diff --git a/CMakeLists.txt b/CMakeLists.txt
index fdf8900775..673aab9e6e 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -44,6 +44,13 @@ if (PLATFORM_SUN)
endif()
endif()
+# Needed for FFmpeg w/ VAAPI and DRM
+if (PLATFORM_OPENBSD)
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I/usr/X11R6/include")
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/usr/X11R6/include")
+ set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/X11R6/lib")
+endif()
+
# Detect current compilation architecture and create standard definitions
# =======================================================================
@@ -88,7 +95,7 @@ message(STATUS "Target architecture: ${ARCHITECTURE}")
if (MSVC AND ARCHITECTURE_x86)
message(FATAL_ERROR "Attempting to build with the x86 environment is not supported. \
- This can typically happen if you used the Developer Command Prompt from the start menu;\
+ This can typically happen if you used the Developer Command Prompt from the start menu; \
instead, run vcvars64.bat directly, located at C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/Build/vcvars64.bat")
endif()
@@ -122,7 +129,7 @@ include(CMakeDependentOption)
include(CTest)
# Disable Warnings as Errors for MSVC
-if (CXX_CL)
+if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
endif()
@@ -485,13 +492,32 @@ else()
find_package(Opus 1.3 MODULE REQUIRED)
find_package(ZLIB 1.2 REQUIRED)
find_package(zstd 1.5 REQUIRED MODULE)
- find_package(Boost 1.57.0 REQUIRED context system fiber)
- find_package(MbedTLS 3)
+
+ # wow
+ if (PLATFORM_LINUX)
+ find_package(Boost 1.57.0 REQUIRED headers context system fiber)
+ else()
+ find_package(Boost 1.57.0 REQUIRED)
+ endif()
+
+ # OpenBSD does not package mbedtls3 (only 2)
+ if (PLATFORM_OPENBSD)
+ AddJsonPackage(mbedtls)
+ else()
+ find_package(MbedTLS 3 REQUIRED)
+ endif()
find_package(VulkanUtilityLibraries REQUIRED)
find_package(VulkanHeaders 1.3.274 REQUIRED)
+
+ # FreeBSD does not package spirv-headers
+ if (PLATFORM_FREEBSD)
+ AddJsonPackage(spirv-headers)
+ else()
+ find_package(SPIRV-Headers 1.3.274 REQUIRED)
+ endif()
+
find_package(SPIRV-Tools MODULE REQUIRED)
- find_package(SPIRV-Headers 1.3.274 REQUIRED)
if (YUZU_TESTS)
find_package(Catch2 3.0.1 REQUIRED)
diff --git a/CMakeModules/CPMUtil.cmake b/CMakeModules/CPMUtil.cmake
index db9cce4c66..f76a16c103 100644
--- a/CMakeModules/CPMUtil.cmake
+++ b/CMakeModules/CPMUtil.cmake
@@ -1,17 +1,6 @@
-# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
-# SPDX-License-Identifier: GPL-3.0-or-later
-
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
-# Created-By: crueter
-# Docs will come at a later date, mostly this is to just reduce boilerplate
-# and some cmake magic to allow for runtime viewing of dependency versions
-
-# Future crueter: Wow this was a lie and a half, at this point I might as well make my own CPN
-# haha just kidding... unless?
-
-# TODO(crueter): Remember to get more than 6 hours of sleep whenever making giant cmake changes
if (MSVC OR ANDROID)
set(BUNDLED_DEFAULT ON)
else()
@@ -27,6 +16,7 @@ option(CPMUTIL_FORCE_SYSTEM
cmake_minimum_required(VERSION 3.22)
include(CPM)
+# cpmfile parsing
set(CPMUTIL_JSON_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cpmfile.json")
if (EXISTS ${CPMUTIL_JSON_FILE})
@@ -35,12 +25,11 @@ else()
message(WARNING "[CPMUtil] cpmfile ${CPMUTIL_JSON_FILE} does not exist, AddJsonPackage will be a no-op")
endif()
-# utility
+# Utility stuff
function(cpm_utils_message level name message)
message(${level} "[CPMUtil] ${name}: ${message}")
endfunction()
-# utility
function(array_to_list array length out)
math(EXPR range "${length} - 1")
@@ -53,7 +42,6 @@ function(array_to_list array length out)
set("${out}" "${NEW_LIST}" PARENT_SCOPE)
endfunction()
-# utility
function(get_json_element object out member default)
string(JSON out_type ERROR_VARIABLE err TYPE "${object}" ${member})
@@ -73,14 +61,13 @@ function(get_json_element object out member default)
set("${out}" "${outvar}" PARENT_SCOPE)
endfunction()
-# Kinda cancerous but whatever
+# The preferred usage
function(AddJsonPackage)
set(oneValueArgs
NAME
# these are overrides that can be generated at runtime, so can be defined separately from the json
DOWNLOAD_ONLY
- SYSTEM_PACKAGE
BUNDLED_PACKAGE
)
@@ -90,6 +77,7 @@ function(AddJsonPackage)
"${ARGN}")
list(LENGTH ARGN argnLength)
+
# single name argument
if(argnLength EQUAL 1)
set(JSON_NAME "${ARGV0}")
@@ -199,7 +187,6 @@ function(AddJsonPackage)
endif()
set(options ${options} ${JSON_OPTIONS})
-
# end options
# system/bundled
@@ -241,7 +228,7 @@ endfunction()
function(AddPackage)
cpm_set_policies()
- # TODO(crueter): docs, git clone
+ # TODO(crueter): git clone?
#[[
URL configurations, descending order of precedence:
diff --git a/externals/libusb/CMakeLists.txt b/externals/libusb/CMakeLists.txt
index cfa9a02a2a..4bf2421c53 100644
--- a/externals/libusb/CMakeLists.txt
+++ b/externals/libusb/CMakeLists.txt
@@ -1,15 +1,19 @@
+# SPDX-FileCopyrightText: 2025 Eden Emulator Project
+# SPDX-License-Identifier: GPL-3.0-or-later
+
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
include(CPMUtil)
-if (PLATFORM_SUN OR PLATFORM_OPENBSD OR PLATFORM_FREEBSD)
+# we love our libraries don't we folks
+if (PLATFORM_SUN)
set(libusb_bundled ON)
else()
set(libusb_bundled OFF)
endif()
-# TODO(crueter): Fix on *BSD/Solaris
+# TODO(crueter): Fix on Solaris
AddJsonPackage(
NAME libusb
BUNDLED_PACKAGE ${libusb_bundled}
@@ -19,6 +23,7 @@ if (NOT libusb_ADDED)
return()
endif()
+# TODO: *BSD fails to compile--may need different configs/symbols
if (MINGW OR PLATFORM_LINUX OR APPLE)
set(LIBUSB_FOUND ON CACHE BOOL "libusb is present" FORCE)
set(LIBUSB_VERSION "1.0.24" CACHE STRING "libusb version string" FORCE)
diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml
index ed3fc76f3b..a758e1c7cd 100644
--- a/src/android/app/src/main/res/values-ar/strings.xml
+++ b/src/android/app/src/main/res/values-ar/strings.xml
@@ -119,8 +119,8 @@
يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقت أثناء تحديثات الذاكرة، مما يقلل استخدام المعالج ويحسن أدائه. قد يسبب هذا أعطالاً أو تعطلًا في بعض الألعاب.
تمكين محاكاة MMU المضيف
يعمل هذا التحسين على تسريع وصول الذاكرة بواسطة البرنامج الضيف. يؤدي تمكينه إلى إجراء عمليات قراءة/كتابة ذاكرة الضيف مباشرة في الذاكرة والاستفادة من MMU المضيف. يؤدي تعطيل هذا إلى إجبار جميع عمليات الوصول إلى الذاكرة على استخدام محاكاة MMU البرمجية.
- مستوى DMA
- يتحكم في دقة تحديد مستوى DMA. الدقة الأعلى يمكنها إصلاح بعض المشاكل في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا كنت غير متأكد، اتركه على الوضع الافتراضي.
+ دقة DMA
+ يتحكم في دقة تحديد DMA. يمكن أن تصلح الدقة الآمنة المشاكل في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا كنت غير متأكد، اترك هذا على الوضع الافتراضي.
4 جيجابايت (موصى به)
@@ -792,9 +792,8 @@
افتراضي
- عادي
- عالي
- مفرط
+ غير آمن (سريع)
+ آمن (مستقر)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml
index 34b1ae6252..fe94f97dc5 100644
--- a/src/android/app/src/main/res/values-ckb/strings.xml
+++ b/src/android/app/src/main/res/values-ckb/strings.xml
@@ -128,8 +128,8 @@
هەندێک لە بازنەکردنەکانی هەڵگر لە کاتی نوێکردنەوەی بیرگە دەنێرێت، کەمکردنەوەی بەکارهێنانی CPU و باشترکردنی کارایی. لەوانەیە لە هەندێک یاری کێشە درووست بکات.
چالاککردنی میمیکردنی MMU میواندە
ئەم باشکردنە خێرایی دەستکەوتنی بیرگە لەلایەن پرۆگرامی میوانەکە زیاد دەکات. چالاککردنی وای لێدەکات کە خوێندنەوە/نووسینەکانی بیرگەی میوانەکە ڕاستەوخۆ لە بیرگە ئەنجام بدرێت و میمیکردنی MMU میواندە بەکاربهێنێت. ناچالاککردنی ئەمە هەموو دەستکەوتنەکانی بیرگە ڕەت دەکاتەوە لە بەکارهێنانی میمیکردنی MMU نەرمەکاڵا.
- ئاستی DMA
- کۆنتڕۆڵی وردی ڕێکخستنی DMA دەکات. وردی زیاتر دەتوانێ هەندێک کێشە لە هەندێک یاری چارەسەر بکات، بەڵام لە هەندێک حاڵەتدا کاریگەری لەسەر کارایی هەیە. ئەگەر دڵنیا نیت، بە ڕێکخستنی بنەڕەتی بێڵە.
+ وردیی DMA
+ کۆنتڕۆڵی وردیی وردیی DMA دەکات. وردییی پارێزراو دەتوانێت کێشەکان لە هەندێک یاری چارەسەر بکات، بەڵام لە هەندێک حاڵەتدا کاریگەری لەسەر کارایی هەیە. ئەگەر دڵنیا نیت، ئەمە بە سەر ڕەھەوادا بهێڵە.
4GB (پێشنیارکراو)
6GB (نائاسایش)
@@ -761,9 +761,8 @@
بنەڕەتی
- ئاسایی
- بەرز
- زۆر بەرز
+ نەپارێزراو (خێرا)
+ پارێزراو (جێگیر)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml
index 293524271e..785f96b84c 100644
--- a/src/android/app/src/main/res/values-cs/strings.xml
+++ b/src/android/app/src/main/res/values-cs/strings.xml
@@ -127,8 +127,8 @@
Přeskočí některé invalidace mezipaměti na straně CPU během aktualizací paměti, čímž sníží zatížení CPU a zlepší jeho výkon. Může způsobit chyby nebo pády v některých hrách.
Povolit emulaci hostitelské MMU
Tato optimalizace zrychluje přístup do paměti hostovaného programu. Její povolení způsobí, že čtení a zápisy do paměti hosta se provádějí přímo v paměti a využívají hostitelskou MMU. Zakázání této funkce vynutí použití softwarové emulace MMU pro všechny přístupy do paměti.
- Úroveň DMA
- Ovládá přesnost DMA. Vyšší přesnost může opravit problémy v některých hrách, ale může také ovlivnit výkon. Pokud si nejste jisti, ponechejte výchozí nastavení.
+ Přesnost DMA
+ Ovládá přesnost DMA. Bezpečná přesnost může opravit problémy v některých hrách, ale v některých případech může také ovlivnit výkon. Pokud si nejste jisti, ponechte to na výchozím nastavení.
4GB (Doporučeno)
6GB (Nebezpečné)
@@ -735,9 +735,8 @@
Výchozí
- Normální
- Vysoká
- Extrémní
+ Nebezpečné (rychlé)
+ Bezpečné (stabilní)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml
index 46ae9ba7fe..495804e328 100644
--- a/src/android/app/src/main/res/values-de/strings.xml
+++ b/src/android/app/src/main/res/values-de/strings.xml
@@ -128,8 +128,8 @@
Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Kann in einigen Spielen zu Fehlern oder Abstürzen führen.
Host-MMU-Emulation aktivieren
Diese Optimierung beschleunigt Speicherzugriffe durch das Gastprogramm. Wenn aktiviert, erfolgen Speicherlese- und -schreibvorgänge des Gastes direkt im Speicher und nutzen die MMU des Hosts. Das Deaktivieren erzwingt die Verwendung der Software-MMU-Emulation für alle Speicherzugriffe.
- DMA-Level
- Steuert die DMA-Präzisionsgenauigkeit. Eine höhere Präzision kann Probleme in einigen Spielen beheben, kann aber in einigen Fällen auch die Leistung beeinträchtigen. Im Zweifel auf „Standard“ belassen.
+ DMA-Genauigkeit
+ Steuert die DMA-Präzisionsgenauigkeit. Sichere Präzision kann Probleme in einigen Spielen beheben, kann aber in einigen Fällen auch die Leistung beeinträchtigen. Im Zweifel lassen Sie dies auf Standard stehen.
4 GB (Empfohlen)
6 GB (Unsicher)
@@ -827,9 +827,8 @@ Wirklich fortfahren?
Standard
- Normal
- Hoch
- Extrem
+ Unsicher (schnell)
+ Sicher (stabil)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml
index 8712f455de..2ee0e1783a 100644
--- a/src/android/app/src/main/res/values-es/strings.xml
+++ b/src/android/app/src/main/res/values-es/strings.xml
@@ -128,8 +128,8 @@
Omite ciertas invalidaciones de caché durante actualizaciones de memoria, reduciendo el uso de CPU y mejorando su rendimiento. Puede causar fallos en algunos juegos.
Habilitar emulación de MMU del host
Esta optimización acelera los accesos a la memoria por parte del programa invitado. Al habilitarla, las lecturas/escrituras de memoria del invitado se realizan directamente en la memoria y utilizan la MMU del host. Deshabilitar esto obliga a que todos los accesos a la memoria utilicen la emulación de MMU por software.
- Nivel de DMA
- Controla la precisión del DMA. Una mayor precisión puede solucionar problemas en algunos juegos, pero también puede afectar el rendimiento en algunos casos. Si no está seguro, déjelo en Predeterminado.
+ Precisión de DMA
+ Controla la precisión de DMA. La precisión segura puede solucionar problemas en algunos juegos, pero también puede afectar al rendimiento en algunos casos. Si no está seguro, déjelo en Predeterminado.
4GB (Recomendado)
6GB (Inseguro)
@@ -870,9 +870,8 @@
Predeterminado
- Normal
- Alto
- Extremo
+ Inseguro (rápido)
+ Seguro (estable)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-fa/strings.xml b/src/android/app/src/main/res/values-fa/strings.xml
index 07ff8ff4e0..79cf5f49e6 100644
--- a/src/android/app/src/main/res/values-fa/strings.xml
+++ b/src/android/app/src/main/res/values-fa/strings.xml
@@ -128,8 +128,8 @@
بعضی ابطالهای حافظه نهان در هنگام بهروزرسانیهای حافظه را رد میکند، استفاده از CPU را کاهش داده و عملکرد آن را بهبود میبخشد. ممکن است در برخی بازیها باعث مشکلات یا خرابی شود.
فعالسازی شبیهسازی MMU میزبان
این بهینهسازی دسترسیهای حافظه توسط برنامه میهمان را تسریع میکند. فعالسازی آن باعث میشود خواندن/نوشتن حافظه میهمان مستقیماً در حافظه انجام شود و از MMU میزبان استفاده کند. غیرفعال کردن این قابلیت، همه دسترسیهای حافظه را مجبور به استفاده از شبیهسازی نرمافزاری MMU میکند.
- سطح DMA
- دقت صحت DMA را کنترل می کند. دقت بالاتر می تواند مشکلات برخی بازی ها را برطرف کند، اما در برخی موارد نیز می تواند بر عملکرد تأثیر بگذارد. اگر مطمئن نیستید، آن را روی پیش فرض بگذارید.
+ دقت DMA
+ دقت صحت DMA را کنترل می کند. دقت ایمن می تواند مشکلات برخی بازی ها را برطرف کند، اما در برخی موارد نیز ممکن است بر عملکرد تأثیر بگذارد. اگر مطمئن نیستید، این گزینه را روی پیش فرض بگذارید.
4 گیگابایت (توصیه شده)
6 گیگابایت (ناامن)
@@ -869,9 +869,8 @@
پیش فرض
- معمولی
- بالا
- فوق العاده
+ ناایمن (سریع)
+ ایمن (پایدار)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml
index 2e06ac98e1..e9df08a4de 100644
--- a/src/android/app/src/main/res/values-fr/strings.xml
+++ b/src/android/app/src/main/res/values-fr/strings.xml
@@ -128,8 +128,8 @@
Ignore certaines invalidations de cache côté CPU lors des mises à jour mémoire, réduisant l\'utilisation du CPU et améliorant ses performances. Peut causer des bugs ou plantages sur certains jeux.
Activer l\'émulation de la MMU hôte
Cette optimisation accélère les accès mémoire par le programme invité. L\'activer entraîne que les lectures/écritures mémoire de l\'invité sont effectuées directement en mémoire et utilisent la MMU de l\'hôte. Désactiver cela force tous les accès mémoire à utiliser l\'émulation logicielle de la MMU.
- Niveau DMA
- Contrôle la précision du DMA. Une précision plus élevée peut résoudre les problèmes dans certains jeux, mais peut aussi affecter les performances dans certains cas. Si vous n\'êtes pas sûr, laissez-la sur Défaut.
+ Précision DMA
+ Contrôle la précision du DMA. Une précision sûre peut résoudre les problèmes dans certains jeux, mais peut aussi affecter les performances dans certains cas. Si vous n\'êtes pas sûr, laissez ce paramètre sur Par défaut.
4 Go (Recommandé)
6 Go (Dangereux)
@@ -918,9 +918,8 @@
Défaut
- Normal
- Élevé
- Extrême
+ Dangereux (rapide)
+ Sûr (stable)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml
index c0c835d633..4e1624a556 100644
--- a/src/android/app/src/main/res/values-he/strings.xml
+++ b/src/android/app/src/main/res/values-he/strings.xml
@@ -129,8 +129,8 @@
מדלג על איפוסי מטמון מסוימים במהלך עדכוני זיכרון, מפחית שימוש במעבד ומשפר ביצועים. עלול לגרום לתקלות או קריסות בחלק מהמשחקים.
הפעל אמולציית MMU מארח
אופטימיזציה זו מאיצה את גישת הזיכרון על ידי התוכנית האורחת. הפעלתה גורמת לכך שפעולות קריאה/כתיבה לזיכרון האורח מתבצעות ישירות לזיכרון ומשתמשות ב-MMU של המארח. השבתת זאת מאלצת את כל גישות הזיכרון להשתמש באמולציית MMU תוכנתית.
- רמת DMA
- שולטת בדיוק הדיוק של DMA. דיוק גבוה יותר יכול לתקן בעיות בחלק מהמשחקים, אך הוא עלול גם להשפיע על הביצועים במקרים מסוימים. אם אינך בטוח, השאר ברירת מחדל.
+ דיוק DMA
+ שולט בדיוק הדיוק של DMA. דיוק בטוח יכול לתקן בעיות בחלק מהמשחקים, אך הוא עלול גם להשפיע על הביצועים במקרים מסוימים. אם אינך בטוח, השאר זאת על ברירת מחדל.
4GB (מומלץ)
6GB (לא בטוח)
@@ -800,9 +800,8 @@
ברירת מחדל
- רגיל
- גבוה
- קיצוני
+ לא בטוח (מהיר)
+ בטוח (יציב)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml
index 46a5ac7cce..061ac07388 100644
--- a/src/android/app/src/main/res/values-hu/strings.xml
+++ b/src/android/app/src/main/res/values-hu/strings.xml
@@ -128,8 +128,8 @@
Kihagy néhány CPU-oldali gyorsítótár-érvénytelenítést memóriafrissítések közben, csökkentve a CPU használatát és javítva a teljesítményt. Néhány játékban hibákat vagy összeomlást okozhat.
Gazda MMU emuláció engedélyezése
Ez az optimalizáció gyorsítja a vendégprogram memória-hozzáférését. Engedélyezése esetén a vendég memóriaolvasási/írási műveletei közvetlenül a memóriában történnek, és kihasználják a gazda MMU-ját. Letiltás esetén minden memória-hozzáférés a szoftveres MMU emulációt használja.
- DMA szint
- Szabályozza a DMA pontosságát. A magasabb pontosság megoldhat néhány játék problémáit, de bizonyos esetekben befolyásolhatja a teljesítményt. Ha bizonytalan, hagyja Alapértelmezett beállításnál.
+ DMA pontosság
+ Szabályozza a DMA pontosságát. A biztonságos pontosság megoldhat néhány játék problémáit, de bizonyos esetekben befolyásolhatja a teljesítményt. Ha bizonytalan, hagyja Alapértelmezett beállításon.
4GB (Ajánlott)
6GB (Nem biztonságos)
@@ -907,9 +907,8 @@
Alapértelmezett
- Normál
- Magas
- Extrém
+ Nem biztonságos (gyors)
+ Biztonságos (stabil)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-id/strings.xml b/src/android/app/src/main/res/values-id/strings.xml
index cffb526ad5..6e3b64953f 100644
--- a/src/android/app/src/main/res/values-id/strings.xml
+++ b/src/android/app/src/main/res/values-id/strings.xml
@@ -128,8 +128,8 @@
Melewati beberapa pembatalan cache sisi CPU selama pembaruan memori, mengurangi penggunaan CPU dan meningkatkan kinerjanya. Mungkin menyebabkan gangguan atau crash pada beberapa game.
Aktifkan Emulasi MMU Host
Optimasi ini mempercepat akses memori oleh program tamu. Mengaktifkannya menyebabkan pembacaan/penulisan memori tamu dilakukan langsung ke memori dan memanfaatkan MMU Host. Menonaktifkan ini memaksa semua akses memori menggunakan Emulasi MMU Perangkat Lunak.
- Level DMA
- Mengontrol akurasi presisi DMA. Presisi yang lebih tinggi dapat memperbaiki masalah di beberapa game, tetapi juga dapat memengaruhi performa dalam beberapa kasus. Jika tidak yakin, biarkan di Bawaan.
+ Akurasi DMA
+ Mengontrol keakuratan presisi DMA. Presisi aman dapat memperbaiki masalah di beberapa game, tetapi juga dapat memengaruhi kinerja dalam beberapa kasus. Jika tidak yakin, biarkan ini pada Bawaan.
4GB (Direkomendasikan)
6GB (Tidak Aman)
@@ -862,9 +862,8 @@
Bawaan
- Normal
- Tinggi
- Ekstrem
+ Tidak Aman (cepat)
+ Aman (stabil)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml
index cb234cf61e..38a82b3c11 100644
--- a/src/android/app/src/main/res/values-it/strings.xml
+++ b/src/android/app/src/main/res/values-it/strings.xml
@@ -128,8 +128,8 @@
Salta alcuni invalidamenti della cache lato CPU durante gli aggiornamenti di memoria, riducendo l\'uso della CPU e migliorandone le prestazioni. Potrebbe causare glitch o crash in alcuni giochi.
Abilita emulazione MMU host
Questa ottimizzazione accelera gli accessi alla memoria da parte del programma guest. Abilitandola, le letture/scritture della memoria guest vengono eseguite direttamente in memoria e sfruttano la MMU host. Disabilitandola, tutti gli accessi alla memoria sono costretti a utilizzare l\'emulazione software della MMU.
- Livello DMA
- Controlla la precisione del DMA. Una precisione più alta può risolvere problemi in alcuni giochi, ma in alcuni casi può influire sulle prestazioni. Se non sei sicuro, lascia su Predefinito.
+ Precisione DMA
+ Controlla la precisione del DMA. La precisione sicura può risolvere problemi in alcuni giochi, ma in alcuni casi può anche influire sulle prestazioni. In caso di dubbi, lascia questo su Predefinito.
4GB (Consigliato)
6GB (Non sicuro)
@@ -831,9 +831,8 @@
Predefinito
- Normale
- Alto
- Estremo
+ Non sicuro (veloce)
+ Sicuro (stabile)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml
index abedb1e0bc..179601f182 100644
--- a/src/android/app/src/main/res/values-ja/strings.xml
+++ b/src/android/app/src/main/res/values-ja/strings.xml
@@ -128,8 +128,8 @@
メモリ更新時のCPU側キャッシュ無効化をスキップし、CPU使用率を減らして性能を向上させます。一部のゲームで不具合やクラッシュが発生する可能性があります。
ホストMMUエミュレーションを有効化
この最適化により、ゲストプログラムによるメモリアクセスが高速化されます。有効にすると、ゲストのメモリ読み書きが直接メモリ内で実行され、ホストのMMUを利用します。無効にすると、すべてのメモリアクセスでソフトウェアMMUエミュレーションが使用されます。
- DMAレベル
- DMAの精度を制御します。精度を高くすると一部のゲームの問題が修正される場合がありますが、場合によってはパフォーマンスに影響を与える可能性もあります。不明な場合は、デフォルトのままにしてください。
+ DMA精度
+ DMAの精度を制御します。安全な精度は一部のゲームの問題を修正できる場合がありますが、場合によってはパフォーマンスに影響を与える可能性もあります。不明な場合は、これをデフォルトのままにしてください。
4GB (推奨)
6GB (安全でない)
@@ -790,9 +790,8 @@
デフォルト
- 標準
- 高
- 最高
+ 安全でない(高速)
+ 安全(安定)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml
index c6d9457744..6f4dd42af2 100644
--- a/src/android/app/src/main/res/values-ko/strings.xml
+++ b/src/android/app/src/main/res/values-ko/strings.xml
@@ -128,8 +128,8 @@
메모리 업데이트 시 일부 CPU 측 캐시 무효화를 건너뛰어 CPU 사용량을 줄이고 성능을 향상시킵니다. 일부 게임에서 오류 또는 충돌을 일으킬 수 있습니다.
호스트 MMU 에뮬레이션 사용
이 최적화는 게스트 프로그램의 메모리 접근 속도를 높입니다. 활성화하면 게스트의 메모리 읽기/쓰기가 메모리에서 직접 수행되고 호스트의 MMU를 활용합니다. 비활성화하면 모든 메모리 접근에 소프트웨어 MMU 에뮬레이션을 사용하게 됩니다.
- DMA 수준
- DMA 정밀도를 제어합니다. 높은 정밀도는 일부 게임의 문제를 해결할 수 있지만 경우에 따라 성능에 영향을 미칠 수도 있습니다. 확실하지 않다면 기본값으로 두세요.
+ DMA 정확도
+ DMA 정밀도 정확도를 제어합니다. 안전한 정밀도는 일부 게임의 문제를 해결할 수 있지만 경우에 따라 성능에 영향을 미칠 수도 있습니다. 확실하지 않은 경우 기본값으로 두십시오.
4GB (권장)
6GB (안전하지 않음)
@@ -861,9 +861,8 @@
기본값
- 보통
- 높음
- 극단적
+ 안전하지 않음(빠름)
+ 안전함(안정적)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml
index 3cc4c6d12c..7f0cffc7c4 100644
--- a/src/android/app/src/main/res/values-nb/strings.xml
+++ b/src/android/app/src/main/res/values-nb/strings.xml
@@ -128,8 +128,8 @@
Hopper over enkelte CPU-side cache-invalideringer under minneoppdateringer, reduserer CPU-bruk og forbedrer ytelsen. Kan forårsake feil eller krasj i noen spill.
Aktiver verts-MMU-emulering
Denne optimaliseringen fremskynder minnetilgang av gjesteprogrammet. Hvis aktivert, utføres gjestens minnelesing/skriving direkte i minnet og bruker vertens MMU. Deaktivering tvinger alle minnetilganger til å bruke programvarebasert MMU-emulering.
- DMA-nivå
- Styrer DMA-presisjonsnøyaktigheten. Høyere presisjon kan fikse problemer i noen spill, men kan også påvirke ytelsen i noen tilfeller. Hvis du er usikker, la den stå på Standard.
+ DMA-nøyaktighet
+ Kontrollerer DMA-presisjonsnøyaktigheten. Sikker presisjon kan fikse problemer i noen spill, men kan også påvirke ytelsen i noen tilfeller. Hvis du er usikker, la dette stå på Standard.
4GB (Anbefalt)
6GB (Usikkert)
@@ -771,9 +771,8 @@
Standard
- Normal
- Høy
- Ekstrem
+ Usikker (rask)
+ Sikker (stabil)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml
index b9858838e8..de9b8f47fc 100644
--- a/src/android/app/src/main/res/values-pl/strings.xml
+++ b/src/android/app/src/main/res/values-pl/strings.xml
@@ -128,8 +128,8 @@
Pomija niektóre unieważnienia pamięci podręcznej po stronie CPU podczas aktualizacji pamięci, zmniejszając użycie CPU i poprawiając jego wydajność. Może powodować błędy lub awarie w niektórych grach.
Włącz emulację MMU hosta
Ta optymalizacja przyspiesza dostęp do pamięci przez program gościa. Włączenie powoduje, że odczyty/zapisy pamięci gościa są wykonywane bezpośrednio w pamięci i wykorzystują MMU hosta. Wyłączenie wymusza użycie programowej emulacji MMU dla wszystkich dostępów do pamięci.
- Poziom DMA
- Kontroluje dokładność precyzji DMA. Wyższy poziom może naprawić problemy w niektórych grach, ale może również wpłynąć na wydajność. Jeśli nie jesteś pewien, pozostaw wartość «Domyślny».
+ Dokładność DMA
+ Kontroluje dokładność precyzji DMA. Bezpieczna precyzja może naprawić problemy w niektórych grach, ale w niektórych przypadkach może również wpłynąć na wydajność. Jeśli nie jesteś pewien, pozostaw wartość Domyślną.
4GB (Zalecane)
6GB (Niebezpieczne)
@@ -768,9 +768,8 @@
預設
- 普通
- 高
- 極高
+ Niezabezpieczone (szybkie)
+ Bezpieczne (stabilne)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml
index 1296fad889..eec3fdf715 100644
--- a/src/android/app/src/main/res/values-pt-rBR/strings.xml
+++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml
@@ -128,8 +128,8 @@
Ignora algumas invalidações de cache do lado da CPU durante atualizações de memória, reduzindo o uso da CPU e melhorando seu desempenho. Pode causar falhas ou travamentos em alguns jogos.
Ativar Emulação de MMU do Host
Esta otimização acelera os acessos à memória pelo programa convidado. Ativar isso faz com que as leituras/gravações de memória do convidado sejam feitas diretamente na memória e utilizem a MMU do Host. Desativar isso força todos os acessos à memória a usarem a Emulação de MMU por Software.
- Nível DMA
- Controla a precisão do DMA. Maior precisão pode corrigir problemas em alguns jogos, mas também pode impactar o desempenho em alguns casos. Se não tiver certeza, deixe em Padrão.
+ Precisão de DMA
+ Controla a precisão do DMA. A precisão segura pode corrigir problemas em alguns jogos, mas também pode afetar o desempenho em alguns casos. Se não tiver certeza, deixe isso como Padrão.
4GB (Recomendado)
6GB (Inseguro)
@@ -919,9 +919,8 @@ uma tentativa de mapeamento automático
Padrão
- Normal
- Alto
- Extremo
+ Inseguro (rápido)
+ Seguro (estável)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml
index a166907877..d45bf4bfc9 100644
--- a/src/android/app/src/main/res/values-pt-rPT/strings.xml
+++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml
@@ -128,8 +128,8 @@
Ignora algumas invalidações de cache do lado da CPU durante atualizações de memória, reduzindo a utilização da CPU e melhorando o desempenho. Pode causar falhas ou crashes em alguns jogos.
Ativar Emulação de MMU do Anfitrião
Esta otimização acelera os acessos à memória pelo programa convidado. Ativar faz com que as leituras/escritas de memória do convidado sejam efetuadas diretamente na memória e utilizem a MMU do Anfitrião. Desativar força todos os acessos à memória a usar a Emulação de MMU por Software.
- Nível DMA
- Controla a precisão do DMA. Maior precisão pode corrigir problemas em alguns jogos, mas também pode afetar o desempenho nalguns casos. Se não tiver a certeza, deixe em Predefinido.
+ Precisão da DMA
+ Controla a precisão da DMA. A precisão segura pode resolver problemas em alguns jogos, mas também pode afetar o desempenho nalguns casos. Se não tiver a certeza, deixe esta opção em Predefinido.
4GB (Recomendado)
6GB (Inseguro)
@@ -919,9 +919,8 @@ uma tentativa de mapeamento automático
Predefinido
- Normal
- Alto
- Extremo
+ Inseguro (rápido)
+ Seguro (estável)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml
index dc68c7b817..2f7714257f 100644
--- a/src/android/app/src/main/res/values-ru/strings.xml
+++ b/src/android/app/src/main/res/values-ru/strings.xml
@@ -128,8 +128,8 @@
Пропускает некоторые инвалидации кэша на стороне ЦП при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх.
Включить эмуляцию MMU хоста
Эта оптимизация ускоряет доступ к памяти гостевой программой. При включении операции чтения/записи памяти гостя выполняются напрямую в памяти с использованием MMU хоста. Отключение заставляет все обращения к памяти использовать программную эмуляцию MMU.
- Уровень DMA
- Управляет точностью DMA. Более высокий уровень может исправить проблемы в некоторых играх, но также может повлиять на производительность. Если не уверены, оставьте значение «По умолчанию».
+ Точность DMA
+ Управляет точностью DMA. Безопасная точность может исправить проблемы в некоторых играх, но в некоторых случаях также может повлиять на производительность. Если не уверены, оставьте значение По умолчанию.
4 ГБ (Рекомендуется)
6 ГБ (Небезопасно)
@@ -920,9 +920,8 @@
По умолчанию
- Нормальный
- Высокий
- Экстремальный
+ Небезопасно (быстро)
+ Безопасно (стабильно)
0.25X (180p/270p)
@@ -956,7 +955,7 @@
Авто
Альбомная (сенсор)
- Пейзаж
+ Альбомная
Обратная альбомная
Портретная (сенсор)
Портрет
diff --git a/src/android/app/src/main/res/values-sr/strings.xml b/src/android/app/src/main/res/values-sr/strings.xml
index c547b3f761..e261772fc4 100644
--- a/src/android/app/src/main/res/values-sr/strings.xml
+++ b/src/android/app/src/main/res/values-sr/strings.xml
@@ -121,8 +121,8 @@
Preskače određena poništavanja keša na strani CPU-a tokom ažuriranja memorije, smanjujući opterećenje procesora i poboljšavajući performanse. Može izazvati greške u nekim igrama.
Омогући емулацију MMU домаћина
Ова оптимизација убрзава приступ меморији од стране гостујућег програма. Укључивање изазива да се читања/уписа меморије госта обављају директно у меморији и користе MMU домаћина. Искључивање присиљава све приступе меморији да користе софтверску емулацију MMU.
- DMA ниво
- Контролише тачност DMA прецизности. Виши ниво може да поправи проблеме у неким играма, али може и да утиче на перформансе. Ако нисте сигурни, оставите на «Подразумевано».
+ DMA тачност
+ Управља прецизношћу DMA-а. Сигурна прецизност може да исправи проблеме у неким играма, али у неким случајевима може да утиче и на перформансе. Ако нисте сигурни, оставите ово на Подразумевано.
Схадер Бацкенд
@@ -915,9 +915,8 @@
Подразумевано
- Нормално
- Високо
- Екстремно
+ Небезбедно (брзо)
+ Безбедно (стабилно)
АСТЦ метода декодирања
diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml
index b48a8a4a58..2222402a25 100644
--- a/src/android/app/src/main/res/values-uk/strings.xml
+++ b/src/android/app/src/main/res/values-uk/strings.xml
@@ -128,8 +128,8 @@
Пропускає деякі інвалідації кешу на стороні CPU під час оновлення пам\'яті, зменшуючи навантаження на процесор і покращуючи продуктивність. Може спричинити збої в деяких іграх.
Увімкнути емуляцію MMU хоста
Ця оптимізація пришвидшує доступ до пам\'яті гостьовою програмою. Увімкнення призводить до того, що читання/запис пам\'яті гостя виконуються безпосередньо в пам\'яті та використовують MMU хоста. Вимкнення змушує всі звернення до пам\'яті використовувати програмну емуляцію MMU.
- Рівень DMA
- Керує точністю DMA. Вищий рівень може виправити проблеми в деяких іграх, але також може вплинути на продуктивність. Якщо не впевнені, залиште значення «Типово».
+ Точність DMA
+ Керує точністю DMA. Безпечна точність може виправити проблеми в деяких іграх, але в деяких випадках також може вплинути на продуктивність. Якщо не впевнені, залиште це значення за замовчуванням.
4 ГБ (Рекомендовано)
6 ГБ (Небезпечно)
@@ -809,9 +809,8 @@
Типово
- Нормальний
- Високий
- Екстремальний
+ Небезпечно (швидко)
+ Безпечно (стабільно)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml
index b19d437ceb..784b2dec14 100644
--- a/src/android/app/src/main/res/values-vi/strings.xml
+++ b/src/android/app/src/main/res/values-vi/strings.xml
@@ -128,8 +128,8 @@
Bỏ qua một số lần vô hiệu hóa bộ nhớ đệm phía CPU trong khi cập nhật bộ nhớ, giảm mức sử dụng CPU và cải thiện hiệu suất. Có thể gây ra lỗi hoặc treo máy trong một số trò chơi.
Bật giả lập MMU Máy chủ
Tối ưu hóa này tăng tốc độ truy cập bộ nhớ của chương trình khách. Bật nó lên khiến các thao tác đọc/ghi bộ nhớ khách được thực hiện trực tiếp vào bộ nhớ và sử dụng MMU của Máy chủ. Tắt tính năng này buộc tất cả quyền truy cập bộ nhớ phải sử dụng Giả lập MMU Phần mềm.
- Cấp độ DMA
- Điều khiển độ chính xác của DMA. Độ chính xác cao hơn có thể sửa lỗi trong một số trò chơi, nhưng cũng có thể ảnh hưởng đến hiệu suất trong một số trường hợp. Nếu không chắc chắn, hãy để ở Mặc định.
+ Độ chính xác DMA
+ Điều khiển độ chính xác của DMA. Độ chính xác an toàn có thể khắc phục sự cố trong một số trò chơi, nhưng trong một số trường hợp cũng có thể ảnh hưởng đến hiệu suất. Nếu không chắc chắn, hãy để giá trị này ở Mặc định.
4GB (Được đề xuất)
6GB (Không an toàn)
@@ -774,9 +774,8 @@
Mặc định
- Bình thường
- Cao
- Cực cao
+ Không an toàn (nhanh)
+ An toàn (ổn định)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml
index 95ab14abd0..bfdc3af3d3 100644
--- a/src/android/app/src/main/res/values-zh-rCN/strings.xml
+++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml
@@ -127,8 +127,8 @@
在内存更新期间跳过某些CPU端缓存无效化,减少CPU使用率并提高其性能。可能会导致某些游戏出现故障或崩溃。
启用主机 MMU 模拟
此优化可加速来宾程序的内存访问。启用后,来宾内存读取/写入将直接在内存中执行并利用主机的 MMU。禁用此功能将强制所有内存访问使用软件 MMU 模拟。
- DMA 级别
- 控制 DMA 精度。更高的精度可以修复某些游戏中的问题,但在某些情况下也可能影响性能。如果不确定,请保留为“默认”。
+ DMA 精度
+ 控制 DMA 精度。安全精度可以修复某些游戏中的问题,但在某些情况下也可能影响性能。如果不确定,请保留为“默认”。
4GB (推荐)
6GB (不安全)
@@ -912,9 +912,8 @@
默认
- 普通
- 高
- 极高
+ 不安全(快速)
+ 安全(稳定)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml
index 8640875f2c..e64aaa9a54 100644
--- a/src/android/app/src/main/res/values-zh-rTW/strings.xml
+++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml
@@ -120,8 +120,8 @@
在記憶體更新期間跳過某些CPU端快取無效化,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或崩潰。
啟用主機 MMU 模擬
此最佳化可加速來賓程式的記憶體存取。啟用後,來賓記憶體讀取/寫入將直接在記憶體中執行並利用主機的 MMU。停用此功能將強制所有記憶體存取使用軟體 MMU 模擬。
- DMA 級別
- 控制 DMA 精確度。更高的精確度可以修復某些遊戲中的問題,但在某些情況下也可能影響效能。如果不確定,請保留為「預設」。
+ DMA 精度
+ 控制 DMA 精度。安全精度可以修復某些遊戲中的問題,但在某些情況下也可能影響效能。如果不確定,請保留為「預設」。
4GB (推薦)
@@ -917,9 +917,8 @@
預設
- 普通
- 高
- 極高
+ 不安全(快速)
+ 安全(穩定)
0.25X (180p/270p)
diff --git a/src/android/app/src/main/res/values/arrays.xml b/src/android/app/src/main/res/values/arrays.xml
index 2f0392675d..08ca53ad81 100644
--- a/src/android/app/src/main/res/values/arrays.xml
+++ b/src/android/app/src/main/res/values/arrays.xml
@@ -454,15 +454,13 @@
- @string/dma_accuracy_default
- - @string/dma_accuracy_normal
- - @string/dma_accuracy_high
- - @string/dma_accuracy_extreme
+ - @string/dma_accuracy_unsafe
+ - @string/dma_accuracy_safe
- 0
- 1
- 2
- - 3
diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index d99776b440..2cef5903cb 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -115,8 +115,8 @@
Use Boost (1700MHz) to run at the Switch\'s highest native clock, or Fast (2000MHz) to run at 2x clock.
Memory Layout
(EXPERIMENTAL) Change the emulated memory layout. This setting will not increase performance, but may help with games utilizing high resolutions via mods. Do not use on phones with 8GB of RAM or less. Only works on the Dynarmic (JIT) backend.
- DMA Level
- Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases. If unsure, leave it at Default.
+ DMA Accuracy
+ Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases. If unsure, leave this on Default.
Shader Backend
@@ -940,9 +940,8 @@
Default
- Normal
- High
- Extreme
+ Unsafe (fast)
+ Safe (stable)
ASTC Decoding Method
diff --git a/src/common/host_memory.cpp b/src/common/host_memory.cpp
index 1b7532b6b9..2e36d59569 100644
--- a/src/common/host_memory.cpp
+++ b/src/common/host_memory.cpp
@@ -598,12 +598,17 @@ public:
bool ClearBackingRegion(size_t physical_offset, size_t length) {
#ifdef __linux__
- // Set MADV_REMOVE on backing map to destroy it instantly.
- // This also deletes the area from the backing file.
- int ret = madvise(backing_base + physical_offset, length, MADV_REMOVE);
- ASSERT_MSG(ret == 0, "madvise failed: {}", strerror(errno));
-
- return true;
+ // Only incur syscall cost IF memset would be slower (theshold = 16MiB)
+ // TODO(lizzie): Smarter way to dynamically get this threshold (broadwell != raptor lake) for example
+ if (length >= 2097152UL * 8) {
+ // Set MADV_REMOVE on backing map to destroy it instantly.
+ // This also deletes the area from the backing file.
+ int ret = madvise(backing_base + physical_offset, length, MADV_REMOVE);
+ ASSERT_MSG(ret == 0, "madvise failed: {}", strerror(errno));
+ return true;
+ } else {
+ return false;
+ }
#else
return false;
#endif
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index d4f16f4853..b41f4c75f5 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -154,11 +154,19 @@ bool IsGPULevelHigh() {
values.current_gpu_accuracy == GpuAccuracy::High;
}
+bool IsDMALevelDefault() {
+ return values.dma_accuracy.GetValue() == DmaAccuracy::Default;
+}
+
+bool IsDMALevelSafe() {
+ return values.dma_accuracy.GetValue() == DmaAccuracy::Safe;
+}
+
bool IsFastmemEnabled() {
if (values.cpu_debug_mode) {
return static_cast(values.cpuopt_fastmem);
}
- if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Unsafe) {
+ if (values.cpu_accuracy.GetValue() == CpuAccuracy::Unsafe) {
return static_cast(values.cpuopt_unsafe_host_mmu);
}
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__sun__)
diff --git a/src/common/settings.h b/src/common/settings.h
index fafd765804..8605445837 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -443,7 +443,7 @@ struct Values {
SwitchableSetting dma_accuracy{linkage,
DmaAccuracy::Default,
DmaAccuracy::Default,
- DmaAccuracy::Extreme,
+ DmaAccuracy::Safe,
"dma_accuracy",
Category::RendererAdvanced,
Specialization::Default,
@@ -783,6 +783,9 @@ void UpdateGPUAccuracy();
bool IsGPULevelExtreme();
bool IsGPULevelHigh();
+bool IsDMALevelDefault();
+bool IsDMALevelSafe();
+
bool IsFastmemEnabled();
void SetNceEnabled(bool is_64bit);
bool IsNceEnabled();
diff --git a/src/common/settings_enums.h b/src/common/settings_enums.h
index 52b4a128f7..41133a7819 100644
--- a/src/common/settings_enums.h
+++ b/src/common/settings_enums.h
@@ -136,7 +136,7 @@ ENUM(ShaderBackend, Glsl, Glasm, SpirV);
ENUM(GpuAccuracy, Normal, High, Extreme);
-ENUM(DmaAccuracy, Default, Normal, High, Extreme);
+ENUM(DmaAccuracy, Default, Unsafe, Safe);
ENUM(CpuBackend, Dynarmic, Nce);
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 89c97eb1aa..4d9566a60f 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -107,7 +107,6 @@ add_library(core STATIC
file_sys/fssystem/fssystem_nca_header.cpp
file_sys/fssystem/fssystem_nca_header.h
file_sys/fssystem/fssystem_nca_reader.cpp
- file_sys/fssystem/fssystem_passthrough_storage.h
file_sys/fssystem/fssystem_pooled_buffer.cpp
file_sys/fssystem/fssystem_pooled_buffer.h
file_sys/fssystem/fssystem_sparse_storage.cpp
diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp
index 2c2c54a1ad..d2035d0fe0 100644
--- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp
+++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp
@@ -305,7 +305,7 @@ std::shared_ptr ArmDynarmic32::MakeJit(Common::PageTable* pa
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreGlobalMonitor;
}
- // Paranoid mode for debugging optimizations
+ // Paranoia mode for debugging optimizations
if (Settings::values.cpu_accuracy.GetValue() == Settings::CpuAccuracy::Paranoid) {
config.unsafe_optimizations = false;
config.optimizations = Dynarmic::no_optimizations;
diff --git a/src/core/file_sys/fssystem/fssystem_bucket_tree.cpp b/src/core/file_sys/fssystem/fssystem_bucket_tree.cpp
index 71ba458cef..f58b154968 100644
--- a/src/core/file_sys/fssystem/fssystem_bucket_tree.cpp
+++ b/src/core/file_sys/fssystem/fssystem_bucket_tree.cpp
@@ -4,7 +4,6 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "common/settings.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/fssystem/fssystem_bucket_tree.h"
#include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h"
diff --git a/src/core/file_sys/fssystem/fssystem_nca_file_system_driver.cpp b/src/core/file_sys/fssystem/fssystem_nca_file_system_driver.cpp
index 37fb71e9e3..25036b02c1 100644
--- a/src/core/file_sys/fssystem/fssystem_nca_file_system_driver.cpp
+++ b/src/core/file_sys/fssystem/fssystem_nca_file_system_driver.cpp
@@ -4,7 +4,6 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "common/settings.h"
#include "core/file_sys/fssystem/fssystem_aes_ctr_counter_extended_storage.h"
#include "core/file_sys/fssystem/fssystem_aes_ctr_storage.h"
#include "core/file_sys/fssystem/fssystem_aes_xts_storage.h"
@@ -14,7 +13,6 @@
#include "core/file_sys/fssystem/fssystem_hierarchical_sha256_storage.h"
#include "core/file_sys/fssystem/fssystem_indirect_storage.h"
#include "core/file_sys/fssystem/fssystem_integrity_romfs_storage.h"
-#include "core/file_sys/fssystem/fssystem_passthrough_storage.h"
#include "core/file_sys/fssystem/fssystem_memory_resource_buffer_hold_storage.h"
#include "core/file_sys/fssystem/fssystem_nca_file_system_driver.h"
#include "core/file_sys/fssystem/fssystem_sparse_storage.h"
diff --git a/src/core/file_sys/fssystem/fssystem_nca_header.cpp b/src/core/file_sys/fssystem/fssystem_nca_header.cpp
index 2226c087c0..77042dfd43 100644
--- a/src/core/file_sys/fssystem/fssystem_nca_header.cpp
+++ b/src/core/file_sys/fssystem/fssystem_nca_header.cpp
@@ -13,13 +13,11 @@ u8 NcaHeader::GetProperKeyGeneration() const {
}
bool NcaPatchInfo::HasIndirectTable() const {
- static constexpr unsigned char BKTR[4] = {'B', 'K', 'T', 'R'};
- return std::memcmp(indirect_header.data(), BKTR, sizeof(BKTR)) == 0;
+ return this->indirect_size != 0;
}
bool NcaPatchInfo::HasAesCtrExTable() const {
- static constexpr unsigned char BKTR[4] = {'B', 'K', 'T', 'R'};
- return std::memcmp(aes_ctr_ex_header.data(), BKTR, sizeof(BKTR)) == 0;
+ return this->aes_ctr_ex_size != 0;
}
} // namespace FileSys
diff --git a/src/core/file_sys/fssystem/fssystem_passthrough_storage.h b/src/core/file_sys/fssystem/fssystem_passthrough_storage.h
deleted file mode 100644
index 8fc6f4962a..0000000000
--- a/src/core/file_sys/fssystem/fssystem_passthrough_storage.h
+++ /dev/null
@@ -1,32 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
-// SPDX-License-Identifier: GPL-3.0-or-later
-
-#pragma once
-#include "core/file_sys/fssystem/fs_i_storage.h"
-#include "core/file_sys/vfs/vfs.h"
-
-namespace FileSys {
-
-//TODO: No integrity verification.
-class PassthroughStorage final : public IReadOnlyStorage {
- YUZU_NON_COPYABLE(PassthroughStorage);
- YUZU_NON_MOVEABLE(PassthroughStorage);
-
-public:
- explicit PassthroughStorage(VirtualFile base) : base_(std::move(base)) {}
- ~PassthroughStorage() override = default;
-
- size_t Read(u8* buffer, size_t size, size_t offset) const override {
- if (!base_ || size == 0)
- return 0;
- return base_->Read(buffer, size, offset);
- }
- size_t GetSize() const override {
- return base_ ? base_->GetSize() : 0;
- }
-
-private:
- VirtualFile base_{};
-};
-
-} // namespace FileSys
diff --git a/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp b/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp
index a9b0f9d2f3..2913d25819 100644
--- a/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp
+++ b/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -97,18 +100,18 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
slots[slot].needs_cleanup_on_release = false;
slots[slot].buffer_state = BufferState::Acquired;
+ // Mark tracked buffer history records as acquired
+ for (auto& buffer_history_record : core->buffer_history) {
+ if (buffer_history_record.frame_number == core->frame_counter) {
+ buffer_history_record.state = BufferState::Acquired;
+ break;
+ }
+ }
+
// TODO: for now, avoid resetting the fence, so that when we next return this
// slot to the producer, it will wait for the fence to pass. We should fix this
// by properly waiting for the fence in the BufferItemConsumer.
// slots[slot].fence = Fence::NoFence();
-
- const auto target_frame_number = slots[slot].frame_number;
- for (size_t i = 0; i < core->history.size(); i++) {
- if (core->history[i].frame_number == target_frame_number) {
- core->history[i].state = BufferState::Acquired;
- break;
- }
- }
}
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
diff --git a/src/core/hle/service/nvnflinger/buffer_queue_core.cpp b/src/core/hle/service/nvnflinger/buffer_queue_core.cpp
index 27ac930f96..6120d8eae1 100644
--- a/src/core/hle/service/nvnflinger/buffer_queue_core.cpp
+++ b/src/core/hle/service/nvnflinger/buffer_queue_core.cpp
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -10,12 +13,19 @@
namespace Service::android {
-BufferQueueCore::BufferQueueCore() {
- history.resize(8);
-};
-
+BufferQueueCore::BufferQueueCore() = default;
BufferQueueCore::~BufferQueueCore() = default;
+void BufferQueueCore::PushHistory(u64 frame_number, s64 queue_time, s64 presentation_time, BufferState state) {
+ buffer_history_pos = (buffer_history_pos + 1) % BUFFER_HISTORY_SIZE;
+ buffer_history[buffer_history_pos] = BufferHistoryInfo{
+ .frame_number = frame_number,
+ .queue_time = queue_time,
+ .presentation_time = presentation_time,
+ .state = state,
+ };
+}
+
void BufferQueueCore::SignalDequeueCondition() {
dequeue_possible.store(true);
dequeue_condition.notify_all();
@@ -47,7 +57,7 @@ s32 BufferQueueCore::GetMinMaxBufferCountLocked(bool async) const {
s32 BufferQueueCore::GetMaxBufferCountLocked(bool async) const {
const auto min_buffer_count = GetMinMaxBufferCountLocked(async);
- auto max_buffer_count = (std::max)(default_max_buffer_count, min_buffer_count);
+ auto max_buffer_count = std::max(default_max_buffer_count, min_buffer_count);
if (override_max_buffer_count != 0) {
ASSERT(override_max_buffer_count >= min_buffer_count);
diff --git a/src/core/hle/service/nvnflinger/buffer_queue_core.h b/src/core/hle/service/nvnflinger/buffer_queue_core.h
index 341634352b..ed7d4b4069 100644
--- a/src/core/hle/service/nvnflinger/buffer_queue_core.h
+++ b/src/core/hle/service/nvnflinger/buffer_queue_core.h
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -15,6 +18,7 @@
#include "core/hle/service/nvnflinger/buffer_item.h"
#include "core/hle/service/nvnflinger/buffer_queue_defs.h"
+#include "core/hle/service/nvnflinger/buffer_slot.h"
#include "core/hle/service/nvnflinger/pixel_format.h"
#include "core/hle/service/nvnflinger/status.h"
#include "core/hle/service/nvnflinger/window.h"
@@ -23,22 +27,19 @@ namespace Service::android {
#ifdef _MSC_VER
#pragma pack(push, 1)
+struct BufferHistoryInfo {
+#elif defined(__GNUC__) || defined(__clang__)
+struct __attribute__((packed)) BufferHistoryInfo {
#endif
-struct BufferInfo {
u64 frame_number;
s64 queue_time;
- s64 presentation_time{};
- BufferState state{BufferState::Free};
-}
-#if defined(__GNUC__) || defined(__clang__)
-__attribute__((packed))
-#endif
-;
+ s64 presentation_time;
+ BufferState state;
+};
#ifdef _MSC_VER
#pragma pack(pop)
#endif
-static_assert(sizeof(BufferInfo) == 0x1C,
- "BufferInfo is an invalid size");
+static_assert(sizeof(BufferHistoryInfo) == 0x1C, "BufferHistoryInfo must be 28 bytes");
class IConsumerListener;
class IProducerListener;
@@ -49,10 +50,13 @@ class BufferQueueCore final {
public:
static constexpr s32 INVALID_BUFFER_SLOT = BufferItem::INVALID_BUFFER_SLOT;
+ static constexpr u32 BUFFER_HISTORY_SIZE = 8;
BufferQueueCore();
~BufferQueueCore();
+ void PushHistory(u64 frame_number, s64 queue_time, s64 presentation_time, BufferState state);
+
private:
void SignalDequeueCondition();
bool WaitForDequeueCondition(std::unique_lock& lk);
@@ -88,11 +92,11 @@ private:
const s32 max_acquired_buffer_count{}; // This is always zero on HOS
bool buffer_has_been_queued{};
u64 frame_counter{};
+ std::array buffer_history{};
+ u32 buffer_history_pos{BUFFER_HISTORY_SIZE-1};
u32 transform_hint{};
bool is_allocating{};
mutable std::condition_variable_any is_allocating_condition;
-
- std::vector history{8};
};
} // namespace Service::android
diff --git a/src/core/hle/service/nvnflinger/buffer_queue_producer.cpp b/src/core/hle/service/nvnflinger/buffer_queue_producer.cpp
index f9e1dba965..bc3076d20b 100644
--- a/src/core/hle/service/nvnflinger/buffer_queue_producer.cpp
+++ b/src/core/hle/service/nvnflinger/buffer_queue_producer.cpp
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -530,11 +533,6 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
item.is_droppable = core->dequeue_buffer_cannot_block || async;
item.swap_interval = swap_interval;
- position = (position + 1) % 8;
- core->history[position] = {.frame_number = core->frame_counter,
- .queue_time = slots[slot].queue_time,
- .state = BufferState::Queued};
-
sticky_transform = sticky_transform_;
if (core->queue.empty()) {
@@ -551,6 +549,15 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
// mark it as freed
if (core->StillTracking(*front)) {
slots[front->slot].buffer_state = BufferState::Free;
+
+ // Mark tracked buffer history records as free
+ for (auto& buffer_history_record : core->buffer_history) {
+ if (buffer_history_record.frame_number == front->frame_number) {
+ buffer_history_record.state = BufferState::Free;
+ break;
+ }
+ }
+
// Reset the frame number of the freed buffer so that it is the first in line to
// be dequeued again
slots[front->slot].frame_number = 0;
@@ -564,6 +571,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
}
}
+ core->PushHistory(core->frame_counter, slots[slot].queue_time, slots[slot].presentation_time, BufferState::Queued);
core->buffer_has_been_queued = true;
core->SignalDequeueCondition();
output->Inflate(core->default_width, core->default_height, core->transform_hint,
@@ -938,33 +946,46 @@ void BufferQueueProducer::Transact(u32 code, std::span parcel_data,
break;
}
case TransactionId::GetBufferHistory: {
- LOG_WARNING(Service_Nvnflinger, "called, transaction=GetBufferHistory");
+ LOG_DEBUG(Service_Nvnflinger, "called, transaction=GetBufferHistory");
- std::scoped_lock lock{core->mutex};
-
- auto buffer_history_count = (std::min)(parcel_in.Read(), (s32)core->history.size());
-
- if (buffer_history_count <= 0) {
+ const s32 request = parcel_in.Read();
+ if (request <= 0) {
parcel_out.Write(Status::BadValue);
parcel_out.Write(0);
- status = Status::None;
break;
}
- auto info = new BufferInfo[buffer_history_count];
- auto pos = position;
- for (int i = 0; i < buffer_history_count; i++) {
- info[i] = core->history[(pos - i) % core->history.size()];
- LOG_WARNING(Service_Nvnflinger, "frame_number={}, state={}",
- core->history[(pos - i) % core->history.size()].frame_number,
- (u32)core->history[(pos - i) % core->history.size()].state);
- pos--;
+ constexpr u32 history_max = BufferQueueCore::BUFFER_HISTORY_SIZE;
+ std::array buffer_history_snapshot{};
+ s32 valid_index{};
+ {
+ std::scoped_lock lk(core->mutex);
+
+ const u32 current_history_pos = core->buffer_history_pos;
+ u32 index_reversed{};
+ for (u32 i = 0; i < history_max; ++i) {
+ // Wrap values backwards e.g. 7, 6, 5, etc. in the range of 0-7
+ index_reversed = (current_history_pos + history_max - i) % history_max;
+ const auto& current_history_buffer = core->buffer_history[index_reversed];
+
+ // Here we use the frame number as a terminator.
+ // Because a buffer without frame_number is not considered complete
+ if (current_history_buffer.frame_number == 0) {
+ break;
+ }
+
+ buffer_history_snapshot[valid_index] = current_history_buffer;
+ ++valid_index;
+ }
}
+ const s32 limit = std::min(request, valid_index);
parcel_out.Write(Status::NoError);
- parcel_out.Write(buffer_history_count);
- parcel_out.WriteFlattenedObject(info);
- status = Status::None;
+ parcel_out.Write(limit);
+ for (s32 i = 0; i < limit; ++i) {
+ parcel_out.Write(buffer_history_snapshot[i]);
+ }
+
break;
}
default:
@@ -972,9 +993,7 @@ void BufferQueueProducer::Transact(u32 code, std::span parcel_data,
break;
}
- if (status != Status::None) {
- parcel_out.Write(status);
- }
+ parcel_out.Write(status);
const auto serialized = parcel_out.Serialize();
std::memcpy(parcel_reply.data(), serialized.data(),
diff --git a/src/core/hle/service/nvnflinger/buffer_queue_producer.h b/src/core/hle/service/nvnflinger/buffer_queue_producer.h
index 28195cd3c5..6610e0853a 100644
--- a/src/core/hle/service/nvnflinger/buffer_queue_producer.h
+++ b/src/core/hle/service/nvnflinger/buffer_queue_producer.h
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
// SPDX-License-Identifier: GPL-3.0-or-later
diff --git a/src/core/hle/service/nvnflinger/buffer_slot.h b/src/core/hle/service/nvnflinger/buffer_slot.h
index 5b5cbb6fbd..d348b331cb 100644
--- a/src/core/hle/service/nvnflinger/buffer_slot.h
+++ b/src/core/hle/service/nvnflinger/buffer_slot.h
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -15,7 +18,7 @@ namespace Service::android {
class GraphicBuffer;
-enum class BufferState : s32 {
+enum class BufferState : u32 {
Free = 0,
Dequeued = 1,
Queued = 2,
diff --git a/src/dynarmic/src/dynarmic/backend/exception_handler_posix.cpp b/src/dynarmic/src/dynarmic/backend/exception_handler_posix.cpp
index 7695df57d2..d0653eceab 100644
--- a/src/dynarmic/src/dynarmic/backend/exception_handler_posix.cpp
+++ b/src/dynarmic/src/dynarmic/backend/exception_handler_posix.cpp
@@ -6,8 +6,13 @@
* SPDX-License-Identifier: 0BSD
*/
-#include "dynarmic/backend/exception_handler.h"
-
+#include
+#include
+#include
+#include
+#include
+#include
+#include
#ifdef __APPLE__
# include
# include
@@ -21,17 +26,10 @@
# endif
#endif
-#include
-#include
-#include
-#include
-#include
-#include
+#include
-#include "dynarmic/common/assert.h"
-#include
+#include "dynarmic/backend/exception_handler.h"
#include "dynarmic/common/common_types.h"
-
#if defined(MCL_ARCHITECTURE_X86_64)
# include "dynarmic/backend/x64/block_of_code.h"
#elif defined(MCL_ARCHITECTURE_ARM64)
@@ -43,42 +41,80 @@
#else
# error "Invalid architecture"
#endif
+#include
namespace Dynarmic::Backend {
namespace {
struct CodeBlockInfo {
- u64 code_begin, code_end;
+ u64 size;
std::function cb;
};
class SigHandler {
-public:
- SigHandler();
- ~SigHandler();
-
- void AddCodeBlock(CodeBlockInfo info);
- void RemoveCodeBlock(u64 host_pc);
-
- bool SupportsFastmem() const { return supports_fast_mem; }
-
-private:
- auto FindCodeBlockInfo(u64 host_pc) {
- return std::find_if(code_block_infos.begin(), code_block_infos.end(), [&](const auto& x) { return x.code_begin <= host_pc && x.code_end > host_pc; });
+ auto FindCodeBlockInfo(u64 offset) noexcept {
+ return std::find_if(code_block_infos.begin(), code_block_infos.end(), [&](auto const& e) {
+ return e.first <= offset && e.first + e.second.size > offset;
+ });
}
+ static void SigAction(int sig, siginfo_t* info, void* raw_context);
bool supports_fast_mem = true;
-
void* signal_stack_memory = nullptr;
-
- std::vector code_block_infos;
- std::mutex code_block_infos_mutex;
-
+ ankerl::unordered_dense::map code_block_infos;
+ std::shared_mutex code_block_infos_mutex;
struct sigaction old_sa_segv;
struct sigaction old_sa_bus;
+ std::size_t signal_stack_size;
+public:
+ SigHandler() noexcept {
+ signal_stack_size = std::max(SIGSTKSZ, 2 * 1024 * 1024);
+ signal_stack_memory = mmap(nullptr, signal_stack_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
- static void SigAction(int sig, siginfo_t* info, void* raw_context);
+ stack_t signal_stack{};
+ signal_stack.ss_sp = signal_stack_memory;
+ signal_stack.ss_size = signal_stack_size;
+ signal_stack.ss_flags = 0;
+ if (sigaltstack(&signal_stack, nullptr) != 0) {
+ fmt::print(stderr, "dynarmic: POSIX SigHandler: init failure at sigaltstack\n");
+ supports_fast_mem = false;
+ return;
+ }
+
+ struct sigaction sa{};
+ sa.sa_handler = nullptr;
+ sa.sa_sigaction = &SigHandler::SigAction;
+ sa.sa_flags = SA_SIGINFO | SA_ONSTACK | SA_RESTART;
+ sigemptyset(&sa.sa_mask);
+ if (sigaction(SIGSEGV, &sa, &old_sa_segv) != 0) {
+ fmt::print(stderr, "dynarmic: POSIX SigHandler: could not set SIGSEGV handler\n");
+ supports_fast_mem = false;
+ return;
+ }
+#ifdef __APPLE__
+ if (sigaction(SIGBUS, &sa, &old_sa_bus) != 0) {
+ fmt::print(stderr, "dynarmic: POSIX SigHandler: could not set SIGBUS handler\n");
+ supports_fast_mem = false;
+ return;
+ }
+#endif
+ }
+
+ ~SigHandler() noexcept {
+ munmap(signal_stack_memory, signal_stack_size);
+ }
+
+ void AddCodeBlock(u64 offset, CodeBlockInfo cbi) noexcept {
+ std::unique_lock guard(code_block_infos_mutex);
+ code_block_infos.insert_or_assign(offset, cbi);
+ }
+ void RemoveCodeBlock(u64 offset) noexcept {
+ std::unique_lock guard(code_block_infos_mutex);
+ code_block_infos.erase(offset);
+ }
+
+ bool SupportsFastmem() const noexcept { return supports_fast_mem; }
};
std::mutex handler_lock;
@@ -91,64 +127,8 @@ void RegisterHandler() {
}
}
-SigHandler::SigHandler() {
- const size_t signal_stack_size = std::max(SIGSTKSZ, 2 * 1024 * 1024);
-
- signal_stack_memory = std::malloc(signal_stack_size);
-
- stack_t signal_stack;
- signal_stack.ss_sp = signal_stack_memory;
- signal_stack.ss_size = signal_stack_size;
- signal_stack.ss_flags = 0;
- if (sigaltstack(&signal_stack, nullptr) != 0) {
- fmt::print(stderr, "dynarmic: POSIX SigHandler: init failure at sigaltstack\n");
- supports_fast_mem = false;
- return;
- }
-
- struct sigaction sa;
- sa.sa_handler = nullptr;
- sa.sa_sigaction = &SigHandler::SigAction;
- sa.sa_flags = SA_SIGINFO | SA_ONSTACK | SA_RESTART;
- sigemptyset(&sa.sa_mask);
- if (sigaction(SIGSEGV, &sa, &old_sa_segv) != 0) {
- fmt::print(stderr, "dynarmic: POSIX SigHandler: could not set SIGSEGV handler\n");
- supports_fast_mem = false;
- return;
- }
-#ifdef __APPLE__
- if (sigaction(SIGBUS, &sa, &old_sa_bus) != 0) {
- fmt::print(stderr, "dynarmic: POSIX SigHandler: could not set SIGBUS handler\n");
- supports_fast_mem = false;
- return;
- }
-#endif
-}
-
-SigHandler::~SigHandler() {
- std::free(signal_stack_memory);
-}
-
-void SigHandler::AddCodeBlock(CodeBlockInfo cbi) {
- std::lock_guard guard(code_block_infos_mutex);
- if (auto iter = FindCodeBlockInfo(cbi.code_begin); iter != code_block_infos.end()) {
- code_block_infos.erase(iter);
- }
- code_block_infos.push_back(cbi);
-}
-
-void SigHandler::RemoveCodeBlock(u64 host_pc) {
- std::lock_guard guard(code_block_infos_mutex);
- const auto iter = FindCodeBlockInfo(host_pc);
- if (iter == code_block_infos.end()) {
- return;
- }
- code_block_infos.erase(iter);
-}
-
void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
- ASSERT(sig == SIGSEGV || sig == SIGBUS);
-
+ DEBUG_ASSERT(sig == SIGSEGV || sig == SIGBUS);
#ifndef MCL_ARCHITECTURE_RISCV
ucontext_t* ucontext = reinterpret_cast(raw_context);
#ifndef __OpenBSD__
@@ -157,7 +137,6 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
#endif
#if defined(MCL_ARCHITECTURE_X86_64)
-
# if defined(__APPLE__)
# define CTX_RIP (mctx->__ss.__rip)
# define CTX_RSP (mctx->__ss.__rsp)
@@ -179,26 +158,18 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
# else
# error "Unknown platform"
# endif
-
{
- std::lock_guard guard(sig_handler->code_block_infos_mutex);
-
- const auto iter = sig_handler->FindCodeBlockInfo(CTX_RIP);
- if (iter != sig_handler->code_block_infos.end()) {
- FakeCall fc = iter->cb(CTX_RIP);
-
+ std::shared_lock guard(sig_handler->code_block_infos_mutex);
+ if (auto const iter = sig_handler->FindCodeBlockInfo(CTX_RIP); iter != sig_handler->code_block_infos.end()) {
+ FakeCall fc = iter->second.cb(CTX_RIP);
CTX_RSP -= sizeof(u64);
*mcl::bit_cast(CTX_RSP) = fc.ret_rip;
CTX_RIP = fc.call_rip;
-
return;
}
}
-
fmt::print(stderr, "Unhandled {} at rip {:#018x}\n", sig == SIGSEGV ? "SIGSEGV" : "SIGBUS", CTX_RIP);
-
#elif defined(MCL_ARCHITECTURE_ARM64)
-
# if defined(__APPLE__)
# define CTX_PC (mctx->__ss.__pc)
# define CTX_SP (mctx->__ss.__sp)
@@ -240,30 +211,19 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
# else
# error "Unknown platform"
# endif
-
{
- std::lock_guard guard(sig_handler->code_block_infos_mutex);
-
- const auto iter = sig_handler->FindCodeBlockInfo(CTX_PC);
- if (iter != sig_handler->code_block_infos.end()) {
- FakeCall fc = iter->cb(CTX_PC);
-
+ std::shared_lock guard(sig_handler->code_block_infos_mutex);
+ if (const auto iter = sig_handler->FindCodeBlockInfo(CTX_PC); iter != sig_handler->code_block_infos.end()) {
+ FakeCall fc = iter->second.cb(CTX_PC);
CTX_PC = fc.call_pc;
-
return;
}
}
-
fmt::print(stderr, "Unhandled {} at pc {:#018x}\n", sig == SIGSEGV ? "SIGSEGV" : "SIGBUS", CTX_PC);
-
#elif defined(MCL_ARCHITECTURE_RISCV)
-
ASSERT_FALSE("Unimplemented");
-
#else
-
# error "Invalid architecture"
-
#endif
struct sigaction* retry_sa = sig == SIGSEGV ? &sig_handler->old_sa_segv : &sig_handler->old_sa_bus;
@@ -284,26 +244,26 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
} // anonymous namespace
struct ExceptionHandler::Impl final {
- Impl(u64 code_begin_, u64 code_end_)
- : code_begin(code_begin_)
- , code_end(code_end_) {
+ Impl(u64 offset_, u64 size_)
+ : offset(offset_)
+ , size(size_) {
RegisterHandler();
}
void SetCallback(std::function cb) {
- CodeBlockInfo cbi;
- cbi.code_begin = code_begin;
- cbi.code_end = code_end;
- cbi.cb = cb;
- sig_handler->AddCodeBlock(cbi);
+ sig_handler->AddCodeBlock(offset, CodeBlockInfo{
+ .size = size,
+ .cb = cb
+ });
}
~Impl() {
- sig_handler->RemoveCodeBlock(code_begin);
+ sig_handler->RemoveCodeBlock(offset);
}
private:
- u64 code_begin, code_end;
+ u64 offset;
+ u64 size;
};
ExceptionHandler::ExceptionHandler() = default;
@@ -311,28 +271,22 @@ ExceptionHandler::~ExceptionHandler() = default;
#if defined(MCL_ARCHITECTURE_X86_64)
void ExceptionHandler::Register(X64::BlockOfCode& code) {
- const u64 code_begin = mcl::bit_cast(code.getCode());
- const u64 code_end = code_begin + code.GetTotalCodeSize();
- impl = std::make_unique(code_begin, code_end);
+ impl = std::make_unique(mcl::bit_cast(code.getCode()), code.GetTotalCodeSize());
}
#elif defined(MCL_ARCHITECTURE_ARM64)
void ExceptionHandler::Register(oaknut::CodeBlock& mem, std::size_t size) {
- const u64 code_begin = mcl::bit_cast(mem.ptr());
- const u64 code_end = code_begin + size;
- impl = std::make_unique(code_begin, code_end);
+ impl = std::make_unique(mcl::bit_cast(mem.ptr()), size);
}
#elif defined(MCL_ARCHITECTURE_RISCV)
void ExceptionHandler::Register(RV64::CodeBlock& mem, std::size_t size) {
- const u64 code_begin = mcl::bit_cast(mem.ptr());
- const u64 code_end = code_begin + size;
- impl = std::make_unique(code_begin, code_end);
+ impl = std::make_unique(mcl::bit_cast(mem.ptr()), size);
}
#else
# error "Invalid architecture"
#endif
bool ExceptionHandler::SupportsFastmem() const noexcept {
- return static_cast(impl) && sig_handler->SupportsFastmem();
+ return bool(impl) && sig_handler->SupportsFastmem();
}
void ExceptionHandler::SetFastmemCallback(std::function cb) {
diff --git a/src/qt_common/shared_translation.cpp b/src/qt_common/shared_translation.cpp
index 8f31e07154..cdc05e60e0 100644
--- a/src/qt_common/shared_translation.cpp
+++ b/src/qt_common/shared_translation.cpp
@@ -288,16 +288,14 @@ std::unique_ptr InitializeTranslations(QObject* parent)
"and safe to set at 16x on most GPUs."));
INSERT(Settings,
gpu_accuracy,
- tr("GPU Level:"),
+ tr("GPU Accuracy:"),
tr("Controls the GPU emulation accuracy.\nMost games render fine with Normal, but High is still "
"required for some.\nParticles tend to only render correctly with High "
- "accuracy.\nExtreme should only be used for debugging.\nThis option can "
- "be changed while playing.\nSome games may require booting on high to render "
- "properly."));
+ "accuracy.\nExtreme should only be used as a last resort."));
INSERT(Settings,
dma_accuracy,
- tr("DMA Level:"),
- tr("Controls the DMA precision accuracy. Higher precision can fix issues in some games, but it can also impact performance in some cases.\nIf unsure, leave it at Default."));
+ tr("DMA Accuracy:"),
+ tr("Controls the DMA precision accuracy. Safe precision can fix issues in some games, but it can also impact performance in some cases.\nIf unsure, leave this on Default."));
INSERT(Settings,
use_asynchronous_shaders,
tr("Use asynchronous shader building (Hack)"),
@@ -529,9 +527,8 @@ std::unique_ptr ComboboxEnumeration(QObject* parent)
translations->insert({Settings::EnumMetadata::Index(),
{
PAIR(DmaAccuracy, Default, tr("Default")),
- PAIR(DmaAccuracy, Normal, tr("Normal")),
- PAIR(DmaAccuracy, High, tr("High")),
- PAIR(DmaAccuracy, Extreme, tr("Extreme")),
+ PAIR(DmaAccuracy, Unsafe, tr("Unsafe (fast)")),
+ PAIR(DmaAccuracy, Safe, tr("Safe (stable)")),
}});
translations->insert(
{Settings::EnumMetadata::Index(),
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index 9f04c0afaf..7ff1961172 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -7,7 +7,9 @@
#include
#include
#include
-
+#include
+#include
+#include
#include
#include "shader_recompiler/environment.h"
@@ -177,6 +179,93 @@ bool IsBindless(const IR::Inst& inst) {
bool IsTextureInstruction(const IR::Inst& inst) {
return IndexedInstruction(inst) != IR::Opcode::Void;
}
+// Per-pass caches
+ struct CbufWordKey {
+ u32 index;
+ u32 offset;
+ bool operator==(const CbufWordKey& o) const noexcept {
+ return index == o.index && offset == o.offset;
+ }
+ };
+ struct CbufWordKeyHash {
+ size_t operator()(const CbufWordKey& k) const noexcept {
+ return (static_cast(k.index) << 32) ^ k.offset;
+ }
+ };
+
+ struct HandleKey {
+ u32 index, offset, shift_left;
+ u32 sec_index, sec_offset, sec_shift_left;
+ bool has_secondary;
+ bool operator==(const HandleKey& o) const noexcept {
+ return std::tie(index, offset, shift_left,
+ sec_index, sec_offset, sec_shift_left, has_secondary)
+ == std::tie(o.index, o.offset, o.shift_left,
+ o.sec_index, o.sec_offset, o.sec_shift_left, o.has_secondary);
+ }
+ };
+ struct HandleKeyHash {
+ size_t operator()(const HandleKey& k) const noexcept {
+ size_t h = (static_cast(k.index) << 32) ^ k.offset;
+ h ^= (static_cast(k.shift_left) << 1);
+ h ^= (static_cast(k.sec_index) << 33) ^ (static_cast(k.sec_offset) << 2);
+ h ^= (static_cast(k.sec_shift_left) << 3);
+ h ^= k.has_secondary ? 0x9e3779b97f4a7c15ULL : 0ULL;
+ return h;
+ }
+ };
+
+// Thread-local(may implement multithreading in future *wink*)
+ thread_local std::unordered_map g_cbuf_word_cache;
+ thread_local std::unordered_map g_handle_cache;
+ thread_local std::unordered_map g_track_cache;
+
+ static inline u32 ReadCbufCached(Environment& env, u32 index, u32 offset) {
+ const CbufWordKey k{index, offset};
+ if (auto it = g_cbuf_word_cache.find(k); it != g_cbuf_word_cache.end()) return it->second;
+ const u32 v = env.ReadCbufValue(index, offset);
+ g_cbuf_word_cache.emplace(k, v);
+ return v;
+ }
+
+ static inline u32 GetTextureHandleCached(Environment& env, const ConstBufferAddr& cbuf) {
+ const u32 sec_idx = cbuf.has_secondary ? cbuf.secondary_index : cbuf.index;
+ const u32 sec_off = cbuf.has_secondary ? cbuf.secondary_offset : cbuf.offset;
+ const HandleKey hk{cbuf.index, cbuf.offset, cbuf.shift_left,
+ sec_idx, sec_off, cbuf.secondary_shift_left, cbuf.has_secondary};
+ if (auto it = g_handle_cache.find(hk); it != g_handle_cache.end()) return it->second;
+
+ const u32 lhs = ReadCbufCached(env, cbuf.index, cbuf.offset) << cbuf.shift_left;
+ const u32 rhs = ReadCbufCached(env, sec_idx, sec_off) << cbuf.secondary_shift_left;
+ const u32 handle = lhs | rhs;
+ g_handle_cache.emplace(hk, handle);
+ return handle;
+ }
+
+// Cached variants of existing helpers
+ static inline TextureType ReadTextureTypeCached(Environment& env, const ConstBufferAddr& cbuf) {
+ return env.ReadTextureType(GetTextureHandleCached(env, cbuf));
+ }
+ static inline TexturePixelFormat ReadTexturePixelFormatCached(Environment& env,
+ const ConstBufferAddr& cbuf) {
+ return env.ReadTexturePixelFormat(GetTextureHandleCached(env, cbuf));
+ }
+ static inline bool IsTexturePixelFormatIntegerCached(Environment& env,
+ const ConstBufferAddr& cbuf) {
+ return env.IsTexturePixelFormatInteger(GetTextureHandleCached(env, cbuf));
+ }
+
+
+ std::optional Track(const IR::Value& value, Environment& env);
+ static inline std::optional TrackCached(const IR::Value& v, Environment& env) {
+ if (const IR::Inst* key = v.InstRecursive()) {
+ if (auto it = g_track_cache.find(key); it != g_track_cache.end()) return it->second;
+ auto found = Track(v, env);
+ if (found) g_track_cache.emplace(key, *found);
+ return found;
+ }
+ return Track(v, env);
+ }
std::optional TryGetConstBuffer(const IR::Inst* inst, Environment& env);
@@ -203,7 +292,7 @@ std::optional TryGetConstant(IR::Value& value, Environment& env) {
return std::nullopt;
}
const auto offset_number = offset.U32();
- return env.ReadCbufValue(index_number, offset_number);
+ return ReadCbufCached(env, index_number, offset_number);
}
std::optional TryGetConstBuffer(const IR::Inst* inst, Environment& env) {
@@ -211,8 +300,8 @@ std::optional TryGetConstBuffer(const IR::Inst* inst, Environme
default:
return std::nullopt;
case IR::Opcode::BitwiseOr32: {
- std::optional lhs{Track(inst->Arg(0), env)};
- std::optional rhs{Track(inst->Arg(1), env)};
+ std::optional lhs{TrackCached(inst->Arg(0), env)};
+ std::optional rhs{TrackCached(inst->Arg(1), env)};
if (!lhs || !rhs) {
return std::nullopt;
}
@@ -242,7 +331,7 @@ std::optional TryGetConstBuffer(const IR::Inst* inst, Environme
if (!shift.IsImmediate()) {
return std::nullopt;
}
- std::optional lhs{Track(inst->Arg(0), env)};
+ std::optional lhs{TrackCached(inst->Arg(0), env)};
if (lhs) {
lhs->shift_left = shift.U32();
}
@@ -271,7 +360,7 @@ std::optional TryGetConstBuffer(const IR::Inst* inst, Environme
return std::nullopt;
} while (false);
}
- std::optional lhs{Track(op1, env)};
+ std::optional lhs{TrackCached(op1, env)};
if (lhs) {
lhs->shift_left = static_cast(std::countr_zero(op2.U32()));
}
@@ -346,7 +435,7 @@ static ConstBufferAddr last_valid_addr = ConstBufferAddr{
TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
ConstBufferAddr addr;
if (IsBindless(inst)) {
- const std::optional track_addr{Track(inst.Arg(0), env)};
+ const std::optional track_addr{TrackCached(inst.Arg(0), env)};
if (!track_addr) {
//throw NotImplementedException("Failed to track bindless texture constant buffer");
@@ -384,15 +473,15 @@ u32 GetTextureHandle(Environment& env, const ConstBufferAddr& cbuf) {
return lhs_raw | rhs_raw;
}
-TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
+ [[maybe_unused]]TextureType ReadTextureType(Environment& env, const ConstBufferAddr& cbuf) {
return env.ReadTextureType(GetTextureHandle(env, cbuf));
}
-TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
+ [[maybe_unused]]TexturePixelFormat ReadTexturePixelFormat(Environment& env, const ConstBufferAddr& cbuf) {
return env.ReadTexturePixelFormat(GetTextureHandle(env, cbuf));
}
-bool IsTexturePixelFormatInteger(Environment& env, const ConstBufferAddr& cbuf) {
+ [[maybe_unused]]bool IsTexturePixelFormatInteger(Environment& env, const ConstBufferAddr& cbuf) {
return env.IsTexturePixelFormatInteger(GetTextureHandle(env, cbuf));
}
@@ -543,6 +632,10 @@ void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_
} // Anonymous namespace
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
+ // reset per-pass caches
+ g_cbuf_word_cache.clear();
+ g_handle_cache.clear();
+ g_track_cache.clear();
TextureInstVector to_replace;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@@ -553,11 +646,9 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
}
}
// Sort instructions to visit textures by constant buffer index, then by offset
- std::ranges::sort(to_replace, [](const auto& lhs, const auto& rhs) {
- return lhs.cbuf.offset < rhs.cbuf.offset;
- });
- std::stable_sort(to_replace.begin(), to_replace.end(), [](const auto& lhs, const auto& rhs) {
- return lhs.cbuf.index < rhs.cbuf.index;
+ std::ranges::sort(to_replace, [](const auto& a, const auto& b) {
+ if (a.cbuf.index != b.cbuf.index) return a.cbuf.index < b.cbuf.index;
+ return a.cbuf.offset < b.cbuf.offset;
});
Descriptors descriptors{
program.info.texture_buffer_descriptors,
@@ -575,14 +666,14 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
bool is_multisample{false};
switch (inst->GetOpcode()) {
case IR::Opcode::ImageQueryDimensions:
- flags.type.Assign(ReadTextureType(env, cbuf));
+ flags.type.Assign(ReadTextureTypeCached(env, cbuf));
inst->SetFlags(flags);
break;
case IR::Opcode::ImageSampleImplicitLod:
if (flags.type != TextureType::Color2D) {
break;
}
- if (ReadTextureType(env, cbuf) == TextureType::Color2DRect) {
+ if (ReadTextureTypeCached(env, cbuf) == TextureType::Color2DRect) {
PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
}
break;
@@ -596,7 +687,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
if (flags.type != TextureType::Color1D) {
break;
}
- if (ReadTextureType(env, cbuf) == TextureType::Buffer) {
+ if (ReadTextureTypeCached(env, cbuf) == TextureType::Buffer) {
// Replace with the bound texture type only when it's a texture buffer
// If the instruction is 1D and the bound type is 2D, don't change the code and let
// the rasterizer robustness handle it
@@ -627,7 +718,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
}
const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead};
const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite};
- const bool is_integer{IsTexturePixelFormatInteger(env, cbuf)};
+ const bool is_integer{IsTexturePixelFormatIntegerCached(env, cbuf)};
if (flags.type == TextureType::Buffer) {
index = descriptors.Add(ImageBufferDescriptor{
.format = flags.image_format,
@@ -691,16 +782,16 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
if (cbuf.count > 1) {
const auto insert_point{IR::Block::InstructionList::s_iterator_to(*inst)};
IR::IREmitter ir{*texture_inst.block, insert_point};
- const IR::U32 shift{ir.Imm32(std::countr_zero(DESCRIPTOR_SIZE))};
- inst->SetArg(0, ir.UMin(ir.ShiftRightArithmetic(cbuf.dynamic_offset, shift),
- ir.Imm32(DESCRIPTOR_SIZE - 1)));
+ const IR::U32 shift{ir.Imm32(DESCRIPTOR_SIZE_SHIFT)};
+ inst->SetArg(0, ir.UMin(ir.ShiftRightLogical(cbuf.dynamic_offset, shift),
+ ir.Imm32(DESCRIPTOR_SIZE - 1)));
} else {
inst->SetArg(0, IR::Value{});
}
if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
flags.type == TextureType::Buffer) {
- const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
+ const auto pixel_format = ReadTexturePixelFormatCached(env, cbuf);
if (IsPixelFormatSNorm(pixel_format)) {
PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
}
diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp
index 4b9a506cdf..a9bcd150e6 100644
--- a/src/video_core/dma_pusher.cpp
+++ b/src/video_core/dma_pusher.cpp
@@ -102,23 +102,10 @@ bool DmaPusher::Step() {
ProcessCommands(headers);
};
- const Settings::DmaAccuracy accuracy = Settings::values.dma_accuracy.GetValue();
- const bool use_gpu_accuracy = accuracy == Settings::DmaAccuracy::Default;
+ const bool use_safe = Settings::IsDMALevelDefault() ? Settings::IsGPULevelHigh() : Settings::IsDMALevelSafe();
- // reduces eye bleeding but also macros are dumb so idk
-#define CHECK_LEVEL(level) use_gpu_accuracy ? Settings::IsGPULevel##level() : accuracy == Settings::DmaAccuracy::level;
- const bool force_safe = CHECK_LEVEL(Extreme)
- const bool unsafe_compute = CHECK_LEVEL(High)
-#undef CHECK_LEVEL
-
- if (force_safe) {
+ if (use_safe) {
safe_process();
- } else if (unsafe_compute) {
- if (dma_state.method >= MacroRegistersStart) {
- unsafe_process();
- } else {
- safe_process();
- }
} else {
unsafe_process();
}
diff --git a/src/video_core/vulkan_common/vulkan_memory_allocator.cpp b/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
index 675dede61c..119b4be1c8 100644
--- a/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
+++ b/src/video_core/vulkan_common/vulkan_memory_allocator.cpp
@@ -49,6 +49,9 @@ namespace Vulkan {
}
[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) {
+ if (usage == MemoryUsage::Download) {
+ return VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
+ }
return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
: VkMemoryPropertyFlagBits{};
}