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Author SHA1 Message Date
153907fdd8 EoW audio fix
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eden-license / license-header (pull_request) Failing after 24s
2025-10-01 01:29:08 +02:00
43a7470a7d
[Maxwell]: Fix shaders compilation memory leak (#2606)
Co-authored-by: collecting <collecting@citron-emu.org>

"The ObjectPool<Statement> was never being cleared after use. When compiling complex shaders, this would allocate gigabytes of memory, causing the emulator to run out of RAM and be killed by the operating system. This is a critical fix that prevents out-of-memory crashes on all operating systems when playing games with complex shaders."

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: #2606
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-10-01 01:21:12 +02:00
dfca07f4e3
Initial a9 (minsdk=28) support (#2600)
Minimal changes to make android 10 installable and emulationFragment not immediately crashable.
Testers (mainly android 10) NEEDED!!!

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: #2600
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-10-01 00:10:59 +02:00
4 changed files with 15 additions and 3 deletions

View file

@ -59,7 +59,7 @@ android {
defaultConfig { defaultConfig {
// TODO If this is ever modified, change application_id in strings.xml // TODO If this is ever modified, change application_id in strings.xml
applicationId = "dev.eden.eden_emulator" applicationId = "dev.eden.eden_emulator"
minSdk = 30 minSdk = 28
targetSdk = 36 targetSdk = 36
versionName = getGitVersion() versionName = getGitVersion()

View file

@ -19,6 +19,7 @@ import org.yuzu.yuzu_emu.adapters.GameAdapter
import androidx.core.view.doOnNextLayout import androidx.core.view.doOnNextLayout
import org.yuzu.yuzu_emu.YuzuApplication import org.yuzu.yuzu_emu.YuzuApplication
import androidx.preference.PreferenceManager import androidx.preference.PreferenceManager
import androidx.core.view.WindowInsetsCompat
/** /**
* CarouselRecyclerView encapsulates all carousel logic for the games UI. * CarouselRecyclerView encapsulates all carousel logic for the games UI.
@ -205,8 +206,8 @@ class CarouselRecyclerView @JvmOverloads constructor(
if (enabled) { if (enabled) {
useCustomDrawingOrder = true useCustomDrawingOrder = true
val insets = rootWindowInsets val insets = rootWindowInsets?.let { WindowInsetsCompat.toWindowInsetsCompat(it, this) }
val bottomInset = insets?.getInsets(android.view.WindowInsets.Type.systemBars())?.bottom ?: 0 val bottomInset = insets?.getInsets(WindowInsetsCompat.Type.systemBars())?.bottom ?: 0
val internalFactor = resources.getFraction(R.fraction.carousel_card_size_factor, 1, 1) val internalFactor = resources.getFraction(R.fraction.carousel_card_size_factor, 1, 1)
val userFactor = preferences.getFloat(CAROUSEL_CARD_SIZE_FACTOR, internalFactor).coerceIn( val userFactor = preferences.getFloat(CAROUSEL_CARD_SIZE_FACTOR, internalFactor).coerceIn(
0f, 0f,

View file

@ -56,6 +56,16 @@
#include "common/host_memory.h" #include "common/host_memory.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#if defined(__ANDROID__) && __ANDROID_API__ < 30
#include <sys/syscall.h>
#ifndef MFD_CLOEXEC
#define MFD_CLOEXEC 0x0001U
#endif
static int memfd_create(const char* name, unsigned int flags) {
return syscall(__NR_memfd_create, name, flags);
}
#endif
namespace Common { namespace Common {
constexpr size_t PageAlignment = 0x1000; constexpr size_t PageAlignment = 0x1000;

View file

@ -991,6 +991,7 @@ IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::
Statement& root{goto_pass.RootStatement()}; Statement& root{goto_pass.RootStatement()};
IR::AbstractSyntaxList syntax_list; IR::AbstractSyntaxList syntax_list;
TranslatePass{inst_pool, block_pool, stmt_pool, env, root, syntax_list, host_info}; TranslatePass{inst_pool, block_pool, stmt_pool, env, root, syntax_list, host_info};
stmt_pool.ReleaseContents();
return syntax_list; return syntax_list;
} }