Commit graph

123 commits

Author SHA1 Message Date
Lioncash
7110e6a128 core/memory: Migrate over GetPointer()
With all of the interfaces ready for migration, it's trivial to migrate
over GetPointer().
2019-11-26 21:55:38 -05:00
Lioncash
811191a9c9 core/memory: Migrate over address checking functions to the new Memory class
A fairly straightforward migration. These member functions can just be
mostly moved verbatim with minor changes. We already have the necessary
plumbing in places that they're used.

IsKernelVirtualAddress() can remain a non-member function, since it
doesn't rely on class state in any form.
2019-11-26 21:53:34 -05:00
Lioncash
1d9be65e26 core/memory: Migrate over memory mapping functions to the new Memory class
Migrates all of the direct mapping facilities over to the new memory
class. In the process, this also obsoletes the need for memory_setup.h,
so we can remove it entirely from the project.
2019-11-26 21:53:34 -05:00
Lioncash
ff443fa835 core/memory: Introduce skeleton of Memory class
Currently, the main memory management code is one of the remaining
places where we have global state. The next series of changes will aim
to rectify this.

This change simply introduces the main skeleton of the class that will
contain all the necessary state.
2019-11-26 21:53:34 -05:00
Lioncash
38c9502a30 memory: Remove unused PageTable forward declaration
This isn't used by anything in the header file, so it can be removed.
2019-07-06 02:24:34 -04:00
Lioncash
644ee565ff core/memory: Remove unused FlushMode enum
Recent changes to memory-related code resulted in this being unused, so
we can remove it.
2019-05-07 13:55:17 -04:00
Lioncash
567b7de124 core/cpu_core_manager: Create threads separately from initialization.
Our initialization process is a little wonky than one would expect when
it comes to code flow. We initialize the CPU last, as opposed to
hardware, where the CPU obviously needs to be first, otherwise nothing
else would work, and we have code that adds checks to get around this.

For example, in the page table setting code, we check to see if the
system is turned on before we even notify the CPU instances of a page
table switch. This results in dead code (at the moment), because the
only time a page table switch will occur is when the system is *not*
running, preventing the emulated CPU instances from being notified of a
page table switch in a convenient manner (technically the code path
could be taken, but we don't emulate the process creation svc handlers
yet).

This moves the threads creation into its own member function of the core
manager and restores a little order (and predictability) to our
initialization process.

Previously, in the multi-threaded cases, we'd kick off several threads
before even the main kernel process was created and ready to execute (gross!).
Now the initialization process is like so:

Initialization:
  1. Timers

  2. CPU

  3. Kernel

  4. Filesystem stuff (kind of gross, but can be amended trivially)

  5. Applet stuff (ditto in terms of being kind of gross)

  6. Main process (will be moved into the loading step in a following
                   change)

  7. Telemetry (this should be initialized last in the future).

  8. Services (4 and 5 should ideally be alongside this).

  9. GDB (gross. Uses namespace scope state. Needs to be refactored into a
          class or booted altogether).

  10. Renderer

  11. GPU (will also have its threads created in a separate step in a
           following change).

Which... isn't *ideal* per-se, however getting rid of the wonky
intertwining of CPU state initialization out of this mix gets rid of
most of the footguns when it comes to our initialization process.
2019-04-11 22:11:40 -04:00
bunnei
d0146b9856 Merge pull request #2361 from lioncash/pagetable
core/memory: Minor simplifications to page table management
2019-04-07 17:50:31 -04:00
Lioncash
024bdfdc08 core/memory: Remove unused enum constants
These are holdovers from Citra and can be removed.
2019-04-07 03:04:55 -04:00
Lioncash
08424ab57f core/memory: Remove GetCurrentPageTable()
Now that nothing actually touches the internal page table aside from the
memory subsystem itself, we can remove the accessor to it.
2019-04-07 02:47:37 -04:00
Lioncash
1b4128a12e core/memory: Remove unnecessary includes
In 5840ce2950, the page table construct
was moved to the common library (which utilized these inclusions). Since
the move, nothing requires these headers to be included within the
memory header.
2019-03-21 09:48:54 -04:00
bunnei
5840ce2950 core: Move PageTable struct into Common. 2019-03-16 22:05:40 -04:00
bunnei
ee8ae39de5 memory: Simplify rasterizer cache operations. 2019-03-16 00:41:08 -04:00
Lioncash
577bde60b5 memory: Dehardcode the use of fixed memory range constants
The locations of these can actually vary depending on the address space
layout, so we shouldn't be using these when determining where to map
memory or be using them as offsets for calculations. This keeps all the
memory ranges flexible and malleable based off of the virtual memory
manager instance state.
2018-09-24 22:16:03 -04:00
Lioncash
e48b4fd2d8 memory: Dehardcode the use of a 36-bit address space
Given games can also request a 32-bit or 39-bit address space, we
shouldn't be hardcoding the address space range as 36-bit.
2018-09-24 22:15:53 -04:00
fearlessTobi
1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
bunnei
d190b46a38 gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. 2018-08-31 13:07:27 -04:00
Lioncash
ab21a210b1 memory: Make prototype parameter names match their definitions
Keeps the code consistent.
2018-08-05 21:39:09 -04:00
Lioncash
856edeb95d memory: Correct prototype of ZeroBlock
Previously, the prototype wasn't matching the definition, which has a
Processor parameter before the destination address.
2018-08-05 21:39:06 -04:00
Lioncash
572bff0143 memory: Remove unnecessary const qualifiers in prototypes
These aren't necessary, as value-wise const only matters in the
definition.
2018-08-05 21:38:22 -04:00
Lioncash
3bcf090d37 core/memory: Get rid of 3DS leftovers
Removes leftover code from citra that isn't needed.
2018-08-03 11:22:47 -04:00
Michael Scire
a3509a9e74 Kernel/Arbiters: Fix casts, cleanup comments/magic numbers 2018-06-22 00:47:59 -06:00
bunnei
31748079de gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. 2018-04-24 22:31:45 -04:00
bunnei
36cdd5a39c memory: Fix stack region. 2018-03-31 16:06:45 -04:00
bunnei
49b3b519fc memory: Add RasterizerMarkRegionCached code and cleanup. 2018-03-26 21:16:57 -04:00
bunnei
79b3adba8e Merge pull request #265 from bunnei/tegra-progress-2
Tegra progress 2
2018-03-23 23:30:48 -04:00
bunnei
6131f96f6a rasterizer: Flush and invalidate regions should be 64-bit. 2018-03-23 15:01:45 -04:00
bunnei
c9c232727c memory: Port RasterizerFlushVirtualRegion from Citra. 2018-03-22 22:56:41 -04:00
N00byKing
35d617d342 Remove more N3DS References 2018-03-22 21:25:06 +01:00
bunnei
89312134f6 memory: Add regions for map region, "new" map region, etc. 2018-03-16 18:32:22 -04:00
MerryMage
2a0362fe5d arm_dynarmic: Support direct page table access 2018-02-12 21:53:32 +00:00
MerryMage
7a23a53396 memory: Replace all memory hooking with Special regions 2018-01-27 15:16:39 +00:00
David
f10082f410 Update memory.h 2018-01-16 15:27:13 -08:00
David Marcec
57523d6fab Increased heap size and changed tls area vaddr 2018-01-16 13:53:43 -08:00
bunnei
4728cc141a core/video_core: Fix a bunch of u64 -> u32 warnings. 2018-01-01 15:40:35 -05:00
bunnei
58cf9d847a svc: Implement MapMemory. 2017-12-28 21:38:38 -05:00
bunnei
ec6eb66383 memory: Support 32-bit paging, move heap address space up. 2017-10-22 23:17:59 -04:00
bunnei
775cf60729 Merge remote-tracking branch 'upstream/master' into nx
# Conflicts:
#	src/core/CMakeLists.txt
#	src/core/arm/dynarmic/arm_dynarmic.cpp
#	src/core/arm/dyncom/arm_dyncom.cpp
#	src/core/hle/kernel/process.cpp
#	src/core/hle/kernel/thread.cpp
#	src/core/hle/kernel/thread.h
#	src/core/hle/kernel/vm_manager.cpp
#	src/core/loader/3dsx.cpp
#	src/core/loader/elf.cpp
#	src/core/loader/ncch.cpp
#	src/core/memory.cpp
#	src/core/memory.h
#	src/core/memory_setup.h
2017-10-09 23:56:20 -04:00
bunnei
e36ccd5ff1 loader: Various improvements for NSO/NRO loaders. 2017-10-09 21:39:32 -04:00
Subv
1265575db5 Memory: Make WriteBlock take a Process parameter on which to operate 2017-10-01 14:18:36 -05:00
Subv
bf55d2f57e Memory: Make ReadBlock take a Process parameter on which to operate 2017-10-01 14:18:36 -05:00
bunnei
e5731e94d6 core: Various changes to support 64-bit addressing. 2017-09-30 14:28:54 -04:00
Subv
3cb2bf08c3 Memory: Allow IsValidVirtualAddress to be called with a specific process parameter.
There is still an overload of IsValidVirtualAddress that only takes the VAddr and will default to the current process.
2017-09-26 17:27:44 -05:00
MerryMage
ecf27fbf82 memory: Remove GetCurrentPageTablePointers 2017-09-24 22:43:28 +01:00
MerryMage
6b8ad273fc memory: Add GetCurrentPageTable/SetCurrentPageTable
Don't expose Memory::current_page_table as a global.
2017-09-24 22:42:42 +01:00
Subv
71281c2114 Kernel/Memory: Changed GetPhysicalPointer so that it doesn't go through the current process' page table to obtain a pointer. 2017-09-15 14:26:13 -05:00
Subv
36100ec791 Kernel/Memory: Give each Process its own page table.
The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-09-10 15:13:41 -05:00
Yuri Kunde Schlesner
1423b3b10e Memory: Add function to flush a virtual range from the rasterizer cache
This is slightly more ergonomic to use, correctly handles virtual
regions which are disjoint in physical addressing space, and checks only
regions which can be cached by the rasterizer.
2017-06-21 22:57:12 -07:00
Yuri Kunde Schlesner
75be7907c1 Memory: Add TryVirtualToPhysicalAddress, returning a boost::optional 2017-06-21 22:55:18 -07:00
Yuri Kunde Schlesner
1dd91e371b Memory: Make PhysicalToVirtualAddress return a boost::optional
And fix a few places in the code to take advantage of that.
2017-06-21 22:55:17 -07:00