From e40cdc3dc18b135622196d8b4192ca4cae2d0193 Mon Sep 17 00:00:00 2001 From: MaranBr Date: Fri, 26 Sep 2025 16:41:21 -0400 Subject: [PATCH 01/13] Fix audio issue in The Legend of Zelda - Echoes of Wisdom --- src/audio_core/renderer/command/sink/device.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/audio_core/renderer/command/sink/device.cpp b/src/audio_core/renderer/command/sink/device.cpp index 16b1bd7467..75c4dae217 100644 --- a/src/audio_core/renderer/command/sink/device.cpp +++ b/src/audio_core/renderer/command/sink/device.cpp @@ -38,7 +38,8 @@ void DeviceSinkCommand::Process(const AudioRenderer::CommandListProcessor& proce std::array samples{}; for (u32 channel = 0; channel < input_count; channel++) { - const auto offset{inputs[channel] * out_buffer.frames}; + //const auto offset{inputs[channel] * out_buffer.frames}; + const auto offset{channel * out_buffer.frames}; for (u32 index = 0; index < out_buffer.frames; index++) { samples[index * input_count + channel] = From c725641f13772aa7d5705227e8fbe2c5b85ebb6a Mon Sep 17 00:00:00 2001 From: MaranBr Date: Sun, 28 Sep 2025 07:29:19 +0200 Subject: [PATCH 02/13] [video_core] Fix fast buffers without performance loss (#2605) Fixes games that have some elements flickering on the screen, such as Kirby Star Allies and others, without impacting performance. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2605 Reviewed-by: CamilleLaVey Reviewed-by: Lizzie Co-authored-by: MaranBr Co-committed-by: MaranBr --- src/video_core/buffer_cache/buffer_cache.h | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index eb18a4bd66..6f6e0c23a8 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -785,18 +785,13 @@ void BufferCache

::BindHostGraphicsUniformBuffers(size_t stage) { } template -void BufferCache

::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, - bool needs_bind) { +void BufferCache

::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind) { + ++channel_state->uniform_cache_shots[0]; const Binding& binding = channel_state->uniform_buffers[stage][index]; const DAddr device_addr = binding.device_addr; const u32 size = (std::min)(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]); Buffer& buffer = slot_buffers[binding.buffer_id]; TouchBuffer(buffer, binding.buffer_id); - const bool sync_buffer = SynchronizeBuffer(buffer, device_addr, size); - if (sync_buffer) { - ++channel_state->uniform_cache_hits[0]; - } - ++channel_state->uniform_cache_shots[0]; const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID && size <= channel_state->uniform_buffer_skip_cache_size && !memory_tracker.IsRegionGpuModified(device_addr, size); @@ -827,7 +822,10 @@ void BufferCache

::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 device_memory.ReadBlockUnsafe(device_addr, span.data(), size); return; } - + // Classic cached path + if (SynchronizeBuffer(buffer, device_addr, size)) { + ++channel_state->uniform_cache_hits[0]; + } // Skip binding if it's not needed and if the bound buffer is not the fast version // This exists to avoid instances where the fast buffer is bound and a GPU write happens needs_bind |= HasFastUniformBufferBound(stage, binding_index); From d19a7c3782d8402a5c3d8c730fb2ef080da7a8b5 Mon Sep 17 00:00:00 2001 From: unknown Date: Sun, 28 Sep 2025 18:43:01 +0200 Subject: [PATCH 03/13] [service] unstub process winding (#2590) It's used on FW19+ and FW20+ but since all 20+ applets stuck on HID, you still can't boot into applets. Should fix: Bioshock Infinite on FW19 Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2590 Reviewed-by: Shinmegumi Reviewed-by: MaranBr Co-authored-by: unknown Co-committed-by: unknown --- src/core/hle/service/am/applet.h | 5 ++ .../am/service/process_winding_controller.cpp | 54 ++++++++++++++++--- .../am/service/process_winding_controller.h | 10 ++++ .../service/am/service/self_controller.cpp | 12 +++++ .../hle/service/am/service/self_controller.h | 4 ++ 5 files changed, 79 insertions(+), 6 deletions(-) diff --git a/src/core/hle/service/am/applet.h b/src/core/hle/service/am/applet.h index 6cc8cdf741..ad84f39dc7 100644 --- a/src/core/hle/service/am/applet.h +++ b/src/core/hle/service/am/applet.h @@ -8,6 +8,7 @@ #include #include +#include #include "common/math_util.h" #include "core/hle/service/apm/apm_controller.h" @@ -23,6 +24,7 @@ #include "core/hle/service/am/hid_registration.h" #include "core/hle/service/am/lifecycle_manager.h" #include "core/hle/service/am/process_holder.h" +#include "core/hle/service/am/service/storage.h" namespace Service::AM { @@ -97,6 +99,9 @@ struct Applet { std::deque> preselected_user_launch_parameter{}; std::deque> friend_invitation_storage_channel{}; + // Context Stack + std::stack> context_stack{}; + // Caller applet std::weak_ptr caller_applet{}; std::shared_ptr caller_applet_broker{}; diff --git a/src/core/hle/service/am/service/process_winding_controller.cpp b/src/core/hle/service/am/service/process_winding_controller.cpp index 10df830d70..30529de550 100644 --- a/src/core/hle/service/am/service/process_winding_controller.cpp +++ b/src/core/hle/service/am/service/process_winding_controller.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -15,12 +18,12 @@ IProcessWindingController::IProcessWindingController(Core::System& system_, static const FunctionInfo functions[] = { {0, D<&IProcessWindingController::GetLaunchReason>, "GetLaunchReason"}, {11, D<&IProcessWindingController::OpenCallingLibraryApplet>, "OpenCallingLibraryApplet"}, - {21, nullptr, "PushContext"}, - {22, nullptr, "PopContext"}, - {23, nullptr, "CancelWindingReservation"}, - {30, nullptr, "WindAndDoReserved"}, - {40, nullptr, "ReserveToStartAndWaitAndUnwindThis"}, - {41, nullptr, "ReserveToStartAndWait"}, + {21, D<&IProcessWindingController::PushContext>, "PushContext"}, + {22, D<&IProcessWindingController::PopContext>, "PopContext"}, + {23, D<&IProcessWindingController::CancelWindingReservation>, "CancelWindingReservation"}, + {30, D<&IProcessWindingController::WindAndDoReserved>, "WindAndDoReserved"}, + {40, D<&IProcessWindingController::ReserveToStartAndWaitAndUnwindThis>, "ReserveToStartAndWaitAndUnwindThis"}, + {41, D<&IProcessWindingController::ReserveToStartAndWait>, "ReserveToStartAndWait"}, }; // clang-format on @@ -51,4 +54,43 @@ Result IProcessWindingController::OpenCallingLibraryApplet( R_SUCCEED(); } +Result IProcessWindingController::PushContext(SharedPointer context) { + LOG_INFO(Service_AM, "called"); + m_applet->context_stack.push(context); + R_SUCCEED(); +} + +Result IProcessWindingController::PopContext(Out> out_context) { + LOG_INFO(Service_AM, "called"); + + if (m_applet->context_stack.empty()) { + LOG_ERROR(Service_AM, "Context stack is empty"); + R_THROW(ResultUnknown); + } + + *out_context = m_applet->context_stack.top(); + m_applet->context_stack.pop(); + R_SUCCEED(); +} + +Result IProcessWindingController::CancelWindingReservation() { + LOG_WARNING(Service_AM, "STUBBED"); + R_SUCCEED(); +} + +Result IProcessWindingController::WindAndDoReserved() { + LOG_WARNING(Service_AM, "STUBBED"); + R_SUCCEED(); +} + +Result IProcessWindingController::ReserveToStartAndWaitAndUnwindThis() { + LOG_WARNING(Service_AM, "STUBBED"); + R_SUCCEED(); +} + +Result IProcessWindingController::ReserveToStartAndWait() { + LOG_WARNING(Service_AM, "STUBBED"); + R_SUCCEED(); +} + } // namespace Service::AM diff --git a/src/core/hle/service/am/service/process_winding_controller.h b/src/core/hle/service/am/service/process_winding_controller.h index 4408af1f1d..0d53223033 100644 --- a/src/core/hle/service/am/service/process_winding_controller.h +++ b/src/core/hle/service/am/service/process_winding_controller.h @@ -1,8 +1,12 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once +#include "core/hle/service/am/service/storage.h" #include "core/hle/service/am/am_types.h" #include "core/hle/service/cmif_types.h" #include "core/hle/service/service.h" @@ -21,6 +25,12 @@ private: Result GetLaunchReason(Out out_launch_reason); Result OpenCallingLibraryApplet( Out> out_calling_library_applet); + Result PushContext(SharedPointer in_context); + Result PopContext(Out> out_context); + Result CancelWindingReservation(); + Result WindAndDoReserved(); + Result ReserveToStartAndWaitAndUnwindThis(); + Result ReserveToStartAndWait(); const std::shared_ptr m_applet; }; diff --git a/src/core/hle/service/am/service/self_controller.cpp b/src/core/hle/service/am/service/self_controller.cpp index 1db02b88fd..1b58cbea27 100644 --- a/src/core/hle/service/am/service/self_controller.cpp +++ b/src/core/hle/service/am/service/self_controller.cpp @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -67,6 +70,7 @@ ISelfController::ISelfController(Core::System& system_, std::shared_ptr {110, nullptr, "SetApplicationAlbumUserData"}, {120, D<&ISelfController::SaveCurrentScreenshot>, "SaveCurrentScreenshot"}, {130, D<&ISelfController::SetRecordVolumeMuted>, "SetRecordVolumeMuted"}, + {230, D<&ISelfController::Unknown230>, "Unknown230"}, {1000, nullptr, "GetDebugStorageChannel"}, }; // clang-format on @@ -404,4 +408,12 @@ Result ISelfController::SetRecordVolumeMuted(bool muted) { R_SUCCEED(); } +Result ISelfController::Unknown230(u32 in_val, Out out_val) { + LOG_WARNING(Service_AM, "(STUBBED) called, in_val={}", in_val); + + *out_val = 0; + + R_SUCCEED(); +} + } // namespace Service::AM diff --git a/src/core/hle/service/am/service/self_controller.h b/src/core/hle/service/am/service/self_controller.h index eca083cfe5..86cd9f1118 100644 --- a/src/core/hle/service/am/service/self_controller.h +++ b/src/core/hle/service/am/service/self_controller.h @@ -1,3 +1,6 @@ +// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project +// SPDX-License-Identifier: GPL-3.0-or-later + // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later @@ -63,6 +66,7 @@ private: Result SetAlbumImageTakenNotificationEnabled(bool enabled); Result SaveCurrentScreenshot(Capture::AlbumReportOption album_report_option); Result SetRecordVolumeMuted(bool muted); + Result Unknown230(u32 in_val, Out out_val); Kernel::KProcess* const m_process; const std::shared_ptr m_applet; From bf302d7917f2bd4b2638ac61a751fedd5727c7a6 Mon Sep 17 00:00:00 2001 From: lizzie Date: Mon, 29 Sep 2025 18:40:29 +0200 Subject: [PATCH 04/13] [common] No need to specify min/max for settings; fix crash when OOB value is given for some settings (#2609) This fixes issues when migrating settings that refer to invalid filters/scales. For example if we had 5 filters, but we set filter=6, the program would crash. This also makes so specifying min/max manually isn't needed (but can still be set for cases like NCE). Signed-off-by: lizzie Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2609 Reviewed-by: crueter Reviewed-by: MaranBr Co-authored-by: lizzie Co-committed-by: lizzie --- src/common/settings.h | 41 ++----- src/common/settings_enums.h | 120 ++++++++------------- src/common/settings_setting.h | 67 ++++++------ src/yuzu/configuration/configure_audio.cpp | 6 +- 4 files changed, 84 insertions(+), 150 deletions(-) diff --git a/src/common/settings.h b/src/common/settings.h index 8605445837..891bde608c 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -178,7 +178,7 @@ struct Values { SwitchableSetting audio_input_device_id{ linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList}; SwitchableSetting sound_index{ - linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround, + linkage, AudioMode::Stereo, "sound_index", Category::SystemAudio, Specialization::Default, true, true}; SwitchableSetting volume{linkage, @@ -199,8 +199,6 @@ struct Values { SwitchableSetting use_multi_core{linkage, true, "use_multi_core", Category::Core}; SwitchableSetting memory_layout_mode{linkage, MemoryLayout::Memory_4Gb, - MemoryLayout::Memory_4Gb, - MemoryLayout::Memory_12Gb, "memory_layout_mode", Category::Core, Specialization::Default, @@ -240,9 +238,8 @@ struct Values { #endif "cpu_backend", Category::Cpu}; - SwitchableSetting cpu_accuracy{linkage, CpuAccuracy::Auto, - CpuAccuracy::Auto, CpuAccuracy::Paranoid, - "cpu_accuracy", Category::Cpu}; + SwitchableSetting cpu_accuracy{linkage, CpuAccuracy::Auto, + "cpu_accuracy", Category::Cpu}; SwitchableSetting use_fast_cpu_time{linkage, false, @@ -324,10 +321,10 @@ struct Values { // Renderer SwitchableSetting renderer_backend{ - linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, + linkage, RendererBackend::Vulkan, "backend", Category::Renderer}; SwitchableSetting shader_backend{ - linkage, ShaderBackend::SpirV, ShaderBackend::Glsl, ShaderBackend::SpirV, + linkage, ShaderBackend::SpirV, "shader_backend", Category::Renderer, Specialization::RuntimeList}; SwitchableSetting vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, Specialization::RuntimeList}; @@ -342,8 +339,6 @@ struct Values { Category::Renderer}; SwitchableSetting optimize_spirv_output{linkage, SpirvOptimizeMode::Never, - SpirvOptimizeMode::Never, - SpirvOptimizeMode::Always, "optimize_spirv_output", Category::Renderer}; SwitchableSetting use_asynchronous_gpu_emulation{ @@ -354,12 +349,10 @@ struct Values { #else AstcDecodeMode::Gpu, #endif - AstcDecodeMode::Cpu, - AstcDecodeMode::CpuAsynchronous, "accelerate_astc", Category::Renderer}; SwitchableSetting vsync_mode{ - linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed, + linkage, VSyncMode::Fifo, "use_vsync", Category::Renderer, Specialization::RuntimeList, true, true}; SwitchableSetting nvdec_emulation{linkage, NvdecEmulation::Gpu, @@ -372,8 +365,6 @@ struct Values { #else FullscreenMode::Exclusive, #endif - FullscreenMode::Borderless, - FullscreenMode::Exclusive, "fullscreen_mode", Category::Renderer, Specialization::Default, @@ -381,8 +372,6 @@ struct Values { true}; SwitchableSetting aspect_ratio{linkage, AspectRatio::R16_9, - AspectRatio::R16_9, - AspectRatio::Stretch, "aspect_ratio", Category::Renderer, Specialization::Default, @@ -430,8 +419,6 @@ struct Values { #else GpuAccuracy::High, #endif - GpuAccuracy::Normal, - GpuAccuracy::Extreme, "gpu_accuracy", Category::RendererAdvanced, Specialization::Default, @@ -442,8 +429,6 @@ struct Values { SwitchableSetting dma_accuracy{linkage, DmaAccuracy::Default, - DmaAccuracy::Default, - DmaAccuracy::Safe, "dma_accuracy", Category::RendererAdvanced, Specialization::Default, @@ -456,20 +441,14 @@ struct Values { #else AnisotropyMode::Automatic, #endif - AnisotropyMode::Automatic, - AnisotropyMode::X16, "max_anisotropy", Category::RendererAdvanced}; SwitchableSetting astc_recompression{linkage, AstcRecompression::Uncompressed, - AstcRecompression::Uncompressed, - AstcRecompression::Bc3, "astc_recompression", Category::RendererAdvanced}; SwitchableSetting vram_usage_mode{linkage, VramUsageMode::Conservative, - VramUsageMode::Conservative, - VramUsageMode::Aggressive, "vram_usage_mode", Category::RendererAdvanced}; SwitchableSetting skip_cpu_inner_invalidation{linkage, @@ -595,14 +574,10 @@ struct Values { // System SwitchableSetting language_index{linkage, Language::EnglishAmerican, - Language::Japanese, - Language::Serbian, "language_index", Category::System}; - SwitchableSetting region_index{linkage, Region::Usa, Region::Japan, - Region::Taiwan, "region_index", Category::System}; - SwitchableSetting time_zone_index{linkage, TimeZone::Auto, - TimeZone::Auto, TimeZone::Zulu, + SwitchableSetting region_index{linkage, Region::Usa, "region_index", Category::System}; + SwitchableSetting time_zone_index{linkage, TimeZone::Auto, "time_zone_index", Category::System}; // Measured in seconds since epoch SwitchableSetting custom_rtc_enabled{ diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h index ebfa4ceb9e..0e5a08d845 100644 --- a/src/common/settings_enums.h +++ b/src/common/settings_enums.h @@ -10,6 +10,7 @@ #pragma once #include +#include #include #include #include "common/common_types.h" @@ -18,8 +19,10 @@ namespace Settings { template struct EnumMetadata { - static std::vector> Canonicalizations(); + static std::vector> Canonicalizations(); static u32 Index(); + static constexpr T GetFirst(); + static constexpr T GetLast(); }; #define PAIR_45(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_46(N, __VA_ARGS__)) @@ -69,138 +72,101 @@ struct EnumMetadata { #define PAIR_1(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_2(N, __VA_ARGS__)) #define PAIR(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_1(N, __VA_ARGS__)) -#define ENUM(NAME, ...) \ - enum class NAME : u32 { __VA_ARGS__ }; \ - template <> \ - inline std::vector> EnumMetadata::Canonicalizations() { \ - return {PAIR(NAME, __VA_ARGS__)}; \ - } \ - template <> \ - inline u32 EnumMetadata::Index() { \ - return __COUNTER__; \ +#define PP_HEAD(A, ...) A + +#define ENUM(NAME, ...) \ + enum class NAME : u32 { __VA_ARGS__ }; \ + template<> inline std::vector> EnumMetadata::Canonicalizations() { \ + return {PAIR(NAME, __VA_ARGS__)}; \ + } \ + template<> inline u32 EnumMetadata::Index() { \ + return __COUNTER__; \ + } \ + template<> inline constexpr NAME EnumMetadata::GetFirst() { \ + return NAME::PP_HEAD(__VA_ARGS__); \ + } \ + template<> inline constexpr NAME EnumMetadata::GetLast() { \ + return (std::vector>{PAIR(NAME, __VA_ARGS__)}).back().second; \ } // AudioEngine must be specified discretely due to having existing but slightly different // canonicalizations // TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id -enum class AudioEngine : u32 { - Auto, - Cubeb, - Sdl2, - Null, - Oboe, -}; - -template <> -inline std::vector> -EnumMetadata::Canonicalizations() { +enum class AudioEngine : u32 { Auto, Cubeb, Sdl2, Null, Oboe, }; +template<> +inline std::vector> EnumMetadata::Canonicalizations() { return { {"auto", AudioEngine::Auto}, {"cubeb", AudioEngine::Cubeb}, {"sdl2", AudioEngine::Sdl2}, {"null", AudioEngine::Null}, {"oboe", AudioEngine::Oboe}, }; } - -template <> +/// @brief This is just a sufficiently large number that is more than the number of other enums declared here +template<> inline u32 EnumMetadata::Index() { - // This is just a sufficiently large number that is more than the number of other enums declared - // here return 100; } +template<> +inline constexpr AudioEngine EnumMetadata::GetFirst() { + return AudioEngine::Auto; +} +template<> +inline constexpr AudioEngine EnumMetadata::GetLast() { + return AudioEngine::Oboe; +} ENUM(AudioMode, Mono, Stereo, Surround); +static_assert(EnumMetadata::GetFirst() == AudioMode::Mono); +static_assert(EnumMetadata::GetLast() == AudioMode::Surround); ENUM(Language, Japanese, EnglishAmerican, French, German, Italian, Spanish, Chinese, Korean, Dutch, Portuguese, Russian, Taiwanese, EnglishBritish, FrenchCanadian, SpanishLatin, ChineseSimplified, ChineseTraditional, PortugueseBrazilian, Serbian); - ENUM(Region, Japan, Usa, Europe, Australia, China, Korea, Taiwan); - ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt, Gb, GbEire, Gmt, - GmtPlusZero, GmtMinusZero, GmtZero, Greenwich, Hongkong, Hst, Iceland, Iran, Israel, Jamaica, - Japan, Kwajalein, Libya, Met, Mst, Mst7Mdt, Navajo, Nz, NzChat, Poland, Portugal, Prc, Pst8Pdt, - Roc, Rok, Singapore, Turkey, Uct, Universal, Utc, WSu, Wet, Zulu); - + GmtPlusZero, GmtMinusZero, GmtZero, Greenwich, Hongkong, Hst, Iceland, Iran, Israel, Jamaica, + Japan, Kwajalein, Libya, Met, Mst, Mst7Mdt, Navajo, Nz, NzChat, Poland, Portugal, Prc, Pst8Pdt, + Roc, Rok, Singapore, Turkey, Uct, Universal, Utc, WSu, Wet, Zulu); ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16); - ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous); - ENUM(AstcRecompression, Uncompressed, Bc1, Bc3); - ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed); - ENUM(VramUsageMode, Conservative, Aggressive); - ENUM(RendererBackend, OpenGL, Vulkan, Null); - ENUM(ShaderBackend, Glsl, Glasm, SpirV); - ENUM(GpuAccuracy, Normal, High, Extreme); - ENUM(DmaAccuracy, Default, Unsafe, Safe); - ENUM(CpuBackend, Dynarmic, Nce); - ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid); - ENUM(CpuClock, Boost, Fast) - ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb, Memory_10Gb, Memory_12Gb); - ENUM(ConfirmStop, Ask_Always, Ask_Based_On_Game, Ask_Never); - ENUM(FullscreenMode, Borderless, Exclusive); - ENUM(NvdecEmulation, Off, Cpu, Gpu); - -ENUM(ResolutionSetup, - Res1_4X, - Res1_2X, - Res3_4X, - Res1X, - Res3_2X, - Res2X, - Res3X, - Res4X, - Res5X, - Res6X, - Res7X, - Res8X); - +ENUM(ResolutionSetup, Res1_4X, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X, Res8X); ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Spline1, Gaussian, Lanczos, ScaleForce, Fsr, Area, MaxEnum); - ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum); - ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch); - ENUM(ConsoleMode, Handheld, Docked); - ENUM(AppletMode, HLE, LLE); - ENUM(SpirvOptimizeMode, Never, OnLoad, Always); - ENUM(GpuOverclock, Low, Medium, High) - ENUM(TemperatureUnits, Celsius, Fahrenheit) template -inline std::string CanonicalizeEnum(Type id) { +inline std::string_view CanonicalizeEnum(Type id) { const auto group = EnumMetadata::Canonicalizations(); - for (auto& [name, value] : group) { - if (value == id) { + for (auto& [name, value] : group) + if (value == id) return name; - } - } return "unknown"; } template inline Type ToEnum(const std::string& canonicalization) { const auto group = EnumMetadata::Canonicalizations(); - for (auto& [name, value] : group) { - if (name == canonicalization) { + for (auto& [name, value] : group) + if (name == canonicalization) return value; - } - } return {}; } } // namespace Settings diff --git a/src/common/settings_setting.h b/src/common/settings_setting.h index 0aba2e11c9..a7e6bb6168 100644 --- a/src/common/settings_setting.h +++ b/src/common/settings_setting.h @@ -72,10 +72,17 @@ public: u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, BasicSetting* other_setting_ = nullptr) requires(ranged) - : BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_, - other_setting_), + : BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_, other_setting_), value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val} {} + explicit Setting(Linkage& linkage, const Type& default_val, + const std::string& name, Category category_, + u32 specialization_ = Specialization::Default, bool save_ = true, + bool runtime_modifiable_ = false, BasicSetting* other_setting_ = nullptr) + requires(ranged && std::is_enum_v) + : BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_, other_setting_), + value{default_val}, default_value{default_val}, maximum{EnumMetadata::GetLast()}, minimum{EnumMetadata::GetFirst()} {} + /** * Returns a reference to the setting's value. * @@ -119,9 +126,6 @@ protected: return value_.has_value() ? std::to_string(*value_) : "none"; } else if constexpr (std::is_same_v) { return value_ ? "true" : "false"; - } else if constexpr (std::is_same_v) { - // Compatibility with old AudioEngine setting being a string - return CanonicalizeEnum(value_); } else if constexpr (std::is_floating_point_v) { return fmt::format("{:f}", value_); } else if constexpr (std::is_enum_v) { @@ -207,7 +211,7 @@ public: [[nodiscard]] std::string Canonicalize() const override final { if constexpr (std::is_enum_v) { - return CanonicalizeEnum(this->GetValue()); + return std::string{CanonicalizeEnum(this->GetValue())}; } else { return ToString(this->GetValue()); } @@ -288,41 +292,32 @@ public: * @param other_setting_ A second Setting to associate to this one in metadata */ template - explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, - Category category_, u32 specialization_ = Specialization::Default, - bool save_ = true, bool runtime_modifiable_ = false, - typename std::enable_if::type other_setting_ = nullptr) - : Setting{ - linkage, default_val, name, category_, specialization_, - save_, runtime_modifiable_, other_setting_} { + explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, T* other_setting_ = nullptr) requires(!ranged) + : Setting{ linkage, default_val, name, category_, specialization_, save_, runtime_modifiable_, other_setting_} { linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); } virtual ~SwitchableSetting() = default; - /** - * Sets a default value, minimum value, maximum value, and label. - * - * @param linkage Setting registry - * @param default_val Initial value of the setting, and default value of the setting - * @param min_val Sets the minimum allowed value of the setting - * @param max_val Sets the maximum allowed value of the setting - * @param name Label for the setting - * @param category_ Category of the setting AKA INI group - * @param specialization_ Suggestion for how frontend implementations represent this in a config - * @param save_ Suggests that this should or should not be saved to a frontend config file - * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded - * @param other_setting_ A second Setting to associate to this one in metadata - */ + /// @brief Sets a default value, minimum value, maximum value, and label. + /// @param linkage Setting registry + /// @param default_val Initial value of the setting, and default value of the setting + /// @param min_val Sets the minimum allowed value of the setting + /// @param max_val Sets the maximum allowed value of the setting + /// @param name Label for the setting + /// @param category_ Category of the setting AKA INI group + /// @param specialization_ Suggestion for how frontend implementations represent this in a config + /// @param save_ Suggests that this should or should not be saved to a frontend config file + /// @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded + /// @param other_setting_ A second Setting to associate to this one in metadata template - explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, - const Type& max_val, const std::string& name, Category category_, - u32 specialization_ = Specialization::Default, bool save_ = true, - bool runtime_modifiable_ = false, - typename std::enable_if::type other_setting_ = nullptr) - : Setting{linkage, default_val, min_val, - max_val, name, category_, - specialization_, save_, runtime_modifiable_, - other_setting_} { + explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, const Type& max_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, T* other_setting_ = nullptr) requires(ranged) + : Setting{linkage, default_val, min_val, max_val, name, category_, specialization_, save_, runtime_modifiable_, other_setting_} { + linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); + } + + template + explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, T* other_setting_ = nullptr) requires(ranged) + : Setting{linkage, default_val, EnumMetadata::GetFirst(), EnumMetadata::GetLast(), name, category_, specialization_, save_, runtime_modifiable_, other_setting_} { linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); } diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp index a7ebae91f8..af81ef552e 100644 --- a/src/yuzu/configuration/configure_audio.cpp +++ b/src/yuzu/configuration/configure_audio.cpp @@ -270,10 +270,8 @@ void ConfigureAudio::UpdateAudioDevices(int sink_index) { void ConfigureAudio::InitializeAudioSinkComboBox() { sink_combo_box->clear(); sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name)); - - for (const auto& id : AudioCore::Sink::GetSinkIDs()) { - sink_combo_box->addItem(QString::fromStdString(Settings::CanonicalizeEnum(id))); - } + for (const auto& id : AudioCore::Sink::GetSinkIDs()) + sink_combo_box->addItem(QString::fromStdString(std::string{Settings::CanonicalizeEnum(id)})); } void ConfigureAudio::RetranslateUI() { From ecb811ad04e75b221e0eee31f6bbd582620bd7c7 Mon Sep 17 00:00:00 2001 From: lizzie Date: Mon, 29 Sep 2025 18:41:28 +0200 Subject: [PATCH 05/13] [qt] move addons row to rightmost side (#2610) This is because the rightmost row is "extended" to the rest of the table, and add-ons have long names, play time doesn't need that much space. Signed-off-by: lizzie Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2610 Reviewed-by: crueter Reviewed-by: MaranBr Co-authored-by: lizzie Co-committed-by: lizzie --- src/yuzu/game_list.h | 4 ++-- src/yuzu/game_list_worker.cpp | 36 ++++++++++++----------------------- 2 files changed, 14 insertions(+), 26 deletions(-) diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index 94e7b2dc42..cd71fb2139 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -58,11 +58,11 @@ class GameList : public QWidget { public: enum { COLUMN_NAME, - COLUMN_COMPATIBILITY, - COLUMN_ADD_ONS, COLUMN_FILE_TYPE, COLUMN_SIZE, COLUMN_PLAY_TIME, + COLUMN_ADD_ONS, + COLUMN_COMPATIBILITY, COLUMN_COUNT, // Number of columns }; diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index 538c7ab822..2914c275a8 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -204,36 +204,24 @@ QList MakeGameListEntry(const std::string& path, const PlayTime::PlayTimeManager& play_time_manager, const FileSys::PatchManager& patch) { - const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); + auto const it = FindMatchingCompatibilityEntry(compatibility_list, program_id); + // The game list uses 99 as compatibility number for untested games + QString compatibility = it != compatibility_list.end() ? it->second.first : QStringLiteral("99"); - // The game list uses this as compatibility number for untested games - QString compatibility{QStringLiteral("99")}; - if (it != compatibility_list.end()) { - compatibility = it->second.first; - } + auto const file_type = loader.GetFileType(); + auto const file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type)); - const auto file_type = loader.GetFileType(); - const auto file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type)); - - QList list{ - new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name), - file_type_string, program_id), - new GameListItemCompat(compatibility), + QString patch_versions = GetGameListCachedObject(fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] { + return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()); + }); + return QList{ + new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name), file_type_string, program_id), new GameListItem(file_type_string), new GameListItemSize(size), new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)), + new GameListItem(patch_versions), + new GameListItemCompat(compatibility), }; - - QString patch_versions; - - patch_versions = GetGameListCachedObject( - fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] { - return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()); - }); - - list.insert(2, new GameListItem(patch_versions)); - - return list; } } // Anonymous namespace From 50ceb9a43a6dfe417a7760042e4710ce59553d94 Mon Sep 17 00:00:00 2001 From: Caio Oliveira Date: Mon, 29 Sep 2025 18:42:04 +0200 Subject: [PATCH 06/13] [.ci] install-msvc: fix installation on MSVC (#2611) * changed from Build Tools to Community (congrats Microsoft very cool) * add spining to show it didnt stopped installing Signed-off-by: Caio Oliveira Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2611 Reviewed-by: crueter Reviewed-by: MaranBr Co-authored-by: Caio Oliveira Co-committed-by: Caio Oliveira --- .ci/windows/install-msvc.ps1 | 40 ++++++++++++++++++++++++++---------- docs/Deps.md | 6 +++--- 2 files changed, 32 insertions(+), 14 deletions(-) diff --git a/.ci/windows/install-msvc.ps1 b/.ci/windows/install-msvc.ps1 index b88f727ed8..788b2848ad 100755 --- a/.ci/windows/install-msvc.ps1 +++ b/.ci/windows/install-msvc.ps1 @@ -10,7 +10,7 @@ if (-not ([bool](net session 2>$null))) { } $VSVer = "17" -$ExeFile = "vs_BuildTools.exe" +$ExeFile = "vs_community.exe" $Uri = "https://aka.ms/vs/$VSVer/release/$ExeFile" $Destination = "./$ExeFile" @@ -19,21 +19,39 @@ $WebClient = New-Object System.Net.WebClient $WebClient.DownloadFile($Uri, $Destination) Write-Host "Finished downloading $ExeFile" -$VSROOT = "C:/VSBuildTools/$VSVer" $Arguments = @( - "--installPath `"$VSROOT`"", # set custom installation path - "--quiet", # suppress UI - "--wait", # wait for installation to complete - "--norestart", # prevent automatic restart - "--add Microsoft.VisualStudio.Workload.VCTools", # add C++ build tools workload - "--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64", # add core x86/x64 C++ tools - "--add Microsoft.VisualStudio.Component.Windows10SDK.19041" # add specific Windows SDK + "--quiet", # Suppress installer UI + "--wait", # Wait for installation to complete + "--norestart", # Prevent automatic restart + "--force", # Force installation even if components are already installed + "--add Microsoft.VisualStudio.Workload.NativeDesktop", # Desktop development with C++ + "--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64", # Core C++ compiler/tools for x86/x64 + "--add Microsoft.VisualStudio.Component.Windows11SDK.26100",# Windows 11 SDK (26100) + "--add Microsoft.VisualStudio.Component.Windows10SDK.19041",# Windows 10 SDK (19041) + "--add Microsoft.VisualStudio.Component.VC.Llvm.Clang", # LLVM Clang compiler + "--add Microsoft.VisualStudio.Component.VC.Llvm.ClangToolset", # LLVM Clang integration toolset + "--add Microsoft.VisualStudio.Component.Windows11SDK.22621",# Windows 11 SDK (22621) + "--add Microsoft.VisualStudio.Component.VC.CMake.Project", # CMake project support + "--add Microsoft.VisualStudio.ComponentGroup.VC.Tools.142.x86.x64", # VC++ 14.2 toolset + "--add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Llvm.Clang" # LLVM Clang for native desktop ) Write-Host "Installing Visual Studio Build Tools" -$InstallProcess = Start-Process -FilePath $Destination -NoNewWindow -PassThru -Wait -ArgumentList $Arguments -$ExitCode = $InstallProcess.ExitCode +$InstallProcess = Start-Process -FilePath $Destination -NoNewWindow -PassThru -ArgumentList $Arguments +# Spinner while installing +$Spinner = "|/-\" +$i = 0 +while (-not $InstallProcess.HasExited) { + Write-Host -NoNewline ("`rInstalling... " + $Spinner[$i % $Spinner.Length]) + Start-Sleep -Milliseconds 250 + $i++ +} + +# Clear spinner line +Write-Host "`rSetup completed! " + +$ExitCode = $InstallProcess.ExitCode if ($ExitCode -ne 0) { Write-Host "Error installing Visual Studio Build Tools (Error: $ExitCode)" Exit $ExitCode diff --git a/docs/Deps.md b/docs/Deps.md index cfc6f0365b..0e7b7cff62 100644 --- a/docs/Deps.md +++ b/docs/Deps.md @@ -4,8 +4,8 @@ To build Eden, you MUST have a C++ compiler. * On Linux, this is usually [GCC](https://gcc.gnu.org/) 11+ or [Clang](https://clang.llvm.org/) v14+ - GCC 12 also requires Clang 14+ * On Windows, this is either: - - **[MSVC](https://visualstudio.microsoft.com/downloads/)**, - * *A convenience script to install the **minimal** version (Visual Build Tools) is provided in `.ci/windows/install-msvc.ps1`* + - **[MSVC](https://visualstudio.microsoft.com/downloads/)** (you should select *Community* option), + * *A convenience script to install the Visual Community Studio 2022 with necessary tools is provided in `.ci/windows/install-msvc.ps1`* - clang-cl - can be downloaded from the MSVC installer, - or **[MSYS2](https://www.msys2.org)** * On macOS, this is Apple Clang @@ -211,4 +211,4 @@ Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/l ## All Done -You may now return to the **[root build guide](Build.md)**. \ No newline at end of file +You may now return to the **[root build guide](Build.md)**. From 9f423a24b82e1b3223d8d4204455e637f86271fa Mon Sep 17 00:00:00 2001 From: lizzie Date: Mon, 29 Sep 2025 18:42:28 +0200 Subject: [PATCH 07/13] [linux] fix aarch64 builds (again) + fix with slightly outdated qt (#2612) Fixes issues building on aarch64 linux with a slightly outdated system qt; also fixes linker selection process Signed-off-by: lizzie Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2612 Reviewed-by: crueter Reviewed-by: MaranBr Co-authored-by: lizzie Co-committed-by: lizzie --- CMakeLists.txt | 5 ++--- src/dynarmic/tests/CMakeLists.txt | 4 +++- src/yuzu/configuration/shared_widget.h | 1 + 3 files changed, 6 insertions(+), 4 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index ef3c0bef6e..f5d7126f92 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -895,13 +895,13 @@ if (MSVC AND CXX_CLANG) endif() if (YUZU_USE_FASTER_LD) + # fallback if everything fails (bfd) + set(LINKER bfd) # clang should always use lld find_program(LLD lld) - if (LLD) set(LINKER lld) endif() - # GNU appears to work better with mold # TODO: mold has been slow lately, see if better options exist (search for gold?) if (CXX_GCC) @@ -910,7 +910,6 @@ if (YUZU_USE_FASTER_LD) set(LINKER mold) endif() endif() - message(NOTICE "Selecting ${LINKER} as linker") add_link_options("-fuse-ld=${LINKER}") endif() diff --git a/src/dynarmic/tests/CMakeLists.txt b/src/dynarmic/tests/CMakeLists.txt index 4ace6c2afd..df90168a52 100644 --- a/src/dynarmic/tests/CMakeLists.txt +++ b/src/dynarmic/tests/CMakeLists.txt @@ -135,6 +135,8 @@ target_include_directories(dynarmic_tests PRIVATE . ../src) target_compile_options(dynarmic_tests PRIVATE ${DYNARMIC_CXX_FLAGS}) target_compile_definitions(dynarmic_tests PRIVATE FMT_USE_USER_DEFINED_LITERALS=1) -target_compile_options(dynarmic_tests PRIVATE -mavx2) +if ("x86_64" IN_LIST ARCHITECTURE) + target_compile_options(dynarmic_tests PRIVATE -mavx2) +endif() add_test(dynarmic_tests dynarmic_tests --durations yes) diff --git a/src/yuzu/configuration/shared_widget.h b/src/yuzu/configuration/shared_widget.h index 9e718098a3..dd5d5b7257 100644 --- a/src/yuzu/configuration/shared_widget.h +++ b/src/yuzu/configuration/shared_widget.h @@ -13,6 +13,7 @@ #include #include #include +#include #include #include "qt_common/shared_translation.h" From 33f93ad003a47419d545a6bae018d3bb1c5ee3fb Mon Sep 17 00:00:00 2001 From: lizzie Date: Mon, 29 Sep 2025 18:42:51 +0200 Subject: [PATCH 08/13] [macos, qt] workaround upstream rendering bug (#2616) See https://bugreports.qt.io/browse/QTBUG-138942 Signed-off-by: lizzie Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2616 Reviewed-by: crueter Reviewed-by: MaranBr Co-authored-by: lizzie Co-committed-by: lizzie --- src/yuzu/Info.plist | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/yuzu/Info.plist b/src/yuzu/Info.plist index 96096c84d1..0c43c834d4 100644 --- a/src/yuzu/Info.plist +++ b/src/yuzu/Info.plist @@ -49,5 +49,7 @@ SPDX-License-Identifier: GPL-2.0-or-later NSApplication NSHighResolutionCapable True + UIDesignRequiresCompatibility + From 324ace3cd635bac4230a04c4a769bed236ed1e8d Mon Sep 17 00:00:00 2001 From: lizzie Date: Mon, 29 Sep 2025 18:43:13 +0200 Subject: [PATCH 09/13] [macos] associate .XCI/NSP file extensions (#2617) Signed-off-by: lizzie Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2617 Reviewed-by: crueter Reviewed-by: MaranBr Co-authored-by: lizzie Co-committed-by: lizzie --- src/yuzu/Info.plist | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/src/yuzu/Info.plist b/src/yuzu/Info.plist index 0c43c834d4..773c4ee302 100644 --- a/src/yuzu/Info.plist +++ b/src/yuzu/Info.plist @@ -45,6 +45,26 @@ SPDX-License-Identifier: GPL-2.0-or-later NSHumanReadableCopyright + + LSApplicationCategoryType + public.app-category.games + CFBundleDocumentTypes + + + CFBundleTypeExtensions + + nsp + xci + nro + + CFBundleTypeName + Switch File + CFBundleTypeRole + Viewer + LSHandlerRank + Default + + NSPrincipalClass NSApplication NSHighResolutionCapable From 85b5e650cc01a97956b3e4cc268f691a8fbc4cba Mon Sep 17 00:00:00 2001 From: lizzie Date: Mon, 29 Sep 2025 19:41:01 +0200 Subject: [PATCH 10/13] [dist, docs] Clearer wording for settings, guidelines for new settings (#2570) Signed-off-by: lizzie Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2570 Reviewed-by: MaranBr Reviewed-by: crueter Co-authored-by: lizzie Co-committed-by: lizzie --- docs/Development.md | 22 +++ .../app/src/main/res/values/arrays.xml | 4 + .../app/src/main/res/values/strings.xml | 14 +- src/qt_common/shared_translation.cpp | 144 ++++++++---------- .../configure_profile_manager.cpp | 4 +- 5 files changed, 100 insertions(+), 88 deletions(-) diff --git a/docs/Development.md b/docs/Development.md index 1ed75a7c23..c223409243 100644 --- a/docs/Development.md +++ b/docs/Development.md @@ -36,6 +36,28 @@ Pull requests are only to be merged by core developers when properly tested and - Maintainers are permitted to change namespaces at will. - Commits within PRs are not required to be namespaced, but it is highly recommended. +## Adding new settings + +When adding new settings, use `tr("Setting:")` if the setting is meant to be a field, otherwise use `tr("Setting")` if the setting is meant to be a Yes/No or checkmark type of setting, see [this short style guide](https://learn.microsoft.com/en-us/style-guide/punctuation/colons#in-ui). + +- The majority of software must work with the default option selected for such setting. Unless the setting significantly degrades performance. +- Debug settings must never be turned on by default. +- Provide reasonable bounds (for example, a setting controlling the amount of VRAM should never be 0). +- The description of the setting must be short and concise, if the setting "does a lot of things" consider splitting the setting into multiple if possible. +- Try to avoid excessive/redundant explainations "recommended for most users and games" can just be "(recommended)". +- Try to not write "slow/fast" options unless it clearly degrades/increases performance for a given case, as most options may modify behaviour that result in different metrics accross different systems. If for example the option is an "accuracy" option, writing "High" is sufficient to imply "Slow". No need to write "High (Slow)". + +Some examples: +- "[...] negatively affecting image quality", "[...] degrading image quality": Same wording but with less filler. +- "[...] this may cause some glitches or crashes in some games", "[...] this may cause soft-crashes": Crashes implies there may be glitches (as crashes are technically a form of a fatal glitch). The entire sentence is structured as "may cause [...] on some games", which is redundant, because "may cause [...] in games" has the same semantic meaning ("may" is a chance that it will occur on "some" given set). +- "FIFO Relaxed is similar to FIFO [...]", "FIFO Relaxed [...]": The name already implies similarity. +- "[...] but may also reduce performance in some cases", "[...] but may degrade performance": Again, "some cases" and "may" implies there is a probability. +- "[...] it can [...] in some cases", "[...] it can [...]": Implied probability. + +Before adding a new setting, consider: +- Does the piece of code that the setting pertains to, make a significant difference if it's on/off? +- Can it be auto-detected? + # IDE setup ## VSCode diff --git a/src/android/app/src/main/res/values/arrays.xml b/src/android/app/src/main/res/values/arrays.xml index 08ca53ad81..1b66c191d3 100644 --- a/src/android/app/src/main/res/values/arrays.xml +++ b/src/android/app/src/main/res/values/arrays.xml @@ -251,7 +251,9 @@ @string/scaling_filter_nearest_neighbor @string/scaling_filter_bilinear @string/scaling_filter_bicubic + @string/scaling_filter_spline1 @string/scaling_filter_gaussian + @string/scaling_filter_lanczos @string/scaling_filter_scale_force @string/scaling_filter_fsr @string/scaling_filter_area @@ -265,6 +267,8 @@ 4 5 6 + 7 + 8 diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 48ea3ed99b..c05420a17f 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -865,12 +865,12 @@ Abort Continue System Archive Not Found - %s is missing. Please dump your system archives.\nContinuing emulation may result in crashes and bugs. + %s is missing. Please dump your system archives.\nContinuing emulation may result in crashes. A system archive Save/Load Error Fatal Error - A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes and bugs. - Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled. + A fatal error occurred. Check the log for details.\nContinuing emulation may result in crashes. + Turning off this setting will significantly degrade performance. It's recommended that you leave this setting enabled. Device RAM: %1$s\nRecommended: %2$s %1$s %2$s No bootable game present! @@ -941,12 +941,12 @@ Normal High - Extreme (Slow) + Extreme Default - Unsafe (fast) - Safe (stable) + Unsafe + Safe ASTC Decoding Method @@ -992,7 +992,9 @@ Nearest Neighbor Bilinear Bicubic + Spline-1 Gaussian + Lanczos ScaleForce AMD FidelityFX™ Super Resolution Area diff --git a/src/qt_common/shared_translation.cpp b/src/qt_common/shared_translation.cpp index 98a55e1fcf..8f5d929b74 100644 --- a/src/qt_common/shared_translation.cpp +++ b/src/qt_common/shared_translation.cpp @@ -62,22 +62,20 @@ std::unique_ptr InitializeTranslations(QObject* parent) Settings, use_multi_core, tr("Multicore CPU Emulation"), - tr("This option increases CPU emulation thread use from 1 to the Switch’s maximum of 4.\n" - "This is mainly a debug option and shouldn’t be disabled.")); + tr("This option increases CPU emulation thread use from 1 to the maximum of 4.\n" + "This is mainly a debug option and shouldn't be disabled.")); INSERT( Settings, memory_layout_mode, tr("Memory Layout"), - tr("Increases the amount of emulated RAM from the stock 4GB of the retail Switch to the " - "developer kit's 8/6GB.\nIt’s doesn’t improve stability or performance and is intended " - "to let big texture mods fit in emulated RAM.\nEnabling it will increase memory " - "use. It is not recommended to enable unless a specific game with a texture mod needs " - "it.")); + tr("Increases the amount of emulated RAM from 4GB of the board to the " + "devkit 8/6GB.\nDoesn't affect performance/stability but may allow HD texture " + "mods to load.")); INSERT(Settings, use_speed_limit, QString(), QString()); INSERT(Settings, speed_limit, tr("Limit Speed Percent"), - tr("Controls the game's maximum rendering speed, but it’s up to each game if it runs " + tr("Controls the game's maximum rendering speed, but it's up to each game if it runs " "faster or not.\n200% for a 30 FPS game is 60 FPS, and for a " "60 FPS game it will be 120 FPS.\nDisabling it means unlocking the framerate to the " "maximum your PC can reach.")); @@ -86,15 +84,13 @@ std::unique_ptr InitializeTranslations(QObject* parent) tr("Synchronize Core Speed"), tr("Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS " "without affecting game speed (animations, physics, etc.).\n" - "Compatibility varies by game; many (especially older ones) may not respond well.\n" "Can help reduce stuttering at lower framerates.")); // Cpu INSERT(Settings, cpu_accuracy, tr("Accuracy:"), - tr("This setting controls the accuracy of the emulated CPU.\nDon't change this unless " - "you know what you are doing.")); + tr("Change the accuracy of the emulated CPU (for debugging only).")); INSERT(Settings, cpu_backend, tr("Backend:"), QString()); INSERT(Settings, use_fast_cpu_time, QString(), QString()); @@ -110,7 +106,7 @@ std::unique_ptr InitializeTranslations(QObject* parent) cpu_ticks, tr("Custom CPU Ticks"), tr("Set a custom value of CPU ticks. Higher values can increase performance, but may " - "also cause the game to freeze. A range of 77–21000 is recommended.")); + "cause deadlocks. A range of 77-21000 is recommended.")); INSERT(Settings, cpu_backend, tr("Backend:"), QString()); // Cpu Debug @@ -144,8 +140,7 @@ std::unique_ptr InitializeTranslations(QObject* parent) cpuopt_unsafe_fastmem_check, tr("Disable address space checks"), tr("This option improves speed by eliminating a safety check before every memory " - "read/write in guest.\nDisabling it may allow a game to read/write the emulator's " - "memory.")); + "operation.\nDisabling it may allow arbitrary code execution.")); INSERT( Settings, cpuopt_unsafe_ignore_global_monitor, @@ -159,36 +154,31 @@ std::unique_ptr InitializeTranslations(QObject* parent) Settings, renderer_backend, tr("API:"), - tr("Switches between the available graphics APIs.\nVulkan is recommended in most cases.")); + tr("Changes the output graphics API.\nVulkan is recommended.")); INSERT(Settings, vulkan_device, tr("Device:"), - tr("This setting selects the GPU to use with the Vulkan backend.")); + tr("This setting selects the GPU to use (Vulkan only).")); INSERT(Settings, shader_backend, tr("Shader Backend:"), - tr("The shader backend to use for the OpenGL renderer.\nGLSL is the fastest in " - "performance and the best in rendering accuracy.\n" - "GLASM is a deprecated NVIDIA-only backend that offers much better shader building " - "performance at the cost of FPS and rendering accuracy.\n" - "SPIR-V compiles the fastest, but yields poor results on most GPU drivers.")); + tr("The shader backend to use with OpenGL.\nGLSL is recommended.")); INSERT(Settings, resolution_setup, tr("Resolution:"), - tr("Forces the game to render at a different resolution.\nHigher resolutions require " - "much more VRAM and bandwidth.\n" - "Options lower than 1X can cause rendering issues.")); + tr("Forces to render at a different resolution.\n" + "Higher resolutions require more VRAM and bandwidth.\n" + "Options lower than 1X can cause artifacts.")); INSERT(Settings, scaling_filter, tr("Window Adapting Filter:"), QString()); INSERT(Settings, fsr_sharpening_slider, tr("FSR Sharpness:"), - tr("Determines how sharpened the image will look while using FSR’s dynamic contrast.")); + tr("Determines how sharpened the image will look using FSR's dynamic contrast.")); INSERT(Settings, anti_aliasing, tr("Anti-Aliasing Method:"), - tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA has a " - "lower performance impact and can produce a better and more stable picture under " - "very low resolutions.")); + tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA " + "can produce a more stable picture in lower resolutions.")); INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"), @@ -199,18 +189,17 @@ std::unique_ptr InitializeTranslations(QObject* parent) INSERT(Settings, aspect_ratio, tr("Aspect Ratio:"), - tr("Stretches the game to fit the specified aspect ratio.\nSwitch games only support " - "16:9, so custom game mods are required to get other ratios.\nAlso controls the " + tr("Stretches the renderer to fit the specified aspect ratio.\nMost games only support " + "16:9, so modifications are required to get other ratios.\nAlso controls the " "aspect ratio of captured screenshots.")); INSERT(Settings, use_disk_shader_cache, - tr("Use disk pipeline cache"), + tr("Use persistent pipeline cache"), tr("Allows saving shaders to storage for faster loading on following game " - "boots.\nDisabling " - "it is only intended for debugging.")); + "boots.\nDisabling it is only intended for debugging.")); INSERT(Settings, optimize_spirv_output, - tr("Optimize SPIRV output shader"), + tr("Optimize SPIRV output"), tr("Runs an additional optimization pass over generated SPIRV shaders.\n" "Will increase time required for shader compilation.\nMay slightly improve " "performance.\nThis feature is experimental.")); @@ -229,37 +218,35 @@ std::unique_ptr InitializeTranslations(QObject* parent) accelerate_astc, tr("ASTC Decoding Method:"), tr("This option controls how ASTC textures should be decoded.\n" - "CPU: Use the CPU for decoding, slowest but safest method.\n" - "GPU: Use the GPU's compute shaders to decode ASTC textures, recommended for most " - "games and users.\n" - "CPU Asynchronously: Use the CPU to decode ASTC textures as they arrive. Completely " - "eliminates ASTC decoding\nstuttering at the cost of rendering issues while the " - "texture is being decoded.")); + "CPU: Use the CPU for decoding.\n" + "GPU: Use the GPU's compute shaders to decode ASTC textures (recommended).\n" + "CPU Asynchronously: Use the CPU to decode ASTC textures on demand. Eliminates" + "ASTC decoding\nstuttering but may present artifacts.")); INSERT( Settings, astc_recompression, tr("ASTC Recompression Method:"), - tr("Almost all desktop and laptop dedicated GPUs lack support for ASTC textures, forcing " - "the emulator to decompress to an intermediate format any card supports, RGBA8.\n" - "This option recompresses RGBA8 to either the BC1 or BC3 format, saving VRAM but " - "negatively affecting image quality.")); + tr("Most GPUs lack support for ASTC textures and must decompress to an" + "intermediate format: RGBA8.\n" + "BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format,\n" + " saving VRAM but degrading image quality.")); INSERT(Settings, vram_usage_mode, tr("VRAM Usage Mode:"), - tr("Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.\nAggressive mode may severely impact the performance of other applications such as recording software.")); + tr("Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance.\nAggressive mode may impact performance of other applications such as recording software.")); INSERT(Settings, skip_cpu_inner_invalidation, tr("Skip CPU Inner Invalidation"), - tr("Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and " - "improving it's performance. This may cause glitches or crashes on some games.")); + tr("Skips certain cache invalidations during memory updates, reducing CPU usage and " + "improving latency. This may cause soft-crashes.")); INSERT( Settings, vsync_mode, tr("VSync Mode:"), tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen " - "refresh rate.\nFIFO Relaxed is similar to FIFO but allows tearing as it recovers from " - "a slow down.\nMailbox can have lower latency than FIFO and does not tear but may drop " - "frames.\nImmediate (no synchronization) just presents whatever is available and can " + "refresh rate.\nFIFO Relaxed allows tearing as it recovers from a slow down.\n" + "Mailbox can have lower latency than FIFO and does not tear but may drop " + "frames.\nImmediate (no synchronization) presents whatever is available and can " "exhibit tearing.")); INSERT(Settings, bg_red, QString(), QString()); INSERT(Settings, bg_green, QString(), QString()); @@ -267,7 +254,7 @@ std::unique_ptr InitializeTranslations(QObject* parent) // Renderer (Advanced Graphics) INSERT(Settings, sync_memory_operations, tr("Sync Memory Operations"), - tr("Ensures data consistency between compute and memory operations.\nThis option should fix issues in some games, but may also reduce performance in some cases.\nUnreal Engine 4 games often see the most significant changes thereof.")); + tr("Ensures data consistency between compute and memory operations.\nThis option fixes issues in games, but may degrade performance.\nUnreal Engine 4 games often see the most significant changes thereof.")); INSERT(Settings, async_presentation, tr("Enable asynchronous presentation (Vulkan only)"), @@ -281,8 +268,7 @@ std::unique_ptr InitializeTranslations(QObject* parent) INSERT(Settings, max_anisotropy, tr("Anisotropic Filtering:"), - tr("Controls the quality of texture rendering at oblique angles.\nIt’s a light setting " - "and safe to set at 16x on most GPUs.")); + tr("Controls the quality of texture rendering at oblique angles.\nSafe to set at 16x on most GPUs.")); INSERT(Settings, gpu_accuracy, tr("GPU Accuracy:"), @@ -292,11 +278,11 @@ std::unique_ptr InitializeTranslations(QObject* parent) INSERT(Settings, dma_accuracy, tr("DMA Accuracy:"), - tr("Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.\nIf unsure, leave this on Default.")); + tr("Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance.")); INSERT(Settings, use_asynchronous_shaders, - tr("Use asynchronous shader building (Hack)"), - tr("Enables asynchronous shader compilation, which may reduce shader stutter.")); + tr("Enable asynchronous shader compilation (Hack)"), + tr("May reduce shader stutter.")); INSERT(Settings, use_fast_gpu_time, QString(), QString()); INSERT(Settings, fast_gpu_time, @@ -314,8 +300,8 @@ std::unique_ptr InitializeTranslations(QObject* parent) Settings, enable_compute_pipelines, tr("Enable Compute Pipelines (Intel Vulkan Only)"), - tr("Enable compute pipelines, required by some games.\nThis setting only exists for Intel " - "proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled " + tr("Required by some games.\nThis setting only exists for Intel " + "proprietary drivers and may crash if enabled.\nCompute pipelines are always enabled " "on all other drivers.")); INSERT( Settings, @@ -343,12 +329,12 @@ std::unique_ptr InitializeTranslations(QObject* parent) INSERT(Settings, dyna_state, tr("Extended Dynamic State"), - tr("Controls the number of features that can be used in Extended Dynamic State.\nHigher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.\nThe default value may vary depending on your system and hardware capabilities.\nThis value can be changed until stability and a better visual quality are achieved.")); + tr("Controls the number of features that can be used in Extended Dynamic State.\nHigher numbers allow for more features and can increase performance, but may cause issues.\nThe default value is per-system.")); INSERT(Settings, provoking_vertex, tr("Provoking Vertex"), - tr("Improves lighting and vertex handling in certain games.\n" + tr("Improves lighting and vertex handling in some games.\n" "Only Vulkan 1.0+ devices support this extension.")); INSERT(Settings, @@ -363,8 +349,8 @@ std::unique_ptr InitializeTranslations(QObject* parent) sample_shading_fraction, tr("Sample Shading"), tr("Allows the fragment shader to execute per sample in a multi-sampled fragment " - "instead once per fragment. Improves graphics quality at the cost of some performance.\n" - "Higher values improve quality more but also reduce performance to a greater extent.")); + "instead of once per fragment. Improves graphics quality at the cost of performance.\n" + "Higher values improve quality but degrade performance.")); // Renderer (Debug) @@ -372,31 +358,30 @@ std::unique_ptr InitializeTranslations(QObject* parent) INSERT(Settings, rng_seed, tr("RNG Seed"), - tr("Controls the seed of the random number generator.\nMainly used for speedrunning " - "purposes.")); + tr("Controls the seed of the random number generator.\nMainly used for speedrunning.")); INSERT(Settings, rng_seed_enabled, QString(), QString()); - INSERT(Settings, device_name, tr("Device Name"), tr("The name of the emulated Switch.")); + INSERT(Settings, device_name, tr("Device Name"), tr("The name of the console.")); INSERT(Settings, custom_rtc, tr("Custom RTC Date:"), - tr("This option allows to change the emulated clock of the Switch.\n" + tr("This option allows to change the clock of the console.\n" "Can be used to manipulate time in games.")); INSERT(Settings, custom_rtc_enabled, QString(), QString()); INSERT(Settings, custom_rtc_offset, QStringLiteral(" "), - QStringLiteral("The number of seconds from the current unix time")); + tr("The number of seconds from the current unix time")); INSERT(Settings, language_index, tr("Language:"), - tr("Note: this can be overridden when region setting is auto-select")); - INSERT(Settings, region_index, tr("Region:"), tr("The region of the emulated Switch.")); - INSERT(Settings, time_zone_index, tr("Time Zone:"), tr("The time zone of the emulated Switch.")); + tr("This option can be overridden when region setting is auto-select")); + INSERT(Settings, region_index, tr("Region:"), tr("The region of the console.")); + INSERT(Settings, time_zone_index, tr("Time Zone:"), tr("The time zone of the console.")); INSERT(Settings, sound_index, tr("Sound Output Mode:"), QString()); INSERT(Settings, use_docked_mode, tr("Console Mode:"), - tr("Selects if the console is emulated in Docked or Handheld mode.\nGames will change " + tr("Selects if the console is in Docked or Handheld mode.\nGames will change " "their resolution, details and supported controllers and depending on this setting.\n" "Setting to Handheld can help improve performance for low end systems.")); INSERT(Settings, current_user, QString(), QString()); @@ -418,27 +403,26 @@ std::unique_ptr InitializeTranslations(QObject* parent) // Ui General INSERT(UISettings, select_user_on_boot, - tr("Prompt for user on game boot"), - tr("Ask to select a user profile on each boot, useful if multiple people use Eden on " - "the same PC.")); + tr("Prompt for user profile on boot"), + tr("Useful if multiple people use the same PC.")); INSERT(UISettings, pause_when_in_background, - tr("Pause emulation when in background"), - tr("This setting pauses Eden when focusing other windows.")); + tr("Pause when not in focus"), + tr("Pauses emulation when focusing on other windows.")); INSERT(UISettings, confirm_before_stopping, tr("Confirm before stopping emulation"), - tr("This setting overrides game prompts asking to confirm stopping the game.\nEnabling " + tr("Overrides prompts asking to confirm stopping the emulation.\nEnabling " "it bypasses such prompts and directly exits the emulation.")); INSERT(UISettings, hide_mouse, tr("Hide mouse on inactivity"), - tr("This setting hides the mouse after 2.5s of inactivity.")); + tr("Hides the mouse after 2.5s of inactivity.")); INSERT(UISettings, controller_applet_disabled, tr("Disable controller applet"), - tr("Forcibly disables the use of the controller applet by guests.\nWhen a guest " - "attempts to open the controller applet, it is immediately closed.")); + tr("Forcibly disables the use of the controller applet in emulated programs.\n" + "When a program attempts to open the controller applet, it is immediately closed.")); INSERT(UISettings, check_for_updates, tr("Check for updates"), diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp index f5de08a676..df74738df4 100644 --- a/src/yuzu/configuration/configure_profile_manager.cpp +++ b/src/yuzu/configuration/configure_profile_manager.cpp @@ -373,13 +373,13 @@ bool ConfigureProfileManager::LoadAvatarData() { const auto romfs = nca->GetRomFS(); if (!romfs) { QMessageBox::warning(this, tr("Error loading archive"), - tr("Archive does not contain romfs. It is probably corrupt.")); + tr("Could not locate RomFS. Your file or decryption keys may be corrupted.")); return false; } const auto extracted = FileSys::ExtractRomFS(romfs); if (!extracted) { QMessageBox::warning(this, tr("Error extracting archive"), - tr("Archive could not be extracted. It is probably corrupt.")); + tr("Could not extract RomFS. Your file or decryption keys may be corrupted.")); return false; } const auto chara_dir = extracted->GetSubdirectory("chara"); From 8e27312fdf0ad74c9457f0ddfd0cf84cc8584f3b Mon Sep 17 00:00:00 2001 From: MaranBr Date: Mon, 29 Sep 2025 16:20:58 -0400 Subject: [PATCH 11/13] Use cached offset --- .../renderer/command/sink/device.cpp | 20 ++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/src/audio_core/renderer/command/sink/device.cpp b/src/audio_core/renderer/command/sink/device.cpp index 75c4dae217..fd87878949 100644 --- a/src/audio_core/renderer/command/sink/device.cpp +++ b/src/audio_core/renderer/command/sink/device.cpp @@ -36,14 +36,20 @@ void DeviceSinkCommand::Process(const AudioRenderer::CommandListProcessor& proce .consumed{false}, }; - std::array samples{}; - for (u32 channel = 0; channel < input_count; channel++) { - //const auto offset{inputs[channel] * out_buffer.frames}; - const auto offset{channel * out_buffer.frames}; + static bool initialized = false; + static std::array cached_offsets{}; + if (!initialized) { + for (u32 channel = 0; channel < input_count; channel++) { + cached_offsets[channel] = static_cast(inputs[channel] * out_buffer.frames); + } + initialized = true; + } - for (u32 index = 0; index < out_buffer.frames; index++) { - samples[index * input_count + channel] = - static_cast(std::clamp(sample_buffer[offset + index], min, max)); + std::array samples{}; + for (u32 channel = 0; channel < input_count; ++channel) { + const s32 offset = cached_offsets[channel]; + for (u32 index = 0; index < out_buffer.frames; ++index) { + samples[index * input_count + channel] = static_cast(std::clamp(sample_buffer[offset + index], min, max)); } } From e9ff13fe343941c262813e3d227f14b1aa831e98 Mon Sep 17 00:00:00 2001 From: MaranBr Date: Fri, 26 Sep 2025 16:41:21 -0400 Subject: [PATCH 12/13] Fix audio issue in The Legend of Zelda - Echoes of Wisdom --- src/audio_core/renderer/command/sink/device.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/audio_core/renderer/command/sink/device.cpp b/src/audio_core/renderer/command/sink/device.cpp index 16b1bd7467..75c4dae217 100644 --- a/src/audio_core/renderer/command/sink/device.cpp +++ b/src/audio_core/renderer/command/sink/device.cpp @@ -38,7 +38,8 @@ void DeviceSinkCommand::Process(const AudioRenderer::CommandListProcessor& proce std::array samples{}; for (u32 channel = 0; channel < input_count; channel++) { - const auto offset{inputs[channel] * out_buffer.frames}; + //const auto offset{inputs[channel] * out_buffer.frames}; + const auto offset{channel * out_buffer.frames}; for (u32 index = 0; index < out_buffer.frames; index++) { samples[index * input_count + channel] = From 8b48f5cf2959c9aa00a2517a84ecfab314074a30 Mon Sep 17 00:00:00 2001 From: MaranBr Date: Mon, 29 Sep 2025 16:20:58 -0400 Subject: [PATCH 13/13] Use cached offset --- .../renderer/command/sink/device.cpp | 20 ++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/src/audio_core/renderer/command/sink/device.cpp b/src/audio_core/renderer/command/sink/device.cpp index 75c4dae217..fd87878949 100644 --- a/src/audio_core/renderer/command/sink/device.cpp +++ b/src/audio_core/renderer/command/sink/device.cpp @@ -36,14 +36,20 @@ void DeviceSinkCommand::Process(const AudioRenderer::CommandListProcessor& proce .consumed{false}, }; - std::array samples{}; - for (u32 channel = 0; channel < input_count; channel++) { - //const auto offset{inputs[channel] * out_buffer.frames}; - const auto offset{channel * out_buffer.frames}; + static bool initialized = false; + static std::array cached_offsets{}; + if (!initialized) { + for (u32 channel = 0; channel < input_count; channel++) { + cached_offsets[channel] = static_cast(inputs[channel] * out_buffer.frames); + } + initialized = true; + } - for (u32 index = 0; index < out_buffer.frames; index++) { - samples[index * input_count + channel] = - static_cast(std::clamp(sample_buffer[offset + index], min, max)); + std::array samples{}; + for (u32 channel = 0; channel < input_count; ++channel) { + const s32 offset = cached_offsets[channel]; + for (u32 index = 0; index < out_buffer.frames; ++index) { + samples[index * input_count + channel] = static_cast(std::clamp(sample_buffer[offset + index], min, max)); } }