bunnei
4b027ee9f3
Merge pull request #489 from Subv/vertexid
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Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 14:10:48 -04:00
Subv
455e14b8e3
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 10:58:03 -05:00
bunnei
ed61b578d9
gl_shader_decompiler: Partially implement F2F_R instruction.
2018-05-29 23:10:44 -04:00
bunnei
502fc1c4b3
shader_bytecode: Implement other variants of FMNMX.
2018-05-25 23:18:50 -04:00
bunnei
6a1c36f801
Merge pull request #458 from Subv/fmnmx
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Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
Subv
12d6b53e60
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 17:53:06 -05:00
Subv
062b1fb17c
ShadersDecompiler: Added decoding for the PSETP instruction.
2018-05-19 11:41:14 -05:00
bunnei
1bd065fb8e
shader_bytecode: Add decoding for FMNMX instruction.
2018-04-29 16:05:17 -04:00
bunnei
aaa3d91e7c
gl_shader_decompiler: Partially implement I2I_R, and I2F_R.
2018-04-28 20:03:19 -04:00
bunnei
8c6970d20d
shader_bytecode: Add decodings for i2i instructions.
2018-04-28 20:03:18 -04:00
bunnei
f252169fa6
gl_shader_decompiler: Implement MOV32_IMM instruction.
2018-04-28 20:03:18 -04:00
bunnei
8e661859a8
gl_shader_decompiler: Boilerplate for handling integer instructions.
2018-04-26 14:38:42 -04:00
Subv
1755d4bec3
Shaders: Added bit decodings for the I2I instruction.
2018-04-25 12:52:55 -05:00
Subv
74c89df1c8
Shaders: Added decodings for the FSET instructions.
2018-04-24 22:42:54 -05:00
bunnei
f66098bd37
shader_bytecode: Add several more instruction decodings.
2018-04-20 22:30:56 -04:00
bunnei
d2302ee79f
shader_bytecode: Decode instructions based on bit strings.
2018-04-20 22:30:56 -04:00
Subv
2fbb91a6b6
ShaderGen: Implemented predicated instruction execution.
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Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
Subv
31de416fc0
ShaderGen: Implemented the fsetp instruction.
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Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.
TODO:
* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
2018-04-20 21:09:33 -05:00
Subv
601c5d9d93
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
2018-04-20 14:57:40 -05:00
Subv
4ca65f10b1
ShaderGen: Implemented the fmul32i shader instruction.
2018-04-19 13:46:32 -05:00
bunnei
797267eb58
shader_bytecode: Make ctor's constexpr and explicit.
2018-04-17 21:27:07 -04:00
bunnei
c1408040a6
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
2018-04-17 16:36:42 -04:00
bunnei
05305422e1
gl_shader_decompiler: Add support for TEXS instruction.
2018-04-17 16:36:38 -04:00
bunnei
538322ec1f
shaders: Add NumTextureSamplers const, remove unused #pragma.
2018-04-14 18:50:06 -04:00
bunnei
f48c229f0e
shaders: Address PR review feedback.
2018-04-14 16:01:41 -04:00
bunnei
47bf0b0094
shaders: Fix GCC and clang build issues.
2018-04-14 16:01:40 -04:00
bunnei
d166a50ded
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
2018-04-14 16:01:40 -04:00
bunnei
a859a70da1
shader_bytecode: Add FSETP and KIL to GetInfo.
2018-04-14 16:01:40 -04:00
bunnei
6fe96737a1
shader_bytecode: Add SubOp decoding.
2018-04-14 16:01:40 -04:00
bunnei
0b49a74e19
shader_bytecode: Add initial module for shader decoding.
2018-04-13 23:48:19 -04:00