Commit graph

27735 commits

Author SHA1 Message Date
4591a428e4
[dynarmic] inlined pool in block + slab-like for each block
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:02 +00:00
114a598ea3
[dynarmic] Allow to skip verification pass
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:02 +00:00
015dd8c1f2
[dynarmic] fix exception posix handler
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:02 +00:00
15acd76bb6
[dynarmic] use better boost::visitor
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:02 +00:00
a7adb3d92d
[dynarmic] regalloc use scratchimpl that uses all instead of iteraiting
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:02 +00:00
160ba69020
[dynarmic] Implement constant folding for CountLeadingZeros, add readXX constnat folding for A64
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
5be411b1eb
[dynarmic] unconditional branches always take
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
77904828ae
[dynarmic] fix hardcoded AVX512 registers, use xmm0 instead of xmm16 to align with spec
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
90184d4d6f
[dynarmic] checked code alignment
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
80a54f8541
[dynarmic] remove use of mcl reverse iterator
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
db1c2280cd
[dynarmic, docs] fastmem docs
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
6166a18093
[dynarmic, cmake][ remove unusd frontends var
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
09daf3496e
[dynarmic] fix android
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
111b017260
[dynarmic] use ARCHITECTURE_ macros instead of MCL ones
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
024b2c0fa7
[dynarmic] add back encoding names (for print_info)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
3d7ecc0798
[dynarmic] fix ASIMD execution
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
bb174a149c
[dynarmic] fix tests
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
6895400e03
[dynarmic] reduce matcher table noise and cache misses
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
85c899a787
[dynarmic] (prolly makes MSVC crash) - use 128MiB code cache
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
ff44a6567a
[docs] fastmem draft
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
978a6e4eab
[dynarmic] fix tests_reader and tests_generator
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
a3276fb200
[dynarmic] reduce use 2 bits for LRU and 4 bits for clog2 of bit size
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
7606e6a2c7
[dynarmic] use small vector experiment
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
9636a916d3
Fix license headers 2025-09-20 16:31:01 +00:00
4db2d390c8
[dynarmic] reduce opt pass latency
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 16:31:01 +00:00
d623e04606
Fix src/core/cmakelists.txt (#2537)
Removed entry that was added back trying to fix a conflict in a PR.

Signed-off-by: Shinmegumi <shinmegumi@eden-emu.dev>

Reviewed-on: #2537
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-09-20 18:19:44 +02:00
4b558e5303
[hw_composer]: Add some enhancements to improve its performance and logic (#225)
These changes should mostly improve the performance for most of games and reduce reallocations from framebuffer releases.

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: #225
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-09-20 17:54:14 +02:00
28b8159da1
[VK] Change barrier to transfer in present manager (#315)
There is no Color_attachment happening here only transfer operation and hence the gpu should only wait for transfer not color_attachment_output_bit(may fix async presentation, not likely though)

Reviewed-on: #315
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2025-09-20 17:52:40 +02:00
87d42cf542
[fs] remove usage of subpar PooledBuffer (#342)
PoolBuffer is a subpar "reimplementation" of an equivalent std::vector<char>

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #342
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-20 17:43:59 +02:00
725407b989
[video_core] Add ability for integrated devices to control the amount of memory used by the emulator (#2528)
This adds the ability for integrated devices to control the amount of memory used by the emulator.

Reviewed-on: #2528
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-20 14:17:07 +02:00
6510818fca
[docs] fixup codeowners (#2529)
Reviewed-on: #2529
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-09-19 18:20:51 +02:00
a487cea683
[core] Fix buiding with fmt 10 (#2524)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: #2524
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-09-19 17:02:53 +02:00
a3c0d59dc9
[android] update translations for dynarmic to say it's jit, remove "(slow)" from paranoid (#2527)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: #2527
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-19 16:57:34 +02:00
cf634d4d6f
[gpu/nvdrv] Rewrite ZBC functions (#2501)
This rewrite attempts to implement a fully correct ZBC (Zero Bandwith Clear) mechanism.
The zbc_mutex attempts to mitigate contention by assuring that only threads which hold the mutex can modify the table.
Notify drivers about the index size, I believe some drivers even need the notification.
Only add new entries if a entry was not previously available.

Reviewed-on: #2501
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-09-18 14:46:53 +02:00
b1ce3c8dc1
[docs] CODEOWNERS (#491)
cc: @CamilleLaVey @Lizzie

initial guess for everyone, may need more specificity etc.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: #491
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-09-18 02:38:15 +02:00
e1ffeec212
[docs] refactor: full rewrite, generalization + dedup (#488)
"docs but awesome"

Combines most of the stuff that was repeated thrice over verbatim into a
single common Build Instructions page, with additional caveats marked
elsewhere. Prettifies some stuff too because why not.

cc: @Lizzie @DraVee @MaranBr @SDK-Chan

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: #488
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-09-18 02:37:02 +02:00
249e006667
[VMA] Use Host cached and Host coherent for Download operations (#482)
Increase read speeds by using appropriate usage flags

Reviewed-on: #482
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2025-09-17 21:40:09 +02:00
8ac495acee
[fs] Remove remaining files from NCA bypass and fix some asserts (#2502)
Reviewed-on: #2502
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-17 17:45:52 +02:00
cda6958111
[host_memory] decrease latency of mapping on linux (#232)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: #232
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-17 02:31:44 +02:00
dac2efc4c8
[Shader Recompiler] Caching optimization for Texture_Pass (#481)
Add Caching per texture_pass and optimize sorting to single pass.
Use Logical shift instead of arithmetic shift.

Reviewed-on: #481
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2025-09-17 02:27:03 +02:00
3b3278f44b
[jit, exception] use shared mutex to reduce thread contention of cached code blocks in fastmem trap handler (#320)
ankerl::unordered_dense::map will provide better lookup times, theoretically.
fastmem trap handler usually had mutex contention for non-linkable series of blocks (block linking failures); so just use shared_mutex

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #320
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-16 20:54:00 +02:00
3ca0bde0e9
[core/nvnflinger] Rewrite GetBufferHistory (#528)
This rewrite should improve performance with the buffer history by changing the complexity level to O(1).
Replace std::vector with std::array to ensure that elements are allocated on the stack rather than on the free store.
Avoid expensive resizing at runtime.
Adjust buffer states at the right locations.
Tightly pack the BufferHistoryInfo struct to ensure that it only occupies 28 bytes.

Reviewed-on: #528
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-09-16 19:41:52 +02:00
6699361b7e
[cmake] fix freebsd and openbsd, remove CPMUtil Eden copyright (#496)
CPMUtil is technically a completely separate project created and maintained solely by me, so it should actually be copyrighted to me

Reviewed-on: #496
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-09-16 18:44:19 +02:00
19036c59b5
[video_core] Simplify DMA options (#525)
This simplifies DMA options in a clearer and more objective way.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: #525
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-16 18:42:48 +02:00
80dfc3d76f
[fs] Remove remaining files from NCA bypass (#495)
Fix Android build after PR 94.

Reviewed-on: #495
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-15 17:47:19 +02:00
f4386423e8
[qt] refactor: qt_common lib (#94)
This is part of a series of PRs made in preparation for the QML rewrite. this PR specifically moves a bunch of utility functions from main.cpp into qt_common, with the biggest benefit being that QML can reuse the exact same code through ctx passthrough.

Also, QtCommon::Frontend is an abstraction layer over several previously Widgets-specific stuff like QMessageBox that gets used everywhere. The idea is that once QML is implemented, these functions can have a Quick version implemented for systems that don't work well with Widgets (sun) or for those on Plasma 6+ (reduces memory usage w/o Widgets linkage) although Quick from C++ is actually anal, but whatever.

Other than that this should also just kinda reduce the size of main.cpp which is a 6000-line behemoth rn, and clangd straight up gives up with it for me (likely caused by the massive amount of headers, which this DOES reduce).

In the future, I probably want to create a common strings lookup table that both Qt and QML can reference--though I'm not sure how much linguist likes that--which should give us a way to keep language consistent (use frozen-map).

TODO: Docs for Qt stuff

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: #94
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-09-15 17:21:18 +02:00
4c5d03f5de
[android / GameUI] Add grid compact layout and fix ugly borders on grid layout (#401)
Tis PR adds a new layout for the Game Adapter with shorter cards and fixes the ugly borders in Game Adapter's Grid layout.

Reviewed-on: #401
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Nixyn <contact@innix.space>
Co-committed-by: Nixyn <contact@innix.space>
2025-09-15 06:26:06 +02:00
d207df959a
[cmake, core] refactor: update mbedtls and make YUZU_USE_CPM better (#485)
update mbedtls functors to support mbedtls3 signatures

moved some vulkan stuff from externals to root, yuzu_use_cpm manages
them now

needs testing:
- all key/derivation related things
- nca verification
- game loading/updates/stuff

Reviewed-on: #485
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-09-15 04:22:15 +02:00
28d26b0d76
[ci, docs] Refactor building with Windows (#400)
* this a initial PR to improve documentation of building under windows

Reviewed-on: #400
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-09-12 16:07:35 +02:00
ad6045d9a4
[vk] Fix regression on PR 321 (#394)
Reviewed-on: #394
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-09-12 16:02:25 +02:00