Compare commits

..

4 commits

Author SHA1 Message Date
Ribbit
8b210fd7a4 [vk] Implement Shader Read Barrier
Some checks failed
eden-license / license-header (pull_request) Failing after 24s
2025-10-04 07:07:10 +02:00
3cfde8086b revert 94e512e4bc
revert [video_core] Fix stutters and freezes when playing FMV content in some games (#2650)

This fixes stutters and freezes when playing FMV content in some games.

Reviewed-on: #2650
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-04 07:07:10 +02:00
272df1fa83
[settings] default to opengl on solaris (#2659)
Vulkan support still wonky on most distros.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #2659
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-04 02:48:39 +02:00
71a87b2c55
[video_core] Fix stutters and freezes when playing FMV content in some games (#2650)
This fixes stutters and freezes when playing FMV content in some games.

Reviewed-on: #2650
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-03 23:08:20 +02:00

View file

@ -320,11 +320,19 @@ struct Values {
linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe}; linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe};
// Renderer // Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{ SwitchableSetting<RendererBackend, true> renderer_backend{linkage,
linkage, RendererBackend::Vulkan, #if defined(__sun__) || defined(__managarm__)
RendererBackend::OpenGL,
#else
RendererBackend::Vulkan,
#endif
"backend", Category::Renderer}; "backend", Category::Renderer};
SwitchableSetting<ShaderBackend, true> shader_backend{ SwitchableSetting<ShaderBackend, true> shader_backend{linkage,
linkage, ShaderBackend::SpirV, #if defined(__sun__) || defined(__managarm__)
ShaderBackend::Glsl,
#else
ShaderBackend::SpirV,
#endif
"shader_backend", Category::Renderer, Specialization::RuntimeList}; "shader_backend", Category::Renderer, Specialization::RuntimeList};
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
Specialization::RuntimeList}; Specialization::RuntimeList};