Commit graph

10677 commits

Author SHA1 Message Date
Ribbit
b6e677f284 another annoying header
Some checks failed
eden-license / license-header (pull_request) Failing after 25s
2025-10-07 18:16:22 -07:00
Ribbit
e06ef894ac annoying header
Some checks failed
eden-license / license-header (pull_request) Failing after 25s
2025-10-07 18:14:36 -07:00
Ribbit
0f15714b45 [vk] Fast UBO: fix tracking, resize heuristics, add debug guard
Some checks failed
eden-license / license-header (pull_request) Failing after 24s
2025-10-08 02:26:28 +02:00
acd7d792a3
[hle] Stubbed QueryLastPlayTime (#389)
Ported from Torzu, made by Jarrod Norwell.

Co-authored-by: Jarrod Norwell <official.antique@gmail.com>

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: #389
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-10-08 02:08:13 +02:00
badd913bee
[desktop] fix save data location, orphaned profiles finder (#2678)
Previously, if the user had their NAND in a nonstandard location,
profiles.dat would be read from the standard Eden path and thus return
effectively garbage data. What this would result in is:

- The Qt profile manager would be completely nonfunctional
- "Open Save Data Location" would put you into the completely wrong
  place
- Games would read from incorrect locations for their saves

To solve this, I made it so that profiles.dat is re-read *after*
QtConfig initializes. It's not the perfect solution, but it works.

Additionally, this adds an orphaned profiles finder:
- walks through the save folders in nand/user/save/000.../
- for each subdirectory, checks to see if profiles.dat contains a
  corresponding UUID
- If not, the profile is "orphaned". It may contain legit save data, so
  let the user decide how to handle it (famous last words)
- Empty profiles are just removed. If they really matter, they're
  instantly recreated anyways.

The orphaned profiles check runs right *after* the decryption keys
check, but before the game list ever gets populated

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: #2678
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-07 01:32:09 +02:00
Bix
191dd892e5
[android] Legacy build flavor (#51)
This adds a "legacy" build flavor, similar to the genshinSpoof flavor. The legacy flavor uses a white icon bg, alongside building with `YUZU_LEGACY=ON`, which applies the previously-made SD865 patches iff that value is truthy.

Co-authored-by: Bixthefin <114880614+Bixthefin@users.noreply.github.com>
Co-authored-by: Calchan <denis.dupeyron@gmail.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #51
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2025-10-05 05:41:20 +02:00
9f385bf627
[tools, cmake] refactor: update/hash check scripts, use tags for some more deps, proper CPMUtil separation (#2666)
Uses tags for a bunch of deps that can use them

Also adds a bunmch of scripts to tools/cpm, notably for checking hashes
and checking for updates.

TODO for the future:
- CI target to check hashes
- Weekly CI to check for updates

Need to get that other CI runner up

additional stuff

- Ports gentoo fixes
- makes solaris work (TODO: sdl2)
- way better docs
- properly separates CPMUtil as a standalone project

Reviewed-on: #2666
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-05 03:04:53 +02:00
f4f3425d86
[sockets] block more domains (#2632)
* Bring in the domain-blocking code from the legacy branch
* Make blockedDomains a `static constexpr const std::array<std::string,6>`

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #2632
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Calchan <denis.dupeyron@gmail.com>
Co-committed-by: Calchan <denis.dupeyron@gmail.com>
2025-10-03 04:46:27 +02:00
2d8cb2d457
[file_sys] Properly fix the installation of new updates (#2651)
This removes the workaround and properly fix the installation of new updates.

Reviewed-on: #2651
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-02 22:48:52 +02:00
326865cba2
[host1x] Improve FFmpeg error handling (#2643)
This improves the FFmpeg error handling.

Reviewed-on: #2643
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-02 00:15:14 +02:00
76b5d6778e
[common/logging] faster logging by avoiding constructing unused strings/results (and filtering first) (#2603)
basically std::string would be invoked even when the logging was filtered, then destroyed instantly, invoking malloc/free and polluting mem arenas for no good reason

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #2603
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-01 23:18:37 +02:00
d19a7c3782
[service] unstub process winding (#2590)
It's used on FW19+ and FW20+ but since all 20+ applets stuck on HID, you still can't boot into applets.
Should fix: Bioshock Infinite on FW19

Reviewed-on: #2590
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-09-28 18:43:01 +02:00
c77ad128b9
[cmake] whole-program LTO, prefer lld on clang (#2581)
Reviewed-on: #2581
2025-09-27 22:40:08 +02:00
ba20e5c2f5
[common] fix extraneous error wrt. priority queues (#2598)
This fixes an error that is reproducible (seemingly everywhere?) but on Linux. BitSet<> PR did not yield errors at the time of testing and this issue only cropped up after merge.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: #2598
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-27 14:51:37 +02:00
020ad29a8c
[common] replace Common::BitSet with std::bitset (#2576)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: #2576
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-27 01:21:14 +02:00
f088f028f3
[cmake] Fix building on aarch64-linux (#2591)
Reviewed-on: #2591
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2025-09-26 21:46:56 +02:00
2482846cf6
[core] fix msvc comp (#2567)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #2567
2025-09-24 21:50:18 +02:00
45263ee7aa
LoadIdTokenCache stub (#2531)
Reviewed-on: #2531
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-09-24 19:30:00 +02:00
f19bbda517
[common] remove ranges polyfill (#2546)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: #2546
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-24 19:29:48 +02:00
d4427d90ea
[core] Remove key hashes and hash checks (#2552)
I've removed all hardcoded key hashes as they are not required and to avoid possible legal issues.

Reviewed-on: #2552
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-09-23 05:06:31 +02:00
48f7387e3a
[texture_cache, nifm] fix crashes for linear image type and set nifm logs to debug (#2549)
Example game was Mario+Rabbits Kingdom Battle. It crashes when reaches that part of copy image. Also put NIFM requests to log in DEBUG due to request spam and not being useful in debugging at all.

Reviewed-on: #2549
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-09-22 17:56:20 +02:00
191e4c75a1
[meta] fix license headers (#2547)
All checks were successful
eden-license / license-header (pull_request) Successful in 18s
Reviewed-on: #2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
34302300d9
add missing service for acc:u0 for fc26 (#2548)
Reviewed-on: #2548
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-09-21 20:50:10 +02:00
d623e04606
Fix src/core/cmakelists.txt (#2537)
Removed entry that was added back trying to fix a conflict in a PR.

Signed-off-by: Shinmegumi <shinmegumi@eden-emu.dev>

Reviewed-on: #2537
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-09-20 18:19:44 +02:00
4b558e5303
[hw_composer]: Add some enhancements to improve its performance and logic (#225)
These changes should mostly improve the performance for most of games and reduce reallocations from framebuffer releases.

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: #225
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-09-20 17:54:14 +02:00
87d42cf542
[fs] remove usage of subpar PooledBuffer (#342)
PoolBuffer is a subpar "reimplementation" of an equivalent std::vector<char>

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #342
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 17:43:59 +02:00
a487cea683
[core] Fix buiding with fmt 10 (#2524)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: #2524
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-09-19 17:02:53 +02:00
cf634d4d6f
[gpu/nvdrv] Rewrite ZBC functions (#2501)
This rewrite attempts to implement a fully correct ZBC (Zero Bandwith Clear) mechanism.
The zbc_mutex attempts to mitigate contention by assuring that only threads which hold the mutex can modify the table.
Notify drivers about the index size, I believe some drivers even need the notification.
Only add new entries if a entry was not previously available.

Reviewed-on: #2501
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-09-18 14:46:53 +02:00
8ac495acee
[fs] Remove remaining files from NCA bypass and fix some asserts (#2502)
Reviewed-on: #2502
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-17 17:45:52 +02:00
3ca0bde0e9
[core/nvnflinger] Rewrite GetBufferHistory (#528)
This rewrite should improve performance with the buffer history by changing the complexity level to O(1).
Replace std::vector with std::array to ensure that elements are allocated on the stack rather than on the free store.
Avoid expensive resizing at runtime.
Adjust buffer states at the right locations.
Tightly pack the BufferHistoryInfo struct to ensure that it only occupies 28 bytes.

Reviewed-on: #528
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-09-16 19:41:52 +02:00
19036c59b5
[video_core] Simplify DMA options (#525)
This simplifies DMA options in a clearer and more objective way.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: #525
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-16 18:42:48 +02:00
f4386423e8
[qt] refactor: qt_common lib (#94)
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough.

Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever.

Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce).

In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map).

TODO: Docs for Qt stuff

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: #94
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-09-15 17:21:18 +02:00
d207df959a
[cmake, core] refactor: update mbedtls and make YUZU_USE_CPM better (#485)
update mbedtls functors to support mbedtls3 signatures

moved some vulkan stuff from externals to root, yuzu_use_cpm manages
them now

needs testing:
- all key/derivation related things
- nca verification
- game loading/updates/stuff

Reviewed-on: #485
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-09-15 04:22:15 +02:00
3fbfd64722
[fs] Fix integrity check validation for new updates (#395)
This fixes the integrity check validation for new updates.

Reviewed-on: #395
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-12 16:02:12 +02:00
13ecc1e481
[cmake] fix issues when using CPMUTIL_FORCE_SYSTEM (#399)
Reviewed-on: #399
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2025-09-10 18:36:42 +02:00
2502352180
[core, desktop] "fixes" from building on mxe/x86_64-w64-mingw32 (#396)
* well, i couldn't build the executable, but in anyway those build
  errors can come back later to bite our backs
* include missing include
* safeguard _MSC_VER only headers

* saw some of those changes on another PR but I cant find it at moment

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: #396
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-09-10 02:22:07 +02:00
9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: #348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
428f136a75
[cmake] CPMUtil: formatting, git_host, new repos, more system deps, libusb (#392)
I promise I'm a UI developer

- mbedtls can now be used as a system package
- zycore can now be used as a system package
- cleaned up dynarmic externals
- fixed libusb incorrectly showing as bundled
- add version/tag formatting to JSON
- add custom GIT_HOST option for packages
- moved some of my repos to my new git
- slightly better version identification
- combined VUL/VH since they are codependent (using my combo vendor)
- fix cpmfile inclusion
- remove libusb submodule

This PR succeeds #383 since it includes it

Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Reviewed-on: #392
Co-authored-by: crueter <crueter@crueter.xyz>
Co-committed-by: crueter <crueter@crueter.xyz>
2025-09-08 19:21:38 +02:00
43c41e4db5
[compat] openbsd port fixes (#273)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #273
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-08 00:54:48 +02:00
37e0b80766
[hle] Added missing error codes and increased audio renderer revision (#390)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com>

Fixes Animal Well

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: #390
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-09-07 19:20:45 +02:00
718891d11f
[fs] temporarely disable nca verification (#298)
Some checks failed
eden-license / license-header (pull_request) Failing after 25s
This adds a passthrough to basically disable nca verification for newer NCAs, this fixes (tested) Pokemon 4.0.0 update and other newer SDK games and updates (as reported on the discord)

This is implemented as toggle that is default enabled, this needs proper implementation in the future.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #298
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-09-05 00:04:37 +02:00
bbcd8aded6
Revert "[heap_tracker] Use ankerl map instead of rb tree (#249)" (#382)
This reverts commit c9a3baab5d.

this commit caused issues in ender magnolia or something, need to make
sure I didn't mess up the revert

Reviewed-on: #382
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@outlook.com>
2025-09-04 16:04:42 +02:00
8dba6a2cb4
[gpu/NVDRV] Finalize, improve AllocObjCtx (#333)
Improves object allocation per channel, only allowing max amount of 6 objects contexts per channel.
Previously objects were stored in a heap allocated vector which is sub-optimal for performance reasons.
The new implementation instead uses a stack based array with a O(1) approach.
This should boost performance in games which heavily rely on object context creation.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: #333
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-08-31 07:32:54 +02:00
7f482d0730
[core] Add option to control Host MMU Emulation (#324)
This adds an option to enable or disable Host MMU Emulation [Android/PC], brings better config per-game handling with Disable Buffer Reorder, disables Flush Debug Lines by Log, option which was enabled by default on Android/PC taxing performance and translates to all supported languages the recent changes.

Leaves room for NCE improvements in the foreseable future.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: #324
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-27 23:02:46 +02:00
9d53933a95
[fmt] use {:#X} for format instead of 0x{:X} (#309)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: #309
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 22:39:11 +02:00
7950c5cca0
[common/host_memory] use assert instead of throw on Impl() ctor; abort on error (#316)
Rationale: Throwing when running out of memory just creates sad paths for no reason (and at that point, just abort immediately). We are using MAP_NORESERVE, if there isn't enough memory a crash will follow anyways.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #316
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 22:26:08 +02:00
09e77fa146
[common, fs] Use std::string_view instead of std::string&; inline functions that are used rarely (#330)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #330
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 22:21:04 +02:00
9fae048a5a
revert [jit] Increase x86_64 default code size to full 2GiB hugepage (#318) (#337)
revert [jit] Increase x86_64 default code size to full 2GiB hugepage (#318)

Abuses the existence of transparent huge pages on Unix. 4*2 = 8GiB virtual memory used total by JIT. May reduce native host TLB trees.

--------------

WIP: Wasn't meant to be merged, it's going to be refined to be added later when more data/ testing have been made about this approach.
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #318
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #337
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-08-27 21:28:23 +02:00
eb80a30c42
revert 22847ec78a (#331)
revert [jit] Disable fastmem (by default) on FreeBSD, Solaris and OpenBSD due to subpar timings of SIGSEGV (#319)
According to MaranBR, this should have never been merged and should have been closed instead as they iterated on it in 324.

Reviewed-on: #319
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #331
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-27 15:12:16 +02:00
22847ec78a
[jit] Disable fastmem (by default) on FreeBSD, Solaris and OpenBSD due to subpar timings of SIGSEGV (#319)
Reviewed-on: #319
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 12:12:32 +02:00