CPM Dependencies are now managed in a singular json file, where each can be properly prefetched at-will via `tools/cpm-fetch.sh <packages...>`, or all at once via `tools/cpm-fetch-all.sh`.
Adds docs for CPMUtil as well.
Also adds `<package>_FORCE_{BUNDLED,SYSTEM}` overrides
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #322
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Replaces bundled SDL2 with my SDL2 CI, and updates external SDL2
Additionally, reduces all that boilerplate with a common AddCIPackage in
CPMUtil.cmake, currently used by OpenSSL and SDL2. To be used with ffmpeg in the future
Signed-off-by: crueter <crueter@crueter.xyz>
Reviewed-on: #284
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
boost_headers is actually required for some distros apparently (notably
Arch, thanks username227 for spotting it), forces the bundled package
for it as well
AUR cpp-httplib also does not work with this for some reason, so in
order to support `CMAKE_DISABLE_FIND_PACKAGE_httplib` (required for
Arch if `cpp-httplib` is installed there), removes REQUIRED from the
external propagation calls (wasn't needed anyway idk why I added it)
I really wish we had more Arch developers tbh
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #265
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Completely replaces vcpkg with CPM for all "system" dependencies. Primarily needed for Android and Windows. Also uses my OpenSSL CI for those two platforms.
In theory, improves configure and build time by a LOT and makes things much easier to manage
Reviewed-on: #250
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
vcpkg wouldn't clone before, but now it actually does and seems to work in my testing
also doesn't install zycore and zydis (thanks aur testers)
Reviewed-on: #247
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
- creates a CPMUtil.cmake module that makes my job 10x easier and removes boilerplate
- also lets us generate dependency names/versions at compiletime, thus letting the frontend display each dependency's versions.
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #238
Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this.
Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time.
Reviewed-on: #143
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
A member of the community notified me that I misplaced a comment so, I corrected it.
Reviewed-on: #54
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: #238
- Adds ICONV_LIBRARY to CMakeList to fix ffmpeg compilation error
- Replaces the app icon from yuzu.icns to eden.icns
- Changes app title and name from yuzu to eden
- Updates MoltenVK to 1.3.0
Note: The wiki also needs an update, after merge to master I'll edit the wiki. The wiki says to installs Qt5 but eden uses Qt6.
Reviewed-on: #202
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop
Also fixes the room network class and turns it into a static namespace
in network
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: #125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
This just reverts FFmpeg to 6.0.2 (known working version) but we should
probably take a look at what breaking changes occurred since then.
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: #131
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
(with some extra spice)
Maybe this should be a target for Android as well.
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: #132
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
also, fixes CI not targeting the right flag settings.
this pr needs to add the room exe removal from lime3ds.
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: #106
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
- GLASM/SPIR-V mixup on Android
- potential greenscreen fix (thx suyu)
- save memory layout and add 10gb/12gb options
- potential samsung gaming hub fix
- fix layout of controller UI
- fix default settings to sensible defaults.
- note to TotK that you should increase memory layout
- Error checking for Windows linking
- fix an IDE error
- improved migration system w/threading and busy indicator
- disabled citron migration for now
- replaced some user-facing legacy strings with eden
- Added 10GB and 12GB DRAM layouts
- Fix Android black screen issues
- add discord link & update FAQ/Quickstart
- update links in about page
- add back rich presence
- add Don't show again for desktop pre alpha banner
- add citron warning to android and polaris to desktop
Signed-off-by: swurl <swurl@swurl.xyz>
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: #101
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>