Previously, if the user had their NAND in a nonstandard location,
profiles.dat would be read from the standard Eden path and thus return
effectively garbage data. What this would result in is:
- The Qt profile manager would be completely nonfunctional
- "Open Save Data Location" would put you into the completely wrong
place
- Games would read from incorrect locations for their saves
To solve this, I made it so that profiles.dat is re-read *after*
QtConfig initializes. It's not the perfect solution, but it works.
Additionally, this adds an orphaned profiles finder:
- walks through the save folders in nand/user/save/000.../
- for each subdirectory, checks to see if profiles.dat contains a
corresponding UUID
- If not, the profile is "orphaned". It may contain legit save data, so
let the user decide how to handle it (famous last words)
- Empty profiles are just removed. If they really matter, they're
instantly recreated anyways.
The orphaned profiles check runs right *after* the decryption keys
check, but before the game list ever gets populated
Signed-off-by: crueter <crueter@eden-emu.dev>
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough.
Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever.
Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce).
In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map).
TODO: Docs for Qt stuff
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: #94
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>