diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h index 6f6e0c23a8..eb18a4bd66 100644 --- a/src/video_core/buffer_cache/buffer_cache.h +++ b/src/video_core/buffer_cache/buffer_cache.h @@ -785,13 +785,18 @@ void BufferCache

::BindHostGraphicsUniformBuffers(size_t stage) { } template -void BufferCache

::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, bool needs_bind) { - ++channel_state->uniform_cache_shots[0]; +void BufferCache

::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 binding_index, + bool needs_bind) { const Binding& binding = channel_state->uniform_buffers[stage][index]; const DAddr device_addr = binding.device_addr; const u32 size = (std::min)(binding.size, (*channel_state->uniform_buffer_sizes)[stage][index]); Buffer& buffer = slot_buffers[binding.buffer_id]; TouchBuffer(buffer, binding.buffer_id); + const bool sync_buffer = SynchronizeBuffer(buffer, device_addr, size); + if (sync_buffer) { + ++channel_state->uniform_cache_hits[0]; + } + ++channel_state->uniform_cache_shots[0]; const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID && size <= channel_state->uniform_buffer_skip_cache_size && !memory_tracker.IsRegionGpuModified(device_addr, size); @@ -822,10 +827,7 @@ void BufferCache

::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 device_memory.ReadBlockUnsafe(device_addr, span.data(), size); return; } - // Classic cached path - if (SynchronizeBuffer(buffer, device_addr, size)) { - ++channel_state->uniform_cache_hits[0]; - } + // Skip binding if it's not needed and if the bound buffer is not the fast version // This exists to avoid instances where the fast buffer is bound and a GPU write happens needs_bind |= HasFastUniformBufferBound(stage, binding_index);