Commit graph

621 commits

Author SHA1 Message Date
Ribbit
854d6375e7 [SPIR-V] Enable INT64 emulation for Qualcomm drivers
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eden-license / license-header (pull_request) Failing after 22s
2025-09-29 18:43:36 +02:00
Ribbit
3eef99dabe [vk, SPIR-V] Various changes in an attempt to fix MH on Android 2025-09-29 18:43:36 +02:00
191e4c75a1
[meta] fix license headers (#2547)
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eden-license / license-header (pull_request) Successful in 18s
Reviewed-on: #2547
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-21 21:58:59 +02:00
9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348)
Compilation and CMake fixes for both Windows on ARM and clang-cl, meaning Windows can now be built on both MSVC and clang on both amd64 and aarch64.

Compiling on clang is *dramatically* faster so this should be useful for CI.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: #348
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-09 20:47:49 +02:00
09a8fab2a2
[spirv] improved spir-v shader opt (#239)
increases speed ~tenfold for Spir-V output optimization when using it on load.

Co-authored-by: wildcard <nubieluv@gmail.com>
Signed-off-by: crueter <crueter@eden-emu.dev>

Co-authored-by: wildcard <nubieluv@gmail.com>
Reviewed-on: #239
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-15 21:40:41 +02:00
1551387739
[cmake, frontend] feat: CPMUtil + dependency viewer (#238)
- creates a CPMUtil.cmake module that makes my job 10x easier and removes boilerplate
- also lets us generate dependency names/versions at compiletime, thus letting the frontend display each dependency's versions.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #238
2025-08-11 22:27:29 +02:00
51b170b470
[cmake] refactor: Use CPM over submodules (#143)
Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this.

Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time.

Reviewed-on: #143
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-08-04 04:50:14 +02:00
9e0e31132a
[icc] fix intel c++ compiler errors (#146)
Reviewed-on: #146
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-30 20:59:28 +02:00
7962c81738
[spirv] new castings for int8/int16/etc (#86)
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This commit introduces extended support for low-precision integer casting (int8, int16) in the SPIR-V shader generation pipeline, improving compatibility and performance across both Android and PC platforms.

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: #86
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 01:02:10 +02:00
Gamer64
a002730d68
[VK] Rework SPIRV Shader Optimization (#238)
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: #238
2025-07-03 01:13:33 +00:00
94c66f98bf
[frontend, web] refactor: web service frontend rewrite (#221)
- Automatic verification based on regex
- Token generation button
- Removed unneeded links
- public lobby creation [android]

Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Aleksandr Popovich <alekpopo@proton.me>
Reviewed-on: #221
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-07-01 01:44:12 +00:00
JPikachu
11b152ab58 [spirv] Avoid NaN when a conversion to f16 is emitted (#215)
Fixes black squares in Fire Emblem: Three Houses.
And fixes vertex explosions in The Legend of Zelda: Breath of the Wild shrine areas.
These were caused by NaN values from overflowed conversions to float16.

Reviewed-on: #215
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:15:46 +00:00
918d6d3514 proper placement of clip distance init
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 11:00:28 -04:00
JPikachu
c64f1994c7 Fix complination issues by making clip_distance_written static 2025-04-21 13:34:28 -04:00
JPikachu
fc1a3b6310 shader compiler: Ensure all clip distances are initialized when used
Thank you to Ryujinx (riperiperi specifically) for the pointer towards clip distances
Huge thanks to crueter for finding where the code works and Camille for giving pointers along the way.
2025-04-21 13:34:24 -04:00
EmulationEnjoyer
fcec7995af feat(shader): implement geometry shader invocation info
- Update EmitInvocationInfo in SPIRV backend to handle geometry shader stage

ref: 1266fad681 (diff-4cbf73a98ed4ad649a4a6f38b569bc31fcf68cf7)
2025-04-19 18:05:29 -03:00
44dc152a2b Add InputTopologyVertices from torzu adapted to eden 2025-04-19 17:56:48 -03:00
9cef9f5dce Update fmt to allow for v11
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 01:11:22 +02:00
darktux
9f4ef30b55 Add SR_WScaleFactorXY/SR_WScaleFactorZ stubs for Prince of Persia (#5)
Pulled in and cleaned up from Sudachi

Reviewed-on: http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/darktux/torzu/pulls/5
Co-authored-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
Co-committed-by: darktux <darktux@y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion>
2025-04-04 03:40:48 +02:00
Narr the Reg
091abdc5cb Merge pull request #13075 from liamwhite/mali-having-a-bad-time
shader_recompiler: throw on missing geometry streams in geometry shaders
2024-02-22 11:30:26 -06:00
Liam
749f0564ae shader_recompiler: throw on missing geometry streams in geometry shaders 2024-02-19 00:34:00 -05:00
Liam
8c5083b014 shader_recompiler: fix non-const offset for arrayed image types 2024-02-15 18:49:23 -05:00
Liam
0466d1dedb Revert "shader_recompiler: use only ConstOffset for OpImageFetch"
This reverts commit d69e462d13.
2024-02-15 18:38:56 -05:00
Liam
d69e462d13 shader_recompiler: use only ConstOffset for OpImageFetch 2024-02-05 12:01:09 -05:00
liamwhite
ceb8bbc111 Merge pull request #12644 from liamwhite/vkspec-image-offset
shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-18 21:18:19 -05:00
Viktor Szépe
168f763ee6 Merge remote-tracking branch 'origin/master' into typos3 2024-01-16 00:09:00 +00:00
Viktor Szépe
8f8a15827f Fix more typos 2024-01-15 23:26:53 +00:00
Liam
9070fbdc09 shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop 2024-01-11 16:50:59 -05:00
Liam
b51ba38c29 shader_recompiler: fix Offset operand usage for non-OpImage*Gather 2024-01-11 00:56:37 -05:00
liamwhite
8da33ba38a Merge pull request #12437 from ameerj/gl-amd-fixes
OpenGL: Fixes and workaround updates for AMD
2024-01-04 15:53:44 -05:00
Liam
221f2edfb9 shader_recompiler: use default value for clip distances array 2023-12-26 19:32:47 -05:00
Liam
e7b5befdad shader_recompiler: respect clip distance limits in indexed store 2023-12-26 19:10:25 -05:00
Ameer J
deb6899663 spirv_emit_context: Fix BaseInstance for OGL spirv 2023-12-21 21:53:24 -05:00
Liam
a952270b5c shader_recompiler: use float image operations on load/store when required 2023-12-21 14:34:46 -05:00
Ameer J
822348997d emit_glsl_image: Use inlined texelFetch offsets 2023-12-20 19:24:11 -05:00
Liam
3c14f747f9 shader_recompiler: use minimal clip distance array 2023-12-18 22:25:14 -05:00
Liam
6611ba122b shader_recompiler: ignore clip distances beyond driver support level 2023-12-18 22:25:14 -05:00
liamwhite
5b3522cbe8 Merge pull request #12196 from ameerj/glsl-cbuf-sizes
GLSL: Use known cbuf sizes when possible
2023-12-03 16:27:07 -05:00
Ameer J
38449c071d GLSL: Prefer known used cbuf sizes 2023-11-26 23:25:29 -05:00
Ameer J
a9e011c9c2 Merge branch 'master' into ssbo-align 2023-11-26 21:08:53 -05:00
Liam
a41e57d968 renderer_vulkan: ignore viewport stores on non-supporting drivers 2023-11-19 11:27:12 -05:00
Ameer J
abd400e04f shader_recompiler: Fix spelling of "derivate" (#12067) 2023-11-18 13:39:47 +01:00
Ameer J
b49639e786 shader_recompiler: Align SSBO offsets in GlobalMemory functions 2023-10-31 20:14:18 -04:00
liamwhite
a2342c5acd Merge pull request #11847 from ameerj/glsl-shfl-fix
emit_glsl_warp: Fix shfl_in_bounds conditional
2023-10-23 10:33:24 -04:00
Ameer J
ef8f689761 emit_glsl_warp: Fix shfl_in_bounds conditional 2023-10-22 00:45:23 -04:00
Kelebek1
90d99fbd00 Manually robust on Maxwell and earlier 2023-10-19 19:54:31 +01:00
Liam
445d504f94 ci: fix new codespell errors 2023-10-02 18:03:05 -04:00
Liam
47ea64c9a5 emit_spirv: fix incorrect use of descriptor index in image atomics 2023-09-22 00:39:09 -04:00
liamwhite
9530b96e5f shader_recompiler: skip sampler for buffer textures (#11435) 2023-09-14 15:23:50 +02:00
Liam
152beedc51 shader_recompiler: always declare image format for image buffers 2023-09-02 17:25:00 -04:00