Liam
b787b5db2e
android: add oboe audio sink
2023-12-17 01:42:59 -05:00
Liam
c0e37fa65f
audio_core: ignore renderer wait when stream is paused
2023-11-12 23:10:53 -05:00
Liam
d881c9f326
audio: fix shutdown deadlock in audio renderer
2023-10-13 16:34:31 -04:00
Liam
b12322b8fe
audio: allow more latency in cubeb initialization
2023-08-27 12:46:01 -04:00
Kelebek1
5c4e9a276f
Pre-test opening a stream for audio backends, fall back to null if not suitable.
2023-08-23 08:33:26 +01:00
lat9nq
5a2b7f951d
(ui,)settings: Use explicit instantiation
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Reduces compile times a tad on clang.
2023-07-21 10:56:54 -04:00
lat9nq
78f92086ca
settings,general: Rename non-confirming enums
2023-07-21 10:56:54 -04:00
lat9nq
d39bfc646f
configure_audio: Implement ui generation
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Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.
general: Partial audio config implmentation
configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.
general: Partial audio config implmentation
settings: Make audio settings as enums
2023-07-21 10:56:07 -04:00
Morph
885090dc13
sink_stream: Resolve heap buffer corruption due to out of bounds write
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Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data.
2023-06-30 00:54:23 -04:00
Kelebek1
c7430e51e3
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
Morph
2856fadaa0
core_timing: Use CNTPCT as the guest CPU tick
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Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-07 21:44:42 -04:00
bunnei
5b8f185151
android: audio_core: sink_stream: Remove unnecessary check.
2023-06-05 21:47:36 -07:00
bunnei
31ad92b287
Merge pull request #10508 from yuzu-emu/lime
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Project Lime - yuzu Android Port
2023-06-05 21:43:43 -07:00
Liam
16bd50f9b4
audio_renderer: resolve adsp thread deadlock shutdown
2023-06-04 13:00:10 -04:00
bunnei
bbd4f9c722
android: audio_core: Avoid shutdown hang.
2023-06-03 00:06:06 -07:00
Kelebek1
29e1cdf7e1
Audren wait as suggested by ByLaws
2023-05-27 17:38:07 +01:00
Kelebek1
ba0d258a3f
Smooth out the DSP callback by adding a 5ms wait time limit
2023-05-18 13:03:32 +01:00
lat9nq
be5eee647e
yuzu-sdl,audio_core: Remove antiquated warning ignore
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Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
2023-05-05 03:48:28 -04:00
Billy Laws
6b2510c7c5
Use GetGlobalTimeNs as opposed to clock ticks
2023-04-08 21:54:19 +01:00
Billy Laws
5dbfd7861a
Add some explicit latency to sample count reporting
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Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-04-03 23:11:36 +01:00
Billy Laws
1794a33c52
audio_core: No longer stall when sink queue is full
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Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
2023-03-27 22:01:41 +01:00
Billy Laws
91d14c0022
Run clang-format
2023-03-27 22:01:41 +01:00
Billy Laws
d3f0149af2
audio: Wait for samples on the emulated DSP side to avoid desyncs
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Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
2023-03-27 21:34:28 +01:00
Billy Laws
7e7ad78aaf
audio: Interpolate system manager sample count using host sink sample info
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This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
2023-03-26 22:48:57 +01:00
liamwhite
207fdfe57d
Merge pull request #9796 from liamwhite/current
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general: rename CurrentProcess to ApplicationProcess
2023-02-15 17:42:45 -05:00
arades79
60a68839ee
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79
adcef452e0
add static lifetime to constexpr values to force compile time evaluation where possible
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Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
Liam
c68577384a
general: rename CurrentProcess to ApplicationProcess
2023-02-13 19:03:12 -05:00
Narr the Reg
326d8c0905
audio: cubeb: Fix yuzu crashing when it test for latency
2023-02-09 19:38:03 -06:00
liamwhite
e20c5a0b7f
Merge pull request #9289 from liamwhite/fruit-company
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general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
bunnei
9ac846fece
audio_core: sink_stream: Hold the suspend lock when process is stalled.
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- Prevents us from clashing with other callers trying to un/stall.
2022-11-29 20:32:06 -08:00
Liam
5a712bb51a
general: fix compile for Apple Clang
2022-11-22 22:22:28 -05:00
lat9nq
87b2c9f144
sdl2_sink: Inline variable init into if condition
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Co-authored-by: Mai <mathew1800@gmail.com>
2022-10-16 21:36:40 -04:00
lat9nq
8e23f79384
sdl2_sink: Distinguish between capture and non-capture device names
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The function prototype appears to care whether we are loading capture
devices or not, and SDL_GetAudioDeviceName has a parameter to use it,
but for some reason it isn't.
This puts `capture` where it goes.
2022-10-16 03:15:54 -04:00
lat9nq
4e968241f6
sdl2_sink: Check for null string when loading SDL audio devices
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Attempting to place a null string into a vector of strings causes an
error that closes the application.
Don't.
2022-10-16 03:14:52 -04:00
Narr the Reg
34a6ec8d59
audio_core: Revert sink name to sdl2
2022-10-14 10:59:33 -05:00
Kelebek1
8351d39dd0
Choose the SDL audio backend when Cubeb reports too high of a latency
2022-10-09 13:47:59 +01:00
Kelebek1
c8f8b9e076
Do not try to pause core timing from the audio thread when using single-core
2022-09-22 01:23:57 +01:00
Lioncash
d4623d8dc8
sink_stream: Mark GetQueueSize as const
2022-09-16 10:00:52 -04:00
bunnei
ba667d9af0
Merge pull request #8878 from Kelebek1/remove_pause
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Remove pause callbacks from coretiming
2022-09-15 13:50:13 -07:00
Lioncash
af8ce57e18
audio_core: Amend documentation tags
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Resolves a wackload of -Wdocumentation warnings due to mismatching tags
and whatnot.
2022-09-15 09:47:23 -04:00
Kelebek1
c6d4071162
Remove pause callbacks from coretiming
2022-09-13 13:20:35 +01:00
Kelebek1
0c01ac7410
Remove a pragma once from a cpp file
2022-09-12 19:27:11 +01:00
Kelebek1
77a30f7286
Don't stall with nvdec
2022-09-04 05:41:06 +01:00
Kelebek1
c3e3874d8d
Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.
2022-09-02 04:43:04 +01:00
Kelebek1
26353451be
Do some log memes to help perceived volume
2022-08-12 19:59:09 +01:00
Kelebek1
be1f5f1d9f
Project Andio
2022-07-22 01:11:32 +01:00