Compare commits
10 commits
c0765905dc
...
c1120d38dc
Author | SHA1 | Date | |
---|---|---|---|
c1120d38dc | |||
8d654506ae | |||
5d4e71e768 | |||
313efa261d | |||
324ace3cd6 | |||
33f93ad003 | |||
9f423a24b8 | |||
50ceb9a43a | |||
ecb811ad04 | |||
bf302d7917 |
12 changed files with 158 additions and 194 deletions
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@ -10,7 +10,7 @@ if (-not ([bool](net session 2>$null))) {
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}
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$VSVer = "17"
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$ExeFile = "vs_BuildTools.exe"
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$ExeFile = "vs_community.exe"
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$Uri = "https://aka.ms/vs/$VSVer/release/$ExeFile"
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$Destination = "./$ExeFile"
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@ -19,21 +19,39 @@ $WebClient = New-Object System.Net.WebClient
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$WebClient.DownloadFile($Uri, $Destination)
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Write-Host "Finished downloading $ExeFile"
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$VSROOT = "C:/VSBuildTools/$VSVer"
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$Arguments = @(
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"--installPath `"$VSROOT`"", # set custom installation path
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"--quiet", # suppress UI
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"--wait", # wait for installation to complete
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"--norestart", # prevent automatic restart
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"--add Microsoft.VisualStudio.Workload.VCTools", # add C++ build tools workload
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"--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64", # add core x86/x64 C++ tools
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"--add Microsoft.VisualStudio.Component.Windows10SDK.19041" # add specific Windows SDK
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"--quiet", # Suppress installer UI
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"--wait", # Wait for installation to complete
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"--norestart", # Prevent automatic restart
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"--force", # Force installation even if components are already installed
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"--add Microsoft.VisualStudio.Workload.NativeDesktop", # Desktop development with C++
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"--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64", # Core C++ compiler/tools for x86/x64
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"--add Microsoft.VisualStudio.Component.Windows11SDK.26100",# Windows 11 SDK (26100)
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"--add Microsoft.VisualStudio.Component.Windows10SDK.19041",# Windows 10 SDK (19041)
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"--add Microsoft.VisualStudio.Component.VC.Llvm.Clang", # LLVM Clang compiler
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"--add Microsoft.VisualStudio.Component.VC.Llvm.ClangToolset", # LLVM Clang integration toolset
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"--add Microsoft.VisualStudio.Component.Windows11SDK.22621",# Windows 11 SDK (22621)
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"--add Microsoft.VisualStudio.Component.VC.CMake.Project", # CMake project support
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"--add Microsoft.VisualStudio.ComponentGroup.VC.Tools.142.x86.x64", # VC++ 14.2 toolset
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"--add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Llvm.Clang" # LLVM Clang for native desktop
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)
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Write-Host "Installing Visual Studio Build Tools"
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$InstallProcess = Start-Process -FilePath $Destination -NoNewWindow -PassThru -Wait -ArgumentList $Arguments
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$ExitCode = $InstallProcess.ExitCode
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$InstallProcess = Start-Process -FilePath $Destination -NoNewWindow -PassThru -ArgumentList $Arguments
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# Spinner while installing
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$Spinner = "|/-\"
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$i = 0
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while (-not $InstallProcess.HasExited) {
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Write-Host -NoNewline ("`rInstalling... " + $Spinner[$i % $Spinner.Length])
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Start-Sleep -Milliseconds 250
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$i++
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}
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# Clear spinner line
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Write-Host "`rSetup completed! "
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$ExitCode = $InstallProcess.ExitCode
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if ($ExitCode -ne 0) {
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Write-Host "Error installing Visual Studio Build Tools (Error: $ExitCode)"
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Exit $ExitCode
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@ -907,13 +907,13 @@ if (MSVC AND CXX_CLANG)
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endif()
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if (YUZU_USE_FASTER_LD)
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# fallback if everything fails (bfd)
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set(LINKER bfd)
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# clang should always use lld
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find_program(LLD lld)
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if (LLD)
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set(LINKER lld)
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endif()
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# GNU appears to work better with mold
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# TODO: mold has been slow lately, see if better options exist (search for gold?)
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if (CXX_GCC)
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@ -922,7 +922,6 @@ if (YUZU_USE_FASTER_LD)
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set(LINKER mold)
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endif()
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endif()
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message(NOTICE "Selecting ${LINKER} as linker")
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add_link_options("-fuse-ld=${LINKER}")
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endif()
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@ -4,8 +4,8 @@ To build Eden, you MUST have a C++ compiler.
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* On Linux, this is usually [GCC](https://gcc.gnu.org/) 11+ or [Clang](https://clang.llvm.org/) v14+
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- GCC 12 also requires Clang 14+
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* On Windows, this is either:
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- **[MSVC](https://visualstudio.microsoft.com/downloads/)**,
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* *A convenience script to install the **minimal** version (Visual Build Tools) is provided in `.ci/windows/install-msvc.ps1`*
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- **[MSVC](https://visualstudio.microsoft.com/downloads/)** (you should select *Community* option),
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* *A convenience script to install the Visual Community Studio 2022 with necessary tools is provided in `.ci/windows/install-msvc.ps1`*
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- clang-cl - can be downloaded from the MSVC installer,
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- or **[MSYS2](https://www.msys2.org)**
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* On macOS, this is Apple Clang
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@ -211,4 +211,4 @@ Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/l
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## All Done
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You may now return to the **[root build guide](Build.md)**.
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You may now return to the **[root build guide](Build.md)**.
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@ -178,7 +178,7 @@ struct Values {
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SwitchableSetting<std::string> audio_input_device_id{
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linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList};
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SwitchableSetting<AudioMode, true> sound_index{
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linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
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linkage, AudioMode::Stereo,
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"sound_index", Category::SystemAudio, Specialization::Default, true,
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true};
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SwitchableSetting<u8, true> volume{linkage,
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@ -199,8 +199,6 @@ struct Values {
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SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
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SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
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MemoryLayout::Memory_4Gb,
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MemoryLayout::Memory_4Gb,
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MemoryLayout::Memory_12Gb,
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"memory_layout_mode",
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Category::Core,
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Specialization::Default,
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@ -240,9 +238,8 @@ struct Values {
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#endif
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"cpu_backend",
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Category::Cpu};
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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CpuAccuracy::Auto, CpuAccuracy::Paranoid,
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"cpu_accuracy", Category::Cpu};
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SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
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"cpu_accuracy", Category::Cpu};
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SwitchableSetting<bool> use_fast_cpu_time{linkage,
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false,
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@ -324,10 +321,10 @@ struct Values {
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// Renderer
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SwitchableSetting<RendererBackend, true> renderer_backend{
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linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
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linkage, RendererBackend::Vulkan,
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"backend", Category::Renderer};
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SwitchableSetting<ShaderBackend, true> shader_backend{
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linkage, ShaderBackend::SpirV, ShaderBackend::Glsl, ShaderBackend::SpirV,
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linkage, ShaderBackend::SpirV,
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"shader_backend", Category::Renderer, Specialization::RuntimeList};
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SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
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Specialization::RuntimeList};
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@ -342,8 +339,6 @@ struct Values {
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Category::Renderer};
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SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
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SpirvOptimizeMode::Never,
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SpirvOptimizeMode::Never,
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SpirvOptimizeMode::Always,
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"optimize_spirv_output",
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Category::Renderer};
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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@ -354,12 +349,10 @@ struct Values {
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#else
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AstcDecodeMode::Gpu,
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#endif
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AstcDecodeMode::Cpu,
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AstcDecodeMode::CpuAsynchronous,
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"accelerate_astc",
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Category::Renderer};
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SwitchableSetting<VSyncMode, true> vsync_mode{
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linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
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linkage, VSyncMode::Fifo,
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"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
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true};
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SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
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@ -372,8 +365,6 @@ struct Values {
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#else
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FullscreenMode::Exclusive,
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#endif
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FullscreenMode::Borderless,
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FullscreenMode::Exclusive,
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"fullscreen_mode",
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Category::Renderer,
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Specialization::Default,
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@ -381,8 +372,6 @@ struct Values {
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true};
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SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
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AspectRatio::R16_9,
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AspectRatio::R16_9,
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AspectRatio::Stretch,
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"aspect_ratio",
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Category::Renderer,
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Specialization::Default,
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@ -430,8 +419,6 @@ struct Values {
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#else
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GpuAccuracy::High,
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#endif
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GpuAccuracy::Normal,
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GpuAccuracy::Extreme,
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"gpu_accuracy",
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Category::RendererAdvanced,
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Specialization::Default,
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@ -442,8 +429,6 @@ struct Values {
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SwitchableSetting<DmaAccuracy, true> dma_accuracy{linkage,
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DmaAccuracy::Default,
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DmaAccuracy::Default,
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DmaAccuracy::Safe,
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"dma_accuracy",
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Category::RendererAdvanced,
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Specialization::Default,
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@ -456,20 +441,14 @@ struct Values {
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#else
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AnisotropyMode::Automatic,
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#endif
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AnisotropyMode::Automatic,
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AnisotropyMode::X16,
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"max_anisotropy",
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Category::RendererAdvanced};
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SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
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AstcRecompression::Uncompressed,
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AstcRecompression::Uncompressed,
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AstcRecompression::Bc3,
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"astc_recompression",
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Category::RendererAdvanced};
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SwitchableSetting<VramUsageMode, true> vram_usage_mode{linkage,
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VramUsageMode::Conservative,
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VramUsageMode::Conservative,
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VramUsageMode::Aggressive,
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"vram_usage_mode",
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Category::RendererAdvanced};
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SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
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@ -595,14 +574,10 @@ struct Values {
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// System
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SwitchableSetting<Language, true> language_index{linkage,
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Language::EnglishAmerican,
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Language::Japanese,
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Language::Serbian,
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"language_index",
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Category::System};
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SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan,
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Region::Taiwan, "region_index", Category::System};
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SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
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TimeZone::Auto, TimeZone::Zulu,
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SwitchableSetting<Region, true> region_index{linkage, Region::Usa, "region_index", Category::System};
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SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
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"time_zone_index", Category::System};
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// Measured in seconds since epoch
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SwitchableSetting<bool> custom_rtc_enabled{
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@ -10,6 +10,7 @@
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#pragma once
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#include <string>
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#include <string_view>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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@ -18,8 +19,10 @@ namespace Settings {
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template <typename T>
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struct EnumMetadata {
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static std::vector<std::pair<std::string, T>> Canonicalizations();
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static std::vector<std::pair<std::string_view, T>> Canonicalizations();
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static u32 Index();
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static constexpr T GetFirst();
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static constexpr T GetLast();
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};
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#define PAIR_45(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_46(N, __VA_ARGS__))
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@ -69,138 +72,101 @@ struct EnumMetadata {
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#define PAIR_1(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_2(N, __VA_ARGS__))
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#define PAIR(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_1(N, __VA_ARGS__))
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#define ENUM(NAME, ...) \
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enum class NAME : u32 { __VA_ARGS__ }; \
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template <> \
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inline std::vector<std::pair<std::string, NAME>> EnumMetadata<NAME>::Canonicalizations() { \
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return {PAIR(NAME, __VA_ARGS__)}; \
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} \
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template <> \
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inline u32 EnumMetadata<NAME>::Index() { \
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return __COUNTER__; \
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#define PP_HEAD(A, ...) A
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#define ENUM(NAME, ...) \
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enum class NAME : u32 { __VA_ARGS__ }; \
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template<> inline std::vector<std::pair<std::string_view, NAME>> EnumMetadata<NAME>::Canonicalizations() { \
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return {PAIR(NAME, __VA_ARGS__)}; \
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} \
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template<> inline u32 EnumMetadata<NAME>::Index() { \
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return __COUNTER__; \
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} \
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template<> inline constexpr NAME EnumMetadata<NAME>::GetFirst() { \
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return NAME::PP_HEAD(__VA_ARGS__); \
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} \
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template<> inline constexpr NAME EnumMetadata<NAME>::GetLast() { \
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return (std::vector<std::pair<std::string_view, NAME>>{PAIR(NAME, __VA_ARGS__)}).back().second; \
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}
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// AudioEngine must be specified discretely due to having existing but slightly different
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// canonicalizations
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// TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id
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enum class AudioEngine : u32 {
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Auto,
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Cubeb,
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Sdl2,
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Null,
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Oboe,
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};
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template <>
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inline std::vector<std::pair<std::string, AudioEngine>>
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EnumMetadata<AudioEngine>::Canonicalizations() {
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enum class AudioEngine : u32 { Auto, Cubeb, Sdl2, Null, Oboe, };
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template<>
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inline std::vector<std::pair<std::string_view, AudioEngine>> EnumMetadata<AudioEngine>::Canonicalizations() {
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return {
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{"auto", AudioEngine::Auto}, {"cubeb", AudioEngine::Cubeb}, {"sdl2", AudioEngine::Sdl2},
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{"null", AudioEngine::Null}, {"oboe", AudioEngine::Oboe},
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};
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}
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template <>
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/// @brief This is just a sufficiently large number that is more than the number of other enums declared here
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template<>
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inline u32 EnumMetadata<AudioEngine>::Index() {
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// This is just a sufficiently large number that is more than the number of other enums declared
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// here
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return 100;
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}
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template<>
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inline constexpr AudioEngine EnumMetadata<AudioEngine>::GetFirst() {
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return AudioEngine::Auto;
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}
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template<>
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inline constexpr AudioEngine EnumMetadata<AudioEngine>::GetLast() {
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return AudioEngine::Oboe;
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}
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ENUM(AudioMode, Mono, Stereo, Surround);
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static_assert(EnumMetadata<AudioMode>::GetFirst() == AudioMode::Mono);
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static_assert(EnumMetadata<AudioMode>::GetLast() == AudioMode::Surround);
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ENUM(Language, Japanese, EnglishAmerican, French, German, Italian, Spanish, Chinese, Korean, Dutch,
|
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Portuguese, Russian, Taiwanese, EnglishBritish, FrenchCanadian, SpanishLatin,
|
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ChineseSimplified, ChineseTraditional, PortugueseBrazilian, Serbian);
|
||||
|
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ENUM(Region, Japan, Usa, Europe, Australia, China, Korea, Taiwan);
|
||||
|
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ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt, Gb, GbEire, Gmt,
|
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GmtPlusZero, GmtMinusZero, GmtZero, Greenwich, Hongkong, Hst, Iceland, Iran, Israel, Jamaica,
|
||||
Japan, Kwajalein, Libya, Met, Mst, Mst7Mdt, Navajo, Nz, NzChat, Poland, Portugal, Prc, Pst8Pdt,
|
||||
Roc, Rok, Singapore, Turkey, Uct, Universal, Utc, WSu, Wet, Zulu);
|
||||
|
||||
GmtPlusZero, GmtMinusZero, GmtZero, Greenwich, Hongkong, Hst, Iceland, Iran, Israel, Jamaica,
|
||||
Japan, Kwajalein, Libya, Met, Mst, Mst7Mdt, Navajo, Nz, NzChat, Poland, Portugal, Prc, Pst8Pdt,
|
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Roc, Rok, Singapore, Turkey, Uct, Universal, Utc, WSu, Wet, Zulu);
|
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ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16);
|
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ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
|
||||
|
||||
ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
|
||||
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ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
|
||||
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ENUM(VramUsageMode, Conservative, Aggressive);
|
||||
|
||||
ENUM(RendererBackend, OpenGL, Vulkan, Null);
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||||
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ENUM(ShaderBackend, Glsl, Glasm, SpirV);
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||||
|
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ENUM(GpuAccuracy, Normal, High, Extreme);
|
||||
|
||||
ENUM(DmaAccuracy, Default, Unsafe, Safe);
|
||||
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ENUM(CpuBackend, Dynarmic, Nce);
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||||
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ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
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|
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ENUM(CpuClock, Boost, Fast)
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|
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ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb, Memory_10Gb, Memory_12Gb);
|
||||
|
||||
ENUM(ConfirmStop, Ask_Always, Ask_Based_On_Game, Ask_Never);
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|
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ENUM(FullscreenMode, Borderless, Exclusive);
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||||
|
||||
ENUM(NvdecEmulation, Off, Cpu, Gpu);
|
||||
|
||||
ENUM(ResolutionSetup,
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Res1_4X,
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||||
Res1_2X,
|
||||
Res3_4X,
|
||||
Res1X,
|
||||
Res3_2X,
|
||||
Res2X,
|
||||
Res3X,
|
||||
Res4X,
|
||||
Res5X,
|
||||
Res6X,
|
||||
Res7X,
|
||||
Res8X);
|
||||
|
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ENUM(ResolutionSetup, Res1_4X, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X, Res8X);
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ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Spline1, Gaussian, Lanczos, ScaleForce, Fsr, Area, MaxEnum);
|
||||
|
||||
ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
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||||
|
||||
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
|
||||
|
||||
ENUM(ConsoleMode, Handheld, Docked);
|
||||
|
||||
ENUM(AppletMode, HLE, LLE);
|
||||
|
||||
ENUM(SpirvOptimizeMode, Never, OnLoad, Always);
|
||||
|
||||
ENUM(GpuOverclock, Low, Medium, High)
|
||||
|
||||
ENUM(TemperatureUnits, Celsius, Fahrenheit)
|
||||
|
||||
template <typename Type>
|
||||
inline std::string CanonicalizeEnum(Type id) {
|
||||
inline std::string_view CanonicalizeEnum(Type id) {
|
||||
const auto group = EnumMetadata<Type>::Canonicalizations();
|
||||
for (auto& [name, value] : group) {
|
||||
if (value == id) {
|
||||
for (auto& [name, value] : group)
|
||||
if (value == id)
|
||||
return name;
|
||||
}
|
||||
}
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
inline Type ToEnum(const std::string& canonicalization) {
|
||||
const auto group = EnumMetadata<Type>::Canonicalizations();
|
||||
for (auto& [name, value] : group) {
|
||||
if (name == canonicalization) {
|
||||
for (auto& [name, value] : group)
|
||||
if (name == canonicalization)
|
||||
return value;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
} // namespace Settings
|
||||
|
|
|
@ -72,10 +72,17 @@ public:
|
|||
u32 specialization_ = Specialization::Default, bool save_ = true,
|
||||
bool runtime_modifiable_ = false, BasicSetting* other_setting_ = nullptr)
|
||||
requires(ranged)
|
||||
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_,
|
||||
other_setting_),
|
||||
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_, other_setting_),
|
||||
value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val} {}
|
||||
|
||||
explicit Setting(Linkage& linkage, const Type& default_val,
|
||||
const std::string& name, Category category_,
|
||||
u32 specialization_ = Specialization::Default, bool save_ = true,
|
||||
bool runtime_modifiable_ = false, BasicSetting* other_setting_ = nullptr)
|
||||
requires(ranged && std::is_enum_v<Type>)
|
||||
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_, other_setting_),
|
||||
value{default_val}, default_value{default_val}, maximum{EnumMetadata<Type>::GetLast()}, minimum{EnumMetadata<Type>::GetFirst()} {}
|
||||
|
||||
/**
|
||||
* Returns a reference to the setting's value.
|
||||
*
|
||||
|
@ -119,9 +126,6 @@ protected:
|
|||
return value_.has_value() ? std::to_string(*value_) : "none";
|
||||
} else if constexpr (std::is_same_v<Type, bool>) {
|
||||
return value_ ? "true" : "false";
|
||||
} else if constexpr (std::is_same_v<Type, AudioEngine>) {
|
||||
// Compatibility with old AudioEngine setting being a string
|
||||
return CanonicalizeEnum(value_);
|
||||
} else if constexpr (std::is_floating_point_v<Type>) {
|
||||
return fmt::format("{:f}", value_);
|
||||
} else if constexpr (std::is_enum_v<Type>) {
|
||||
|
@ -207,7 +211,7 @@ public:
|
|||
|
||||
[[nodiscard]] std::string Canonicalize() const override final {
|
||||
if constexpr (std::is_enum_v<Type>) {
|
||||
return CanonicalizeEnum(this->GetValue());
|
||||
return std::string{CanonicalizeEnum(this->GetValue())};
|
||||
} else {
|
||||
return ToString(this->GetValue());
|
||||
}
|
||||
|
@ -288,41 +292,32 @@ public:
|
|||
* @param other_setting_ A second Setting to associate to this one in metadata
|
||||
*/
|
||||
template <typename T = BasicSetting>
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
|
||||
Category category_, u32 specialization_ = Specialization::Default,
|
||||
bool save_ = true, bool runtime_modifiable_ = false,
|
||||
typename std::enable_if<!ranged, T*>::type other_setting_ = nullptr)
|
||||
: Setting<Type, false>{
|
||||
linkage, default_val, name, category_, specialization_,
|
||||
save_, runtime_modifiable_, other_setting_} {
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, T* other_setting_ = nullptr) requires(!ranged)
|
||||
: Setting<Type, false>{ linkage, default_val, name, category_, specialization_, save_, runtime_modifiable_, other_setting_} {
|
||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||
}
|
||||
virtual ~SwitchableSetting() = default;
|
||||
|
||||
/**
|
||||
* Sets a default value, minimum value, maximum value, and label.
|
||||
*
|
||||
* @param linkage Setting registry
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param min_val Sets the minimum allowed value of the setting
|
||||
* @param max_val Sets the maximum allowed value of the setting
|
||||
* @param name Label for the setting
|
||||
* @param category_ Category of the setting AKA INI group
|
||||
* @param specialization_ Suggestion for how frontend implementations represent this in a config
|
||||
* @param save_ Suggests that this should or should not be saved to a frontend config file
|
||||
* @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
|
||||
* @param other_setting_ A second Setting to associate to this one in metadata
|
||||
*/
|
||||
/// @brief Sets a default value, minimum value, maximum value, and label.
|
||||
/// @param linkage Setting registry
|
||||
/// @param default_val Initial value of the setting, and default value of the setting
|
||||
/// @param min_val Sets the minimum allowed value of the setting
|
||||
/// @param max_val Sets the maximum allowed value of the setting
|
||||
/// @param name Label for the setting
|
||||
/// @param category_ Category of the setting AKA INI group
|
||||
/// @param specialization_ Suggestion for how frontend implementations represent this in a config
|
||||
/// @param save_ Suggests that this should or should not be saved to a frontend config file
|
||||
/// @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
|
||||
/// @param other_setting_ A second Setting to associate to this one in metadata
|
||||
template <typename T = BasicSetting>
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
|
||||
const Type& max_val, const std::string& name, Category category_,
|
||||
u32 specialization_ = Specialization::Default, bool save_ = true,
|
||||
bool runtime_modifiable_ = false,
|
||||
typename std::enable_if<ranged, T*>::type other_setting_ = nullptr)
|
||||
: Setting<Type, true>{linkage, default_val, min_val,
|
||||
max_val, name, category_,
|
||||
specialization_, save_, runtime_modifiable_,
|
||||
other_setting_} {
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, const Type& max_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, T* other_setting_ = nullptr) requires(ranged)
|
||||
: Setting<Type, true>{linkage, default_val, min_val, max_val, name, category_, specialization_, save_, runtime_modifiable_, other_setting_} {
|
||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||
}
|
||||
|
||||
template <typename T = BasicSetting>
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, T* other_setting_ = nullptr) requires(ranged)
|
||||
: Setting<Type, true>{linkage, default_val, EnumMetadata<Type>::GetFirst(), EnumMetadata<Type>::GetLast(), name, category_, specialization_, save_, runtime_modifiable_, other_setting_} {
|
||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||
}
|
||||
|
||||
|
|
|
@ -135,6 +135,8 @@ target_include_directories(dynarmic_tests PRIVATE . ../src)
|
|||
target_compile_options(dynarmic_tests PRIVATE ${DYNARMIC_CXX_FLAGS})
|
||||
target_compile_definitions(dynarmic_tests PRIVATE FMT_USE_USER_DEFINED_LITERALS=1)
|
||||
|
||||
target_compile_options(dynarmic_tests PRIVATE -mavx2)
|
||||
if ("x86_64" IN_LIST ARCHITECTURE)
|
||||
target_compile_options(dynarmic_tests PRIVATE -mavx2)
|
||||
endif()
|
||||
|
||||
add_test(dynarmic_tests dynarmic_tests --durations yes)
|
||||
|
|
|
@ -45,9 +45,31 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
|||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string></string>
|
||||
<!-- Fixed -->
|
||||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.games</string>
|
||||
<key>CFBundleDocumentTypes</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>CFBundleTypeExtensions</key>
|
||||
<array>
|
||||
<string>nsp</string>
|
||||
<string>xci</string>
|
||||
<string>nro</string>
|
||||
</array>
|
||||
<key>CFBundleTypeName</key>
|
||||
<string>Switch File</string>
|
||||
<key>CFBundleTypeRole</key>
|
||||
<string>Viewer</string>
|
||||
<key>LSHandlerRank</key>
|
||||
<string>Default</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<string>True</string>
|
||||
<key>UIDesignRequiresCompatibility</key>
|
||||
<true/> <!-- https://bugreports.qt.io/browse/QTBUG-138942 -->
|
||||
</dict>
|
||||
</plist>
|
||||
|
|
|
@ -270,10 +270,8 @@ void ConfigureAudio::UpdateAudioDevices(int sink_index) {
|
|||
void ConfigureAudio::InitializeAudioSinkComboBox() {
|
||||
sink_combo_box->clear();
|
||||
sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
|
||||
|
||||
for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
|
||||
sink_combo_box->addItem(QString::fromStdString(Settings::CanonicalizeEnum(id)));
|
||||
}
|
||||
for (const auto& id : AudioCore::Sink::GetSinkIDs())
|
||||
sink_combo_box->addItem(QString::fromStdString(std::string{Settings::CanonicalizeEnum(id)}));
|
||||
}
|
||||
|
||||
void ConfigureAudio::RetranslateUI() {
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <QString>
|
||||
#include <QStringLiteral>
|
||||
#include <QWidget>
|
||||
#include <QObject>
|
||||
#include <qobjectdefs.h>
|
||||
#include "qt_common/shared_translation.h"
|
||||
|
||||
|
|
|
@ -58,11 +58,11 @@ class GameList : public QWidget {
|
|||
public:
|
||||
enum {
|
||||
COLUMN_NAME,
|
||||
COLUMN_COMPATIBILITY,
|
||||
COLUMN_ADD_ONS,
|
||||
COLUMN_FILE_TYPE,
|
||||
COLUMN_SIZE,
|
||||
COLUMN_PLAY_TIME,
|
||||
COLUMN_ADD_ONS,
|
||||
COLUMN_COMPATIBILITY,
|
||||
COLUMN_COUNT, // Number of columns
|
||||
};
|
||||
|
||||
|
|
|
@ -204,36 +204,24 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path,
|
|||
const PlayTime::PlayTimeManager& play_time_manager,
|
||||
const FileSys::PatchManager& patch)
|
||||
{
|
||||
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
auto const it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
// The game list uses 99 as compatibility number for untested games
|
||||
QString compatibility = it != compatibility_list.end() ? it->second.first : QStringLiteral("99");
|
||||
|
||||
// The game list uses this as compatibility number for untested games
|
||||
QString compatibility{QStringLiteral("99")};
|
||||
if (it != compatibility_list.end()) {
|
||||
compatibility = it->second.first;
|
||||
}
|
||||
auto const file_type = loader.GetFileType();
|
||||
auto const file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
|
||||
|
||||
const auto file_type = loader.GetFileType();
|
||||
const auto file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
|
||||
|
||||
QList<QStandardItem*> list{
|
||||
new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name),
|
||||
file_type_string, program_id),
|
||||
new GameListItemCompat(compatibility),
|
||||
QString patch_versions = GetGameListCachedObject(fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
|
||||
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
|
||||
});
|
||||
return QList<QStandardItem*>{
|
||||
new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name), file_type_string, program_id),
|
||||
new GameListItem(file_type_string),
|
||||
new GameListItemSize(size),
|
||||
new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)),
|
||||
new GameListItem(patch_versions),
|
||||
new GameListItemCompat(compatibility),
|
||||
};
|
||||
|
||||
QString patch_versions;
|
||||
|
||||
patch_versions = GetGameListCachedObject(
|
||||
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
|
||||
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
|
||||
});
|
||||
|
||||
list.insert(2, new GameListItem(patch_versions));
|
||||
|
||||
return list;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue