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Author SHA1 Message Date
bf4e271cb3 fix
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Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-10-04 23:59:47 +02:00
d18efb18fa [core] use memcpy instead of hand rolling aligned cases
Hand rolling memcpy like this is always frowned upon because the compiler has more insight on whats going on (plus the code resolves to a worse version of itself on assembly). This removes some branches that are just straight up redundant. May save stuff especially for systems without fastmem enabled.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-10-04 23:59:47 +02:00
268918aece
[vk] Implement Shader Read Barrier (#2671)
Adding the shader read barrier keeps every render/compute/transfer write visible before the image is sampled, so it prevents the “read-before-writes-finish” hazards. Without it you can get random stale frames, flickering post process passes, partially updated HUD textures, and corrupted depth-to-color conversions especially in scenes that render into an offscreen image and immediately feed that image to a shader (reflections, bloom, dynamic resolution, depth visualizers, etc.). This fix makes those R2T chains deterministic again across all Vulkan drivers.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: #2671
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-04 23:58:08 +02:00
4 changed files with 95 additions and 20 deletions

View file

@ -156,6 +156,8 @@ void MaxwellDMA::Launch() {
}
void MaxwellDMA::CopyBlockLinearToPitch() {
u32 bytes_per_pixel = 1;
DMA::ImageOperand src_operand;
src_operand.bytes_per_pixel = bytes_per_pixel;

View file

@ -46,6 +46,38 @@ namespace Vulkan {
using VideoCommon::ImageViewType;
namespace {
[[nodiscard]] VkImageAspectFlags AspectMaskFromFormat(VideoCore::Surface::PixelFormat format) {
using VideoCore::Surface::SurfaceType;
switch (VideoCore::Surface::GetFormatType(format)) {
case SurfaceType::ColorTexture:
return VK_IMAGE_ASPECT_COLOR_BIT;
case SurfaceType::Depth:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case SurfaceType::Stencil:
return VK_IMAGE_ASPECT_STENCIL_BIT;
case SurfaceType::DepthStencil:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
[[nodiscard]] VkImageSubresourceRange SubresourceRangeFromView(const ImageView& image_view) {
auto range = image_view.range;
if ((image_view.flags & VideoCommon::ImageViewFlagBits::Slice) != VideoCommon::ImageViewFlagBits{}) {
range.base.layer = 0;
range.extent.layers = 1;
}
return VkImageSubresourceRange{
.aspectMask = AspectMaskFromFormat(image_view.format),
.baseMipLevel = static_cast<u32>(range.base.level),
.levelCount = static_cast<u32>(range.extent.levels),
.baseArrayLayer = static_cast<u32>(range.base.layer),
.layerCount = static_cast<u32>(range.extent.layers),
};
}
struct PushConstants {
std::array<float, 2> tex_scale;
std::array<float, 2> tex_offset;
@ -417,6 +449,40 @@ void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayo
0, barrier);
}
void RecordShaderReadBarrier(Scheduler& scheduler, const ImageView& image_view) {
const VkImage image = image_view.ImageHandle();
const VkImageSubresourceRange subresource_range = SubresourceRangeFromView(image_view);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([image, subresource_range](vk::CommandBuffer cmdbuf) {
const VkImageMemoryBarrier barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange = subresource_range,
};
cmdbuf.PipelineBarrier(
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0,
barrier);
});
}
void BeginRenderPass(vk::CommandBuffer& cmdbuf, const Framebuffer* framebuffer) {
const VkRenderPass render_pass = framebuffer->RenderPass();
const VkFramebuffer framebuffer_handle = framebuffer->Handle();
@ -484,7 +550,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
BlitImageHelper::~BlitImageHelper() = default;
void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_view,
void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
const Region2D& dst_region, const Region2D& src_region,
Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation) {
@ -496,10 +562,12 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
const VkPipelineLayout layout = *one_texture_pipeline_layout;
const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler;
const VkPipeline pipeline = FindOrEmplaceColorPipeline(key);
const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
RecordShaderReadBarrier(scheduler, src_image_view);
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler,
src_view](vk::CommandBuffer cmdbuf) {
// TODO: Barriers
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
@ -538,7 +606,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
}
void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
VkImageView src_depth_view, VkImageView src_stencil_view,
ImageView& src_image_view,
const Region2D& dst_region, const Region2D& src_region,
Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation) {
@ -554,10 +622,13 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
const VkPipelineLayout layout = *two_textures_pipeline_layout;
const VkSampler sampler = *nearest_sampler;
const VkPipeline pipeline = FindOrEmplaceDepthStencilPipeline(key);
const VkImageView src_depth_view = src_image_view.DepthView();
const VkImageView src_stencil_view = src_image_view.StencilView();
RecordShaderReadBarrier(scheduler, src_image_view);
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_depth_view,
src_stencil_view, this](vk::CommandBuffer cmdbuf) {
// TODO: Barriers
const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
src_stencil_view);
@ -692,6 +763,7 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
const VkSampler sampler = *nearest_sampler;
const VkExtent2D extent = GetConversionExtent(src_image_view);
RecordShaderReadBarrier(scheduler, src_image_view);
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, sampler, src_view, extent, this](vk::CommandBuffer cmdbuf) {
const VkOffset2D offset{
@ -717,7 +789,6 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
// TODO: Barriers
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
@ -737,6 +808,7 @@ void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer
const VkSampler sampler = *nearest_sampler;
const VkExtent2D extent = GetConversionExtent(src_image_view);
RecordShaderReadBarrier(scheduler, src_image_view);
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, sampler, src_depth_view, src_stencil_view, extent,
this](vk::CommandBuffer cmdbuf) {
@ -763,7 +835,6 @@ void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer
const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
src_stencil_view);
// TODO: Barriers
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);

View file

@ -1,4 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@ -43,7 +46,7 @@ public:
StateTracker& state_tracker, DescriptorPool& descriptor_pool);
~BlitImageHelper();
void BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
void BlitColor(const Framebuffer* dst_framebuffer, const ImageView& src_image_view,
const Region2D& dst_region, const Region2D& src_region,
Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation);
@ -52,9 +55,9 @@ public:
VkImage src_image, VkSampler src_sampler, const Region2D& dst_region,
const Region2D& src_region, const Extent3D& src_size);
void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view,
VkImageView src_stencil_view, const Region2D& dst_region,
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
void BlitDepthStencil(const Framebuffer* dst_framebuffer, ImageView& src_image_view,
const Region2D& dst_region, const Region2D& src_region,
Tegra::Engines::Fermi2D::Filter filter,
Tegra::Engines::Fermi2D::Operation operation);
void ConvertD32ToR32(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);

View file

@ -1086,8 +1086,8 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
return;
}
if (aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT && !is_src_msaa && !is_dst_msaa) {
blit_image_helper.BlitColor(dst_framebuffer, src.Handle(Shader::TextureType::Color2D),
dst_region, src_region, filter, operation);
blit_image_helper.BlitColor(dst_framebuffer, src, dst_region, src_region, filter,
operation);
return;
}
ASSERT(src.format == dst.format);
@ -1106,8 +1106,8 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
}();
if (!can_blit_depth_stencil) {
UNIMPLEMENTED_IF(is_src_msaa || is_dst_msaa);
blit_image_helper.BlitDepthStencil(dst_framebuffer, src.DepthView(), src.StencilView(),
dst_region, src_region, filter, operation);
blit_image_helper.BlitDepthStencil(dst_framebuffer, src, dst_region, src_region,
filter, operation);
return;
}
}
@ -1968,18 +1968,17 @@ bool Image::BlitScaleHelper(bool scale_up) {
blit_framebuffer =
std::make_unique<Framebuffer>(*runtime, view_ptr, nullptr, extent, scale_up);
}
const auto color_view = blit_view->Handle(Shader::TextureType::Color2D);
runtime->blit_image_helper.BlitColor(blit_framebuffer.get(), color_view, dst_region,
runtime->blit_image_helper.BlitColor(blit_framebuffer.get(), *blit_view, dst_region,
src_region, operation, BLIT_OPERATION);
} else if (aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
if (!blit_framebuffer) {
blit_framebuffer =
std::make_unique<Framebuffer>(*runtime, nullptr, view_ptr, extent, scale_up);
}
runtime->blit_image_helper.BlitDepthStencil(blit_framebuffer.get(), blit_view->DepthView(),
blit_view->StencilView(), dst_region,
src_region, operation, BLIT_OPERATION);
runtime->blit_image_helper.BlitDepthStencil(blit_framebuffer.get(), *blit_view,
dst_region, src_region, operation,
BLIT_OPERATION);
} else {
// TODO: Use helper blits where applicable
flags &= ~ImageFlagBits::Rescaled;