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6 commits

Author SHA1 Message Date
84a365935b [cmake] fix debug symbols building on window
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eden-license / license-header (pull_request) Successful in 24s
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-01 06:57:58 +02:00
9a098441de
[audio_core] Fix audio issue in The Legend of Zelda - Echoes of Wisdom (#2594)
This fixes the audio issue in The Legend of Zelda - Echoes of Wisdom on Windows.

Reviewed-on: #2594
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-01 05:33:37 +02:00
91fb1df624
[meta] allow customisation of auto-updater, remove hardcoded title names and fix dup title names (#2588)
Right now on all platforms, sdl2 will display something like "Eden Eden | master-8gd8fg8", this fixes so it only displays `Eden` (the REPO_NAME) once.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #2588
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-01 05:07:59 +02:00
43a7470a7d
[Maxwell]: Fix shaders compilation memory leak (#2606)
Co-authored-by: collecting <collecting@citron-emu.org>

"The ObjectPool<Statement> was never being cleared after use. When compiling complex shaders, this would allocate gigabytes of memory, causing the emulator to run out of RAM and be killed by the operating system. This is a critical fix that prevents out-of-memory crashes on all operating systems when playing games with complex shaders."

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: #2606
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-10-01 01:21:12 +02:00
dfca07f4e3
Initial a9 (minsdk=28) support (#2600)
Minimal changes to make android 10 installable and emulationFragment not immediately crashable.
Testers (mainly android 10) NEEDED!!!

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: #2600
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-10-01 00:10:59 +02:00
2e0a4163cf
common: include missing headers after PCH disable (#2626)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: #2626
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-09-30 04:25:29 +02:00
18 changed files with 94 additions and 37 deletions

View file

@ -270,6 +270,13 @@ if (ANDROID)
set(CMAKE_POLICY_VERSION_MINIMUM 3.5) # Workaround for Oboe
endif()
# We need to downgrade debug info (/Zi -> /Z7) to use an older but more cacheable format
# See https://github.com/nanoant/CMakePCHCompiler/issues/21
if(WIN32 AND (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
endif()
# Default to a Release build
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)

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@ -31,7 +31,11 @@ set(GIT_DESC ${BUILD_VERSION})
set(REPO_NAME "Eden")
set(BUILD_ID ${GIT_REFSPEC})
set(BUILD_FULLNAME "${REPO_NAME} ${BUILD_VERSION} ")
set(CXX_COMPILER "${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION}")
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "http://api.github.com")
set(BUILD_AUTO_UPDATE_REPO "eden-emulator/Releases")
configure_file(scm_rev.cpp.in scm_rev.cpp @ONLY)

View file

@ -70,12 +70,15 @@ endif()
# Sirit
AddJsonPackage(sirit)
if(MSVC AND USE_CCACHE AND sirit_ADDED)
get_target_property(_opts sirit COMPILE_OPTIONS)
list(FILTER _opts EXCLUDE REGEX "/Zi")
list(APPEND _opts "/Z7")
set_target_properties(sirit PROPERTIES COMPILE_OPTIONS "${_opts}")
elseif(MSVC AND CXX_CLANG)
# Change to old-but-more-cacheable debug info on Windows
if (WIN32 AND (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
get_target_property(sirit_opts sirit COMPILE_OPTIONS)
list(FILTER sirit_opts EXCLUDE REGEX "/Zi")
list(APPEND sirit_opts "/Z7")
set_target_properties(sirit PROPERTIES COMPILE_OPTIONS "${sirit_opts}")
endif()
if(MSVC AND CXX_CLANG)
target_compile_options(sirit PRIVATE -Wno-error=unused-command-line-argument)
endif()

View file

@ -101,15 +101,9 @@ if (MSVC AND NOT CXX_CLANG)
)
endif()
if (USE_CCACHE OR YUZU_USE_PRECOMPILED_HEADERS)
# when caching, we need to use /Z7 to downgrade debug info to use an older but more cacheable format
# Precompiled headers are deleted if not using /Z7. See https://github.com/nanoant/CMakePCHCompiler/issues/21
add_compile_options(/Z7)
# Avoid D9025 warning
string(REPLACE "/Zi" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
else()
add_compile_options(/Zi)
if (WIN32 AND (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
endif()
if (ARCHITECTURE_x86_64)

View file

@ -59,7 +59,7 @@ android {
defaultConfig {
// TODO If this is ever modified, change application_id in strings.xml
applicationId = "dev.eden.eden_emulator"
minSdk = 30
minSdk = 28
targetSdk = 36
versionName = getGitVersion()

View file

@ -19,6 +19,7 @@ import org.yuzu.yuzu_emu.adapters.GameAdapter
import androidx.core.view.doOnNextLayout
import org.yuzu.yuzu_emu.YuzuApplication
import androidx.preference.PreferenceManager
import androidx.core.view.WindowInsetsCompat
/**
* CarouselRecyclerView encapsulates all carousel logic for the games UI.
@ -205,8 +206,8 @@ class CarouselRecyclerView @JvmOverloads constructor(
if (enabled) {
useCustomDrawingOrder = true
val insets = rootWindowInsets
val bottomInset = insets?.getInsets(android.view.WindowInsets.Type.systemBars())?.bottom ?: 0
val insets = rootWindowInsets?.let { WindowInsetsCompat.toWindowInsetsCompat(it, this) }
val bottomInset = insets?.getInsets(WindowInsetsCompat.Type.systemBars())?.bottom ?: 0
val internalFactor = resources.getFraction(R.fraction.carousel_card_size_factor, 1, 1)
val userFactor = preferences.getFloat(CAROUSEL_CARD_SIZE_FACTOR, internalFactor).coerceIn(
0f,

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -162,6 +165,12 @@ Result InfoUpdater::UpdateEffectsVersion1(EffectContext& effect_context, const b
reinterpret_cast<EffectInfoBase::OutStatusVersion1*>(output), effect_count};
for (u32 i = 0; i < effect_count; i++) {
#ifdef _WIN32
// There's a bug in Windows where using this effect causes extreme noise. So let's skip it.
if (in_params[i].type == EffectInfoBase::Type::Reverb) {
continue;
}
#endif
auto effect_info{&effect_context.GetInfo(i)};
if (effect_info->GetType() != in_params[i].type) {
effect_info->ForceUnmapBuffers(pool_mapper);
@ -209,6 +218,12 @@ Result InfoUpdater::UpdateEffectsVersion2(EffectContext& effect_context, const b
reinterpret_cast<EffectInfoBase::OutStatusVersion2*>(output), effect_count};
for (u32 i = 0; i < effect_count; i++) {
#ifdef _WIN32
// There's a bug in Windows where using this effect causes extreme noise. So let's skip it.
if (in_params[i].type == EffectInfoBase::Type::Reverb) {
continue;
}
#endif
auto effect_info{&effect_context.GetInfo(i)};
if (effect_info->GetType() != in_params[i].type) {
effect_info->ForceUnmapBuffers(pool_mapper);

View file

@ -3,6 +3,7 @@
#include <vector>
#include "common/assert.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#ifdef ANDROID

View file

@ -9,6 +9,7 @@
#include <sstream>
#include <unordered_map>
#include "common/assert.h"
#include "common/fs/fs.h"
#ifdef ANDROID
#include "common/fs/fs_android.h"

View file

@ -56,6 +56,16 @@
#include "common/host_memory.h"
#include "common/logging/log.h"
#if defined(__ANDROID__) && __ANDROID_API__ < 30
#include <sys/syscall.h>
#ifndef MFD_CLOEXEC
#define MFD_CLOEXEC 0x0001U
#endif
static int memfd_create(const char* name, unsigned int flags) {
return syscall(__NR_memfd_create, name, flags);
}
#endif
namespace Common {
constexpr size_t PageAlignment = 0x1000;

View file

@ -18,6 +18,9 @@
#define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
#define IS_DEV_BUILD @IS_DEV_BUILD@
#define COMPILER_ID "@CXX_COMPILER@"
#define BUILD_AUTO_UPDATE_WEBISTE "@BUILD_AUTO_UPDATE_WEBISTE@"
#define BUILD_AUTO_UPDATE_API "@BUILD_AUTO_UPDATE_API@"
#define BUILD_AUTO_UPDATE_REPO "@BUILD_AUTO_UPDATE_REPO@"
namespace Common {
@ -34,4 +37,8 @@ constexpr const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
constexpr const char g_compiler_id[] = COMPILER_ID;
constexpr const bool g_is_dev_build = IS_DEV_BUILD;
constexpr const char g_build_auto_update_website[] = BUILD_AUTO_UPDATE_WEBISTE;
constexpr const char g_build_auto_update_api[] = BUILD_AUTO_UPDATE_API;
constexpr const char g_build_auto_update_repo[] = BUILD_AUTO_UPDATE_REPO;
} // namespace Common

View file

@ -21,5 +21,8 @@ extern const char g_title_bar_format_running[];
extern const char g_shader_cache_version[];
extern const char g_compiler_id[];
extern const bool g_is_dev_build;
extern const char g_build_auto_update_website[];
extern const char g_build_auto_update_api[];
extern const char g_build_auto_update_repo[];
} // namespace Common

View file

@ -991,6 +991,7 @@ IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::
Statement& root{goto_pass.RootStatement()};
IR::AbstractSyntaxList syntax_list;
TranslatePass{inst_pool, block_pool, stmt_pool, env, root, syntax_list, host_info};
stmt_pool.ReleaseContents();
return syntax_list;
}

View file

@ -14,11 +14,12 @@ AboutDialog::AboutDialog(QWidget* parent)
: QDialog(parent)
, ui{std::make_unique<Ui::AboutDialog>()}
{
static const std::string description = std::string{Common::g_build_version};
static const std::string build_id = std::string{Common::g_build_id};
static const std::string compiler = std::string{Common::g_compiler_id};
static const std::string yuzu_build = fmt::format("Eden | {} | {}", description, compiler);
static const std::string yuzu_build = fmt::format("{} | {} | {}",
std::string{Common::g_build_name},
std::string{Common::g_build_version},
std::string{Common::g_compiler_id}
);
const auto override_build = fmt::format(fmt::runtime(
std::string(Common::g_title_bar_format_idle)),

View file

@ -4192,23 +4192,25 @@ void GMainWindow::OnEmulatorUpdateAvailable() {
update_prompt.addButton(QMessageBox::Yes);
update_prompt.addButton(QMessageBox::Ignore);
update_prompt.setText(
tr("Update %1 for Eden is available.\nWould you like to download it?").arg(version_string));
tr("Download the %1 update?").arg(version_string));
update_prompt.exec();
if (update_prompt.button(QMessageBox::Yes) == update_prompt.clickedButton()) {
QDesktopServices::openUrl(
QUrl(QString::fromStdString("https://github.com/eden-emulator/Releases/releases/tag/") +
version_string));
auto const full_url = fmt::format("{}/{}/releases/tag/",
std::string{Common::g_build_auto_update_website},
std::string{Common::g_build_auto_update_repo}
);
QDesktopServices::openUrl(QUrl(QString::fromStdString(full_url) + version_string));
}
}
#endif
void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
std::string_view gpu_vendor) {
static const std::string description = std::string{Common::g_build_version};
static const std::string build_id = std::string{Common::g_build_id};
static const std::string compiler = std::string{Common::g_compiler_id};
static const std::string yuzu_title = fmt::format("Eden | {} | {}", description, compiler);
static const std::string yuzu_title = fmt::format("{} | {} | {}",
std::string{Common::g_build_name},
std::string{Common::g_build_version},
std::string{Common::g_compiler_id}
);
const auto override_title =
fmt::format(fmt::runtime(std::string(Common::g_title_bar_format_idle)), build_id);

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -12,6 +15,7 @@
#include <nlohmann/json.hpp>
#include <optional>
#include <string>
#include "common/scm_rev.h"
std::optional<std::string> UpdateChecker::GetResponse(std::string url, std::string path)
{
@ -54,8 +58,8 @@ std::optional<std::string> UpdateChecker::GetResponse(std::string url, std::stri
std::optional<std::string> UpdateChecker::GetLatestRelease(bool include_prereleases)
{
constexpr auto update_check_url = "http://api.github.com";
std::string update_check_path = "/repos/eden-emulator/Releases";
constexpr auto update_check_url = std::string{Common::g_build_auto_update_api};
std::string update_check_path = fmt::format("/repos/{}", std::string{Common::g_build_auto_update_repo});
try {
if (include_prereleases) { // This can return either a prerelease or a stable release,
// whichever is more recent.

View file

@ -229,7 +229,7 @@ void EmuWindow_SDL2::WaitEvent() {
const u32 current_time = SDL_GetTicks();
if (current_time > last_time + 2000) {
const auto results = system.GetAndResetPerfStats();
const auto title = fmt::format("Eden {} | {}-{} | FPS: {:.0f} ({:.0f}%)",
const auto title = fmt::format("{} | {}-{} | FPS: {:.0f} ({:.0f}%)",
Common::g_build_fullname,
Common::g_scm_branch,
Common::g_scm_desc,

View file

@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@ -90,7 +93,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
}
SDL_GL_SetSwapInterval(0);
std::string window_title = fmt::format("Eden {} | {}-{}", Common::g_build_fullname,
std::string window_title = fmt::format("{} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(),
@ -138,7 +141,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
LOG_INFO(Frontend, "Eden Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
LOG_INFO(Frontend, "Build string: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
Settings::LogSettings();
}