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Author SHA1 Message Date
876489cbde [dist] shrink png asset size with optipng, scripts to generate assets
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eden-license / license-header (pull_request) Successful in 26s
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-26 03:45:04 +02:00
fd21774aae
[common] remove nvidia driver hack using environment variables (#2575)
Ugly hack that helped boost FPS on OpenGL backend... or does it? https://download.nvidia.com/XFree86/Linux-x86_64/435.17/README/openglenvvariables.html
This shouldn't work on Windows properly, as it is meant to be a Linux only thing anyways... so?

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #2575
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-25 17:08:43 +02:00
5 changed files with 0 additions and 50 deletions

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@ -97,8 +97,6 @@ add_library(
memory_detect.h
multi_level_page_table.cpp
multi_level_page_table.h
nvidia_flags.cpp
nvidia_flags.h
overflow.h
page_table.cpp
page_table.h

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@ -1,32 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstdlib>
#include <fmt/ranges.h>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/nvidia_flags.h"
namespace Common {
void ConfigureNvidiaEnvironmentFlags() {
#ifdef _WIN32
const auto nvidia_shader_dir =
Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir) / "nvidia";
if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
return;
}
const auto windows_path_string =
Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal());
void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str()));
void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
void(_putenv("__GL_THREADED_OPTIMIZATIONS=1"));
#endif
}
} // namespace Common

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@ -1,11 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Common {
/// Configure platform specific flags for Nvidia's driver
void ConfigureNvidiaEnvironmentFlags();
} // namespace Common

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@ -35,7 +35,6 @@
#include "applets/qt_profile_select.h"
#include "applets/qt_software_keyboard.h"
#include "applets/qt_web_browser.h"
#include "common/nvidia_flags.h"
#include "common/settings_enums.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
@ -4917,7 +4916,6 @@ int main(int argc, char* argv[]) {
#endif
Common::DetachedTasks detached_tasks;
Common::ConfigureNvidiaEnvironmentFlags();
// Init settings params
QCoreApplication::setOrganizationName(QStringLiteral("eden"));

View file

@ -16,7 +16,6 @@
#include "common/detached_tasks.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/nvidia_flags.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/settings.h"
@ -334,8 +333,6 @@ int main(int argc, char** argv) {
LocalFree(argv_w);
#endif
Common::ConfigureNvidiaEnvironmentFlags();
if (filepath.empty()) {
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
return -1;