Compare commits
13 commits
33a1355caa
...
eac3addacc
Author | SHA1 | Date | |
---|---|---|---|
eac3addacc | |||
67d537f7b4 | |||
178d20b780 | |||
125a7dacb7 | |||
c49501ec7e | |||
49cf701fe9 | |||
3de8f96373 | |||
324ace3cd6 | |||
33f93ad003 | |||
9f423a24b8 | |||
50ceb9a43a | |||
ecb811ad04 | |||
bf302d7917 |
25 changed files with 271 additions and 689 deletions
|
@ -10,7 +10,7 @@ if (-not ([bool](net session 2>$null))) {
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|||
}
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$VSVer = "17"
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$ExeFile = "vs_BuildTools.exe"
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$ExeFile = "vs_community.exe"
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$Uri = "https://aka.ms/vs/$VSVer/release/$ExeFile"
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$Destination = "./$ExeFile"
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@ -19,21 +19,39 @@ $WebClient = New-Object System.Net.WebClient
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$WebClient.DownloadFile($Uri, $Destination)
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Write-Host "Finished downloading $ExeFile"
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$VSROOT = "C:/VSBuildTools/$VSVer"
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$Arguments = @(
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"--installPath `"$VSROOT`"", # set custom installation path
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"--quiet", # suppress UI
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"--wait", # wait for installation to complete
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"--norestart", # prevent automatic restart
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"--add Microsoft.VisualStudio.Workload.VCTools", # add C++ build tools workload
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"--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64", # add core x86/x64 C++ tools
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"--add Microsoft.VisualStudio.Component.Windows10SDK.19041" # add specific Windows SDK
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"--quiet", # Suppress installer UI
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"--wait", # Wait for installation to complete
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"--norestart", # Prevent automatic restart
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"--force", # Force installation even if components are already installed
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"--add Microsoft.VisualStudio.Workload.NativeDesktop", # Desktop development with C++
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"--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64", # Core C++ compiler/tools for x86/x64
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"--add Microsoft.VisualStudio.Component.Windows11SDK.26100",# Windows 11 SDK (26100)
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"--add Microsoft.VisualStudio.Component.Windows10SDK.19041",# Windows 10 SDK (19041)
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"--add Microsoft.VisualStudio.Component.VC.Llvm.Clang", # LLVM Clang compiler
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"--add Microsoft.VisualStudio.Component.VC.Llvm.ClangToolset", # LLVM Clang integration toolset
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"--add Microsoft.VisualStudio.Component.Windows11SDK.22621",# Windows 11 SDK (22621)
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"--add Microsoft.VisualStudio.Component.VC.CMake.Project", # CMake project support
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"--add Microsoft.VisualStudio.ComponentGroup.VC.Tools.142.x86.x64", # VC++ 14.2 toolset
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"--add Microsoft.VisualStudio.ComponentGroup.NativeDesktop.Llvm.Clang" # LLVM Clang for native desktop
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)
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Write-Host "Installing Visual Studio Build Tools"
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$InstallProcess = Start-Process -FilePath $Destination -NoNewWindow -PassThru -Wait -ArgumentList $Arguments
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$ExitCode = $InstallProcess.ExitCode
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$InstallProcess = Start-Process -FilePath $Destination -NoNewWindow -PassThru -ArgumentList $Arguments
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# Spinner while installing
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$Spinner = "|/-\"
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$i = 0
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while (-not $InstallProcess.HasExited) {
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Write-Host -NoNewline ("`rInstalling... " + $Spinner[$i % $Spinner.Length])
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Start-Sleep -Milliseconds 250
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$i++
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}
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# Clear spinner line
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Write-Host "`rSetup completed! "
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$ExitCode = $InstallProcess.ExitCode
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if ($ExitCode -ne 0) {
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Write-Host "Error installing Visual Studio Build Tools (Error: $ExitCode)"
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Exit $ExitCode
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|
|
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@ -320,7 +320,6 @@ endif()
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if (ARCHITECTURE_arm64 AND (ANDROID OR PLATFORM_LINUX))
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set(HAS_NCE 1)
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add_compile_definitions(HAS_NCE=1)
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find_package(oaknut 2.0.1)
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endif()
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if (YUZU_ROOM)
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@ -546,10 +545,6 @@ else()
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find_package(Catch2 3.0.1 REQUIRED)
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID)
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find_package(gamemode 1.7 MODULE)
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endif()
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if (ENABLE_OPENSSL)
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find_package(OpenSSL 1.1.1 REQUIRED)
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endif()
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@ -673,6 +668,7 @@ add_subdirectory(externals)
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# pass targets from externals
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find_package(libusb)
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find_package(VulkanMemoryAllocator)
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find_package(gamemode)
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if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
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find_package(xbyak)
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@ -895,13 +891,13 @@ if (MSVC AND CXX_CLANG)
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endif()
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if (YUZU_USE_FASTER_LD)
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# fallback if everything fails (bfd)
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set(LINKER bfd)
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# clang should always use lld
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find_program(LLD lld)
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if (LLD)
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set(LINKER lld)
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endif()
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# GNU appears to work better with mold
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# TODO: mold has been slow lately, see if better options exist (search for gold?)
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if (CXX_GCC)
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@ -910,7 +906,6 @@ if (YUZU_USE_FASTER_LD)
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set(LINKER mold)
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endif()
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endif()
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message(NOTICE "Selecting ${LINKER} as linker")
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add_link_options("-fuse-ld=${LINKER}")
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endif()
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|
|
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@ -4,8 +4,8 @@ To build Eden, you MUST have a C++ compiler.
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* On Linux, this is usually [GCC](https://gcc.gnu.org/) 11+ or [Clang](https://clang.llvm.org/) v14+
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- GCC 12 also requires Clang 14+
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* On Windows, this is either:
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- **[MSVC](https://visualstudio.microsoft.com/downloads/)**,
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* *A convenience script to install the **minimal** version (Visual Build Tools) is provided in `.ci/windows/install-msvc.ps1`*
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- **[MSVC](https://visualstudio.microsoft.com/downloads/)** (you should select *Community* option),
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* *A convenience script to install the Visual Community Studio 2022 with necessary tools is provided in `.ci/windows/install-msvc.ps1`*
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- clang-cl - can be downloaded from the MSVC installer,
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- or **[MSYS2](https://www.msys2.org)**
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* On macOS, this is Apple Clang
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@ -211,4 +211,4 @@ Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/l
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## All Done
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You may now return to the **[root build guide](Build.md)**.
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You may now return to the **[root build guide](Build.md)**.
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6
externals/CMakeLists.txt
vendored
6
externals/CMakeLists.txt
vendored
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@ -140,9 +140,11 @@ if (ANDROID AND ARCHITECTURE_arm64)
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AddJsonPackage(libadrenotools)
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endif()
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if (UNIX AND NOT APPLE AND NOT TARGET gamemode::headers)
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AddJsonPackage(gamemode)
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if (gamemode_ADDED)
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add_library(gamemode INTERFACE)
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target_include_directories(gamemode INTERFACE gamemode)
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target_include_directories(gamemode INTERFACE ${gamemode_SOURCE_DIR})
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add_library(gamemode::headers ALIAS gamemode)
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endif()
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|
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7
externals/cpmfile.json
vendored
7
externals/cpmfile.json
vendored
|
@ -70,5 +70,12 @@
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"sha": "73f3cbb237",
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"hash": "c08c03063938339d61392b687562909c1a92615b6ef39ec8df19ea472aa6b6478e70d7d5e33d4a27b5d23f7806daf57fe1bacb8124c8a945c918c7663a9e8532",
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"find_args": "CONFIG"
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},
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"gamemode": {
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"repo": "FeralInteractive/gamemode",
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"sha": "ce6fe122f3",
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"hash": "ff62f3c8638528e7afb7336f7c8f9940453d2871446c36f639e3114cc8b5c7f9a817ed209c45e0e061793fc3ee9ba35a4b05140d39f5175c2aacfa0703fddfc4",
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"version": "1.7",
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"find_args": "MODULE"
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}
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}
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|
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376
externals/gamemode/gamemode_client.h
vendored
376
externals/gamemode/gamemode_client.h
vendored
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@ -1,376 +0,0 @@
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/*
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Copyright (c) 2017-2019, Feral Interactive
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
|
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modification, are permitted provided that the following conditions are met:
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||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
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||||
* Neither the name of Feral Interactive nor the names of its contributors
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||||
may be used to endorse or promote products derived from this software
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without specific prior written permission.
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|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef CLIENT_GAMEMODE_H
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#define CLIENT_GAMEMODE_H
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/*
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* GameMode supports the following client functions
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* Requests are refcounted in the daemon
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*
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* int gamemode_request_start() - Request gamemode starts
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* 0 if the request was sent successfully
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* -1 if the request failed
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*
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* int gamemode_request_end() - Request gamemode ends
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* 0 if the request was sent successfully
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* -1 if the request failed
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*
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* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
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* destruction, as appropriate. In this configuration, errors will be printed to stderr
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*
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* int gamemode_query_status() - Query the current status of gamemode
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* 0 if gamemode is inactive
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* 1 if gamemode is active
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* 2 if gamemode is active and this client is registered
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* -1 if the query failed
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*
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* int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
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* 0 if the request was sent successfully
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* -1 if the request failed
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* -2 if the request was rejected
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*
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* int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
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* 0 if the request was sent successfully
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* -1 if the request failed
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* -2 if the request was rejected
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*
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* int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
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* 0 if gamemode is inactive
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* 1 if gamemode is active
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* 2 if gamemode is active and this client is registered
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* -1 if the query failed
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*
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* const char* gamemode_error_string() - Get an error string
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* returns a string describing any of the above errors
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*
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* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
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* handles the request. It is not recommended to make these calls in performance critical code
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*/
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#include <stdbool.h>
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#include <stdio.h>
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#include <dlfcn.h>
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#include <string.h>
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#include <assert.h>
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#include <sys/types.h>
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static char internal_gamemode_client_error_string[512] = { 0 };
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||||
|
||||
/**
|
||||
* Load libgamemode dynamically to dislodge us from most dependencies.
|
||||
* This allows clients to link and/or use this regardless of runtime.
|
||||
* See SDL2 for an example of the reasoning behind this in terms of
|
||||
* dynamic versioning as well.
|
||||
*/
|
||||
static volatile int internal_libgamemode_loaded = 1;
|
||||
|
||||
/* Typedefs for the functions to load */
|
||||
typedef int (*api_call_return_int)(void);
|
||||
typedef const char *(*api_call_return_cstring)(void);
|
||||
typedef int (*api_call_pid_return_int)(pid_t);
|
||||
|
||||
/* Storage for functors */
|
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static api_call_return_int REAL_internal_gamemode_request_start = NULL;
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static api_call_return_int REAL_internal_gamemode_request_end = NULL;
|
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static api_call_return_int REAL_internal_gamemode_query_status = NULL;
|
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static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
|
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static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
|
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static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
|
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static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
|
||||
|
||||
/**
|
||||
* Internal helper to perform the symbol binding safely.
|
||||
*
|
||||
* Returns 0 on success and -1 on failure
|
||||
*/
|
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__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
|
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void *handle, const char *name, void **out_func, size_t func_size, bool required)
|
||||
{
|
||||
void *symbol_lookup = NULL;
|
||||
char *dl_error = NULL;
|
||||
|
||||
/* Safely look up the symbol */
|
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symbol_lookup = dlsym(handle, name);
|
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dl_error = dlerror();
|
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if (required && (dl_error || !symbol_lookup)) {
|
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snprintf(internal_gamemode_client_error_string,
|
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sizeof(internal_gamemode_client_error_string),
|
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"dlsym failed - %s",
|
||||
dl_error);
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Have the symbol correctly, copy it to make it usable */
|
||||
memcpy(out_func, &symbol_lookup, func_size);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads libgamemode and needed functions
|
||||
*
|
||||
* Returns 0 on success and -1 on failure
|
||||
*/
|
||||
__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
|
||||
{
|
||||
/* We start at 1, 0 is a success and -1 is a fail */
|
||||
if (internal_libgamemode_loaded != 1) {
|
||||
return internal_libgamemode_loaded;
|
||||
}
|
||||
|
||||
/* Anonymous struct type to define our bindings */
|
||||
struct binding {
|
||||
const char *name;
|
||||
void **functor;
|
||||
size_t func_size;
|
||||
bool required;
|
||||
} bindings[] = {
|
||||
{ "real_gamemode_request_start",
|
||||
(void **)&REAL_internal_gamemode_request_start,
|
||||
sizeof(REAL_internal_gamemode_request_start),
|
||||
true },
|
||||
{ "real_gamemode_request_end",
|
||||
(void **)&REAL_internal_gamemode_request_end,
|
||||
sizeof(REAL_internal_gamemode_request_end),
|
||||
true },
|
||||
{ "real_gamemode_query_status",
|
||||
(void **)&REAL_internal_gamemode_query_status,
|
||||
sizeof(REAL_internal_gamemode_query_status),
|
||||
false },
|
||||
{ "real_gamemode_error_string",
|
||||
(void **)&REAL_internal_gamemode_error_string,
|
||||
sizeof(REAL_internal_gamemode_error_string),
|
||||
true },
|
||||
{ "real_gamemode_request_start_for",
|
||||
(void **)&REAL_internal_gamemode_request_start_for,
|
||||
sizeof(REAL_internal_gamemode_request_start_for),
|
||||
false },
|
||||
{ "real_gamemode_request_end_for",
|
||||
(void **)&REAL_internal_gamemode_request_end_for,
|
||||
sizeof(REAL_internal_gamemode_request_end_for),
|
||||
false },
|
||||
{ "real_gamemode_query_status_for",
|
||||
(void **)&REAL_internal_gamemode_query_status_for,
|
||||
sizeof(REAL_internal_gamemode_query_status_for),
|
||||
false },
|
||||
};
|
||||
|
||||
void *libgamemode = NULL;
|
||||
|
||||
/* Try and load libgamemode */
|
||||
libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
|
||||
if (!libgamemode) {
|
||||
/* Attempt to load unversioned library for compatibility with older
|
||||
* versions (as of writing, there are no ABI changes between the two -
|
||||
* this may need to change if ever ABI-breaking changes are made) */
|
||||
libgamemode = dlopen("libgamemode.so", RTLD_NOW);
|
||||
if (!libgamemode) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"dlopen failed - %s",
|
||||
dlerror());
|
||||
internal_libgamemode_loaded = -1;
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Attempt to bind all symbols */
|
||||
for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
|
||||
struct binding *binder = &bindings[i];
|
||||
|
||||
if (internal_bind_libgamemode_symbol(libgamemode,
|
||||
binder->name,
|
||||
binder->functor,
|
||||
binder->func_size,
|
||||
binder->required)) {
|
||||
internal_libgamemode_loaded = -1;
|
||||
return -1;
|
||||
};
|
||||
}
|
||||
|
||||
/* Success */
|
||||
internal_libgamemode_loaded = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Redirect to the real libgamemode
|
||||
*/
|
||||
__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
|
||||
{
|
||||
/* If we fail to load the system gamemode, or we have an error string already, return our error
|
||||
* string instead of diverting to the system version */
|
||||
if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
|
||||
return internal_gamemode_client_error_string;
|
||||
}
|
||||
|
||||
/* Assert for static analyser that the function is not NULL */
|
||||
assert(REAL_internal_gamemode_error_string != NULL);
|
||||
|
||||
return REAL_internal_gamemode_error_string();
|
||||
}
|
||||
|
||||
/**
|
||||
* Redirect to the real libgamemode
|
||||
* Allow automatically requesting game mode
|
||||
* Also prints errors as they happen.
|
||||
*/
|
||||
#ifdef GAMEMODE_AUTO
|
||||
__attribute__((constructor))
|
||||
#else
|
||||
__attribute__((always_inline)) static inline
|
||||
#endif
|
||||
int gamemode_request_start(void)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
#ifdef GAMEMODE_AUTO
|
||||
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Assert for static analyser that the function is not NULL */
|
||||
assert(REAL_internal_gamemode_request_start != NULL);
|
||||
|
||||
if (REAL_internal_gamemode_request_start() < 0) {
|
||||
#ifdef GAMEMODE_AUTO
|
||||
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
#ifdef GAMEMODE_AUTO
|
||||
__attribute__((destructor))
|
||||
#else
|
||||
__attribute__((always_inline)) static inline
|
||||
#endif
|
||||
int gamemode_request_end(void)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
#ifdef GAMEMODE_AUTO
|
||||
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Assert for static analyser that the function is not NULL */
|
||||
assert(REAL_internal_gamemode_request_end != NULL);
|
||||
|
||||
if (REAL_internal_gamemode_request_end() < 0) {
|
||||
#ifdef GAMEMODE_AUTO
|
||||
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
|
||||
#endif
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_query_status(void)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_query_status == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_query_status missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_query_status();
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_request_start_for == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_request_start_for missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_request_start_for(pid);
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_request_end_for == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_request_end_for missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_request_end_for(pid);
|
||||
}
|
||||
|
||||
/* Redirect to the real libgamemode */
|
||||
__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
|
||||
{
|
||||
/* Need to load gamemode */
|
||||
if (internal_load_libgamemode() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (REAL_internal_gamemode_query_status_for == NULL) {
|
||||
snprintf(internal_gamemode_client_error_string,
|
||||
sizeof(internal_gamemode_client_error_string),
|
||||
"gamemode_query_status_for missing (older host?)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
return REAL_internal_gamemode_query_status_for(pid);
|
||||
}
|
||||
|
||||
#endif // CLIENT_GAMEMODE_H
|
|
@ -68,6 +68,8 @@ add_library(
|
|||
fs/fs_util.h
|
||||
fs/path_util.cpp
|
||||
fs/path_util.h
|
||||
gamemode.cpp
|
||||
gamemode.h
|
||||
hash.h
|
||||
heap_tracker.cpp
|
||||
heap_tracker.h
|
||||
|
@ -184,11 +186,7 @@ if(ANDROID)
|
|||
android/applets/software_keyboard.h)
|
||||
endif()
|
||||
|
||||
if(LINUX AND NOT APPLE)
|
||||
target_sources(common PRIVATE linux/gamemode.cpp linux/gamemode.h)
|
||||
|
||||
target_link_libraries(common PRIVATE gamemode::headers)
|
||||
endif()
|
||||
target_link_libraries(common PRIVATE gamemode::headers)
|
||||
|
||||
if(ARCHITECTURE_x86_64)
|
||||
target_sources(
|
||||
|
|
50
src/common/gamemode.cpp
Normal file
50
src/common/gamemode.cpp
Normal file
|
@ -0,0 +1,50 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// While technically available on al *NIX platforms, Linux is only available
|
||||
// as the primary target of libgamemode.so - so warnings are suppressed
|
||||
#ifdef __unix__
|
||||
#include <gamemode_client.h>
|
||||
#endif
|
||||
#include "common/gamemode.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace Common::FeralGamemode {
|
||||
|
||||
void Start() noexcept {
|
||||
if (Settings::values.enable_gamemode) {
|
||||
#ifdef __unix__
|
||||
if (gamemode_request_start() < 0) {
|
||||
#ifdef __linux__
|
||||
LOG_WARNING(Frontend, "{}", gamemode_error_string());
|
||||
#else
|
||||
LOG_INFO(Frontend, "{}", gamemode_error_string());
|
||||
#endif
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Done");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void Stop() noexcept {
|
||||
if (Settings::values.enable_gamemode) {
|
||||
#ifdef __unix__
|
||||
if (gamemode_request_end() < 0) {
|
||||
#ifdef __linux__
|
||||
LOG_WARNING(Frontend, "{}", gamemode_error_string());
|
||||
#else
|
||||
LOG_INFO(Frontend, "{}", gamemode_error_string());
|
||||
#endif
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Done");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Common::Linux
|
17
src/common/gamemode.h
Normal file
17
src/common/gamemode.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Common::FeralGamemode {
|
||||
|
||||
/// @brief Start the gamemode client
|
||||
void Start() noexcept;
|
||||
|
||||
/// @brief Stop the gmemode client
|
||||
void Stop() noexcept;
|
||||
|
||||
} // namespace Common::FeralGamemode
|
|
@ -1,40 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <gamemode_client.h>
|
||||
|
||||
#include "common/linux/gamemode.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
|
||||
namespace Common::Linux {
|
||||
|
||||
void StartGamemode() {
|
||||
if (Settings::values.enable_gamemode) {
|
||||
if (gamemode_request_start() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Started gamemode");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StopGamemode() {
|
||||
if (Settings::values.enable_gamemode) {
|
||||
if (gamemode_request_end() < 0) {
|
||||
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
|
||||
} else {
|
||||
LOG_INFO(Frontend, "Stopped gamemode");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetGamemodeState(bool state) {
|
||||
if (state) {
|
||||
StartGamemode();
|
||||
} else {
|
||||
StopGamemode();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Common::Linux
|
|
@ -1,24 +0,0 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Common::Linux {
|
||||
|
||||
/**
|
||||
* Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||
*/
|
||||
void StartGamemode();
|
||||
|
||||
/**
|
||||
* Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||
*/
|
||||
void StopGamemode();
|
||||
|
||||
/**
|
||||
* Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
|
||||
* @param state The new state the gamemode should have
|
||||
*/
|
||||
void SetGamemodeState(bool state);
|
||||
|
||||
} // namespace Common::Linux
|
|
@ -178,7 +178,7 @@ struct Values {
|
|||
SwitchableSetting<std::string> audio_input_device_id{
|
||||
linkage, "auto", "input_device", Category::Audio, Specialization::RuntimeList};
|
||||
SwitchableSetting<AudioMode, true> sound_index{
|
||||
linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
|
||||
linkage, AudioMode::Stereo,
|
||||
"sound_index", Category::SystemAudio, Specialization::Default, true,
|
||||
true};
|
||||
SwitchableSetting<u8, true> volume{linkage,
|
||||
|
@ -199,8 +199,6 @@ struct Values {
|
|||
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
|
||||
SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
|
||||
MemoryLayout::Memory_4Gb,
|
||||
MemoryLayout::Memory_4Gb,
|
||||
MemoryLayout::Memory_12Gb,
|
||||
"memory_layout_mode",
|
||||
Category::Core,
|
||||
Specialization::Default,
|
||||
|
@ -240,9 +238,8 @@ struct Values {
|
|||
#endif
|
||||
"cpu_backend",
|
||||
Category::Cpu};
|
||||
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
|
||||
CpuAccuracy::Auto, CpuAccuracy::Paranoid,
|
||||
"cpu_accuracy", Category::Cpu};
|
||||
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
|
||||
"cpu_accuracy", Category::Cpu};
|
||||
|
||||
SwitchableSetting<bool> use_fast_cpu_time{linkage,
|
||||
false,
|
||||
|
@ -324,10 +321,10 @@ struct Values {
|
|||
|
||||
// Renderer
|
||||
SwitchableSetting<RendererBackend, true> renderer_backend{
|
||||
linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
|
||||
linkage, RendererBackend::Vulkan,
|
||||
"backend", Category::Renderer};
|
||||
SwitchableSetting<ShaderBackend, true> shader_backend{
|
||||
linkage, ShaderBackend::SpirV, ShaderBackend::Glsl, ShaderBackend::SpirV,
|
||||
linkage, ShaderBackend::SpirV,
|
||||
"shader_backend", Category::Renderer, Specialization::RuntimeList};
|
||||
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
|
||||
Specialization::RuntimeList};
|
||||
|
@ -342,8 +339,6 @@ struct Values {
|
|||
Category::Renderer};
|
||||
SwitchableSetting<SpirvOptimizeMode, true> optimize_spirv_output{linkage,
|
||||
SpirvOptimizeMode::Never,
|
||||
SpirvOptimizeMode::Never,
|
||||
SpirvOptimizeMode::Always,
|
||||
"optimize_spirv_output",
|
||||
Category::Renderer};
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
||||
|
@ -354,12 +349,10 @@ struct Values {
|
|||
#else
|
||||
AstcDecodeMode::Gpu,
|
||||
#endif
|
||||
AstcDecodeMode::Cpu,
|
||||
AstcDecodeMode::CpuAsynchronous,
|
||||
"accelerate_astc",
|
||||
Category::Renderer};
|
||||
SwitchableSetting<VSyncMode, true> vsync_mode{
|
||||
linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
|
||||
linkage, VSyncMode::Fifo,
|
||||
"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
|
||||
true};
|
||||
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
|
||||
|
@ -372,8 +365,6 @@ struct Values {
|
|||
#else
|
||||
FullscreenMode::Exclusive,
|
||||
#endif
|
||||
FullscreenMode::Borderless,
|
||||
FullscreenMode::Exclusive,
|
||||
"fullscreen_mode",
|
||||
Category::Renderer,
|
||||
Specialization::Default,
|
||||
|
@ -381,8 +372,6 @@ struct Values {
|
|||
true};
|
||||
SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
|
||||
AspectRatio::R16_9,
|
||||
AspectRatio::R16_9,
|
||||
AspectRatio::Stretch,
|
||||
"aspect_ratio",
|
||||
Category::Renderer,
|
||||
Specialization::Default,
|
||||
|
@ -430,8 +419,6 @@ struct Values {
|
|||
#else
|
||||
GpuAccuracy::High,
|
||||
#endif
|
||||
GpuAccuracy::Normal,
|
||||
GpuAccuracy::Extreme,
|
||||
"gpu_accuracy",
|
||||
Category::RendererAdvanced,
|
||||
Specialization::Default,
|
||||
|
@ -442,8 +429,6 @@ struct Values {
|
|||
|
||||
SwitchableSetting<DmaAccuracy, true> dma_accuracy{linkage,
|
||||
DmaAccuracy::Default,
|
||||
DmaAccuracy::Default,
|
||||
DmaAccuracy::Safe,
|
||||
"dma_accuracy",
|
||||
Category::RendererAdvanced,
|
||||
Specialization::Default,
|
||||
|
@ -456,20 +441,14 @@ struct Values {
|
|||
#else
|
||||
AnisotropyMode::Automatic,
|
||||
#endif
|
||||
AnisotropyMode::Automatic,
|
||||
AnisotropyMode::X16,
|
||||
"max_anisotropy",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
||||
AstcRecompression::Uncompressed,
|
||||
AstcRecompression::Uncompressed,
|
||||
AstcRecompression::Bc3,
|
||||
"astc_recompression",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<VramUsageMode, true> vram_usage_mode{linkage,
|
||||
VramUsageMode::Conservative,
|
||||
VramUsageMode::Conservative,
|
||||
VramUsageMode::Aggressive,
|
||||
"vram_usage_mode",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> skip_cpu_inner_invalidation{linkage,
|
||||
|
@ -595,14 +574,10 @@ struct Values {
|
|||
// System
|
||||
SwitchableSetting<Language, true> language_index{linkage,
|
||||
Language::EnglishAmerican,
|
||||
Language::Japanese,
|
||||
Language::Serbian,
|
||||
"language_index",
|
||||
Category::System};
|
||||
SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan,
|
||||
Region::Taiwan, "region_index", Category::System};
|
||||
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
|
||||
TimeZone::Auto, TimeZone::Zulu,
|
||||
SwitchableSetting<Region, true> region_index{linkage, Region::Usa, "region_index", Category::System};
|
||||
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
|
||||
"time_zone_index", Category::System};
|
||||
// Measured in seconds since epoch
|
||||
SwitchableSetting<bool> custom_rtc_enabled{
|
||||
|
@ -641,8 +616,14 @@ struct Values {
|
|||
true,
|
||||
true};
|
||||
|
||||
// Linux
|
||||
SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
|
||||
// Linux/MinGW may support (requires libdl support)
|
||||
SwitchableSetting<bool> enable_gamemode{linkage,
|
||||
#ifndef _MSC_VER
|
||||
true,
|
||||
#else
|
||||
false,
|
||||
#endif
|
||||
"enable_gamemode", Category::UiGeneral};
|
||||
|
||||
// Controls
|
||||
InputSetting<std::array<PlayerInput, 10>> players;
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
@ -44,7 +47,6 @@ enum class Category : u32 {
|
|||
Multiplayer,
|
||||
Services,
|
||||
Paths,
|
||||
Linux,
|
||||
LibraryApplet,
|
||||
MaxEnum,
|
||||
};
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
|
@ -18,8 +19,10 @@ namespace Settings {
|
|||
|
||||
template <typename T>
|
||||
struct EnumMetadata {
|
||||
static std::vector<std::pair<std::string, T>> Canonicalizations();
|
||||
static std::vector<std::pair<std::string_view, T>> Canonicalizations();
|
||||
static u32 Index();
|
||||
static constexpr T GetFirst();
|
||||
static constexpr T GetLast();
|
||||
};
|
||||
|
||||
#define PAIR_45(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_46(N, __VA_ARGS__))
|
||||
|
@ -69,138 +72,101 @@ struct EnumMetadata {
|
|||
#define PAIR_1(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_2(N, __VA_ARGS__))
|
||||
#define PAIR(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_1(N, __VA_ARGS__))
|
||||
|
||||
#define ENUM(NAME, ...) \
|
||||
enum class NAME : u32 { __VA_ARGS__ }; \
|
||||
template <> \
|
||||
inline std::vector<std::pair<std::string, NAME>> EnumMetadata<NAME>::Canonicalizations() { \
|
||||
return {PAIR(NAME, __VA_ARGS__)}; \
|
||||
} \
|
||||
template <> \
|
||||
inline u32 EnumMetadata<NAME>::Index() { \
|
||||
return __COUNTER__; \
|
||||
#define PP_HEAD(A, ...) A
|
||||
|
||||
#define ENUM(NAME, ...) \
|
||||
enum class NAME : u32 { __VA_ARGS__ }; \
|
||||
template<> inline std::vector<std::pair<std::string_view, NAME>> EnumMetadata<NAME>::Canonicalizations() { \
|
||||
return {PAIR(NAME, __VA_ARGS__)}; \
|
||||
} \
|
||||
template<> inline u32 EnumMetadata<NAME>::Index() { \
|
||||
return __COUNTER__; \
|
||||
} \
|
||||
template<> inline constexpr NAME EnumMetadata<NAME>::GetFirst() { \
|
||||
return NAME::PP_HEAD(__VA_ARGS__); \
|
||||
} \
|
||||
template<> inline constexpr NAME EnumMetadata<NAME>::GetLast() { \
|
||||
return (std::vector<std::pair<std::string_view, NAME>>{PAIR(NAME, __VA_ARGS__)}).back().second; \
|
||||
}
|
||||
|
||||
// AudioEngine must be specified discretely due to having existing but slightly different
|
||||
// canonicalizations
|
||||
// TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id
|
||||
enum class AudioEngine : u32 {
|
||||
Auto,
|
||||
Cubeb,
|
||||
Sdl2,
|
||||
Null,
|
||||
Oboe,
|
||||
};
|
||||
|
||||
template <>
|
||||
inline std::vector<std::pair<std::string, AudioEngine>>
|
||||
EnumMetadata<AudioEngine>::Canonicalizations() {
|
||||
enum class AudioEngine : u32 { Auto, Cubeb, Sdl2, Null, Oboe, };
|
||||
template<>
|
||||
inline std::vector<std::pair<std::string_view, AudioEngine>> EnumMetadata<AudioEngine>::Canonicalizations() {
|
||||
return {
|
||||
{"auto", AudioEngine::Auto}, {"cubeb", AudioEngine::Cubeb}, {"sdl2", AudioEngine::Sdl2},
|
||||
{"null", AudioEngine::Null}, {"oboe", AudioEngine::Oboe},
|
||||
};
|
||||
}
|
||||
|
||||
template <>
|
||||
/// @brief This is just a sufficiently large number that is more than the number of other enums declared here
|
||||
template<>
|
||||
inline u32 EnumMetadata<AudioEngine>::Index() {
|
||||
// This is just a sufficiently large number that is more than the number of other enums declared
|
||||
// here
|
||||
return 100;
|
||||
}
|
||||
template<>
|
||||
inline constexpr AudioEngine EnumMetadata<AudioEngine>::GetFirst() {
|
||||
return AudioEngine::Auto;
|
||||
}
|
||||
template<>
|
||||
inline constexpr AudioEngine EnumMetadata<AudioEngine>::GetLast() {
|
||||
return AudioEngine::Oboe;
|
||||
}
|
||||
|
||||
ENUM(AudioMode, Mono, Stereo, Surround);
|
||||
static_assert(EnumMetadata<AudioMode>::GetFirst() == AudioMode::Mono);
|
||||
static_assert(EnumMetadata<AudioMode>::GetLast() == AudioMode::Surround);
|
||||
|
||||
ENUM(Language, Japanese, EnglishAmerican, French, German, Italian, Spanish, Chinese, Korean, Dutch,
|
||||
Portuguese, Russian, Taiwanese, EnglishBritish, FrenchCanadian, SpanishLatin,
|
||||
ChineseSimplified, ChineseTraditional, PortugueseBrazilian, Serbian);
|
||||
|
||||
ENUM(Region, Japan, Usa, Europe, Australia, China, Korea, Taiwan);
|
||||
|
||||
ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt, Gb, GbEire, Gmt,
|
||||
GmtPlusZero, GmtMinusZero, GmtZero, Greenwich, Hongkong, Hst, Iceland, Iran, Israel, Jamaica,
|
||||
Japan, Kwajalein, Libya, Met, Mst, Mst7Mdt, Navajo, Nz, NzChat, Poland, Portugal, Prc, Pst8Pdt,
|
||||
Roc, Rok, Singapore, Turkey, Uct, Universal, Utc, WSu, Wet, Zulu);
|
||||
|
||||
GmtPlusZero, GmtMinusZero, GmtZero, Greenwich, Hongkong, Hst, Iceland, Iran, Israel, Jamaica,
|
||||
Japan, Kwajalein, Libya, Met, Mst, Mst7Mdt, Navajo, Nz, NzChat, Poland, Portugal, Prc, Pst8Pdt,
|
||||
Roc, Rok, Singapore, Turkey, Uct, Universal, Utc, WSu, Wet, Zulu);
|
||||
ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16);
|
||||
|
||||
ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
|
||||
|
||||
ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
|
||||
|
||||
ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
|
||||
|
||||
ENUM(VramUsageMode, Conservative, Aggressive);
|
||||
|
||||
ENUM(RendererBackend, OpenGL, Vulkan, Null);
|
||||
|
||||
ENUM(ShaderBackend, Glsl, Glasm, SpirV);
|
||||
|
||||
ENUM(GpuAccuracy, Normal, High, Extreme);
|
||||
|
||||
ENUM(DmaAccuracy, Default, Unsafe, Safe);
|
||||
|
||||
ENUM(CpuBackend, Dynarmic, Nce);
|
||||
|
||||
ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
|
||||
|
||||
ENUM(CpuClock, Boost, Fast)
|
||||
|
||||
ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb, Memory_10Gb, Memory_12Gb);
|
||||
|
||||
ENUM(ConfirmStop, Ask_Always, Ask_Based_On_Game, Ask_Never);
|
||||
|
||||
ENUM(FullscreenMode, Borderless, Exclusive);
|
||||
|
||||
ENUM(NvdecEmulation, Off, Cpu, Gpu);
|
||||
|
||||
ENUM(ResolutionSetup,
|
||||
Res1_4X,
|
||||
Res1_2X,
|
||||
Res3_4X,
|
||||
Res1X,
|
||||
Res3_2X,
|
||||
Res2X,
|
||||
Res3X,
|
||||
Res4X,
|
||||
Res5X,
|
||||
Res6X,
|
||||
Res7X,
|
||||
Res8X);
|
||||
|
||||
ENUM(ResolutionSetup, Res1_4X, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X, Res8X);
|
||||
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Spline1, Gaussian, Lanczos, ScaleForce, Fsr, Area, MaxEnum);
|
||||
|
||||
ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
|
||||
|
||||
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
|
||||
|
||||
ENUM(ConsoleMode, Handheld, Docked);
|
||||
|
||||
ENUM(AppletMode, HLE, LLE);
|
||||
|
||||
ENUM(SpirvOptimizeMode, Never, OnLoad, Always);
|
||||
|
||||
ENUM(GpuOverclock, Low, Medium, High)
|
||||
|
||||
ENUM(TemperatureUnits, Celsius, Fahrenheit)
|
||||
|
||||
template <typename Type>
|
||||
inline std::string CanonicalizeEnum(Type id) {
|
||||
inline std::string_view CanonicalizeEnum(Type id) {
|
||||
const auto group = EnumMetadata<Type>::Canonicalizations();
|
||||
for (auto& [name, value] : group) {
|
||||
if (value == id) {
|
||||
for (auto& [name, value] : group)
|
||||
if (value == id)
|
||||
return name;
|
||||
}
|
||||
}
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
inline Type ToEnum(const std::string& canonicalization) {
|
||||
const auto group = EnumMetadata<Type>::Canonicalizations();
|
||||
for (auto& [name, value] : group) {
|
||||
if (name == canonicalization) {
|
||||
for (auto& [name, value] : group)
|
||||
if (name == canonicalization)
|
||||
return value;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
} // namespace Settings
|
||||
|
|
|
@ -72,10 +72,17 @@ public:
|
|||
u32 specialization_ = Specialization::Default, bool save_ = true,
|
||||
bool runtime_modifiable_ = false, BasicSetting* other_setting_ = nullptr)
|
||||
requires(ranged)
|
||||
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_,
|
||||
other_setting_),
|
||||
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_, other_setting_),
|
||||
value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val} {}
|
||||
|
||||
explicit Setting(Linkage& linkage, const Type& default_val,
|
||||
const std::string& name, Category category_,
|
||||
u32 specialization_ = Specialization::Default, bool save_ = true,
|
||||
bool runtime_modifiable_ = false, BasicSetting* other_setting_ = nullptr)
|
||||
requires(ranged && std::is_enum_v<Type>)
|
||||
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_, other_setting_),
|
||||
value{default_val}, default_value{default_val}, maximum{EnumMetadata<Type>::GetLast()}, minimum{EnumMetadata<Type>::GetFirst()} {}
|
||||
|
||||
/**
|
||||
* Returns a reference to the setting's value.
|
||||
*
|
||||
|
@ -119,9 +126,6 @@ protected:
|
|||
return value_.has_value() ? std::to_string(*value_) : "none";
|
||||
} else if constexpr (std::is_same_v<Type, bool>) {
|
||||
return value_ ? "true" : "false";
|
||||
} else if constexpr (std::is_same_v<Type, AudioEngine>) {
|
||||
// Compatibility with old AudioEngine setting being a string
|
||||
return CanonicalizeEnum(value_);
|
||||
} else if constexpr (std::is_floating_point_v<Type>) {
|
||||
return fmt::format("{:f}", value_);
|
||||
} else if constexpr (std::is_enum_v<Type>) {
|
||||
|
@ -207,7 +211,7 @@ public:
|
|||
|
||||
[[nodiscard]] std::string Canonicalize() const override final {
|
||||
if constexpr (std::is_enum_v<Type>) {
|
||||
return CanonicalizeEnum(this->GetValue());
|
||||
return std::string{CanonicalizeEnum(this->GetValue())};
|
||||
} else {
|
||||
return ToString(this->GetValue());
|
||||
}
|
||||
|
@ -288,41 +292,32 @@ public:
|
|||
* @param other_setting_ A second Setting to associate to this one in metadata
|
||||
*/
|
||||
template <typename T = BasicSetting>
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
|
||||
Category category_, u32 specialization_ = Specialization::Default,
|
||||
bool save_ = true, bool runtime_modifiable_ = false,
|
||||
typename std::enable_if<!ranged, T*>::type other_setting_ = nullptr)
|
||||
: Setting<Type, false>{
|
||||
linkage, default_val, name, category_, specialization_,
|
||||
save_, runtime_modifiable_, other_setting_} {
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, T* other_setting_ = nullptr) requires(!ranged)
|
||||
: Setting<Type, false>{ linkage, default_val, name, category_, specialization_, save_, runtime_modifiable_, other_setting_} {
|
||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||
}
|
||||
virtual ~SwitchableSetting() = default;
|
||||
|
||||
/**
|
||||
* Sets a default value, minimum value, maximum value, and label.
|
||||
*
|
||||
* @param linkage Setting registry
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param min_val Sets the minimum allowed value of the setting
|
||||
* @param max_val Sets the maximum allowed value of the setting
|
||||
* @param name Label for the setting
|
||||
* @param category_ Category of the setting AKA INI group
|
||||
* @param specialization_ Suggestion for how frontend implementations represent this in a config
|
||||
* @param save_ Suggests that this should or should not be saved to a frontend config file
|
||||
* @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
|
||||
* @param other_setting_ A second Setting to associate to this one in metadata
|
||||
*/
|
||||
/// @brief Sets a default value, minimum value, maximum value, and label.
|
||||
/// @param linkage Setting registry
|
||||
/// @param default_val Initial value of the setting, and default value of the setting
|
||||
/// @param min_val Sets the minimum allowed value of the setting
|
||||
/// @param max_val Sets the maximum allowed value of the setting
|
||||
/// @param name Label for the setting
|
||||
/// @param category_ Category of the setting AKA INI group
|
||||
/// @param specialization_ Suggestion for how frontend implementations represent this in a config
|
||||
/// @param save_ Suggests that this should or should not be saved to a frontend config file
|
||||
/// @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
|
||||
/// @param other_setting_ A second Setting to associate to this one in metadata
|
||||
template <typename T = BasicSetting>
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
|
||||
const Type& max_val, const std::string& name, Category category_,
|
||||
u32 specialization_ = Specialization::Default, bool save_ = true,
|
||||
bool runtime_modifiable_ = false,
|
||||
typename std::enable_if<ranged, T*>::type other_setting_ = nullptr)
|
||||
: Setting<Type, true>{linkage, default_val, min_val,
|
||||
max_val, name, category_,
|
||||
specialization_, save_, runtime_modifiable_,
|
||||
other_setting_} {
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, const Type& max_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, T* other_setting_ = nullptr) requires(ranged)
|
||||
: Setting<Type, true>{linkage, default_val, min_val, max_val, name, category_, specialization_, save_, runtime_modifiable_, other_setting_} {
|
||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||
}
|
||||
|
||||
template <typename T = BasicSetting>
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, T* other_setting_ = nullptr) requires(ranged)
|
||||
: Setting<Type, true>{linkage, default_val, EnumMetadata<Type>::GetFirst(), EnumMetadata<Type>::GetLast(), name, category_, specialization_, save_, runtime_modifiable_, other_setting_} {
|
||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||
}
|
||||
|
||||
|
|
|
@ -135,6 +135,8 @@ target_include_directories(dynarmic_tests PRIVATE . ../src)
|
|||
target_compile_options(dynarmic_tests PRIVATE ${DYNARMIC_CXX_FLAGS})
|
||||
target_compile_definitions(dynarmic_tests PRIVATE FMT_USE_USER_DEFINED_LITERALS=1)
|
||||
|
||||
target_compile_options(dynarmic_tests PRIVATE -mavx2)
|
||||
if ("x86_64" IN_LIST ARCHITECTURE)
|
||||
target_compile_options(dynarmic_tests PRIVATE -mavx2)
|
||||
endif()
|
||||
|
||||
add_test(dynarmic_tests dynarmic_tests --durations yes)
|
||||
|
|
|
@ -445,7 +445,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
|
|||
tr("Whether or not to check for updates upon startup."));
|
||||
|
||||
// Linux
|
||||
INSERT(Settings, enable_gamemode, tr("Enable Gamemode"), QString());
|
||||
INSERT(UISettings,
|
||||
enable_gamemode,
|
||||
tr("Enable Gamemode"),
|
||||
QString());
|
||||
|
||||
// Ui Debugging
|
||||
|
||||
|
|
|
@ -45,9 +45,31 @@ SPDX-License-Identifier: GPL-2.0-or-later
|
|||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string></string>
|
||||
<!-- Fixed -->
|
||||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.games</string>
|
||||
<key>CFBundleDocumentTypes</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>CFBundleTypeExtensions</key>
|
||||
<array>
|
||||
<string>nsp</string>
|
||||
<string>xci</string>
|
||||
<string>nro</string>
|
||||
</array>
|
||||
<key>CFBundleTypeName</key>
|
||||
<string>Switch File</string>
|
||||
<key>CFBundleTypeRole</key>
|
||||
<string>Viewer</string>
|
||||
<key>LSHandlerRank</key>
|
||||
<string>Default</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<string>True</string>
|
||||
<key>UIDesignRequiresCompatibility</key>
|
||||
<true/> <!-- https://bugreports.qt.io/browse/QTBUG-138942 -->
|
||||
</dict>
|
||||
</plist>
|
||||
|
|
|
@ -270,10 +270,8 @@ void ConfigureAudio::UpdateAudioDevices(int sink_index) {
|
|||
void ConfigureAudio::InitializeAudioSinkComboBox() {
|
||||
sink_combo_box->clear();
|
||||
sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
|
||||
|
||||
for (const auto& id : AudioCore::Sink::GetSinkIDs()) {
|
||||
sink_combo_box->addItem(QString::fromStdString(Settings::CanonicalizeEnum(id)));
|
||||
}
|
||||
for (const auto& id : AudioCore::Sink::GetSinkIDs())
|
||||
sink_combo_box->addItem(QString::fromStdString(std::string{Settings::CanonicalizeEnum(id)}));
|
||||
}
|
||||
|
||||
void ConfigureAudio::RetranslateUI() {
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include <QString>
|
||||
#include <QStringLiteral>
|
||||
#include <QWidget>
|
||||
#include <QObject>
|
||||
#include <qobjectdefs.h>
|
||||
#include "qt_common/shared_translation.h"
|
||||
|
||||
|
|
|
@ -58,11 +58,11 @@ class GameList : public QWidget {
|
|||
public:
|
||||
enum {
|
||||
COLUMN_NAME,
|
||||
COLUMN_COMPATIBILITY,
|
||||
COLUMN_ADD_ONS,
|
||||
COLUMN_FILE_TYPE,
|
||||
COLUMN_SIZE,
|
||||
COLUMN_PLAY_TIME,
|
||||
COLUMN_ADD_ONS,
|
||||
COLUMN_COMPATIBILITY,
|
||||
COLUMN_COUNT, // Number of columns
|
||||
};
|
||||
|
||||
|
|
|
@ -204,36 +204,24 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path,
|
|||
const PlayTime::PlayTimeManager& play_time_manager,
|
||||
const FileSys::PatchManager& patch)
|
||||
{
|
||||
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
auto const it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
// The game list uses 99 as compatibility number for untested games
|
||||
QString compatibility = it != compatibility_list.end() ? it->second.first : QStringLiteral("99");
|
||||
|
||||
// The game list uses this as compatibility number for untested games
|
||||
QString compatibility{QStringLiteral("99")};
|
||||
if (it != compatibility_list.end()) {
|
||||
compatibility = it->second.first;
|
||||
}
|
||||
auto const file_type = loader.GetFileType();
|
||||
auto const file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
|
||||
|
||||
const auto file_type = loader.GetFileType();
|
||||
const auto file_type_string = QString::fromStdString(Loader::GetFileTypeString(file_type));
|
||||
|
||||
QList<QStandardItem*> list{
|
||||
new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name),
|
||||
file_type_string, program_id),
|
||||
new GameListItemCompat(compatibility),
|
||||
QString patch_versions = GetGameListCachedObject(fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
|
||||
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
|
||||
});
|
||||
return QList<QStandardItem*>{
|
||||
new GameListItemPath(FormatGameName(path), icon, QString::fromStdString(name), file_type_string, program_id),
|
||||
new GameListItem(file_type_string),
|
||||
new GameListItemSize(size),
|
||||
new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)),
|
||||
new GameListItem(patch_versions),
|
||||
new GameListItemCompat(compatibility),
|
||||
};
|
||||
|
||||
QString patch_versions;
|
||||
|
||||
patch_versions = GetGameListCachedObject(
|
||||
fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] {
|
||||
return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable());
|
||||
});
|
||||
|
||||
list.insert(2, new GameListItem(patch_versions));
|
||||
|
||||
return list;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
|
|
|
@ -22,9 +22,7 @@
|
|||
#include <csignal>
|
||||
#include <sys/socket.h>
|
||||
#endif
|
||||
#ifdef __linux__
|
||||
#include "common/linux/gamemode.h"
|
||||
#endif
|
||||
#include "common/gamemode.h"
|
||||
|
||||
#include <boost/container/flat_set.hpp>
|
||||
|
||||
|
@ -417,10 +415,7 @@ GMainWindow::GMainWindow(bool has_broken_vulkan)
|
|||
#ifdef __unix__
|
||||
SetupSigInterrupts();
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
|
||||
#endif
|
||||
|
||||
UISettings::RestoreWindowState(config);
|
||||
|
||||
|
@ -2254,9 +2249,7 @@ void GMainWindow::OnEmulationStopped() {
|
|||
|
||||
discord_rpc->Update();
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StopGamemode();
|
||||
#endif
|
||||
Common::FeralGamemode::Stop();
|
||||
|
||||
// The emulation is stopped, so closing the window or not does not matter anymore
|
||||
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
||||
|
@ -3095,10 +3088,7 @@ void GMainWindow::OnStartGame() {
|
|||
play_time_manager->Start();
|
||||
|
||||
discord_rpc->Update();
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StartGamemode();
|
||||
#endif
|
||||
Common::FeralGamemode::Start();
|
||||
}
|
||||
|
||||
void GMainWindow::OnRestartGame() {
|
||||
|
@ -3119,10 +3109,7 @@ void GMainWindow::OnPauseGame() {
|
|||
play_time_manager->Stop();
|
||||
UpdateMenuState();
|
||||
AllowOSSleep();
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StopGamemode();
|
||||
#endif
|
||||
Common::FeralGamemode::Stop();
|
||||
}
|
||||
|
||||
void GMainWindow::OnPauseContinueGame() {
|
||||
|
@ -3417,9 +3404,7 @@ void GMainWindow::OnConfigure() {
|
|||
const auto old_theme = UISettings::values.theme;
|
||||
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
||||
const auto old_language_index = Settings::values.language_index.GetValue();
|
||||
#ifdef __linux__
|
||||
const bool old_gamemode = Settings::values.enable_gamemode.GetValue();
|
||||
#endif
|
||||
|
||||
Settings::SetConfiguringGlobal(true);
|
||||
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(),
|
||||
|
@ -3479,11 +3464,9 @@ void GMainWindow::OnConfigure() {
|
|||
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
|
||||
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
|
||||
}
|
||||
#ifdef __linux__
|
||||
if (Settings::values.enable_gamemode.GetValue() != old_gamemode) {
|
||||
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!multiplayer_state->IsHostingPublicRoom()) {
|
||||
multiplayer_state->UpdateCredentials();
|
||||
|
@ -4765,13 +4748,15 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
|
|||
discord_rpc->Update();
|
||||
}
|
||||
|
||||
#ifdef __linux__
|
||||
void GMainWindow::SetGamemodeEnabled(bool state) {
|
||||
if (emulation_running) {
|
||||
Common::Linux::SetGamemodeState(state);
|
||||
if (state) {
|
||||
Common::FeralGamemode::Start();
|
||||
} else {
|
||||
Common::FeralGamemode::Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void GMainWindow::changeEvent(QEvent* event) {
|
||||
#ifdef __unix__
|
||||
|
@ -4930,7 +4915,9 @@ int main(int argc, char* argv[]) {
|
|||
// the user folder in the Qt Frontend, we need to cd into that working directory
|
||||
const auto bin_path = Common::FS::GetBundleDirectory() / "..";
|
||||
chdir(Common::FS::PathToUTF8String(bin_path).c_str());
|
||||
#elif defined(__unix__) && !defined(__ANDROID__)
|
||||
#endif
|
||||
|
||||
#ifdef __unix__
|
||||
// Set the DISPLAY variable in order to open web browsers
|
||||
// TODO (lat9nq): Find a better solution for AppImages to start external applications
|
||||
if (QString::fromLocal8Bit(qgetenv("DISPLAY")).isEmpty()) {
|
||||
|
|
|
@ -315,8 +315,8 @@ private:
|
|||
void SetupSigInterrupts();
|
||||
static void HandleSigInterrupt(int);
|
||||
void OnSigInterruptNotifierActivated();
|
||||
void SetGamemodeEnabled(bool state);
|
||||
#endif
|
||||
void SetGamemodeEnabled(bool state);
|
||||
|
||||
Service::AM::FrontendAppletParameters ApplicationAppletParameters();
|
||||
Service::AM::FrontendAppletParameters LibraryAppletParameters(u64 program_id,
|
||||
|
|
|
@ -62,10 +62,7 @@ __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
|
|||
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __linux__
|
||||
#include "common/linux/gamemode.h"
|
||||
#endif
|
||||
#include "common/gamemode.h"
|
||||
|
||||
static void PrintHelp(const char* argv0) {
|
||||
std::cout << "Usage: " << argv0
|
||||
|
@ -432,10 +429,7 @@ int main(int argc, char** argv) {
|
|||
// Just exit right away.
|
||||
exit(0);
|
||||
});
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StartGamemode();
|
||||
#endif
|
||||
Common::FeralGamemode::Start();
|
||||
|
||||
void(system.Run());
|
||||
if (system.DebuggerEnabled()) {
|
||||
|
@ -447,11 +441,7 @@ int main(int argc, char** argv) {
|
|||
system.DetachDebugger();
|
||||
void(system.Pause());
|
||||
system.ShutdownMainProcess();
|
||||
|
||||
#ifdef __linux__
|
||||
Common::Linux::StopGamemode();
|
||||
#endif
|
||||
|
||||
Common::FeralGamemode::Stop();
|
||||
detached_tasks.WaitForAllTasks();
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue