From 4916d70d7b33dc0423e5b2f59c64e5cc5fab7a89 Mon Sep 17 00:00:00 2001 From: Ribbit Date: Sun, 5 Oct 2025 17:30:46 -0700 Subject: [PATCH 1/6] [vk] Unify RAII in Vulkan --- .../features/settings/model/BooleanSetting.kt | 2 - .../settings/model/view/SettingsItem.kt | 8 +- .../settings/ui/SettingsFragmentPresenter.kt | 1 - .../app/src/main/res/values-ar/strings.xml | 2 - .../app/src/main/res/values-ckb/strings.xml | 2 - .../app/src/main/res/values-cs/strings.xml | 2 - .../app/src/main/res/values-de/strings.xml | 2 - .../app/src/main/res/values-es/strings.xml | 2 - .../app/src/main/res/values-fa/strings.xml | 2 - .../app/src/main/res/values-fr/strings.xml | 2 - .../app/src/main/res/values-he/strings.xml | 2 - .../app/src/main/res/values-hu/strings.xml | 2 - .../app/src/main/res/values-id/strings.xml | 2 - .../app/src/main/res/values-it/strings.xml | 2 - .../app/src/main/res/values-ja/strings.xml | 2 - .../app/src/main/res/values-ko/strings.xml | 2 - .../app/src/main/res/values-nb/strings.xml | 2 - .../app/src/main/res/values-pl/strings.xml | 2 - .../src/main/res/values-pt-rBR/strings.xml | 2 - .../src/main/res/values-pt-rPT/strings.xml | 2 - .../app/src/main/res/values-ru/strings.xml | 2 - .../app/src/main/res/values-sr/strings.xml | 2 - .../app/src/main/res/values-uk/strings.xml | 2 - .../app/src/main/res/values-vi/strings.xml | 2 - .../src/main/res/values-zh-rCN/strings.xml | 2 - .../src/main/res/values-zh-rTW/strings.xml | 2 - .../app/src/main/res/values/strings.xml | 2 - src/common/settings.h | 1 - src/qt_common/shared_translation.cpp | 7 +- .../renderer_vulkan/renderer_vulkan.cpp | 9 - .../renderer_vulkan/renderer_vulkan.h | 7 - .../renderer_vulkan/vk_swapchain.cpp | 1 + src/video_core/vulkan_common/vulkan_raii.h | 231 ------------------ .../vulkan_common/vulkan_wrapper.cpp | 11 +- src/video_core/vulkan_common/vulkan_wrapper.h | 66 ++--- 35 files changed, 39 insertions(+), 353 deletions(-) delete mode 100644 src/video_core/vulkan_common/vulkan_raii.h diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt index 638e1101db..b26fb1dec5 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt @@ -51,7 +51,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting { SOC_OVERLAY_BACKGROUND("soc_overlay_background"), - ENABLE_RAII("enable_raii"), FRAME_INTERPOLATION("frame_interpolation"), // FRAME_SKIPPING("frame_skipping"), @@ -71,7 +70,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting { DEBUG_FLUSH_BY_LINE("flush_line"), USE_LRU_CACHE("use_lru_cache"); - external fun isRaiiEnabled(): Boolean // external fun isFrameSkippingEnabled(): Boolean external fun isFrameInterpolationEnabled(): Boolean diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt index 5f7f7a43f9..ebc726225a 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt @@ -229,13 +229,6 @@ abstract class SettingsItem( override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset() } - put( - SwitchSetting( - BooleanSetting.ENABLE_RAII, - titleId = R.string.enable_raii, - descriptionId = R.string.enable_raii_description - ) - ) put( SwitchSetting( BooleanSetting.FRAME_INTERPOLATION, @@ -833,3 +826,4 @@ abstract class SettingsItem( } } } + diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt index 715baec72f..0d882a7f01 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt @@ -462,7 +462,6 @@ class SettingsFragmentPresenter( add(IntSetting.RENDERER_SAMPLE_SHADING_FRACTION.key) add(HeaderSetting(R.string.veil_renderer)) - add(BooleanSetting.ENABLE_RAII.key) add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key) add(IntSetting.DMA_ACCURACY.key) add(BooleanSetting.BUFFER_REORDER_DISABLE.key) diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml index 4b58d5f851..388afd88cd 100644 --- a/src/android/app/src/main/res/values-ar/strings.xml +++ b/src/android/app/src/main/res/values-ar/strings.xml @@ -64,8 +64,6 @@ امتدادات GPU العارض - RAII - طريقة لإدارة الموارد تلقائيًا في فولكان تضمن الإفراج الصحيح عن الموارد عندما لا تكون هناك حاجة إليها، ولكن قد تسبب تعطل الألعاب المجمعة. وحدة المعالجة المركزية والذاكرة حجاب عدن إعدادات تجريبية لتحسين الأداء والقدرة. قد تسبب هذه الإعدادات شاشات سوداء أو مشاكل أخرى في اللعبة. diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml index 25fcf6acef..2ab4af16ad 100644 --- a/src/android/app/src/main/res/values-ckb/strings.xml +++ b/src/android/app/src/main/res/values-ckb/strings.xml @@ -65,8 +65,6 @@ پاشکۆکانی GPU رێندرەر - RAII - ڕێگایەکی بەڕێوەبردنی سەرچاوەکان بە خۆکار لە ڤولکان کە دڵنیای دەکاتەوە لە ئازادکردنی گونجاوی سەرچاوەکان کاتێک کە چیتر پێویستیان نییە، بەڵام لەوانەیە ببێتە هۆی کەوتنی یارییە کۆکراوەکان. CPU و بیرگە حجاب عدن ڕێکخستنە تاقیکارییەکان بۆ باشترکردنی کارایی و توانا. ئەم ڕێکخستنانە لەوانەیە ببێتە هۆی شاشە ڕەشەکان یان کێشەیتری یاری. diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml index 8d7e274464..ad8f89ffc5 100644 --- a/src/android/app/src/main/res/values-cs/strings.xml +++ b/src/android/app/src/main/res/values-cs/strings.xml @@ -64,8 +64,6 @@ Rozšíření GPU Renderer - RAII - Metoda automatické správy prostředků ve Vulkanu, která zajišťuje správné uvolnění prostředků, když již nejsou potřeba, ale může způsobit pády v balených hrách. CPU a paměť Edenův závoj Experimentální nastavení pro zlepšení výkonu a schopností. Tato nastavení mohou způsobit černé obrazovky nebo další herní problémy. diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml index 146fa60fed..cf12a2244f 100644 --- a/src/android/app/src/main/res/values-de/strings.xml +++ b/src/android/app/src/main/res/values-de/strings.xml @@ -65,8 +65,6 @@ GPU-Erweiterungen Renderer - RAII - Eine Methode zur automatischen Ressourcenverwaltung in Vulkan, die eine ordnungsgemäße Freigabe von Ressourcen gewährleistet, wenn sie nicht mehr benötigt werden, aber bei gebündelten Spielen Abstürze verursachen kann. CPU und Speicher Edens Schleier Experimentelle Einstellungen zur Verbesserung der Leistung und Funktionalität. Diese Einstellungen können schwarze Bildschirme oder andere Spielprobleme verursachen. diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml index 28a93f005b..eff563b7ea 100644 --- a/src/android/app/src/main/res/values-es/strings.xml +++ b/src/android/app/src/main/res/values-es/strings.xml @@ -65,8 +65,6 @@ Extensiones de GPU Renderizador - RAII - Un método de gestión automática de recursos en Vulkan que garantiza la liberación adecuada de recursos cuando ya no son necesarios, pero puede causar fallos en juegos empaquetados. CPU y memoria Velo de Edén Configuraciones experimentales para mejorar el rendimiento y la capacidad. Estas configuraciones pueden causar pantallas negras u otros problemas en el juego. diff --git a/src/android/app/src/main/res/values-fa/strings.xml b/src/android/app/src/main/res/values-fa/strings.xml index b30f67292a..205662b182 100644 --- a/src/android/app/src/main/res/values-fa/strings.xml +++ b/src/android/app/src/main/res/values-fa/strings.xml @@ -65,8 +65,6 @@ افزونه‌های GPU رندرر - RAII - روشی برای مدیریت خودکار منابع در ولکان که تضمین می‌کند منابع به درستی آزاد شوند وقتی دیگر مورد نیاز نیستند، اما ممکن است باعث کرش شدن بازی‌های بسته‌بندی شده شود. پردازنده و حافظه پرده عدن تنظیمات آزمایشی برای بهبود عملکرد و قابلیت. این تنظیمات ممکن است باعث نمایش صفحه سیاه یا سایر مشکلات بازی شود. diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml index f4c741aecc..12c93fd76c 100644 --- a/src/android/app/src/main/res/values-fr/strings.xml +++ b/src/android/app/src/main/res/values-fr/strings.xml @@ -65,8 +65,6 @@ Extensions GPU Rendu - RAII - Une méthode de gestion automatique des ressources dans Vulkan qui assure la libération correcte des ressources lorsqu\'elles ne sont plus nécessaires, mais peut provoquer des plantages dans les jeux regroupés. CPU et mémoire Voile d\'Eden Paramètres expérimentaux pour améliorer les performances et les capacités. Ces paramètres peuvent causer des écrans noirs ou d\'autres problèmes de jeu. diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml index 6c5a877a66..9efaf05085 100644 --- a/src/android/app/src/main/res/values-he/strings.xml +++ b/src/android/app/src/main/res/values-he/strings.xml @@ -65,8 +65,6 @@ הרחבות GPU רנדרר - RAII - שיטה לניהול אוטומטי של משאבים ב-Vulkan המבטיחה שחרור נכון של משאבים כאשר הם כבר לא נחוצים, אך עלולה לגרום לקריסות במשחקים מאוגדים. מעבד וזיכרון עדן וייל הגדרות ניסיוניות לשיפור ביצועים ויכולות. הגדרות אלו עלולות לגרום למסכים שחורים או לבעיות אחרות במשחק. diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml index 6c4f428086..20b222818f 100644 --- a/src/android/app/src/main/res/values-hu/strings.xml +++ b/src/android/app/src/main/res/values-hu/strings.xml @@ -65,8 +65,6 @@ GPU kiterjesztések Megjelenítő - RAII - A Vulkan erőforrás-kezelési módszere, amely biztosítja az erőforrások megfelelő felszabadítását, ha már nincs rájuk szükség, de csomagolt játékok összeomlását okozhatja. CPU és memória Eden Fátyla Kísérleti beállítások a teljesítmény és képesség javításához. Ezek a beállítások fekete képernyőket vagy más játékproblémákat okozhatnak. diff --git a/src/android/app/src/main/res/values-id/strings.xml b/src/android/app/src/main/res/values-id/strings.xml index 8e89132815..83db153bec 100644 --- a/src/android/app/src/main/res/values-id/strings.xml +++ b/src/android/app/src/main/res/values-id/strings.xml @@ -65,8 +65,6 @@ Ekstensi GPU Renderer - RAII - Metode manajemen sumber daya otomatis di Vulkan yang memastikan pelepasan sumber daya yang tepat ketika tidak lagi diperlukan, tetapi dapat menyebabkan crash pada game yang dibundel. CPU dan Memori Eden\'s Veil Pengaturan eksperimental untuk meningkatkan kinerja dan kemampuan. Pengaturan ini dapat menyebabkan layar hitam atau masalah game lainnya. diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml index 339bae8883..7d5c118441 100644 --- a/src/android/app/src/main/res/values-it/strings.xml +++ b/src/android/app/src/main/res/values-it/strings.xml @@ -65,8 +65,6 @@ Estensioni GPU Renderer - RAII - Un metodo di gestione automatica delle risorse in Vulkan che garantisce il corretto rilascio delle risorse quando non sono più necessarie, ma può causare crash nei giochi in bundle. CPU e Memoria Velo di Eden Impostazioni sperimentali per migliorare prestazioni e capacità. Queste impostazioni possono causare schermate nere o altri problemi di gioco. diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml index 4fc9f135e4..0d0c37c78f 100644 --- a/src/android/app/src/main/res/values-ja/strings.xml +++ b/src/android/app/src/main/res/values-ja/strings.xml @@ -65,8 +65,6 @@ GPU拡張機能 レンダラー - RAII - Vulkanにおける自動リソース管理の方法で、不要になったリソースを適切に解放しますが、バンドルされたゲームでクラッシュを引き起こす可能性があります。 CPUとメモリ エデンのベール パフォーマンスと機能を向上させる実験的な設定。これらの設定は黒画面やその他のゲームの問題を引き起こす可能性があります。 diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml index ebad3409d7..ff0af4fc43 100644 --- a/src/android/app/src/main/res/values-ko/strings.xml +++ b/src/android/app/src/main/res/values-ko/strings.xml @@ -65,8 +65,6 @@ GPU 확장 기능 렌더러 - RAII - Vulkan에서 자동 리소스 관리를 위한 방법으로, 더 이상 필요하지 않은 리소스를 적절히 해제하지만 번들된 게임에서 충돌을 일으킬 수 있습니다. CPU 및 메모리 에덴의 베일 성능 및 기능을 향상시키기 위한 실험적 설정. 이 설정은 검은 화면 또는 기타 게임 문제를 일으킬 수 있습니다. diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml index 4a5f6f2efb..313d8797c3 100644 --- a/src/android/app/src/main/res/values-nb/strings.xml +++ b/src/android/app/src/main/res/values-nb/strings.xml @@ -65,8 +65,6 @@ GPU-utvidelser Renderer - RAII - En metode for automatisk ressurshåndtering i Vulkan som sikrer riktig frigjøring av ressurser når de ikke lenger trengs, men kan føre til krasj i bundlede spill. CPU og minne Edens slør Eksperimentelle innstillinger for å forbedre ytelse og funksjonalitet. Disse innstillingene kan forårsake svarte skjermer eller andre spillproblemer. diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml index d1bc789aa9..4ebe24e1c9 100644 --- a/src/android/app/src/main/res/values-pl/strings.xml +++ b/src/android/app/src/main/res/values-pl/strings.xml @@ -65,8 +65,6 @@ Rozszerzenia GPU Renderer - RAII - Metoda automatycznego zarządzania zasobami w Vulkanie, która zapewnia prawidłowe zwalnianie zasobów, gdy nie są już potrzebne, ale może powodować awarie w pakietowych grach. Procesor i pamięć Zasłona Edenu Eksperymentalne ustawienia poprawiające wydajność i możliwości. Te ustawienia mogą powodować czarne ekrany lub inne problemy z grą. diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml index bad95a18e5..2f5f4c4b5b 100644 --- a/src/android/app/src/main/res/values-pt-rBR/strings.xml +++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml @@ -65,8 +65,6 @@ Extensões da GPU Renderizador - RAII - Um método de gerenciamento automático de recursos no Vulkan que garante a liberação adequada de recursos quando não são mais necessários, mas pode causar falhas em jogos empacotados. CPU e Memória Véu do Éden Configurações experimentais para melhorar desempenho e capacidade. Essas configurações podem causar telas pretas ou outros problemas no jogo. diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml index 0b57eebab6..084fe1c82d 100644 --- a/src/android/app/src/main/res/values-pt-rPT/strings.xml +++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml @@ -65,8 +65,6 @@ Extensões da GPU Renderizador - RAII - Um método de gestão automática de recursos no Vulkan que garante a libertação adequada de recursos quando já não são necessários, mas pode causar falhas em jogos empacotados. CPU e Memória Véu do Éden Definições experimentais para melhorar o desempenho e capacidade. Estas definições podem causar ecrãs pretos ou outros problemas no jogo. diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml index 53f49b91cb..0938b9c18f 100644 --- a/src/android/app/src/main/res/values-ru/strings.xml +++ b/src/android/app/src/main/res/values-ru/strings.xml @@ -72,8 +72,6 @@ Настройки в Покров Эдема являются экспериментальными и могут вызывать проблемы. Если ваша игра не запускается, отключите все расширения. В разработке: Пропуск кадров Включите или отключите пропуск кадров для повышения производительности за счет уменьшения количества отображаемых кадров. Эта функция находится в разработке и будет включена в будущих версиях. - RAII - Метод автоматического управления ресурсами в Vulkan, который обеспечивает правильное освобождение ресурсов при их ненадобности, но может вызывать сбои в бандл-играх. Улучшенная синхронизация кадров Обеспечивает плавную и стабильную подачу кадров за счет синхронизации их времени, уменьшая подтормаживания и неравномерную анимацию. Идеально для игр с нестабильным временем кадров или микро-подтормаживаниями во время игры. Ранний релиз ограждений diff --git a/src/android/app/src/main/res/values-sr/strings.xml b/src/android/app/src/main/res/values-sr/strings.xml index 3f2de72f8b..35ef07f3a6 100644 --- a/src/android/app/src/main/res/values-sr/strings.xml +++ b/src/android/app/src/main/res/values-sr/strings.xml @@ -81,8 +81,6 @@ Побољшава текстуру и руковање међуспремника, као и преводилачки слој Маквелл. Подржани од стране неких Вулкана 1.1 ГПУ-а и сви Вулкан 1.2+ ГПУ. Рендерер - RAII - Метод аутоматског управљања ресурсима у Vulkan-у који осигурава правилно ослобађање ресурса када више нису потребни, али може изазвати падове у пакованим играма. Побољшани оквирни пејсинг Осигурава глатку и доследан испоруку оквира синхронизацијом времена између оквира, смањење муцања и неуједначене анимације. Идеално за игре које доживљавају временски оквир нестабилност или микро-штитнике током играња. Ranije oslobađanje ograda diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml index b5eee4992c..b22c30999b 100644 --- a/src/android/app/src/main/res/values-uk/strings.xml +++ b/src/android/app/src/main/res/values-uk/strings.xml @@ -70,8 +70,6 @@ Експериментальні налаштування для покращення продуктивності та сумісності. Ці налаштування можуть викликати збої, зокрема чорний екран. Експериментальні налаштування Налаштування Завіси Eden є експериментальними та можуть спричинити проблеми. Якщо ваша гра не запускається — вимкніть усі розширення. - RAII - Метод автоматичного керування ресурсами у Vulkan, який забезпечує правильне звільнення ресурсів після завершення їх використання, проте він може спричинити збої в ігрових збірниках. В розробці: Пропуск кадрів Увімкніть або вимкніть пропуск кадрів для покращення продуктивності за рахунок зменшення кількості візуалізованих кадрів. Ця функція ще розробляється та буде доступна у майбутніх версіях. Покращена синхронізація кадрів diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml index 1a34509f5c..171b4ea116 100644 --- a/src/android/app/src/main/res/values-vi/strings.xml +++ b/src/android/app/src/main/res/values-vi/strings.xml @@ -65,8 +65,6 @@ Tiện ích mở rộng GPU Trình kết xuất - RAII - Phương pháp quản lý tài nguyên tự động trong Vulkan đảm bảo giải phóng tài nguyên đúng cách khi không còn cần thiết, nhưng có thể gây ra sự cố trong các trò chơi được đóng gói. CPU và Bộ nhớ Mành che của Eden Cài đặt thử nghiệm để cải thiện hiệu suất và khả năng. Những cài đặt này có thể gây ra màn hình đen hoặc các vấn đề khác trong trò chơi. diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml index 6fa40b8727..daa2143beb 100644 --- a/src/android/app/src/main/res/values-zh-rCN/strings.xml +++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml @@ -65,8 +65,6 @@ GPU扩展 渲染器 - RAII - Vulkan中的一种自动资源管理方法,确保在不再需要时正确释放资源,但可能导致捆绑游戏崩溃。 CPU和内存 伊甸之幕 实验性设置以提高性能和能力。这些设置可能会导致黑屏或其他游戏问题。 diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml index b73ec8ccaa..67f3f268a8 100644 --- a/src/android/app/src/main/res/values-zh-rTW/strings.xml +++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml @@ -65,8 +65,6 @@ GPU擴充功能 渲染器 - RAII - Vulkan中的一種自動資源管理方法,確保在不再需要時正確釋放資源,但可能導致捆綁遊戲崩潰。 CPU與記憶體 伊甸之幕 實驗性設定以提高效能和能力。這些設定可能會導致黑屏或其他遊戲問題。 diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 2a5cc48bb1..1c07fc740c 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -109,8 +109,6 @@ The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent. Renderer - RAII - A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. Enhanced Frame Pacing Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay. Release Fences Early diff --git a/src/common/settings.h b/src/common/settings.h index 59e75d3ee0..c6b52f7ba3 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -336,7 +336,6 @@ struct Values { "shader_backend", Category::Renderer, Specialization::RuntimeList}; SwitchableSetting vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, Specialization::RuntimeList}; - SwitchableSetting enable_raii{linkage, false, "enable_raii", Category::Renderer}; #ifdef __ANDROID__ SwitchableSetting frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer, Specialization::RuntimeList}; diff --git a/src/qt_common/shared_translation.cpp b/src/qt_common/shared_translation.cpp index 8f5d929b74..c523c070ce 100644 --- a/src/qt_common/shared_translation.cpp +++ b/src/qt_common/shared_translation.cpp @@ -320,12 +320,6 @@ std::unique_ptr InitializeTranslations(QObject* parent) tr("Improves rendering of transparency effects in specific games.")); // Renderer (Extensions) - INSERT(Settings, - enable_raii, - tr("RAII"), - tr("A method of automatic resource management in Vulkan " - "that ensures proper release of resources " - "when they are no longer needed, but may cause crashes in bundled games.")); INSERT(Settings, dyna_state, tr("Extended Dynamic State"), @@ -716,3 +710,4 @@ std::unique_ptr ComboboxEnumeration(QObject* parent) return translations; } } // namespace ConfigurationShared + diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp index 6f3a0e4cd1..e6e72cdca7 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp +++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp @@ -164,15 +164,6 @@ try PresentFiltersForAppletCapture) , rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker, scheduler) { - // Initialize RAII wrappers after creating the main objects - if (Settings::values.enable_raii.GetValue()) { - managed_instance = MakeManagedInstance(instance, dld); - if (Settings::values.renderer_debug) { - managed_debug_messenger = MakeManagedDebugUtilsMessenger(debug_messenger, instance, dld); - } - managed_surface = MakeManagedSurface(surface, instance, dld); - } - if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) { turbo_mode.emplace(instance, dld); scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); }); diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h index c1e6d5db7f..4bc013131d 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.h +++ b/src/video_core/renderer_vulkan/renderer_vulkan.h @@ -20,7 +20,6 @@ #include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h" #include "video_core/vulkan_common/vulkan_wrapper.h" -#include "video_core/vulkan_common/vulkan_raii.h" namespace Core::Memory { class Memory; @@ -78,16 +77,10 @@ private: // Keep original handles for compatibility with existing code vk::Instance instance; - // RAII wrapper for instance - ManagedInstance managed_instance; vk::DebugUtilsMessenger debug_messenger; - // RAII wrapper for debug messenger - ManagedDebugUtilsMessenger managed_debug_messenger; vk::SurfaceKHR surface; - // RAII wrapper for surface - ManagedSurface managed_surface; Device device; MemoryAllocator memory_allocator; diff --git a/src/video_core/renderer_vulkan/vk_swapchain.cpp b/src/video_core/renderer_vulkan/vk_swapchain.cpp index 3b35e28c05..fdd2de2379 100644 --- a/src/video_core/renderer_vulkan/vk_swapchain.cpp +++ b/src/video_core/renderer_vulkan/vk_swapchain.cpp @@ -351,6 +351,7 @@ void Swapchain::CreateSemaphores() { void Swapchain::Destroy() { frame_index = 0; present_semaphores.clear(); + render_semaphores.clear(); swapchain.reset(); } diff --git a/src/video_core/vulkan_common/vulkan_raii.h b/src/video_core/vulkan_common/vulkan_raii.h deleted file mode 100644 index cf5e268b68..0000000000 --- a/src/video_core/vulkan_common/vulkan_raii.h +++ /dev/null @@ -1,231 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2025 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include -#include - -#include "common/logging/log.h" - -#include "video_core/vulkan_common/vulkan_wrapper.h" - -namespace Vulkan { - -/** - * RAII wrapper for Vulkan resources. - * Automatically manages the lifetime of Vulkan objects using RAII principles. - */ -template -class VulkanRaii { -public: - using DeleterFunc = std::function; - - // Default constructor - creates a null handle - VulkanRaii() : handle{}, deleter{}, dispatch{} {} - - // Constructor with handle and deleter - VulkanRaii(T handle_, DeleterFunc deleter_, const Dispatch& dispatch_, const char* resource_name = "Vulkan resource") - : handle{handle_}, deleter{std::move(deleter_)}, dispatch{dispatch_} { - LOG_DEBUG(Render_Vulkan, "RAII wrapper created for {}", resource_name); - } - - // Move constructor - VulkanRaii(VulkanRaii&& other) noexcept - : handle{std::exchange(other.handle, VK_NULL_HANDLE)}, - deleter{std::move(other.deleter)}, - dispatch{other.dispatch} { - } - - // Move assignment - VulkanRaii& operator=(VulkanRaii&& other) noexcept { - if (this != &other) { - cleanup(); - handle = std::exchange(other.handle, VK_NULL_HANDLE); - deleter = std::move(other.deleter); - dispatch = other.dispatch; - } - return *this; - } - - // Destructor - automatically cleans up the resource - ~VulkanRaii() { - cleanup(); - } - - // Disallow copying - VulkanRaii(const VulkanRaii&) = delete; - VulkanRaii& operator=(const VulkanRaii&) = delete; - - // Get the underlying handle - T get() const noexcept { - return handle; - } - - // Check if the handle is valid - bool valid() const noexcept { - return handle != VK_NULL_HANDLE; - } - - // Release ownership of the handle without destroying it - T release() noexcept { - return std::exchange(handle, VK_NULL_HANDLE); - } - - // Reset the handle (destroying the current one if it exists) - void reset(T new_handle = VK_NULL_HANDLE, DeleterFunc new_deleter = {}) { - cleanup(); - handle = new_handle; - deleter = std::move(new_deleter); - } - - // Implicit conversion to handle type - operator T() const noexcept { - return handle; - } - - // Dereference operator for pointer-like access - T operator->() const noexcept { - return handle; - } - -private: - // Optimized cleanup function - void cleanup() noexcept { - if (handle != VK_NULL_HANDLE && deleter) { - deleter(handle, dispatch); - handle = VK_NULL_HANDLE; - } - } - - T handle; - DeleterFunc deleter; - Dispatch dispatch; -}; - -// Common type aliases for Vulkan RAII wrappers with clearer names -using ManagedInstance = VulkanRaii; -using ManagedDevice = VulkanRaii; -using ManagedSurface = VulkanRaii; -using ManagedSwapchain = VulkanRaii; -using ManagedCommandPool = VulkanRaii; -using ManagedBuffer = VulkanRaii; -using ManagedImage = VulkanRaii; -using ManagedImageView = VulkanRaii; -using ManagedSampler = VulkanRaii; -using ManagedShaderModule = VulkanRaii; -using ManagedPipeline = VulkanRaii; -using ManagedPipelineLayout = VulkanRaii; -using ManagedDescriptorSetLayout = VulkanRaii; -using ManagedDescriptorPool = VulkanRaii; -using ManagedSemaphore = VulkanRaii; -using ManagedFence = VulkanRaii; -using ManagedDebugUtilsMessenger = VulkanRaii; - -// Helper functions to create RAII wrappers - -/** - * Creates an RAII wrapper for a Vulkan instance - */ -inline ManagedInstance MakeManagedInstance(const vk::Instance& instance, const vk::InstanceDispatch& dispatch) { - auto deleter = [](VkInstance handle, const vk::InstanceDispatch& dld) { - dld.vkDestroyInstance(handle, nullptr); - }; - return ManagedInstance(*instance, deleter, dispatch, "VkInstance"); -} - -/** - * Creates an RAII wrapper for a Vulkan device - */ -inline ManagedDevice MakeManagedDevice(const vk::Device& device, const vk::DeviceDispatch& dispatch) { - auto deleter = [](VkDevice handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyDevice(handle, nullptr); - }; - return ManagedDevice(*device, deleter, dispatch, "VkDevice"); -} - -/** - * Creates an RAII wrapper for a Vulkan surface - */ -inline ManagedSurface MakeManagedSurface(const vk::SurfaceKHR& surface, const vk::Instance& instance, const vk::InstanceDispatch& dispatch) { - auto deleter = [instance_ptr = *instance](VkSurfaceKHR handle, const vk::InstanceDispatch& dld) { - dld.vkDestroySurfaceKHR(instance_ptr, handle, nullptr); - }; - return ManagedSurface(*surface, deleter, dispatch, "VkSurfaceKHR"); -} - -/** - * Creates an RAII wrapper for a Vulkan debug messenger - */ -inline ManagedDebugUtilsMessenger MakeManagedDebugUtilsMessenger(const vk::DebugUtilsMessenger& messenger, - const vk::Instance& instance, - const vk::InstanceDispatch& dispatch) { - auto deleter = [instance_ptr = *instance](VkDebugUtilsMessengerEXT handle, const vk::InstanceDispatch& dld) { - dld.vkDestroyDebugUtilsMessengerEXT(instance_ptr, handle, nullptr); - }; - return ManagedDebugUtilsMessenger(*messenger, deleter, dispatch, "VkDebugUtilsMessengerEXT"); -} - -/** - * Creates an RAII wrapper for a Vulkan swapchain - */ -inline ManagedSwapchain MakeManagedSwapchain(VkSwapchainKHR swapchain_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkSwapchainKHR handle, const vk::DeviceDispatch& dld) { - dld.vkDestroySwapchainKHR(device_handle, handle, nullptr); - }; - return ManagedSwapchain(swapchain_handle, deleter, dispatch, "VkSwapchainKHR"); -} - -/** - * Creates an RAII wrapper for a Vulkan buffer - */ -inline ManagedBuffer MakeManagedBuffer(VkBuffer buffer_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkBuffer handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyBuffer(device_handle, handle, nullptr); - }; - return ManagedBuffer(buffer_handle, deleter, dispatch, "VkBuffer"); -} - -/** - * Creates an RAII wrapper for a Vulkan image - */ -inline ManagedImage MakeManagedImage(VkImage image_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkImage handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyImage(device_handle, handle, nullptr); - }; - return ManagedImage(image_handle, deleter, dispatch, "VkImage"); -} - -/** - * Creates an RAII wrapper for a Vulkan image view - */ -inline ManagedImageView MakeManagedImageView(VkImageView view_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkImageView handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyImageView(device_handle, handle, nullptr); - }; - return ManagedImageView(view_handle, deleter, dispatch, "VkImageView"); -} - -/** - * Creates an RAII wrapper for a Vulkan semaphore - */ -inline ManagedSemaphore MakeManagedSemaphore(VkSemaphore semaphore_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkSemaphore handle, const vk::DeviceDispatch& dld) { - dld.vkDestroySemaphore(device_handle, handle, nullptr); - }; - return ManagedSemaphore(semaphore_handle, deleter, dispatch, "VkSemaphore"); -} - -/** - * Creates an RAII wrapper for a Vulkan fence - */ -inline ManagedFence MakeManagedFence(VkFence fence_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkFence handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyFence(device_handle, handle, nullptr); - }; - return ManagedFence(fence_handle, deleter, dispatch, "VkFence"); -} - -} // namespace Vulkan \ No newline at end of file diff --git a/src/video_core/vulkan_common/vulkan_wrapper.cpp b/src/video_core/vulkan_common/vulkan_wrapper.cpp index 949b91499d..b77d01711a 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.cpp +++ b/src/video_core/vulkan_common/vulkan_wrapper.cpp @@ -12,7 +12,6 @@ #include "common/common_types.h" #include "common/logging/log.h" -#include "common/settings.h" #include "video_core/vulkan_common/vk_enum_string_helper.h" #include "video_core/vulkan_common/vma.h" #include "video_core/vulkan_common/vulkan_wrapper.h" @@ -311,10 +310,7 @@ const char* Exception::what() const noexcept { } void Destroy(VkInstance instance, const InstanceDispatch& dld) noexcept { - // FIXME: A double free occurs here if RAII is enabled. - if (!Settings::values.enable_raii.GetValue()) { - dld.vkDestroyInstance(instance, nullptr); - } + dld.vkDestroyInstance(instance, nullptr); } void Destroy(VkDevice device, const InstanceDispatch& dld) noexcept { @@ -417,10 +413,7 @@ void Destroy(VkInstance instance, VkDebugReportCallbackEXT handle, } void Destroy(VkInstance instance, VkSurfaceKHR handle, const InstanceDispatch& dld) noexcept { - // FIXME: A double free occurs here if RAII is enabled. - if (!Settings::values.enable_raii.GetValue()) { - dld.vkDestroySurfaceKHR(instance, handle, nullptr); - } + dld.vkDestroySurfaceKHR(instance, handle, nullptr); } VkResult Free(VkDevice device, VkDescriptorPool handle, Span sets, diff --git a/src/video_core/vulkan_common/vulkan_wrapper.h b/src/video_core/vulkan_common/vulkan_wrapper.h index 6501094f05..39396b3279 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.h +++ b/src/video_core/vulkan_common/vulkan_wrapper.h @@ -516,7 +516,7 @@ public: } /// Returns true when there's a held object. - operator bool() const noexcept { + explicit operator bool() const noexcept { return handle != nullptr; } @@ -627,7 +627,7 @@ class Instance : public Handle { public: /// Creates a Vulkan instance. /// @throw Exception on initialization error. - static Instance Create(u32 version, Span layers, Span extensions, + [[nodiscard]] static Instance Create(u32 version, Span layers, Span extensions, InstanceDispatch& dispatch); /// Enumerates physical devices. @@ -637,12 +637,12 @@ public: /// Creates a debug callback messenger. /// @throw Exception on creation failure. - DebugUtilsMessenger CreateDebugUtilsMessenger( + [[nodiscard]] DebugUtilsMessenger CreateDebugUtilsMessenger( const VkDebugUtilsMessengerCreateInfoEXT& create_info) const; /// Creates a debug report callback. /// @throw Exception on creation failure. - DebugReportCallback CreateDebugReportCallback( + [[nodiscard]] DebugReportCallback CreateDebugReportCallback( const VkDebugReportCallbackCreateInfoEXT& create_info) const; /// Returns dispatch table. @@ -986,58 +986,60 @@ class Device : public Handle { using Handle::Handle; public: - static Device Create(VkPhysicalDevice physical_device, Span queues_ci, - Span enabled_extensions, const void* next, - DeviceDispatch& dispatch); + [[nodiscard]] static Device Create(VkPhysicalDevice physical_device, + Span queues_ci, + Span enabled_extensions, const void* next, + DeviceDispatch& dispatch); - Queue GetQueue(u32 family_index) const noexcept; + [[nodiscard]] Queue GetQueue(u32 family_index) const noexcept; - BufferView CreateBufferView(const VkBufferViewCreateInfo& ci) const; + [[nodiscard]] BufferView CreateBufferView(const VkBufferViewCreateInfo& ci) const; - ImageView CreateImageView(const VkImageViewCreateInfo& ci) const; + [[nodiscard]] ImageView CreateImageView(const VkImageViewCreateInfo& ci) const; - Semaphore CreateSemaphore() const; + [[nodiscard]] Semaphore CreateSemaphore() const; - Semaphore CreateSemaphore(const VkSemaphoreCreateInfo& ci) const; + [[nodiscard]] Semaphore CreateSemaphore(const VkSemaphoreCreateInfo& ci) const; - Fence CreateFence(const VkFenceCreateInfo& ci) const; + [[nodiscard]] Fence CreateFence(const VkFenceCreateInfo& ci) const; - DescriptorPool CreateDescriptorPool(const VkDescriptorPoolCreateInfo& ci) const; + [[nodiscard]] DescriptorPool CreateDescriptorPool(const VkDescriptorPoolCreateInfo& ci) const; - RenderPass CreateRenderPass(const VkRenderPassCreateInfo& ci) const; + [[nodiscard]] RenderPass CreateRenderPass(const VkRenderPassCreateInfo& ci) const; - DescriptorSetLayout CreateDescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo& ci) const; + [[nodiscard]] DescriptorSetLayout CreateDescriptorSetLayout( + const VkDescriptorSetLayoutCreateInfo& ci) const; - PipelineCache CreatePipelineCache(const VkPipelineCacheCreateInfo& ci) const; + [[nodiscard]] PipelineCache CreatePipelineCache(const VkPipelineCacheCreateInfo& ci) const; - PipelineLayout CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const; + [[nodiscard]] PipelineLayout CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const; - Pipeline CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci, - VkPipelineCache cache = nullptr) const; + [[nodiscard]] Pipeline CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci, + VkPipelineCache cache = nullptr) const; - Pipeline CreateComputePipeline(const VkComputePipelineCreateInfo& ci, - VkPipelineCache cache = nullptr) const; + [[nodiscard]] Pipeline CreateComputePipeline(const VkComputePipelineCreateInfo& ci, + VkPipelineCache cache = nullptr) const; - Sampler CreateSampler(const VkSamplerCreateInfo& ci) const; + [[nodiscard]] Sampler CreateSampler(const VkSamplerCreateInfo& ci) const; - Framebuffer CreateFramebuffer(const VkFramebufferCreateInfo& ci) const; + [[nodiscard]] Framebuffer CreateFramebuffer(const VkFramebufferCreateInfo& ci) const; - CommandPool CreateCommandPool(const VkCommandPoolCreateInfo& ci) const; + [[nodiscard]] CommandPool CreateCommandPool(const VkCommandPoolCreateInfo& ci) const; - DescriptorUpdateTemplate CreateDescriptorUpdateTemplate( + [[nodiscard]] DescriptorUpdateTemplate CreateDescriptorUpdateTemplate( const VkDescriptorUpdateTemplateCreateInfo& ci) const; - QueryPool CreateQueryPool(const VkQueryPoolCreateInfo& ci) const; + [[nodiscard]] QueryPool CreateQueryPool(const VkQueryPoolCreateInfo& ci) const; - ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const; + [[nodiscard]] ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const; - Event CreateEvent() const; + [[nodiscard]] Event CreateEvent() const; - SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const; + [[nodiscard]] SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const; - DeviceMemory TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept; + [[nodiscard]] DeviceMemory TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept; - DeviceMemory AllocateMemory(const VkMemoryAllocateInfo& ai) const; + [[nodiscard]] DeviceMemory AllocateMemory(const VkMemoryAllocateInfo& ai) const; VkMemoryRequirements GetBufferMemoryRequirements(VkBuffer buffer, void* pnext = nullptr) const noexcept; From 8200e397ef275c51c72eba5ecc50d2ca5ceb3308 Mon Sep 17 00:00:00 2001 From: Ribbit Date: Sun, 5 Oct 2025 20:07:11 -0700 Subject: [PATCH 2/6] [vk] Descriptor pools: per-set free + RAII release; add ResourcePool::Drain --- .../renderer_vulkan/present/util.cpp | 2 +- .../renderer_vulkan/vk_command_pool.cpp | 4 +- .../renderer_vulkan/vk_descriptor_pool.cpp | 6 ++- .../renderer_vulkan/vk_descriptor_pool.h | 2 +- .../renderer_vulkan/vk_resource_pool.cpp | 37 +++++++++++++++++++ .../renderer_vulkan/vk_resource_pool.h | 1 + src/video_core/vulkan_common/vulkan_wrapper.h | 35 +++++++++++++++++- 7 files changed, 82 insertions(+), 5 deletions(-) diff --git a/src/video_core/renderer_vulkan/present/util.cpp b/src/video_core/renderer_vulkan/present/util.cpp index 0b1a89eec0..dbdb06ebe5 100644 --- a/src/video_core/renderer_vulkan/present/util.cpp +++ b/src/video_core/renderer_vulkan/present/util.cpp @@ -312,7 +312,7 @@ vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_ return device.GetLogical().CreateDescriptorPool(VkDescriptorPoolCreateInfo{ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .pNext = nullptr, - .flags = 0, + .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, .maxSets = static_cast(max_sets), .poolSizeCount = static_cast(pool_sizes.size()), .pPoolSizes = pool_sizes.data(), diff --git a/src/video_core/renderer_vulkan/vk_command_pool.cpp b/src/video_core/renderer_vulkan/vk_command_pool.cpp index d0dbf7ca54..fa92e0e095 100644 --- a/src/video_core/renderer_vulkan/vk_command_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_command_pool.cpp @@ -19,7 +19,9 @@ struct CommandPool::Pool { CommandPool::CommandPool(MasterSemaphore& master_semaphore_, const Device& device_) : ResourcePool(master_semaphore_, COMMAND_BUFFER_POOL_SIZE), device{device_} {} -CommandPool::~CommandPool() = default; +CommandPool::~CommandPool() { + Drain(); +} void CommandPool::Allocate(size_t begin, size_t end) { // Command buffers are going to be committed, recorded, executed every single usage cycle. diff --git a/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp b/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp index 3af9758a31..f627595eec 100644 --- a/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp @@ -80,7 +80,7 @@ static void AllocatePool(const Device& device, DescriptorBank& bank) { bank.pools.push_back(device.GetLogical().CreateDescriptorPool({ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .pNext = nullptr, - .flags = 0, + .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, .maxSets = sets_per_pool, .poolSizeCount = static_cast(pool_cursor), .pPoolSizes = std::data(pool_sizes), @@ -92,6 +92,10 @@ DescriptorAllocator::DescriptorAllocator(const Device& device_, MasterSemaphore& : ResourcePool(master_semaphore_, SETS_GROW_RATE), device{&device_}, bank{&bank_}, layout{layout_} {} +DescriptorAllocator::~DescriptorAllocator() { + Drain(); +} + VkDescriptorSet DescriptorAllocator::Commit() { const size_t index = CommitResource(); return sets[index / SETS_GROW_RATE][index % SETS_GROW_RATE]; diff --git a/src/video_core/renderer_vulkan/vk_descriptor_pool.h b/src/video_core/renderer_vulkan/vk_descriptor_pool.h index 4aada5a006..4c140890af 100644 --- a/src/video_core/renderer_vulkan/vk_descriptor_pool.h +++ b/src/video_core/renderer_vulkan/vk_descriptor_pool.h @@ -35,7 +35,7 @@ class DescriptorAllocator final : public ResourcePool { public: explicit DescriptorAllocator() = default; - ~DescriptorAllocator() override = default; + ~DescriptorAllocator() override; DescriptorAllocator& operator=(DescriptorAllocator&&) noexcept = default; DescriptorAllocator(DescriptorAllocator&&) noexcept = default; diff --git a/src/video_core/renderer_vulkan/vk_resource_pool.cpp b/src/video_core/renderer_vulkan/vk_resource_pool.cpp index 6572f82ba9..34f01ecf7f 100644 --- a/src/video_core/renderer_vulkan/vk_resource_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_resource_pool.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include #include #include "video_core/renderer_vulkan/vk_master_semaphore.h" @@ -42,6 +43,42 @@ size_t ResourcePool::CommitResource() { return *found; } +void ResourcePool::Drain() { + if (!master_semaphore || ticks.empty()) { + return; + } + + master_semaphore->Refresh(); + const auto highest_iter = std::max_element(ticks.begin(), ticks.end()); + if (highest_iter == ticks.end()) { + return; + } + + const u64 highest_tick = *highest_iter; + if (highest_tick == 0) { + return; + } + + const u64 current_tick = master_semaphore->CurrentTick(); + const u64 last_submitted_tick = current_tick > 0 ? current_tick - 1 : 0; + u64 wait_tick = 0; + if (last_submitted_tick != 0) { + wait_tick = std::min(highest_tick, last_submitted_tick); + } + + if (wait_tick != 0 && !master_semaphore->IsFree(wait_tick)) { + // Clamp to the last submitted tick so we never wait for a value that was + // never enqueued on the GPU timeline (CurrentTick() is always one ahead + // of the most recent submission). + master_semaphore->Wait(wait_tick); + } + + master_semaphore->Refresh(); + const u64 completed_tick = master_semaphore->KnownGpuTick(); + std::fill(ticks.begin(), ticks.end(), completed_tick); + hint_iterator = 0; +} + size_t ResourcePool::ManageOverflow() { const size_t old_capacity = ticks.size(); Grow(); diff --git a/src/video_core/renderer_vulkan/vk_resource_pool.h b/src/video_core/renderer_vulkan/vk_resource_pool.h index a39a3b8815..fdee5a4676 100644 --- a/src/video_core/renderer_vulkan/vk_resource_pool.h +++ b/src/video_core/renderer_vulkan/vk_resource_pool.h @@ -30,6 +30,7 @@ public: protected: size_t CommitResource(); + void Drain(); /// Called when a chunk of resources have to be allocated. virtual void Allocate(size_t begin, size_t end) = 0; diff --git a/src/video_core/vulkan_common/vulkan_wrapper.h b/src/video_core/vulkan_common/vulkan_wrapper.h index 39396b3279..a857ae0a81 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.h +++ b/src/video_core/vulkan_common/vulkan_wrapper.h @@ -15,6 +15,7 @@ #include #include +#include "common/assert.h" #include "common/common_types.h" #include "video_core/vulkan_common/vulkan.h" @@ -552,6 +553,10 @@ public: /// Construct an empty allocation. PoolAllocations() = default; + ~PoolAllocations() noexcept { + Release(); + } + /// Construct an allocation. Errors are reported through IsOutOfPoolMemory(). explicit PoolAllocations(std::unique_ptr allocations_, std::size_t num_, VkDevice device_, PoolType pool_, const DeviceDispatch& dld_) noexcept @@ -565,18 +570,38 @@ public: /// Construct an allocation transferring ownership from another allocation. PoolAllocations(PoolAllocations&& rhs) noexcept : allocations{std::move(rhs.allocations)}, num{rhs.num}, device{rhs.device}, pool{rhs.pool}, - dld{rhs.dld} {} + dld{rhs.dld} { + rhs.Reset(); + } /// Assign an allocation transferring ownership from another allocation. PoolAllocations& operator=(PoolAllocations&& rhs) noexcept { + if (this == &rhs) [[unlikely]] { + return *this; + } + Release(); allocations = std::move(rhs.allocations); num = rhs.num; device = rhs.device; pool = rhs.pool; dld = rhs.dld; + rhs.Reset(); return *this; } + /// Releases the underlying allocations back to their pool if owned. + void Release() noexcept { + if (!allocations || num == 0 || !device || !pool || !dld) { + Reset(); + return; + } + + const Span span{allocations.get(), num}; + [[maybe_unused]] const VkResult result = Free(device, pool, span, *dld); + DEBUG_ASSERT(result == VK_SUCCESS); + Reset(); + } + /// Returns the number of allocations. std::size_t size() const noexcept { return num; @@ -604,6 +629,14 @@ private: VkDevice device = nullptr; PoolType pool = nullptr; const DeviceDispatch* dld = nullptr; + + void Reset() noexcept { + allocations.reset(); + num = 0; + device = nullptr; + pool = nullptr; + dld = nullptr; + } }; using DebugUtilsMessenger = Handle; From c3e19d6310b3dbf76940a319d1c95e1bd9e45b24 Mon Sep 17 00:00:00 2001 From: Ribbit Date: Sun, 5 Oct 2025 17:30:46 -0700 Subject: [PATCH 3/6] [vk] Unify RAII in Vulkan --- .../features/settings/model/BooleanSetting.kt | 2 - .../settings/model/view/SettingsItem.kt | 8 +- .../settings/ui/SettingsFragmentPresenter.kt | 1 - .../app/src/main/res/values-ar/strings.xml | 2 - .../app/src/main/res/values-ckb/strings.xml | 2 - .../app/src/main/res/values-cs/strings.xml | 2 - .../app/src/main/res/values-de/strings.xml | 2 - .../app/src/main/res/values-es/strings.xml | 2 - .../app/src/main/res/values-fa/strings.xml | 2 - .../app/src/main/res/values-fr/strings.xml | 2 - .../app/src/main/res/values-he/strings.xml | 2 - .../app/src/main/res/values-hu/strings.xml | 2 - .../app/src/main/res/values-id/strings.xml | 2 - .../app/src/main/res/values-it/strings.xml | 2 - .../app/src/main/res/values-ja/strings.xml | 2 - .../app/src/main/res/values-ko/strings.xml | 2 - .../app/src/main/res/values-nb/strings.xml | 2 - .../app/src/main/res/values-pl/strings.xml | 2 - .../src/main/res/values-pt-rBR/strings.xml | 2 - .../src/main/res/values-pt-rPT/strings.xml | 2 - .../app/src/main/res/values-ru/strings.xml | 2 - .../app/src/main/res/values-sr/strings.xml | 2 - .../app/src/main/res/values-uk/strings.xml | 2 - .../app/src/main/res/values-vi/strings.xml | 2 - .../src/main/res/values-zh-rCN/strings.xml | 2 - .../src/main/res/values-zh-rTW/strings.xml | 2 - .../app/src/main/res/values/strings.xml | 2 - src/common/settings.h | 1 - src/qt_common/shared_translation.cpp | 7 +- .../renderer_vulkan/renderer_vulkan.cpp | 9 - .../renderer_vulkan/renderer_vulkan.h | 7 - .../renderer_vulkan/vk_swapchain.cpp | 1 + src/video_core/vulkan_common/vulkan_raii.h | 231 ------------------ .../vulkan_common/vulkan_wrapper.cpp | 11 +- src/video_core/vulkan_common/vulkan_wrapper.h | 66 ++--- 35 files changed, 39 insertions(+), 353 deletions(-) delete mode 100644 src/video_core/vulkan_common/vulkan_raii.h diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt index 638e1101db..b26fb1dec5 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt @@ -51,7 +51,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting { SOC_OVERLAY_BACKGROUND("soc_overlay_background"), - ENABLE_RAII("enable_raii"), FRAME_INTERPOLATION("frame_interpolation"), // FRAME_SKIPPING("frame_skipping"), @@ -71,7 +70,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting { DEBUG_FLUSH_BY_LINE("flush_line"), USE_LRU_CACHE("use_lru_cache"); - external fun isRaiiEnabled(): Boolean // external fun isFrameSkippingEnabled(): Boolean external fun isFrameInterpolationEnabled(): Boolean diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt index 5f7f7a43f9..ebc726225a 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt @@ -229,13 +229,6 @@ abstract class SettingsItem( override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset() } - put( - SwitchSetting( - BooleanSetting.ENABLE_RAII, - titleId = R.string.enable_raii, - descriptionId = R.string.enable_raii_description - ) - ) put( SwitchSetting( BooleanSetting.FRAME_INTERPOLATION, @@ -833,3 +826,4 @@ abstract class SettingsItem( } } } + diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt index 715baec72f..0d882a7f01 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt @@ -462,7 +462,6 @@ class SettingsFragmentPresenter( add(IntSetting.RENDERER_SAMPLE_SHADING_FRACTION.key) add(HeaderSetting(R.string.veil_renderer)) - add(BooleanSetting.ENABLE_RAII.key) add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key) add(IntSetting.DMA_ACCURACY.key) add(BooleanSetting.BUFFER_REORDER_DISABLE.key) diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml index 4b58d5f851..388afd88cd 100644 --- a/src/android/app/src/main/res/values-ar/strings.xml +++ b/src/android/app/src/main/res/values-ar/strings.xml @@ -64,8 +64,6 @@ امتدادات GPU العارض - RAII - طريقة لإدارة الموارد تلقائيًا في فولكان تضمن الإفراج الصحيح عن الموارد عندما لا تكون هناك حاجة إليها، ولكن قد تسبب تعطل الألعاب المجمعة. وحدة المعالجة المركزية والذاكرة حجاب عدن إعدادات تجريبية لتحسين الأداء والقدرة. قد تسبب هذه الإعدادات شاشات سوداء أو مشاكل أخرى في اللعبة. diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml index 25fcf6acef..2ab4af16ad 100644 --- a/src/android/app/src/main/res/values-ckb/strings.xml +++ b/src/android/app/src/main/res/values-ckb/strings.xml @@ -65,8 +65,6 @@ پاشکۆکانی GPU رێندرەر - RAII - ڕێگایەکی بەڕێوەبردنی سەرچاوەکان بە خۆکار لە ڤولکان کە دڵنیای دەکاتەوە لە ئازادکردنی گونجاوی سەرچاوەکان کاتێک کە چیتر پێویستیان نییە، بەڵام لەوانەیە ببێتە هۆی کەوتنی یارییە کۆکراوەکان. CPU و بیرگە حجاب عدن ڕێکخستنە تاقیکارییەکان بۆ باشترکردنی کارایی و توانا. ئەم ڕێکخستنانە لەوانەیە ببێتە هۆی شاشە ڕەشەکان یان کێشەیتری یاری. diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml index 8d7e274464..ad8f89ffc5 100644 --- a/src/android/app/src/main/res/values-cs/strings.xml +++ b/src/android/app/src/main/res/values-cs/strings.xml @@ -64,8 +64,6 @@ Rozšíření GPU Renderer - RAII - Metoda automatické správy prostředků ve Vulkanu, která zajišťuje správné uvolnění prostředků, když již nejsou potřeba, ale může způsobit pády v balených hrách. CPU a paměť Edenův závoj Experimentální nastavení pro zlepšení výkonu a schopností. Tato nastavení mohou způsobit černé obrazovky nebo další herní problémy. diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml index 146fa60fed..cf12a2244f 100644 --- a/src/android/app/src/main/res/values-de/strings.xml +++ b/src/android/app/src/main/res/values-de/strings.xml @@ -65,8 +65,6 @@ GPU-Erweiterungen Renderer - RAII - Eine Methode zur automatischen Ressourcenverwaltung in Vulkan, die eine ordnungsgemäße Freigabe von Ressourcen gewährleistet, wenn sie nicht mehr benötigt werden, aber bei gebündelten Spielen Abstürze verursachen kann. CPU und Speicher Edens Schleier Experimentelle Einstellungen zur Verbesserung der Leistung und Funktionalität. Diese Einstellungen können schwarze Bildschirme oder andere Spielprobleme verursachen. diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml index 28a93f005b..eff563b7ea 100644 --- a/src/android/app/src/main/res/values-es/strings.xml +++ b/src/android/app/src/main/res/values-es/strings.xml @@ -65,8 +65,6 @@ Extensiones de GPU Renderizador - RAII - Un método de gestión automática de recursos en Vulkan que garantiza la liberación adecuada de recursos cuando ya no son necesarios, pero puede causar fallos en juegos empaquetados. CPU y memoria Velo de Edén Configuraciones experimentales para mejorar el rendimiento y la capacidad. Estas configuraciones pueden causar pantallas negras u otros problemas en el juego. diff --git a/src/android/app/src/main/res/values-fa/strings.xml b/src/android/app/src/main/res/values-fa/strings.xml index b30f67292a..205662b182 100644 --- a/src/android/app/src/main/res/values-fa/strings.xml +++ b/src/android/app/src/main/res/values-fa/strings.xml @@ -65,8 +65,6 @@ افزونه‌های GPU رندرر - RAII - روشی برای مدیریت خودکار منابع در ولکان که تضمین می‌کند منابع به درستی آزاد شوند وقتی دیگر مورد نیاز نیستند، اما ممکن است باعث کرش شدن بازی‌های بسته‌بندی شده شود. پردازنده و حافظه پرده عدن تنظیمات آزمایشی برای بهبود عملکرد و قابلیت. این تنظیمات ممکن است باعث نمایش صفحه سیاه یا سایر مشکلات بازی شود. diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml index f4c741aecc..12c93fd76c 100644 --- a/src/android/app/src/main/res/values-fr/strings.xml +++ b/src/android/app/src/main/res/values-fr/strings.xml @@ -65,8 +65,6 @@ Extensions GPU Rendu - RAII - Une méthode de gestion automatique des ressources dans Vulkan qui assure la libération correcte des ressources lorsqu\'elles ne sont plus nécessaires, mais peut provoquer des plantages dans les jeux regroupés. CPU et mémoire Voile d\'Eden Paramètres expérimentaux pour améliorer les performances et les capacités. Ces paramètres peuvent causer des écrans noirs ou d\'autres problèmes de jeu. diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml index 6c5a877a66..9efaf05085 100644 --- a/src/android/app/src/main/res/values-he/strings.xml +++ b/src/android/app/src/main/res/values-he/strings.xml @@ -65,8 +65,6 @@ הרחבות GPU רנדרר - RAII - שיטה לניהול אוטומטי של משאבים ב-Vulkan המבטיחה שחרור נכון של משאבים כאשר הם כבר לא נחוצים, אך עלולה לגרום לקריסות במשחקים מאוגדים. מעבד וזיכרון עדן וייל הגדרות ניסיוניות לשיפור ביצועים ויכולות. הגדרות אלו עלולות לגרום למסכים שחורים או לבעיות אחרות במשחק. diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml index 6c4f428086..20b222818f 100644 --- a/src/android/app/src/main/res/values-hu/strings.xml +++ b/src/android/app/src/main/res/values-hu/strings.xml @@ -65,8 +65,6 @@ GPU kiterjesztések Megjelenítő - RAII - A Vulkan erőforrás-kezelési módszere, amely biztosítja az erőforrások megfelelő felszabadítását, ha már nincs rájuk szükség, de csomagolt játékok összeomlását okozhatja. CPU és memória Eden Fátyla Kísérleti beállítások a teljesítmény és képesség javításához. Ezek a beállítások fekete képernyőket vagy más játékproblémákat okozhatnak. diff --git a/src/android/app/src/main/res/values-id/strings.xml b/src/android/app/src/main/res/values-id/strings.xml index 8e89132815..83db153bec 100644 --- a/src/android/app/src/main/res/values-id/strings.xml +++ b/src/android/app/src/main/res/values-id/strings.xml @@ -65,8 +65,6 @@ Ekstensi GPU Renderer - RAII - Metode manajemen sumber daya otomatis di Vulkan yang memastikan pelepasan sumber daya yang tepat ketika tidak lagi diperlukan, tetapi dapat menyebabkan crash pada game yang dibundel. CPU dan Memori Eden\'s Veil Pengaturan eksperimental untuk meningkatkan kinerja dan kemampuan. Pengaturan ini dapat menyebabkan layar hitam atau masalah game lainnya. diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml index 339bae8883..7d5c118441 100644 --- a/src/android/app/src/main/res/values-it/strings.xml +++ b/src/android/app/src/main/res/values-it/strings.xml @@ -65,8 +65,6 @@ Estensioni GPU Renderer - RAII - Un metodo di gestione automatica delle risorse in Vulkan che garantisce il corretto rilascio delle risorse quando non sono più necessarie, ma può causare crash nei giochi in bundle. CPU e Memoria Velo di Eden Impostazioni sperimentali per migliorare prestazioni e capacità. Queste impostazioni possono causare schermate nere o altri problemi di gioco. diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml index 4fc9f135e4..0d0c37c78f 100644 --- a/src/android/app/src/main/res/values-ja/strings.xml +++ b/src/android/app/src/main/res/values-ja/strings.xml @@ -65,8 +65,6 @@ GPU拡張機能 レンダラー - RAII - Vulkanにおける自動リソース管理の方法で、不要になったリソースを適切に解放しますが、バンドルされたゲームでクラッシュを引き起こす可能性があります。 CPUとメモリ エデンのベール パフォーマンスと機能を向上させる実験的な設定。これらの設定は黒画面やその他のゲームの問題を引き起こす可能性があります。 diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml index ebad3409d7..ff0af4fc43 100644 --- a/src/android/app/src/main/res/values-ko/strings.xml +++ b/src/android/app/src/main/res/values-ko/strings.xml @@ -65,8 +65,6 @@ GPU 확장 기능 렌더러 - RAII - Vulkan에서 자동 리소스 관리를 위한 방법으로, 더 이상 필요하지 않은 리소스를 적절히 해제하지만 번들된 게임에서 충돌을 일으킬 수 있습니다. CPU 및 메모리 에덴의 베일 성능 및 기능을 향상시키기 위한 실험적 설정. 이 설정은 검은 화면 또는 기타 게임 문제를 일으킬 수 있습니다. diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml index 4a5f6f2efb..313d8797c3 100644 --- a/src/android/app/src/main/res/values-nb/strings.xml +++ b/src/android/app/src/main/res/values-nb/strings.xml @@ -65,8 +65,6 @@ GPU-utvidelser Renderer - RAII - En metode for automatisk ressurshåndtering i Vulkan som sikrer riktig frigjøring av ressurser når de ikke lenger trengs, men kan føre til krasj i bundlede spill. CPU og minne Edens slør Eksperimentelle innstillinger for å forbedre ytelse og funksjonalitet. Disse innstillingene kan forårsake svarte skjermer eller andre spillproblemer. diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml index d1bc789aa9..4ebe24e1c9 100644 --- a/src/android/app/src/main/res/values-pl/strings.xml +++ b/src/android/app/src/main/res/values-pl/strings.xml @@ -65,8 +65,6 @@ Rozszerzenia GPU Renderer - RAII - Metoda automatycznego zarządzania zasobami w Vulkanie, która zapewnia prawidłowe zwalnianie zasobów, gdy nie są już potrzebne, ale może powodować awarie w pakietowych grach. Procesor i pamięć Zasłona Edenu Eksperymentalne ustawienia poprawiające wydajność i możliwości. Te ustawienia mogą powodować czarne ekrany lub inne problemy z grą. diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml index bad95a18e5..2f5f4c4b5b 100644 --- a/src/android/app/src/main/res/values-pt-rBR/strings.xml +++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml @@ -65,8 +65,6 @@ Extensões da GPU Renderizador - RAII - Um método de gerenciamento automático de recursos no Vulkan que garante a liberação adequada de recursos quando não são mais necessários, mas pode causar falhas em jogos empacotados. CPU e Memória Véu do Éden Configurações experimentais para melhorar desempenho e capacidade. Essas configurações podem causar telas pretas ou outros problemas no jogo. diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml index 0b57eebab6..084fe1c82d 100644 --- a/src/android/app/src/main/res/values-pt-rPT/strings.xml +++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml @@ -65,8 +65,6 @@ Extensões da GPU Renderizador - RAII - Um método de gestão automática de recursos no Vulkan que garante a libertação adequada de recursos quando já não são necessários, mas pode causar falhas em jogos empacotados. CPU e Memória Véu do Éden Definições experimentais para melhorar o desempenho e capacidade. Estas definições podem causar ecrãs pretos ou outros problemas no jogo. diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml index 53f49b91cb..0938b9c18f 100644 --- a/src/android/app/src/main/res/values-ru/strings.xml +++ b/src/android/app/src/main/res/values-ru/strings.xml @@ -72,8 +72,6 @@ Настройки в Покров Эдема являются экспериментальными и могут вызывать проблемы. Если ваша игра не запускается, отключите все расширения. В разработке: Пропуск кадров Включите или отключите пропуск кадров для повышения производительности за счет уменьшения количества отображаемых кадров. Эта функция находится в разработке и будет включена в будущих версиях. - RAII - Метод автоматического управления ресурсами в Vulkan, который обеспечивает правильное освобождение ресурсов при их ненадобности, но может вызывать сбои в бандл-играх. Улучшенная синхронизация кадров Обеспечивает плавную и стабильную подачу кадров за счет синхронизации их времени, уменьшая подтормаживания и неравномерную анимацию. Идеально для игр с нестабильным временем кадров или микро-подтормаживаниями во время игры. Ранний релиз ограждений diff --git a/src/android/app/src/main/res/values-sr/strings.xml b/src/android/app/src/main/res/values-sr/strings.xml index 3f2de72f8b..35ef07f3a6 100644 --- a/src/android/app/src/main/res/values-sr/strings.xml +++ b/src/android/app/src/main/res/values-sr/strings.xml @@ -81,8 +81,6 @@ Побољшава текстуру и руковање међуспремника, као и преводилачки слој Маквелл. Подржани од стране неких Вулкана 1.1 ГПУ-а и сви Вулкан 1.2+ ГПУ. Рендерер - RAII - Метод аутоматског управљања ресурсима у Vulkan-у који осигурава правилно ослобађање ресурса када више нису потребни, али може изазвати падове у пакованим играма. Побољшани оквирни пејсинг Осигурава глатку и доследан испоруку оквира синхронизацијом времена између оквира, смањење муцања и неуједначене анимације. Идеално за игре које доживљавају временски оквир нестабилност или микро-штитнике током играња. Ranije oslobađanje ograda diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml index b5eee4992c..b22c30999b 100644 --- a/src/android/app/src/main/res/values-uk/strings.xml +++ b/src/android/app/src/main/res/values-uk/strings.xml @@ -70,8 +70,6 @@ Експериментальні налаштування для покращення продуктивності та сумісності. Ці налаштування можуть викликати збої, зокрема чорний екран. Експериментальні налаштування Налаштування Завіси Eden є експериментальними та можуть спричинити проблеми. Якщо ваша гра не запускається — вимкніть усі розширення. - RAII - Метод автоматичного керування ресурсами у Vulkan, який забезпечує правильне звільнення ресурсів після завершення їх використання, проте він може спричинити збої в ігрових збірниках. В розробці: Пропуск кадрів Увімкніть або вимкніть пропуск кадрів для покращення продуктивності за рахунок зменшення кількості візуалізованих кадрів. Ця функція ще розробляється та буде доступна у майбутніх версіях. Покращена синхронізація кадрів diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml index 1a34509f5c..171b4ea116 100644 --- a/src/android/app/src/main/res/values-vi/strings.xml +++ b/src/android/app/src/main/res/values-vi/strings.xml @@ -65,8 +65,6 @@ Tiện ích mở rộng GPU Trình kết xuất - RAII - Phương pháp quản lý tài nguyên tự động trong Vulkan đảm bảo giải phóng tài nguyên đúng cách khi không còn cần thiết, nhưng có thể gây ra sự cố trong các trò chơi được đóng gói. CPU và Bộ nhớ Mành che của Eden Cài đặt thử nghiệm để cải thiện hiệu suất và khả năng. Những cài đặt này có thể gây ra màn hình đen hoặc các vấn đề khác trong trò chơi. diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml index 6fa40b8727..daa2143beb 100644 --- a/src/android/app/src/main/res/values-zh-rCN/strings.xml +++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml @@ -65,8 +65,6 @@ GPU扩展 渲染器 - RAII - Vulkan中的一种自动资源管理方法,确保在不再需要时正确释放资源,但可能导致捆绑游戏崩溃。 CPU和内存 伊甸之幕 实验性设置以提高性能和能力。这些设置可能会导致黑屏或其他游戏问题。 diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml index b73ec8ccaa..67f3f268a8 100644 --- a/src/android/app/src/main/res/values-zh-rTW/strings.xml +++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml @@ -65,8 +65,6 @@ GPU擴充功能 渲染器 - RAII - Vulkan中的一種自動資源管理方法,確保在不再需要時正確釋放資源,但可能導致捆綁遊戲崩潰。 CPU與記憶體 伊甸之幕 實驗性設定以提高效能和能力。這些設定可能會導致黑屏或其他遊戲問題。 diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 2f6587d136..fe90b367a9 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -109,8 +109,6 @@ The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent. Renderer - RAII - A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. Enhanced Frame Pacing Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay. Release Fences Early diff --git a/src/common/settings.h b/src/common/settings.h index 59e75d3ee0..c6b52f7ba3 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -336,7 +336,6 @@ struct Values { "shader_backend", Category::Renderer, Specialization::RuntimeList}; SwitchableSetting vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, Specialization::RuntimeList}; - SwitchableSetting enable_raii{linkage, false, "enable_raii", Category::Renderer}; #ifdef __ANDROID__ SwitchableSetting frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer, Specialization::RuntimeList}; diff --git a/src/qt_common/shared_translation.cpp b/src/qt_common/shared_translation.cpp index 5b8622e00a..b6301d7d07 100644 --- a/src/qt_common/shared_translation.cpp +++ b/src/qt_common/shared_translation.cpp @@ -320,12 +320,6 @@ std::unique_ptr InitializeTranslations(QObject* parent) tr("Improves rendering of transparency effects in specific games.")); // Renderer (Extensions) - INSERT(Settings, - enable_raii, - tr("RAII"), - tr("A method of automatic resource management in Vulkan " - "that ensures proper release of resources " - "when they are no longer needed, but may cause crashes in bundled games.")); INSERT(Settings, dyna_state, tr("Extended Dynamic State"), @@ -717,3 +711,4 @@ std::unique_ptr ComboboxEnumeration(QObject* parent) return translations; } } // namespace ConfigurationShared + diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp index 6f3a0e4cd1..e6e72cdca7 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp +++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp @@ -164,15 +164,6 @@ try PresentFiltersForAppletCapture) , rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker, scheduler) { - // Initialize RAII wrappers after creating the main objects - if (Settings::values.enable_raii.GetValue()) { - managed_instance = MakeManagedInstance(instance, dld); - if (Settings::values.renderer_debug) { - managed_debug_messenger = MakeManagedDebugUtilsMessenger(debug_messenger, instance, dld); - } - managed_surface = MakeManagedSurface(surface, instance, dld); - } - if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) { turbo_mode.emplace(instance, dld); scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); }); diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h index c1e6d5db7f..4bc013131d 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.h +++ b/src/video_core/renderer_vulkan/renderer_vulkan.h @@ -20,7 +20,6 @@ #include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h" #include "video_core/vulkan_common/vulkan_wrapper.h" -#include "video_core/vulkan_common/vulkan_raii.h" namespace Core::Memory { class Memory; @@ -78,16 +77,10 @@ private: // Keep original handles for compatibility with existing code vk::Instance instance; - // RAII wrapper for instance - ManagedInstance managed_instance; vk::DebugUtilsMessenger debug_messenger; - // RAII wrapper for debug messenger - ManagedDebugUtilsMessenger managed_debug_messenger; vk::SurfaceKHR surface; - // RAII wrapper for surface - ManagedSurface managed_surface; Device device; MemoryAllocator memory_allocator; diff --git a/src/video_core/renderer_vulkan/vk_swapchain.cpp b/src/video_core/renderer_vulkan/vk_swapchain.cpp index 3b35e28c05..fdd2de2379 100644 --- a/src/video_core/renderer_vulkan/vk_swapchain.cpp +++ b/src/video_core/renderer_vulkan/vk_swapchain.cpp @@ -351,6 +351,7 @@ void Swapchain::CreateSemaphores() { void Swapchain::Destroy() { frame_index = 0; present_semaphores.clear(); + render_semaphores.clear(); swapchain.reset(); } diff --git a/src/video_core/vulkan_common/vulkan_raii.h b/src/video_core/vulkan_common/vulkan_raii.h deleted file mode 100644 index cf5e268b68..0000000000 --- a/src/video_core/vulkan_common/vulkan_raii.h +++ /dev/null @@ -1,231 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2025 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include -#include - -#include "common/logging/log.h" - -#include "video_core/vulkan_common/vulkan_wrapper.h" - -namespace Vulkan { - -/** - * RAII wrapper for Vulkan resources. - * Automatically manages the lifetime of Vulkan objects using RAII principles. - */ -template -class VulkanRaii { -public: - using DeleterFunc = std::function; - - // Default constructor - creates a null handle - VulkanRaii() : handle{}, deleter{}, dispatch{} {} - - // Constructor with handle and deleter - VulkanRaii(T handle_, DeleterFunc deleter_, const Dispatch& dispatch_, const char* resource_name = "Vulkan resource") - : handle{handle_}, deleter{std::move(deleter_)}, dispatch{dispatch_} { - LOG_DEBUG(Render_Vulkan, "RAII wrapper created for {}", resource_name); - } - - // Move constructor - VulkanRaii(VulkanRaii&& other) noexcept - : handle{std::exchange(other.handle, VK_NULL_HANDLE)}, - deleter{std::move(other.deleter)}, - dispatch{other.dispatch} { - } - - // Move assignment - VulkanRaii& operator=(VulkanRaii&& other) noexcept { - if (this != &other) { - cleanup(); - handle = std::exchange(other.handle, VK_NULL_HANDLE); - deleter = std::move(other.deleter); - dispatch = other.dispatch; - } - return *this; - } - - // Destructor - automatically cleans up the resource - ~VulkanRaii() { - cleanup(); - } - - // Disallow copying - VulkanRaii(const VulkanRaii&) = delete; - VulkanRaii& operator=(const VulkanRaii&) = delete; - - // Get the underlying handle - T get() const noexcept { - return handle; - } - - // Check if the handle is valid - bool valid() const noexcept { - return handle != VK_NULL_HANDLE; - } - - // Release ownership of the handle without destroying it - T release() noexcept { - return std::exchange(handle, VK_NULL_HANDLE); - } - - // Reset the handle (destroying the current one if it exists) - void reset(T new_handle = VK_NULL_HANDLE, DeleterFunc new_deleter = {}) { - cleanup(); - handle = new_handle; - deleter = std::move(new_deleter); - } - - // Implicit conversion to handle type - operator T() const noexcept { - return handle; - } - - // Dereference operator for pointer-like access - T operator->() const noexcept { - return handle; - } - -private: - // Optimized cleanup function - void cleanup() noexcept { - if (handle != VK_NULL_HANDLE && deleter) { - deleter(handle, dispatch); - handle = VK_NULL_HANDLE; - } - } - - T handle; - DeleterFunc deleter; - Dispatch dispatch; -}; - -// Common type aliases for Vulkan RAII wrappers with clearer names -using ManagedInstance = VulkanRaii; -using ManagedDevice = VulkanRaii; -using ManagedSurface = VulkanRaii; -using ManagedSwapchain = VulkanRaii; -using ManagedCommandPool = VulkanRaii; -using ManagedBuffer = VulkanRaii; -using ManagedImage = VulkanRaii; -using ManagedImageView = VulkanRaii; -using ManagedSampler = VulkanRaii; -using ManagedShaderModule = VulkanRaii; -using ManagedPipeline = VulkanRaii; -using ManagedPipelineLayout = VulkanRaii; -using ManagedDescriptorSetLayout = VulkanRaii; -using ManagedDescriptorPool = VulkanRaii; -using ManagedSemaphore = VulkanRaii; -using ManagedFence = VulkanRaii; -using ManagedDebugUtilsMessenger = VulkanRaii; - -// Helper functions to create RAII wrappers - -/** - * Creates an RAII wrapper for a Vulkan instance - */ -inline ManagedInstance MakeManagedInstance(const vk::Instance& instance, const vk::InstanceDispatch& dispatch) { - auto deleter = [](VkInstance handle, const vk::InstanceDispatch& dld) { - dld.vkDestroyInstance(handle, nullptr); - }; - return ManagedInstance(*instance, deleter, dispatch, "VkInstance"); -} - -/** - * Creates an RAII wrapper for a Vulkan device - */ -inline ManagedDevice MakeManagedDevice(const vk::Device& device, const vk::DeviceDispatch& dispatch) { - auto deleter = [](VkDevice handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyDevice(handle, nullptr); - }; - return ManagedDevice(*device, deleter, dispatch, "VkDevice"); -} - -/** - * Creates an RAII wrapper for a Vulkan surface - */ -inline ManagedSurface MakeManagedSurface(const vk::SurfaceKHR& surface, const vk::Instance& instance, const vk::InstanceDispatch& dispatch) { - auto deleter = [instance_ptr = *instance](VkSurfaceKHR handle, const vk::InstanceDispatch& dld) { - dld.vkDestroySurfaceKHR(instance_ptr, handle, nullptr); - }; - return ManagedSurface(*surface, deleter, dispatch, "VkSurfaceKHR"); -} - -/** - * Creates an RAII wrapper for a Vulkan debug messenger - */ -inline ManagedDebugUtilsMessenger MakeManagedDebugUtilsMessenger(const vk::DebugUtilsMessenger& messenger, - const vk::Instance& instance, - const vk::InstanceDispatch& dispatch) { - auto deleter = [instance_ptr = *instance](VkDebugUtilsMessengerEXT handle, const vk::InstanceDispatch& dld) { - dld.vkDestroyDebugUtilsMessengerEXT(instance_ptr, handle, nullptr); - }; - return ManagedDebugUtilsMessenger(*messenger, deleter, dispatch, "VkDebugUtilsMessengerEXT"); -} - -/** - * Creates an RAII wrapper for a Vulkan swapchain - */ -inline ManagedSwapchain MakeManagedSwapchain(VkSwapchainKHR swapchain_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkSwapchainKHR handle, const vk::DeviceDispatch& dld) { - dld.vkDestroySwapchainKHR(device_handle, handle, nullptr); - }; - return ManagedSwapchain(swapchain_handle, deleter, dispatch, "VkSwapchainKHR"); -} - -/** - * Creates an RAII wrapper for a Vulkan buffer - */ -inline ManagedBuffer MakeManagedBuffer(VkBuffer buffer_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkBuffer handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyBuffer(device_handle, handle, nullptr); - }; - return ManagedBuffer(buffer_handle, deleter, dispatch, "VkBuffer"); -} - -/** - * Creates an RAII wrapper for a Vulkan image - */ -inline ManagedImage MakeManagedImage(VkImage image_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkImage handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyImage(device_handle, handle, nullptr); - }; - return ManagedImage(image_handle, deleter, dispatch, "VkImage"); -} - -/** - * Creates an RAII wrapper for a Vulkan image view - */ -inline ManagedImageView MakeManagedImageView(VkImageView view_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkImageView handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyImageView(device_handle, handle, nullptr); - }; - return ManagedImageView(view_handle, deleter, dispatch, "VkImageView"); -} - -/** - * Creates an RAII wrapper for a Vulkan semaphore - */ -inline ManagedSemaphore MakeManagedSemaphore(VkSemaphore semaphore_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkSemaphore handle, const vk::DeviceDispatch& dld) { - dld.vkDestroySemaphore(device_handle, handle, nullptr); - }; - return ManagedSemaphore(semaphore_handle, deleter, dispatch, "VkSemaphore"); -} - -/** - * Creates an RAII wrapper for a Vulkan fence - */ -inline ManagedFence MakeManagedFence(VkFence fence_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkFence handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyFence(device_handle, handle, nullptr); - }; - return ManagedFence(fence_handle, deleter, dispatch, "VkFence"); -} - -} // namespace Vulkan \ No newline at end of file diff --git a/src/video_core/vulkan_common/vulkan_wrapper.cpp b/src/video_core/vulkan_common/vulkan_wrapper.cpp index 949b91499d..b77d01711a 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.cpp +++ b/src/video_core/vulkan_common/vulkan_wrapper.cpp @@ -12,7 +12,6 @@ #include "common/common_types.h" #include "common/logging/log.h" -#include "common/settings.h" #include "video_core/vulkan_common/vk_enum_string_helper.h" #include "video_core/vulkan_common/vma.h" #include "video_core/vulkan_common/vulkan_wrapper.h" @@ -311,10 +310,7 @@ const char* Exception::what() const noexcept { } void Destroy(VkInstance instance, const InstanceDispatch& dld) noexcept { - // FIXME: A double free occurs here if RAII is enabled. - if (!Settings::values.enable_raii.GetValue()) { - dld.vkDestroyInstance(instance, nullptr); - } + dld.vkDestroyInstance(instance, nullptr); } void Destroy(VkDevice device, const InstanceDispatch& dld) noexcept { @@ -417,10 +413,7 @@ void Destroy(VkInstance instance, VkDebugReportCallbackEXT handle, } void Destroy(VkInstance instance, VkSurfaceKHR handle, const InstanceDispatch& dld) noexcept { - // FIXME: A double free occurs here if RAII is enabled. - if (!Settings::values.enable_raii.GetValue()) { - dld.vkDestroySurfaceKHR(instance, handle, nullptr); - } + dld.vkDestroySurfaceKHR(instance, handle, nullptr); } VkResult Free(VkDevice device, VkDescriptorPool handle, Span sets, diff --git a/src/video_core/vulkan_common/vulkan_wrapper.h b/src/video_core/vulkan_common/vulkan_wrapper.h index 6501094f05..39396b3279 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.h +++ b/src/video_core/vulkan_common/vulkan_wrapper.h @@ -516,7 +516,7 @@ public: } /// Returns true when there's a held object. - operator bool() const noexcept { + explicit operator bool() const noexcept { return handle != nullptr; } @@ -627,7 +627,7 @@ class Instance : public Handle { public: /// Creates a Vulkan instance. /// @throw Exception on initialization error. - static Instance Create(u32 version, Span layers, Span extensions, + [[nodiscard]] static Instance Create(u32 version, Span layers, Span extensions, InstanceDispatch& dispatch); /// Enumerates physical devices. @@ -637,12 +637,12 @@ public: /// Creates a debug callback messenger. /// @throw Exception on creation failure. - DebugUtilsMessenger CreateDebugUtilsMessenger( + [[nodiscard]] DebugUtilsMessenger CreateDebugUtilsMessenger( const VkDebugUtilsMessengerCreateInfoEXT& create_info) const; /// Creates a debug report callback. /// @throw Exception on creation failure. - DebugReportCallback CreateDebugReportCallback( + [[nodiscard]] DebugReportCallback CreateDebugReportCallback( const VkDebugReportCallbackCreateInfoEXT& create_info) const; /// Returns dispatch table. @@ -986,58 +986,60 @@ class Device : public Handle { using Handle::Handle; public: - static Device Create(VkPhysicalDevice physical_device, Span queues_ci, - Span enabled_extensions, const void* next, - DeviceDispatch& dispatch); + [[nodiscard]] static Device Create(VkPhysicalDevice physical_device, + Span queues_ci, + Span enabled_extensions, const void* next, + DeviceDispatch& dispatch); - Queue GetQueue(u32 family_index) const noexcept; + [[nodiscard]] Queue GetQueue(u32 family_index) const noexcept; - BufferView CreateBufferView(const VkBufferViewCreateInfo& ci) const; + [[nodiscard]] BufferView CreateBufferView(const VkBufferViewCreateInfo& ci) const; - ImageView CreateImageView(const VkImageViewCreateInfo& ci) const; + [[nodiscard]] ImageView CreateImageView(const VkImageViewCreateInfo& ci) const; - Semaphore CreateSemaphore() const; + [[nodiscard]] Semaphore CreateSemaphore() const; - Semaphore CreateSemaphore(const VkSemaphoreCreateInfo& ci) const; + [[nodiscard]] Semaphore CreateSemaphore(const VkSemaphoreCreateInfo& ci) const; - Fence CreateFence(const VkFenceCreateInfo& ci) const; + [[nodiscard]] Fence CreateFence(const VkFenceCreateInfo& ci) const; - DescriptorPool CreateDescriptorPool(const VkDescriptorPoolCreateInfo& ci) const; + [[nodiscard]] DescriptorPool CreateDescriptorPool(const VkDescriptorPoolCreateInfo& ci) const; - RenderPass CreateRenderPass(const VkRenderPassCreateInfo& ci) const; + [[nodiscard]] RenderPass CreateRenderPass(const VkRenderPassCreateInfo& ci) const; - DescriptorSetLayout CreateDescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo& ci) const; + [[nodiscard]] DescriptorSetLayout CreateDescriptorSetLayout( + const VkDescriptorSetLayoutCreateInfo& ci) const; - PipelineCache CreatePipelineCache(const VkPipelineCacheCreateInfo& ci) const; + [[nodiscard]] PipelineCache CreatePipelineCache(const VkPipelineCacheCreateInfo& ci) const; - PipelineLayout CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const; + [[nodiscard]] PipelineLayout CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const; - Pipeline CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci, - VkPipelineCache cache = nullptr) const; + [[nodiscard]] Pipeline CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci, + VkPipelineCache cache = nullptr) const; - Pipeline CreateComputePipeline(const VkComputePipelineCreateInfo& ci, - VkPipelineCache cache = nullptr) const; + [[nodiscard]] Pipeline CreateComputePipeline(const VkComputePipelineCreateInfo& ci, + VkPipelineCache cache = nullptr) const; - Sampler CreateSampler(const VkSamplerCreateInfo& ci) const; + [[nodiscard]] Sampler CreateSampler(const VkSamplerCreateInfo& ci) const; - Framebuffer CreateFramebuffer(const VkFramebufferCreateInfo& ci) const; + [[nodiscard]] Framebuffer CreateFramebuffer(const VkFramebufferCreateInfo& ci) const; - CommandPool CreateCommandPool(const VkCommandPoolCreateInfo& ci) const; + [[nodiscard]] CommandPool CreateCommandPool(const VkCommandPoolCreateInfo& ci) const; - DescriptorUpdateTemplate CreateDescriptorUpdateTemplate( + [[nodiscard]] DescriptorUpdateTemplate CreateDescriptorUpdateTemplate( const VkDescriptorUpdateTemplateCreateInfo& ci) const; - QueryPool CreateQueryPool(const VkQueryPoolCreateInfo& ci) const; + [[nodiscard]] QueryPool CreateQueryPool(const VkQueryPoolCreateInfo& ci) const; - ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const; + [[nodiscard]] ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const; - Event CreateEvent() const; + [[nodiscard]] Event CreateEvent() const; - SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const; + [[nodiscard]] SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const; - DeviceMemory TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept; + [[nodiscard]] DeviceMemory TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept; - DeviceMemory AllocateMemory(const VkMemoryAllocateInfo& ai) const; + [[nodiscard]] DeviceMemory AllocateMemory(const VkMemoryAllocateInfo& ai) const; VkMemoryRequirements GetBufferMemoryRequirements(VkBuffer buffer, void* pnext = nullptr) const noexcept; From a0380aa756f04b4d2fcd5d865a2192c1524c3aed Mon Sep 17 00:00:00 2001 From: Ribbit Date: Sun, 5 Oct 2025 20:07:11 -0700 Subject: [PATCH 4/6] [vk] Descriptor pools: per-set free + RAII release; add ResourcePool::Drain --- .../renderer_vulkan/present/util.cpp | 2 +- .../renderer_vulkan/vk_command_pool.cpp | 4 +- .../renderer_vulkan/vk_descriptor_pool.cpp | 6 ++- .../renderer_vulkan/vk_descriptor_pool.h | 2 +- .../renderer_vulkan/vk_resource_pool.cpp | 37 +++++++++++++++++++ .../renderer_vulkan/vk_resource_pool.h | 1 + src/video_core/vulkan_common/vulkan_wrapper.h | 35 +++++++++++++++++- 7 files changed, 82 insertions(+), 5 deletions(-) diff --git a/src/video_core/renderer_vulkan/present/util.cpp b/src/video_core/renderer_vulkan/present/util.cpp index 0b1a89eec0..dbdb06ebe5 100644 --- a/src/video_core/renderer_vulkan/present/util.cpp +++ b/src/video_core/renderer_vulkan/present/util.cpp @@ -312,7 +312,7 @@ vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_ return device.GetLogical().CreateDescriptorPool(VkDescriptorPoolCreateInfo{ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .pNext = nullptr, - .flags = 0, + .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, .maxSets = static_cast(max_sets), .poolSizeCount = static_cast(pool_sizes.size()), .pPoolSizes = pool_sizes.data(), diff --git a/src/video_core/renderer_vulkan/vk_command_pool.cpp b/src/video_core/renderer_vulkan/vk_command_pool.cpp index d0dbf7ca54..fa92e0e095 100644 --- a/src/video_core/renderer_vulkan/vk_command_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_command_pool.cpp @@ -19,7 +19,9 @@ struct CommandPool::Pool { CommandPool::CommandPool(MasterSemaphore& master_semaphore_, const Device& device_) : ResourcePool(master_semaphore_, COMMAND_BUFFER_POOL_SIZE), device{device_} {} -CommandPool::~CommandPool() = default; +CommandPool::~CommandPool() { + Drain(); +} void CommandPool::Allocate(size_t begin, size_t end) { // Command buffers are going to be committed, recorded, executed every single usage cycle. diff --git a/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp b/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp index 3af9758a31..f627595eec 100644 --- a/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp @@ -80,7 +80,7 @@ static void AllocatePool(const Device& device, DescriptorBank& bank) { bank.pools.push_back(device.GetLogical().CreateDescriptorPool({ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .pNext = nullptr, - .flags = 0, + .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, .maxSets = sets_per_pool, .poolSizeCount = static_cast(pool_cursor), .pPoolSizes = std::data(pool_sizes), @@ -92,6 +92,10 @@ DescriptorAllocator::DescriptorAllocator(const Device& device_, MasterSemaphore& : ResourcePool(master_semaphore_, SETS_GROW_RATE), device{&device_}, bank{&bank_}, layout{layout_} {} +DescriptorAllocator::~DescriptorAllocator() { + Drain(); +} + VkDescriptorSet DescriptorAllocator::Commit() { const size_t index = CommitResource(); return sets[index / SETS_GROW_RATE][index % SETS_GROW_RATE]; diff --git a/src/video_core/renderer_vulkan/vk_descriptor_pool.h b/src/video_core/renderer_vulkan/vk_descriptor_pool.h index 4aada5a006..4c140890af 100644 --- a/src/video_core/renderer_vulkan/vk_descriptor_pool.h +++ b/src/video_core/renderer_vulkan/vk_descriptor_pool.h @@ -35,7 +35,7 @@ class DescriptorAllocator final : public ResourcePool { public: explicit DescriptorAllocator() = default; - ~DescriptorAllocator() override = default; + ~DescriptorAllocator() override; DescriptorAllocator& operator=(DescriptorAllocator&&) noexcept = default; DescriptorAllocator(DescriptorAllocator&&) noexcept = default; diff --git a/src/video_core/renderer_vulkan/vk_resource_pool.cpp b/src/video_core/renderer_vulkan/vk_resource_pool.cpp index 6572f82ba9..34f01ecf7f 100644 --- a/src/video_core/renderer_vulkan/vk_resource_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_resource_pool.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include #include #include "video_core/renderer_vulkan/vk_master_semaphore.h" @@ -42,6 +43,42 @@ size_t ResourcePool::CommitResource() { return *found; } +void ResourcePool::Drain() { + if (!master_semaphore || ticks.empty()) { + return; + } + + master_semaphore->Refresh(); + const auto highest_iter = std::max_element(ticks.begin(), ticks.end()); + if (highest_iter == ticks.end()) { + return; + } + + const u64 highest_tick = *highest_iter; + if (highest_tick == 0) { + return; + } + + const u64 current_tick = master_semaphore->CurrentTick(); + const u64 last_submitted_tick = current_tick > 0 ? current_tick - 1 : 0; + u64 wait_tick = 0; + if (last_submitted_tick != 0) { + wait_tick = std::min(highest_tick, last_submitted_tick); + } + + if (wait_tick != 0 && !master_semaphore->IsFree(wait_tick)) { + // Clamp to the last submitted tick so we never wait for a value that was + // never enqueued on the GPU timeline (CurrentTick() is always one ahead + // of the most recent submission). + master_semaphore->Wait(wait_tick); + } + + master_semaphore->Refresh(); + const u64 completed_tick = master_semaphore->KnownGpuTick(); + std::fill(ticks.begin(), ticks.end(), completed_tick); + hint_iterator = 0; +} + size_t ResourcePool::ManageOverflow() { const size_t old_capacity = ticks.size(); Grow(); diff --git a/src/video_core/renderer_vulkan/vk_resource_pool.h b/src/video_core/renderer_vulkan/vk_resource_pool.h index a39a3b8815..fdee5a4676 100644 --- a/src/video_core/renderer_vulkan/vk_resource_pool.h +++ b/src/video_core/renderer_vulkan/vk_resource_pool.h @@ -30,6 +30,7 @@ public: protected: size_t CommitResource(); + void Drain(); /// Called when a chunk of resources have to be allocated. virtual void Allocate(size_t begin, size_t end) = 0; diff --git a/src/video_core/vulkan_common/vulkan_wrapper.h b/src/video_core/vulkan_common/vulkan_wrapper.h index 39396b3279..a857ae0a81 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.h +++ b/src/video_core/vulkan_common/vulkan_wrapper.h @@ -15,6 +15,7 @@ #include #include +#include "common/assert.h" #include "common/common_types.h" #include "video_core/vulkan_common/vulkan.h" @@ -552,6 +553,10 @@ public: /// Construct an empty allocation. PoolAllocations() = default; + ~PoolAllocations() noexcept { + Release(); + } + /// Construct an allocation. Errors are reported through IsOutOfPoolMemory(). explicit PoolAllocations(std::unique_ptr allocations_, std::size_t num_, VkDevice device_, PoolType pool_, const DeviceDispatch& dld_) noexcept @@ -565,18 +570,38 @@ public: /// Construct an allocation transferring ownership from another allocation. PoolAllocations(PoolAllocations&& rhs) noexcept : allocations{std::move(rhs.allocations)}, num{rhs.num}, device{rhs.device}, pool{rhs.pool}, - dld{rhs.dld} {} + dld{rhs.dld} { + rhs.Reset(); + } /// Assign an allocation transferring ownership from another allocation. PoolAllocations& operator=(PoolAllocations&& rhs) noexcept { + if (this == &rhs) [[unlikely]] { + return *this; + } + Release(); allocations = std::move(rhs.allocations); num = rhs.num; device = rhs.device; pool = rhs.pool; dld = rhs.dld; + rhs.Reset(); return *this; } + /// Releases the underlying allocations back to their pool if owned. + void Release() noexcept { + if (!allocations || num == 0 || !device || !pool || !dld) { + Reset(); + return; + } + + const Span span{allocations.get(), num}; + [[maybe_unused]] const VkResult result = Free(device, pool, span, *dld); + DEBUG_ASSERT(result == VK_SUCCESS); + Reset(); + } + /// Returns the number of allocations. std::size_t size() const noexcept { return num; @@ -604,6 +629,14 @@ private: VkDevice device = nullptr; PoolType pool = nullptr; const DeviceDispatch* dld = nullptr; + + void Reset() noexcept { + allocations.reset(); + num = 0; + device = nullptr; + pool = nullptr; + dld = nullptr; + } }; using DebugUtilsMessenger = Handle; From af1f2c06e783e764eda109823a302a339f295735 Mon Sep 17 00:00:00 2001 From: Ribbit Date: Sun, 5 Oct 2025 20:23:21 -0700 Subject: [PATCH 5/6] Revert "[vk] Descriptor pools: per-set free + RAII release; add ResourcePool::Drain" This reverts commit 8200e397ef275c51c72eba5ecc50d2ca5ceb3308. --- .../renderer_vulkan/present/util.cpp | 2 +- .../renderer_vulkan/vk_command_pool.cpp | 4 +- .../renderer_vulkan/vk_descriptor_pool.cpp | 6 +-- .../renderer_vulkan/vk_descriptor_pool.h | 2 +- .../renderer_vulkan/vk_resource_pool.cpp | 37 ------------------- .../renderer_vulkan/vk_resource_pool.h | 1 - src/video_core/vulkan_common/vulkan_wrapper.h | 35 +----------------- 7 files changed, 5 insertions(+), 82 deletions(-) diff --git a/src/video_core/renderer_vulkan/present/util.cpp b/src/video_core/renderer_vulkan/present/util.cpp index dbdb06ebe5..0b1a89eec0 100644 --- a/src/video_core/renderer_vulkan/present/util.cpp +++ b/src/video_core/renderer_vulkan/present/util.cpp @@ -312,7 +312,7 @@ vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_ return device.GetLogical().CreateDescriptorPool(VkDescriptorPoolCreateInfo{ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .pNext = nullptr, - .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, + .flags = 0, .maxSets = static_cast(max_sets), .poolSizeCount = static_cast(pool_sizes.size()), .pPoolSizes = pool_sizes.data(), diff --git a/src/video_core/renderer_vulkan/vk_command_pool.cpp b/src/video_core/renderer_vulkan/vk_command_pool.cpp index fa92e0e095..d0dbf7ca54 100644 --- a/src/video_core/renderer_vulkan/vk_command_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_command_pool.cpp @@ -19,9 +19,7 @@ struct CommandPool::Pool { CommandPool::CommandPool(MasterSemaphore& master_semaphore_, const Device& device_) : ResourcePool(master_semaphore_, COMMAND_BUFFER_POOL_SIZE), device{device_} {} -CommandPool::~CommandPool() { - Drain(); -} +CommandPool::~CommandPool() = default; void CommandPool::Allocate(size_t begin, size_t end) { // Command buffers are going to be committed, recorded, executed every single usage cycle. diff --git a/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp b/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp index f627595eec..3af9758a31 100644 --- a/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp @@ -80,7 +80,7 @@ static void AllocatePool(const Device& device, DescriptorBank& bank) { bank.pools.push_back(device.GetLogical().CreateDescriptorPool({ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .pNext = nullptr, - .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, + .flags = 0, .maxSets = sets_per_pool, .poolSizeCount = static_cast(pool_cursor), .pPoolSizes = std::data(pool_sizes), @@ -92,10 +92,6 @@ DescriptorAllocator::DescriptorAllocator(const Device& device_, MasterSemaphore& : ResourcePool(master_semaphore_, SETS_GROW_RATE), device{&device_}, bank{&bank_}, layout{layout_} {} -DescriptorAllocator::~DescriptorAllocator() { - Drain(); -} - VkDescriptorSet DescriptorAllocator::Commit() { const size_t index = CommitResource(); return sets[index / SETS_GROW_RATE][index % SETS_GROW_RATE]; diff --git a/src/video_core/renderer_vulkan/vk_descriptor_pool.h b/src/video_core/renderer_vulkan/vk_descriptor_pool.h index 4c140890af..4aada5a006 100644 --- a/src/video_core/renderer_vulkan/vk_descriptor_pool.h +++ b/src/video_core/renderer_vulkan/vk_descriptor_pool.h @@ -35,7 +35,7 @@ class DescriptorAllocator final : public ResourcePool { public: explicit DescriptorAllocator() = default; - ~DescriptorAllocator() override; + ~DescriptorAllocator() override = default; DescriptorAllocator& operator=(DescriptorAllocator&&) noexcept = default; DescriptorAllocator(DescriptorAllocator&&) noexcept = default; diff --git a/src/video_core/renderer_vulkan/vk_resource_pool.cpp b/src/video_core/renderer_vulkan/vk_resource_pool.cpp index 34f01ecf7f..6572f82ba9 100644 --- a/src/video_core/renderer_vulkan/vk_resource_pool.cpp +++ b/src/video_core/renderer_vulkan/vk_resource_pool.cpp @@ -1,7 +1,6 @@ // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include #include #include "video_core/renderer_vulkan/vk_master_semaphore.h" @@ -43,42 +42,6 @@ size_t ResourcePool::CommitResource() { return *found; } -void ResourcePool::Drain() { - if (!master_semaphore || ticks.empty()) { - return; - } - - master_semaphore->Refresh(); - const auto highest_iter = std::max_element(ticks.begin(), ticks.end()); - if (highest_iter == ticks.end()) { - return; - } - - const u64 highest_tick = *highest_iter; - if (highest_tick == 0) { - return; - } - - const u64 current_tick = master_semaphore->CurrentTick(); - const u64 last_submitted_tick = current_tick > 0 ? current_tick - 1 : 0; - u64 wait_tick = 0; - if (last_submitted_tick != 0) { - wait_tick = std::min(highest_tick, last_submitted_tick); - } - - if (wait_tick != 0 && !master_semaphore->IsFree(wait_tick)) { - // Clamp to the last submitted tick so we never wait for a value that was - // never enqueued on the GPU timeline (CurrentTick() is always one ahead - // of the most recent submission). - master_semaphore->Wait(wait_tick); - } - - master_semaphore->Refresh(); - const u64 completed_tick = master_semaphore->KnownGpuTick(); - std::fill(ticks.begin(), ticks.end(), completed_tick); - hint_iterator = 0; -} - size_t ResourcePool::ManageOverflow() { const size_t old_capacity = ticks.size(); Grow(); diff --git a/src/video_core/renderer_vulkan/vk_resource_pool.h b/src/video_core/renderer_vulkan/vk_resource_pool.h index fdee5a4676..a39a3b8815 100644 --- a/src/video_core/renderer_vulkan/vk_resource_pool.h +++ b/src/video_core/renderer_vulkan/vk_resource_pool.h @@ -30,7 +30,6 @@ public: protected: size_t CommitResource(); - void Drain(); /// Called when a chunk of resources have to be allocated. virtual void Allocate(size_t begin, size_t end) = 0; diff --git a/src/video_core/vulkan_common/vulkan_wrapper.h b/src/video_core/vulkan_common/vulkan_wrapper.h index a857ae0a81..39396b3279 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.h +++ b/src/video_core/vulkan_common/vulkan_wrapper.h @@ -15,7 +15,6 @@ #include #include -#include "common/assert.h" #include "common/common_types.h" #include "video_core/vulkan_common/vulkan.h" @@ -553,10 +552,6 @@ public: /// Construct an empty allocation. PoolAllocations() = default; - ~PoolAllocations() noexcept { - Release(); - } - /// Construct an allocation. Errors are reported through IsOutOfPoolMemory(). explicit PoolAllocations(std::unique_ptr allocations_, std::size_t num_, VkDevice device_, PoolType pool_, const DeviceDispatch& dld_) noexcept @@ -570,38 +565,18 @@ public: /// Construct an allocation transferring ownership from another allocation. PoolAllocations(PoolAllocations&& rhs) noexcept : allocations{std::move(rhs.allocations)}, num{rhs.num}, device{rhs.device}, pool{rhs.pool}, - dld{rhs.dld} { - rhs.Reset(); - } + dld{rhs.dld} {} /// Assign an allocation transferring ownership from another allocation. PoolAllocations& operator=(PoolAllocations&& rhs) noexcept { - if (this == &rhs) [[unlikely]] { - return *this; - } - Release(); allocations = std::move(rhs.allocations); num = rhs.num; device = rhs.device; pool = rhs.pool; dld = rhs.dld; - rhs.Reset(); return *this; } - /// Releases the underlying allocations back to their pool if owned. - void Release() noexcept { - if (!allocations || num == 0 || !device || !pool || !dld) { - Reset(); - return; - } - - const Span span{allocations.get(), num}; - [[maybe_unused]] const VkResult result = Free(device, pool, span, *dld); - DEBUG_ASSERT(result == VK_SUCCESS); - Reset(); - } - /// Returns the number of allocations. std::size_t size() const noexcept { return num; @@ -629,14 +604,6 @@ private: VkDevice device = nullptr; PoolType pool = nullptr; const DeviceDispatch* dld = nullptr; - - void Reset() noexcept { - allocations.reset(); - num = 0; - device = nullptr; - pool = nullptr; - dld = nullptr; - } }; using DebugUtilsMessenger = Handle; From 2700929161f9c788b626a50b1089db8d52052a07 Mon Sep 17 00:00:00 2001 From: Ribbit Date: Sun, 5 Oct 2025 17:30:46 -0700 Subject: [PATCH 6/6] [vk] Unify RAII in Vulkan --- .../features/settings/model/BooleanSetting.kt | 2 - .../settings/model/view/SettingsItem.kt | 8 +- .../settings/ui/SettingsFragmentPresenter.kt | 1 - .../app/src/main/res/values-ar/strings.xml | 2 - .../app/src/main/res/values-ckb/strings.xml | 2 - .../app/src/main/res/values-cs/strings.xml | 2 - .../app/src/main/res/values-de/strings.xml | 2 - .../app/src/main/res/values-es/strings.xml | 2 - .../app/src/main/res/values-fa/strings.xml | 2 - .../app/src/main/res/values-fr/strings.xml | 2 - .../app/src/main/res/values-he/strings.xml | 2 - .../app/src/main/res/values-hu/strings.xml | 2 - .../app/src/main/res/values-id/strings.xml | 2 - .../app/src/main/res/values-it/strings.xml | 2 - .../app/src/main/res/values-ja/strings.xml | 2 - .../app/src/main/res/values-ko/strings.xml | 2 - .../app/src/main/res/values-nb/strings.xml | 2 - .../app/src/main/res/values-pl/strings.xml | 2 - .../src/main/res/values-pt-rBR/strings.xml | 2 - .../src/main/res/values-pt-rPT/strings.xml | 2 - .../app/src/main/res/values-ru/strings.xml | 2 - .../app/src/main/res/values-sr/strings.xml | 2 - .../app/src/main/res/values-uk/strings.xml | 2 - .../app/src/main/res/values-vi/strings.xml | 2 - .../src/main/res/values-zh-rCN/strings.xml | 2 - .../src/main/res/values-zh-rTW/strings.xml | 2 - .../app/src/main/res/values/strings.xml | 2 - src/common/settings.h | 1 - src/qt_common/shared_translation.cpp | 7 +- .../renderer_vulkan/renderer_vulkan.cpp | 9 - .../renderer_vulkan/renderer_vulkan.h | 7 - .../renderer_vulkan/vk_swapchain.cpp | 1 + src/video_core/vulkan_common/vulkan_raii.h | 231 ------------------ .../vulkan_common/vulkan_wrapper.cpp | 11 +- src/video_core/vulkan_common/vulkan_wrapper.h | 66 ++--- 35 files changed, 39 insertions(+), 353 deletions(-) delete mode 100644 src/video_core/vulkan_common/vulkan_raii.h diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt index 638e1101db..b26fb1dec5 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt @@ -51,7 +51,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting { SOC_OVERLAY_BACKGROUND("soc_overlay_background"), - ENABLE_RAII("enable_raii"), FRAME_INTERPOLATION("frame_interpolation"), // FRAME_SKIPPING("frame_skipping"), @@ -71,7 +70,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting { DEBUG_FLUSH_BY_LINE("flush_line"), USE_LRU_CACHE("use_lru_cache"); - external fun isRaiiEnabled(): Boolean // external fun isFrameSkippingEnabled(): Boolean external fun isFrameInterpolationEnabled(): Boolean diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt index 5f7f7a43f9..ebc726225a 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt @@ -229,13 +229,6 @@ abstract class SettingsItem( override fun reset() = BooleanSetting.USE_DOCKED_MODE.reset() } - put( - SwitchSetting( - BooleanSetting.ENABLE_RAII, - titleId = R.string.enable_raii, - descriptionId = R.string.enable_raii_description - ) - ) put( SwitchSetting( BooleanSetting.FRAME_INTERPOLATION, @@ -833,3 +826,4 @@ abstract class SettingsItem( } } } + diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt index 715baec72f..0d882a7f01 100644 --- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt +++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt @@ -462,7 +462,6 @@ class SettingsFragmentPresenter( add(IntSetting.RENDERER_SAMPLE_SHADING_FRACTION.key) add(HeaderSetting(R.string.veil_renderer)) - add(BooleanSetting.ENABLE_RAII.key) add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key) add(IntSetting.DMA_ACCURACY.key) add(BooleanSetting.BUFFER_REORDER_DISABLE.key) diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml index 4b58d5f851..388afd88cd 100644 --- a/src/android/app/src/main/res/values-ar/strings.xml +++ b/src/android/app/src/main/res/values-ar/strings.xml @@ -64,8 +64,6 @@ امتدادات GPU العارض - RAII - طريقة لإدارة الموارد تلقائيًا في فولكان تضمن الإفراج الصحيح عن الموارد عندما لا تكون هناك حاجة إليها، ولكن قد تسبب تعطل الألعاب المجمعة. وحدة المعالجة المركزية والذاكرة حجاب عدن إعدادات تجريبية لتحسين الأداء والقدرة. قد تسبب هذه الإعدادات شاشات سوداء أو مشاكل أخرى في اللعبة. diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml index 25fcf6acef..2ab4af16ad 100644 --- a/src/android/app/src/main/res/values-ckb/strings.xml +++ b/src/android/app/src/main/res/values-ckb/strings.xml @@ -65,8 +65,6 @@ پاشکۆکانی GPU رێندرەر - RAII - ڕێگایەکی بەڕێوەبردنی سەرچاوەکان بە خۆکار لە ڤولکان کە دڵنیای دەکاتەوە لە ئازادکردنی گونجاوی سەرچاوەکان کاتێک کە چیتر پێویستیان نییە، بەڵام لەوانەیە ببێتە هۆی کەوتنی یارییە کۆکراوەکان. CPU و بیرگە حجاب عدن ڕێکخستنە تاقیکارییەکان بۆ باشترکردنی کارایی و توانا. ئەم ڕێکخستنانە لەوانەیە ببێتە هۆی شاشە ڕەشەکان یان کێشەیتری یاری. diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml index 8d7e274464..ad8f89ffc5 100644 --- a/src/android/app/src/main/res/values-cs/strings.xml +++ b/src/android/app/src/main/res/values-cs/strings.xml @@ -64,8 +64,6 @@ Rozšíření GPU Renderer - RAII - Metoda automatické správy prostředků ve Vulkanu, která zajišťuje správné uvolnění prostředků, když již nejsou potřeba, ale může způsobit pády v balených hrách. CPU a paměť Edenův závoj Experimentální nastavení pro zlepšení výkonu a schopností. Tato nastavení mohou způsobit černé obrazovky nebo další herní problémy. diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml index 146fa60fed..cf12a2244f 100644 --- a/src/android/app/src/main/res/values-de/strings.xml +++ b/src/android/app/src/main/res/values-de/strings.xml @@ -65,8 +65,6 @@ GPU-Erweiterungen Renderer - RAII - Eine Methode zur automatischen Ressourcenverwaltung in Vulkan, die eine ordnungsgemäße Freigabe von Ressourcen gewährleistet, wenn sie nicht mehr benötigt werden, aber bei gebündelten Spielen Abstürze verursachen kann. CPU und Speicher Edens Schleier Experimentelle Einstellungen zur Verbesserung der Leistung und Funktionalität. Diese Einstellungen können schwarze Bildschirme oder andere Spielprobleme verursachen. diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml index 28a93f005b..eff563b7ea 100644 --- a/src/android/app/src/main/res/values-es/strings.xml +++ b/src/android/app/src/main/res/values-es/strings.xml @@ -65,8 +65,6 @@ Extensiones de GPU Renderizador - RAII - Un método de gestión automática de recursos en Vulkan que garantiza la liberación adecuada de recursos cuando ya no son necesarios, pero puede causar fallos en juegos empaquetados. CPU y memoria Velo de Edén Configuraciones experimentales para mejorar el rendimiento y la capacidad. Estas configuraciones pueden causar pantallas negras u otros problemas en el juego. diff --git a/src/android/app/src/main/res/values-fa/strings.xml b/src/android/app/src/main/res/values-fa/strings.xml index b30f67292a..205662b182 100644 --- a/src/android/app/src/main/res/values-fa/strings.xml +++ b/src/android/app/src/main/res/values-fa/strings.xml @@ -65,8 +65,6 @@ افزونه‌های GPU رندرر - RAII - روشی برای مدیریت خودکار منابع در ولکان که تضمین می‌کند منابع به درستی آزاد شوند وقتی دیگر مورد نیاز نیستند، اما ممکن است باعث کرش شدن بازی‌های بسته‌بندی شده شود. پردازنده و حافظه پرده عدن تنظیمات آزمایشی برای بهبود عملکرد و قابلیت. این تنظیمات ممکن است باعث نمایش صفحه سیاه یا سایر مشکلات بازی شود. diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml index f4c741aecc..12c93fd76c 100644 --- a/src/android/app/src/main/res/values-fr/strings.xml +++ b/src/android/app/src/main/res/values-fr/strings.xml @@ -65,8 +65,6 @@ Extensions GPU Rendu - RAII - Une méthode de gestion automatique des ressources dans Vulkan qui assure la libération correcte des ressources lorsqu\'elles ne sont plus nécessaires, mais peut provoquer des plantages dans les jeux regroupés. CPU et mémoire Voile d\'Eden Paramètres expérimentaux pour améliorer les performances et les capacités. Ces paramètres peuvent causer des écrans noirs ou d\'autres problèmes de jeu. diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml index 6c5a877a66..9efaf05085 100644 --- a/src/android/app/src/main/res/values-he/strings.xml +++ b/src/android/app/src/main/res/values-he/strings.xml @@ -65,8 +65,6 @@ הרחבות GPU רנדרר - RAII - שיטה לניהול אוטומטי של משאבים ב-Vulkan המבטיחה שחרור נכון של משאבים כאשר הם כבר לא נחוצים, אך עלולה לגרום לקריסות במשחקים מאוגדים. מעבד וזיכרון עדן וייל הגדרות ניסיוניות לשיפור ביצועים ויכולות. הגדרות אלו עלולות לגרום למסכים שחורים או לבעיות אחרות במשחק. diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml index 6c4f428086..20b222818f 100644 --- a/src/android/app/src/main/res/values-hu/strings.xml +++ b/src/android/app/src/main/res/values-hu/strings.xml @@ -65,8 +65,6 @@ GPU kiterjesztések Megjelenítő - RAII - A Vulkan erőforrás-kezelési módszere, amely biztosítja az erőforrások megfelelő felszabadítását, ha már nincs rájuk szükség, de csomagolt játékok összeomlását okozhatja. CPU és memória Eden Fátyla Kísérleti beállítások a teljesítmény és képesség javításához. Ezek a beállítások fekete képernyőket vagy más játékproblémákat okozhatnak. diff --git a/src/android/app/src/main/res/values-id/strings.xml b/src/android/app/src/main/res/values-id/strings.xml index 8e89132815..83db153bec 100644 --- a/src/android/app/src/main/res/values-id/strings.xml +++ b/src/android/app/src/main/res/values-id/strings.xml @@ -65,8 +65,6 @@ Ekstensi GPU Renderer - RAII - Metode manajemen sumber daya otomatis di Vulkan yang memastikan pelepasan sumber daya yang tepat ketika tidak lagi diperlukan, tetapi dapat menyebabkan crash pada game yang dibundel. CPU dan Memori Eden\'s Veil Pengaturan eksperimental untuk meningkatkan kinerja dan kemampuan. Pengaturan ini dapat menyebabkan layar hitam atau masalah game lainnya. diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml index 339bae8883..7d5c118441 100644 --- a/src/android/app/src/main/res/values-it/strings.xml +++ b/src/android/app/src/main/res/values-it/strings.xml @@ -65,8 +65,6 @@ Estensioni GPU Renderer - RAII - Un metodo di gestione automatica delle risorse in Vulkan che garantisce il corretto rilascio delle risorse quando non sono più necessarie, ma può causare crash nei giochi in bundle. CPU e Memoria Velo di Eden Impostazioni sperimentali per migliorare prestazioni e capacità. Queste impostazioni possono causare schermate nere o altri problemi di gioco. diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml index 4fc9f135e4..0d0c37c78f 100644 --- a/src/android/app/src/main/res/values-ja/strings.xml +++ b/src/android/app/src/main/res/values-ja/strings.xml @@ -65,8 +65,6 @@ GPU拡張機能 レンダラー - RAII - Vulkanにおける自動リソース管理の方法で、不要になったリソースを適切に解放しますが、バンドルされたゲームでクラッシュを引き起こす可能性があります。 CPUとメモリ エデンのベール パフォーマンスと機能を向上させる実験的な設定。これらの設定は黒画面やその他のゲームの問題を引き起こす可能性があります。 diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml index ebad3409d7..ff0af4fc43 100644 --- a/src/android/app/src/main/res/values-ko/strings.xml +++ b/src/android/app/src/main/res/values-ko/strings.xml @@ -65,8 +65,6 @@ GPU 확장 기능 렌더러 - RAII - Vulkan에서 자동 리소스 관리를 위한 방법으로, 더 이상 필요하지 않은 리소스를 적절히 해제하지만 번들된 게임에서 충돌을 일으킬 수 있습니다. CPU 및 메모리 에덴의 베일 성능 및 기능을 향상시키기 위한 실험적 설정. 이 설정은 검은 화면 또는 기타 게임 문제를 일으킬 수 있습니다. diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml index 4a5f6f2efb..313d8797c3 100644 --- a/src/android/app/src/main/res/values-nb/strings.xml +++ b/src/android/app/src/main/res/values-nb/strings.xml @@ -65,8 +65,6 @@ GPU-utvidelser Renderer - RAII - En metode for automatisk ressurshåndtering i Vulkan som sikrer riktig frigjøring av ressurser når de ikke lenger trengs, men kan føre til krasj i bundlede spill. CPU og minne Edens slør Eksperimentelle innstillinger for å forbedre ytelse og funksjonalitet. Disse innstillingene kan forårsake svarte skjermer eller andre spillproblemer. diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml index d1bc789aa9..4ebe24e1c9 100644 --- a/src/android/app/src/main/res/values-pl/strings.xml +++ b/src/android/app/src/main/res/values-pl/strings.xml @@ -65,8 +65,6 @@ Rozszerzenia GPU Renderer - RAII - Metoda automatycznego zarządzania zasobami w Vulkanie, która zapewnia prawidłowe zwalnianie zasobów, gdy nie są już potrzebne, ale może powodować awarie w pakietowych grach. Procesor i pamięć Zasłona Edenu Eksperymentalne ustawienia poprawiające wydajność i możliwości. Te ustawienia mogą powodować czarne ekrany lub inne problemy z grą. diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml index bad95a18e5..2f5f4c4b5b 100644 --- a/src/android/app/src/main/res/values-pt-rBR/strings.xml +++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml @@ -65,8 +65,6 @@ Extensões da GPU Renderizador - RAII - Um método de gerenciamento automático de recursos no Vulkan que garante a liberação adequada de recursos quando não são mais necessários, mas pode causar falhas em jogos empacotados. CPU e Memória Véu do Éden Configurações experimentais para melhorar desempenho e capacidade. Essas configurações podem causar telas pretas ou outros problemas no jogo. diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml index 0b57eebab6..084fe1c82d 100644 --- a/src/android/app/src/main/res/values-pt-rPT/strings.xml +++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml @@ -65,8 +65,6 @@ Extensões da GPU Renderizador - RAII - Um método de gestão automática de recursos no Vulkan que garante a libertação adequada de recursos quando já não são necessários, mas pode causar falhas em jogos empacotados. CPU e Memória Véu do Éden Definições experimentais para melhorar o desempenho e capacidade. Estas definições podem causar ecrãs pretos ou outros problemas no jogo. diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml index 53f49b91cb..0938b9c18f 100644 --- a/src/android/app/src/main/res/values-ru/strings.xml +++ b/src/android/app/src/main/res/values-ru/strings.xml @@ -72,8 +72,6 @@ Настройки в Покров Эдема являются экспериментальными и могут вызывать проблемы. Если ваша игра не запускается, отключите все расширения. В разработке: Пропуск кадров Включите или отключите пропуск кадров для повышения производительности за счет уменьшения количества отображаемых кадров. Эта функция находится в разработке и будет включена в будущих версиях. - RAII - Метод автоматического управления ресурсами в Vulkan, который обеспечивает правильное освобождение ресурсов при их ненадобности, но может вызывать сбои в бандл-играх. Улучшенная синхронизация кадров Обеспечивает плавную и стабильную подачу кадров за счет синхронизации их времени, уменьшая подтормаживания и неравномерную анимацию. Идеально для игр с нестабильным временем кадров или микро-подтормаживаниями во время игры. Ранний релиз ограждений diff --git a/src/android/app/src/main/res/values-sr/strings.xml b/src/android/app/src/main/res/values-sr/strings.xml index 3f2de72f8b..35ef07f3a6 100644 --- a/src/android/app/src/main/res/values-sr/strings.xml +++ b/src/android/app/src/main/res/values-sr/strings.xml @@ -81,8 +81,6 @@ Побољшава текстуру и руковање међуспремника, као и преводилачки слој Маквелл. Подржани од стране неких Вулкана 1.1 ГПУ-а и сви Вулкан 1.2+ ГПУ. Рендерер - RAII - Метод аутоматског управљања ресурсима у Vulkan-у који осигурава правилно ослобађање ресурса када више нису потребни, али може изазвати падове у пакованим играма. Побољшани оквирни пејсинг Осигурава глатку и доследан испоруку оквира синхронизацијом времена између оквира, смањење муцања и неуједначене анимације. Идеално за игре које доживљавају временски оквир нестабилност или микро-штитнике током играња. Ranije oslobađanje ograda diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml index b5eee4992c..b22c30999b 100644 --- a/src/android/app/src/main/res/values-uk/strings.xml +++ b/src/android/app/src/main/res/values-uk/strings.xml @@ -70,8 +70,6 @@ Експериментальні налаштування для покращення продуктивності та сумісності. Ці налаштування можуть викликати збої, зокрема чорний екран. Експериментальні налаштування Налаштування Завіси Eden є експериментальними та можуть спричинити проблеми. Якщо ваша гра не запускається — вимкніть усі розширення. - RAII - Метод автоматичного керування ресурсами у Vulkan, який забезпечує правильне звільнення ресурсів після завершення їх використання, проте він може спричинити збої в ігрових збірниках. В розробці: Пропуск кадрів Увімкніть або вимкніть пропуск кадрів для покращення продуктивності за рахунок зменшення кількості візуалізованих кадрів. Ця функція ще розробляється та буде доступна у майбутніх версіях. Покращена синхронізація кадрів diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml index 1a34509f5c..171b4ea116 100644 --- a/src/android/app/src/main/res/values-vi/strings.xml +++ b/src/android/app/src/main/res/values-vi/strings.xml @@ -65,8 +65,6 @@ Tiện ích mở rộng GPU Trình kết xuất - RAII - Phương pháp quản lý tài nguyên tự động trong Vulkan đảm bảo giải phóng tài nguyên đúng cách khi không còn cần thiết, nhưng có thể gây ra sự cố trong các trò chơi được đóng gói. CPU và Bộ nhớ Mành che của Eden Cài đặt thử nghiệm để cải thiện hiệu suất và khả năng. Những cài đặt này có thể gây ra màn hình đen hoặc các vấn đề khác trong trò chơi. diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml index 6fa40b8727..daa2143beb 100644 --- a/src/android/app/src/main/res/values-zh-rCN/strings.xml +++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml @@ -65,8 +65,6 @@ GPU扩展 渲染器 - RAII - Vulkan中的一种自动资源管理方法,确保在不再需要时正确释放资源,但可能导致捆绑游戏崩溃。 CPU和内存 伊甸之幕 实验性设置以提高性能和能力。这些设置可能会导致黑屏或其他游戏问题。 diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml index b73ec8ccaa..67f3f268a8 100644 --- a/src/android/app/src/main/res/values-zh-rTW/strings.xml +++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml @@ -65,8 +65,6 @@ GPU擴充功能 渲染器 - RAII - Vulkan中的一種自動資源管理方法,確保在不再需要時正確釋放資源,但可能導致捆綁遊戲崩潰。 CPU與記憶體 伊甸之幕 實驗性設定以提高效能和能力。這些設定可能會導致黑屏或其他遊戲問題。 diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml index 2f6587d136..fe90b367a9 100644 --- a/src/android/app/src/main/res/values/strings.xml +++ b/src/android/app/src/main/res/values/strings.xml @@ -109,8 +109,6 @@ The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent. Renderer - RAII - A method of automatic resource management in Vulkan that ensures proper release of resources when they are no longer needed, but may cause crashes in bundled games. Enhanced Frame Pacing Ensures smooth and consistent frame delivery by synchronizing the timing between frames, reducing stuttering and uneven animation. Ideal for games that experience frame timing instability or micro-stutters during gameplay. Release Fences Early diff --git a/src/common/settings.h b/src/common/settings.h index 59e75d3ee0..c6b52f7ba3 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -336,7 +336,6 @@ struct Values { "shader_backend", Category::Renderer, Specialization::RuntimeList}; SwitchableSetting vulkan_device{linkage, 0, "vulkan_device", Category::Renderer, Specialization::RuntimeList}; - SwitchableSetting enable_raii{linkage, false, "enable_raii", Category::Renderer}; #ifdef __ANDROID__ SwitchableSetting frame_interpolation{linkage, true, "frame_interpolation", Category::Renderer, Specialization::RuntimeList}; diff --git a/src/qt_common/shared_translation.cpp b/src/qt_common/shared_translation.cpp index 5b8622e00a..b6301d7d07 100644 --- a/src/qt_common/shared_translation.cpp +++ b/src/qt_common/shared_translation.cpp @@ -320,12 +320,6 @@ std::unique_ptr InitializeTranslations(QObject* parent) tr("Improves rendering of transparency effects in specific games.")); // Renderer (Extensions) - INSERT(Settings, - enable_raii, - tr("RAII"), - tr("A method of automatic resource management in Vulkan " - "that ensures proper release of resources " - "when they are no longer needed, but may cause crashes in bundled games.")); INSERT(Settings, dyna_state, tr("Extended Dynamic State"), @@ -717,3 +711,4 @@ std::unique_ptr ComboboxEnumeration(QObject* parent) return translations; } } // namespace ConfigurationShared + diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp index 6f3a0e4cd1..e6e72cdca7 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp +++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp @@ -164,15 +164,6 @@ try PresentFiltersForAppletCapture) , rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker, scheduler) { - // Initialize RAII wrappers after creating the main objects - if (Settings::values.enable_raii.GetValue()) { - managed_instance = MakeManagedInstance(instance, dld); - if (Settings::values.renderer_debug) { - managed_debug_messenger = MakeManagedDebugUtilsMessenger(debug_messenger, instance, dld); - } - managed_surface = MakeManagedSurface(surface, instance, dld); - } - if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) { turbo_mode.emplace(instance, dld); scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); }); diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h index c1e6d5db7f..4bc013131d 100644 --- a/src/video_core/renderer_vulkan/renderer_vulkan.h +++ b/src/video_core/renderer_vulkan/renderer_vulkan.h @@ -20,7 +20,6 @@ #include "video_core/vulkan_common/vulkan_device.h" #include "video_core/vulkan_common/vulkan_memory_allocator.h" #include "video_core/vulkan_common/vulkan_wrapper.h" -#include "video_core/vulkan_common/vulkan_raii.h" namespace Core::Memory { class Memory; @@ -78,16 +77,10 @@ private: // Keep original handles for compatibility with existing code vk::Instance instance; - // RAII wrapper for instance - ManagedInstance managed_instance; vk::DebugUtilsMessenger debug_messenger; - // RAII wrapper for debug messenger - ManagedDebugUtilsMessenger managed_debug_messenger; vk::SurfaceKHR surface; - // RAII wrapper for surface - ManagedSurface managed_surface; Device device; MemoryAllocator memory_allocator; diff --git a/src/video_core/renderer_vulkan/vk_swapchain.cpp b/src/video_core/renderer_vulkan/vk_swapchain.cpp index 3b35e28c05..fdd2de2379 100644 --- a/src/video_core/renderer_vulkan/vk_swapchain.cpp +++ b/src/video_core/renderer_vulkan/vk_swapchain.cpp @@ -351,6 +351,7 @@ void Swapchain::CreateSemaphores() { void Swapchain::Destroy() { frame_index = 0; present_semaphores.clear(); + render_semaphores.clear(); swapchain.reset(); } diff --git a/src/video_core/vulkan_common/vulkan_raii.h b/src/video_core/vulkan_common/vulkan_raii.h deleted file mode 100644 index cf5e268b68..0000000000 --- a/src/video_core/vulkan_common/vulkan_raii.h +++ /dev/null @@ -1,231 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2025 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#include -#include -#include -#include - -#include "common/logging/log.h" - -#include "video_core/vulkan_common/vulkan_wrapper.h" - -namespace Vulkan { - -/** - * RAII wrapper for Vulkan resources. - * Automatically manages the lifetime of Vulkan objects using RAII principles. - */ -template -class VulkanRaii { -public: - using DeleterFunc = std::function; - - // Default constructor - creates a null handle - VulkanRaii() : handle{}, deleter{}, dispatch{} {} - - // Constructor with handle and deleter - VulkanRaii(T handle_, DeleterFunc deleter_, const Dispatch& dispatch_, const char* resource_name = "Vulkan resource") - : handle{handle_}, deleter{std::move(deleter_)}, dispatch{dispatch_} { - LOG_DEBUG(Render_Vulkan, "RAII wrapper created for {}", resource_name); - } - - // Move constructor - VulkanRaii(VulkanRaii&& other) noexcept - : handle{std::exchange(other.handle, VK_NULL_HANDLE)}, - deleter{std::move(other.deleter)}, - dispatch{other.dispatch} { - } - - // Move assignment - VulkanRaii& operator=(VulkanRaii&& other) noexcept { - if (this != &other) { - cleanup(); - handle = std::exchange(other.handle, VK_NULL_HANDLE); - deleter = std::move(other.deleter); - dispatch = other.dispatch; - } - return *this; - } - - // Destructor - automatically cleans up the resource - ~VulkanRaii() { - cleanup(); - } - - // Disallow copying - VulkanRaii(const VulkanRaii&) = delete; - VulkanRaii& operator=(const VulkanRaii&) = delete; - - // Get the underlying handle - T get() const noexcept { - return handle; - } - - // Check if the handle is valid - bool valid() const noexcept { - return handle != VK_NULL_HANDLE; - } - - // Release ownership of the handle without destroying it - T release() noexcept { - return std::exchange(handle, VK_NULL_HANDLE); - } - - // Reset the handle (destroying the current one if it exists) - void reset(T new_handle = VK_NULL_HANDLE, DeleterFunc new_deleter = {}) { - cleanup(); - handle = new_handle; - deleter = std::move(new_deleter); - } - - // Implicit conversion to handle type - operator T() const noexcept { - return handle; - } - - // Dereference operator for pointer-like access - T operator->() const noexcept { - return handle; - } - -private: - // Optimized cleanup function - void cleanup() noexcept { - if (handle != VK_NULL_HANDLE && deleter) { - deleter(handle, dispatch); - handle = VK_NULL_HANDLE; - } - } - - T handle; - DeleterFunc deleter; - Dispatch dispatch; -}; - -// Common type aliases for Vulkan RAII wrappers with clearer names -using ManagedInstance = VulkanRaii; -using ManagedDevice = VulkanRaii; -using ManagedSurface = VulkanRaii; -using ManagedSwapchain = VulkanRaii; -using ManagedCommandPool = VulkanRaii; -using ManagedBuffer = VulkanRaii; -using ManagedImage = VulkanRaii; -using ManagedImageView = VulkanRaii; -using ManagedSampler = VulkanRaii; -using ManagedShaderModule = VulkanRaii; -using ManagedPipeline = VulkanRaii; -using ManagedPipelineLayout = VulkanRaii; -using ManagedDescriptorSetLayout = VulkanRaii; -using ManagedDescriptorPool = VulkanRaii; -using ManagedSemaphore = VulkanRaii; -using ManagedFence = VulkanRaii; -using ManagedDebugUtilsMessenger = VulkanRaii; - -// Helper functions to create RAII wrappers - -/** - * Creates an RAII wrapper for a Vulkan instance - */ -inline ManagedInstance MakeManagedInstance(const vk::Instance& instance, const vk::InstanceDispatch& dispatch) { - auto deleter = [](VkInstance handle, const vk::InstanceDispatch& dld) { - dld.vkDestroyInstance(handle, nullptr); - }; - return ManagedInstance(*instance, deleter, dispatch, "VkInstance"); -} - -/** - * Creates an RAII wrapper for a Vulkan device - */ -inline ManagedDevice MakeManagedDevice(const vk::Device& device, const vk::DeviceDispatch& dispatch) { - auto deleter = [](VkDevice handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyDevice(handle, nullptr); - }; - return ManagedDevice(*device, deleter, dispatch, "VkDevice"); -} - -/** - * Creates an RAII wrapper for a Vulkan surface - */ -inline ManagedSurface MakeManagedSurface(const vk::SurfaceKHR& surface, const vk::Instance& instance, const vk::InstanceDispatch& dispatch) { - auto deleter = [instance_ptr = *instance](VkSurfaceKHR handle, const vk::InstanceDispatch& dld) { - dld.vkDestroySurfaceKHR(instance_ptr, handle, nullptr); - }; - return ManagedSurface(*surface, deleter, dispatch, "VkSurfaceKHR"); -} - -/** - * Creates an RAII wrapper for a Vulkan debug messenger - */ -inline ManagedDebugUtilsMessenger MakeManagedDebugUtilsMessenger(const vk::DebugUtilsMessenger& messenger, - const vk::Instance& instance, - const vk::InstanceDispatch& dispatch) { - auto deleter = [instance_ptr = *instance](VkDebugUtilsMessengerEXT handle, const vk::InstanceDispatch& dld) { - dld.vkDestroyDebugUtilsMessengerEXT(instance_ptr, handle, nullptr); - }; - return ManagedDebugUtilsMessenger(*messenger, deleter, dispatch, "VkDebugUtilsMessengerEXT"); -} - -/** - * Creates an RAII wrapper for a Vulkan swapchain - */ -inline ManagedSwapchain MakeManagedSwapchain(VkSwapchainKHR swapchain_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkSwapchainKHR handle, const vk::DeviceDispatch& dld) { - dld.vkDestroySwapchainKHR(device_handle, handle, nullptr); - }; - return ManagedSwapchain(swapchain_handle, deleter, dispatch, "VkSwapchainKHR"); -} - -/** - * Creates an RAII wrapper for a Vulkan buffer - */ -inline ManagedBuffer MakeManagedBuffer(VkBuffer buffer_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkBuffer handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyBuffer(device_handle, handle, nullptr); - }; - return ManagedBuffer(buffer_handle, deleter, dispatch, "VkBuffer"); -} - -/** - * Creates an RAII wrapper for a Vulkan image - */ -inline ManagedImage MakeManagedImage(VkImage image_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkImage handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyImage(device_handle, handle, nullptr); - }; - return ManagedImage(image_handle, deleter, dispatch, "VkImage"); -} - -/** - * Creates an RAII wrapper for a Vulkan image view - */ -inline ManagedImageView MakeManagedImageView(VkImageView view_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkImageView handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyImageView(device_handle, handle, nullptr); - }; - return ManagedImageView(view_handle, deleter, dispatch, "VkImageView"); -} - -/** - * Creates an RAII wrapper for a Vulkan semaphore - */ -inline ManagedSemaphore MakeManagedSemaphore(VkSemaphore semaphore_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkSemaphore handle, const vk::DeviceDispatch& dld) { - dld.vkDestroySemaphore(device_handle, handle, nullptr); - }; - return ManagedSemaphore(semaphore_handle, deleter, dispatch, "VkSemaphore"); -} - -/** - * Creates an RAII wrapper for a Vulkan fence - */ -inline ManagedFence MakeManagedFence(VkFence fence_handle, VkDevice device_handle, const vk::DeviceDispatch& dispatch) { - auto deleter = [device_handle](VkFence handle, const vk::DeviceDispatch& dld) { - dld.vkDestroyFence(device_handle, handle, nullptr); - }; - return ManagedFence(fence_handle, deleter, dispatch, "VkFence"); -} - -} // namespace Vulkan \ No newline at end of file diff --git a/src/video_core/vulkan_common/vulkan_wrapper.cpp b/src/video_core/vulkan_common/vulkan_wrapper.cpp index 949b91499d..b77d01711a 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.cpp +++ b/src/video_core/vulkan_common/vulkan_wrapper.cpp @@ -12,7 +12,6 @@ #include "common/common_types.h" #include "common/logging/log.h" -#include "common/settings.h" #include "video_core/vulkan_common/vk_enum_string_helper.h" #include "video_core/vulkan_common/vma.h" #include "video_core/vulkan_common/vulkan_wrapper.h" @@ -311,10 +310,7 @@ const char* Exception::what() const noexcept { } void Destroy(VkInstance instance, const InstanceDispatch& dld) noexcept { - // FIXME: A double free occurs here if RAII is enabled. - if (!Settings::values.enable_raii.GetValue()) { - dld.vkDestroyInstance(instance, nullptr); - } + dld.vkDestroyInstance(instance, nullptr); } void Destroy(VkDevice device, const InstanceDispatch& dld) noexcept { @@ -417,10 +413,7 @@ void Destroy(VkInstance instance, VkDebugReportCallbackEXT handle, } void Destroy(VkInstance instance, VkSurfaceKHR handle, const InstanceDispatch& dld) noexcept { - // FIXME: A double free occurs here if RAII is enabled. - if (!Settings::values.enable_raii.GetValue()) { - dld.vkDestroySurfaceKHR(instance, handle, nullptr); - } + dld.vkDestroySurfaceKHR(instance, handle, nullptr); } VkResult Free(VkDevice device, VkDescriptorPool handle, Span sets, diff --git a/src/video_core/vulkan_common/vulkan_wrapper.h b/src/video_core/vulkan_common/vulkan_wrapper.h index 6501094f05..39396b3279 100644 --- a/src/video_core/vulkan_common/vulkan_wrapper.h +++ b/src/video_core/vulkan_common/vulkan_wrapper.h @@ -516,7 +516,7 @@ public: } /// Returns true when there's a held object. - operator bool() const noexcept { + explicit operator bool() const noexcept { return handle != nullptr; } @@ -627,7 +627,7 @@ class Instance : public Handle { public: /// Creates a Vulkan instance. /// @throw Exception on initialization error. - static Instance Create(u32 version, Span layers, Span extensions, + [[nodiscard]] static Instance Create(u32 version, Span layers, Span extensions, InstanceDispatch& dispatch); /// Enumerates physical devices. @@ -637,12 +637,12 @@ public: /// Creates a debug callback messenger. /// @throw Exception on creation failure. - DebugUtilsMessenger CreateDebugUtilsMessenger( + [[nodiscard]] DebugUtilsMessenger CreateDebugUtilsMessenger( const VkDebugUtilsMessengerCreateInfoEXT& create_info) const; /// Creates a debug report callback. /// @throw Exception on creation failure. - DebugReportCallback CreateDebugReportCallback( + [[nodiscard]] DebugReportCallback CreateDebugReportCallback( const VkDebugReportCallbackCreateInfoEXT& create_info) const; /// Returns dispatch table. @@ -986,58 +986,60 @@ class Device : public Handle { using Handle::Handle; public: - static Device Create(VkPhysicalDevice physical_device, Span queues_ci, - Span enabled_extensions, const void* next, - DeviceDispatch& dispatch); + [[nodiscard]] static Device Create(VkPhysicalDevice physical_device, + Span queues_ci, + Span enabled_extensions, const void* next, + DeviceDispatch& dispatch); - Queue GetQueue(u32 family_index) const noexcept; + [[nodiscard]] Queue GetQueue(u32 family_index) const noexcept; - BufferView CreateBufferView(const VkBufferViewCreateInfo& ci) const; + [[nodiscard]] BufferView CreateBufferView(const VkBufferViewCreateInfo& ci) const; - ImageView CreateImageView(const VkImageViewCreateInfo& ci) const; + [[nodiscard]] ImageView CreateImageView(const VkImageViewCreateInfo& ci) const; - Semaphore CreateSemaphore() const; + [[nodiscard]] Semaphore CreateSemaphore() const; - Semaphore CreateSemaphore(const VkSemaphoreCreateInfo& ci) const; + [[nodiscard]] Semaphore CreateSemaphore(const VkSemaphoreCreateInfo& ci) const; - Fence CreateFence(const VkFenceCreateInfo& ci) const; + [[nodiscard]] Fence CreateFence(const VkFenceCreateInfo& ci) const; - DescriptorPool CreateDescriptorPool(const VkDescriptorPoolCreateInfo& ci) const; + [[nodiscard]] DescriptorPool CreateDescriptorPool(const VkDescriptorPoolCreateInfo& ci) const; - RenderPass CreateRenderPass(const VkRenderPassCreateInfo& ci) const; + [[nodiscard]] RenderPass CreateRenderPass(const VkRenderPassCreateInfo& ci) const; - DescriptorSetLayout CreateDescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo& ci) const; + [[nodiscard]] DescriptorSetLayout CreateDescriptorSetLayout( + const VkDescriptorSetLayoutCreateInfo& ci) const; - PipelineCache CreatePipelineCache(const VkPipelineCacheCreateInfo& ci) const; + [[nodiscard]] PipelineCache CreatePipelineCache(const VkPipelineCacheCreateInfo& ci) const; - PipelineLayout CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const; + [[nodiscard]] PipelineLayout CreatePipelineLayout(const VkPipelineLayoutCreateInfo& ci) const; - Pipeline CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci, - VkPipelineCache cache = nullptr) const; + [[nodiscard]] Pipeline CreateGraphicsPipeline(const VkGraphicsPipelineCreateInfo& ci, + VkPipelineCache cache = nullptr) const; - Pipeline CreateComputePipeline(const VkComputePipelineCreateInfo& ci, - VkPipelineCache cache = nullptr) const; + [[nodiscard]] Pipeline CreateComputePipeline(const VkComputePipelineCreateInfo& ci, + VkPipelineCache cache = nullptr) const; - Sampler CreateSampler(const VkSamplerCreateInfo& ci) const; + [[nodiscard]] Sampler CreateSampler(const VkSamplerCreateInfo& ci) const; - Framebuffer CreateFramebuffer(const VkFramebufferCreateInfo& ci) const; + [[nodiscard]] Framebuffer CreateFramebuffer(const VkFramebufferCreateInfo& ci) const; - CommandPool CreateCommandPool(const VkCommandPoolCreateInfo& ci) const; + [[nodiscard]] CommandPool CreateCommandPool(const VkCommandPoolCreateInfo& ci) const; - DescriptorUpdateTemplate CreateDescriptorUpdateTemplate( + [[nodiscard]] DescriptorUpdateTemplate CreateDescriptorUpdateTemplate( const VkDescriptorUpdateTemplateCreateInfo& ci) const; - QueryPool CreateQueryPool(const VkQueryPoolCreateInfo& ci) const; + [[nodiscard]] QueryPool CreateQueryPool(const VkQueryPoolCreateInfo& ci) const; - ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const; + [[nodiscard]] ShaderModule CreateShaderModule(const VkShaderModuleCreateInfo& ci) const; - Event CreateEvent() const; + [[nodiscard]] Event CreateEvent() const; - SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const; + [[nodiscard]] SwapchainKHR CreateSwapchainKHR(const VkSwapchainCreateInfoKHR& ci) const; - DeviceMemory TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept; + [[nodiscard]] DeviceMemory TryAllocateMemory(const VkMemoryAllocateInfo& ai) const noexcept; - DeviceMemory AllocateMemory(const VkMemoryAllocateInfo& ai) const; + [[nodiscard]] DeviceMemory AllocateMemory(const VkMemoryAllocateInfo& ai) const; VkMemoryRequirements GetBufferMemoryRequirements(VkBuffer buffer, void* pnext = nullptr) const noexcept;