-assets.sh index 07facc8fa0..b7d52330f2 100755 --- a/tools/optimize-assets.sh +++ b/tools/optimize-assets.sh @@ -1,6 +1,9 @@ #!/bin/sh -e + # SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project # SPDX-License-Identifier: GPL-3.0-or-later -# Optimizes assets of eden (requires OptiPng) + +# Optimizes assets of Eden (requires OptiPng) + which optipng || exit -find . -type f -name *.png -exec optipng -o7 {} \; +find . -type f -name "*.png" -exec optipng -o7 {} \; diff --git a/tools/reset-submodules.sh b/tools/reset-submodules.sh deleted file mode 100755 index 6fdfe0bcdb..0000000000 --- a/tools/reset-submodules.sh +++ /dev/null @@ -1,8 +0,0 @@ -#!/bin/bash -ex - -# SPDX-FileCopyrightText: 2024 yuzu Emulator Project -# SPDX-License-Identifier: MIT - -git submodule sync -git submodule foreach --recursive git reset --hard -git submodule update --init --recursive diff --git a/tools/shellcheck.sh b/tools/shellcheck.sh new file mode 100755 index 0000000000..719c717cf2 --- /dev/null +++ b/tools/shellcheck.sh @@ -0,0 +1,11 @@ +#!/bin/sh -e + +# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +# SPDX-License-Identifier: GPL-3.0-or-later + +# fd is slightly faster on NVMe (the syntax sux though) +if command -v fd > /dev/null; then + fd . tools -esh -x shellcheck +else + find tools -name "*.sh" -exec shellcheck -s sh {} \; +fi \ No newline at end of file diff --git a/tools/update-cpm.sh b/tools/update-cpm.sh index 30e400209d..8bd8df2b83 100755 --- a/tools/update-cpm.sh +++ b/tools/update-cpm.sh @@ -1,3 +1,6 @@ -#!/bin/sh +#!/bin/sh -e -wget -O CMakeModules/CPM.cmake https://github.com/cpm-cmake/CPM.cmake/releases/latest/download/get_cpm.cmake +# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +# SPDX-License-Identifier: GPL-3.0-or-later + +wget -O CMakeModules/CPM.cmake https://github.com/cpm-cmake/CPM.cmake/releases/latest/download/CPM.cmake diff --git a/tools/update-icons.sh b/tools/update-icons.sh index da54156665..a2c1ae8ebf 100755 --- a/tools/update-icons.sh +++ b/tools/update-icons.sh @@ -1,8 +1,11 @@ #!/bin/sh -e + # SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project # SPDX-License-Identifier: GPL-3.0-or-later + # Updates main icons for eden -which png2icns || [ which yay && yay libicns ] || exit + +which png2icns || (which yay && yay libicns) || exit which magick || exit export EDEN_SVG_ICO="dist/dev.eden_emu.eden.svg" diff --git a/tools/url-hash.sh b/tools/url-hash.sh deleted file mode 100755 index a54dec8bb2..0000000000 --- a/tools/url-hash.sh +++ /dev/null @@ -1,4 +0,0 @@ -#!/bin/sh - -SUM=`wget -q $1 -O - | sha512sum` -echo "$SUM" | cut -d " " -f1