Commit graph

73 commits

Author SHA1 Message Date
6f2d1d8eab Fix license headers
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-09-15 16:28:53 +02:00
d2541dde75 qt_common init
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-09-15 16:28:53 +02:00
lat9nq
0bea4bac83 qt/configuration: Use deleteLater 2023-07-21 23:25:22 -04:00
lat9nq
cce6c6919c common,qt-config: Remove usage of forward_list 2023-07-21 23:09:09 -04:00
lat9nq
e45389c266 configuration: Use a builder to create widgets
This gets rid of some repeated code and sets us up to send more
information to the new widget.
2023-07-21 10:56:55 -04:00
lat9nq
859dff4c27 common,yuzu-qt: GCC warning silences
Fixes -Wshadow, -Wdeprecated, and catch by copy rather than by ref.
2023-07-21 10:56:55 -04:00
lat9nq
9be2b39509 FIXME configuration: Avoid unnecessary allocations
ConfigurationShared::Widget needs to be created with a builder. This
would avoid some duplicated code.
2023-07-21 10:56:54 -04:00
lat9nq
cb4cdcbaeb configuration: Document odd widget cases
Explain why we need to do things differently at times, to serve as a
reference.
2023-07-21 10:56:54 -04:00
lat9nq
d35281ddf3 configuration: Use IDs to sort holds 2023-07-21 10:56:07 -04:00
lat9nq
4119adeb56 configuration: Clean up includes a bit 2023-07-21 10:56:07 -04:00
lat9nq
b212eb4d6f configuration: Use a mapping of setting value to name
Makes comboboxes always correspond to the value of the setting they're
modifying.
2023-07-21 10:56:07 -04:00
lat9nq
b17ab4d1d5 configuration: Move CreateWidget to a class
We were passing so many objects between the function and the caller that
it needed to be redesigned.
2023-07-21 10:56:07 -04:00
lat9nq
f9310ec1e8 configuration: Implement slider 2023-07-21 10:56:07 -04:00
lat9nq
e40f887355 configuration: Use buttons instead of highlights
Only for updated configs at the moment
2023-07-21 10:56:07 -04:00
lat9nq
eae5e1f6f3 shared_translation: Finish using int ids 2023-07-21 10:56:07 -04:00
lat9nq
d7ffd33ca0 configure_graphics: Partial runtime implementation 2023-07-21 10:56:07 -04:00
lat9nq
c7e5ead869 settings: Recategorize a bit
Will help with generating config UI later.
2023-07-21 10:56:07 -04:00
lat9nq
4a5f3e4733 configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
2023-07-21 10:56:07 -04:00
lat9nq
b527f47bd6 configuration: Add base class to tabs
Tabs that largely configure SwitchableSetting's are now Tabs and grouped
together.
2023-07-21 10:56:07 -04:00
lat9nq
fc30b04714 settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
Liam
d0837e10ae video_core: optionally skip barriers on feedback loops 2023-06-14 14:11:46 -04:00
Liam
1b33ebdde2 nvnflinger: allow locking framerate during video playback 2023-06-08 01:15:51 -04:00
Liam
011dfe1db7 textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
liamwhite
c8356ee137 Merge pull request #10181 from lat9nq/intel-compute-toggle
configure_graphics: Add option to enable compute pipelines for Intel proprietary
2023-05-15 12:05:24 -04:00
lat9nq
f7cd4ecf9b configure_graphics_advanced: Hide input compute toggle a little later
SetColoredTristate causes the setting to become visible as it calls
`show()` on it.
2023-05-08 12:32:56 -04:00
Fernando Sahmkow
62295b5069 Settings: add option to enable / disable reactive flushing 2023-05-07 23:46:12 +02:00
lat9nq
409c6af0e4 yuzu-qt/config: Add option to disable compute on Intel
This option is only visible if an Intel GPU using the proprietary
driver is found during Vulkan device enumeration.

configure_graphics: More directly get driver id

Vulkan::Device does quite a bit more than we need just to see the
driver ID here.
2023-05-07 01:06:22 -04:00
bunnei
12c4c09b3f Merge pull request #10125 from lat9nq/vsync-select
configuration: Expose separate swap present modes
2023-05-06 21:55:39 -07:00
Liam
f50b8635b3 settings: remove pessimistic flushing 2023-05-03 18:52:42 -04:00
lat9nq
581d8f34ee configuration: Expose separate swap present modes
Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.

If a mode isn't available in Vulkan, it defaults to FIFO.
2023-05-02 21:51:29 -04:00
GPUCode
d56a40606c vk_present_manager: Add toggle for async presentation 2023-05-01 23:13:24 +03:00
liamwhite
b385fc2cd1 Merge pull request #9849 from ameerj/async-astc
texture_cache: Add asynchronous ASTC texture decoding
2023-02-26 09:20:12 -05:00
german77
2120dd02d6 config: Fix per game Force max clock 2023-02-25 10:12:07 -06:00
ameerj
c5386e2179 configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
Liam
0cbb5cd1f0 qt: fix configuration weirdness on turbo 2023-01-09 17:54:49 -05:00
liamwhite
41958ff4ae Merge pull request #9552 from liamwhite/turbo
vulkan: implement 'turbo mode' clock booster
2023-01-06 09:59:59 -05:00
Wollnashorn
1011652852 config: Set the Vulkan driver pipeline cache option to be global 2023-01-05 21:03:01 +01:00
Wollnashorn
ef0b585b0b video_core/vulkan: Added VkPipelineCache to store Vulkan pipelines
As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.

These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Liam
d9b2bc7f04 common: add setting for renderer clock workaround 2023-01-04 22:22:01 -05:00
Liam
39c3184237 video_core: add option for pessimistic flushing 2022-08-25 12:32:14 -04:00
Morph
2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Morph
e7364a0165 configuration: Use std::make_unique instead of operator new for ui 2021-10-15 15:26:32 -04:00
lat9nq
6405a2a989 configuration: Add const qualifier where able 2021-10-07 13:50:13 -04:00
lat9nq
3aec34df0a yuzu qt: Remove global system instances from config, WaitTree, main 2021-10-07 13:50:13 -04:00
Fernando Sahmkow
9a785765d8 Garbage Collection: enable as default, eliminate option. 2021-08-28 17:55:37 +02:00
lat9nq
24b832dee9 Merge branch 'master' into fullscreen-enum 2021-07-25 15:31:33 -04:00
lat9nq
f70155db64 configuration: Use combobox apply template where possible
We don't need to manually apply this setting now that a template can do
this for us.
2021-07-23 10:18:07 -04:00
lat9nq
ddd4720fe4 general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
ameerj
adbff795e9 settings: Disable FPS unlimit setting between title launches
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues.
In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled.
The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-07-10 15:11:17 -04:00
Mai M
7503ca436b Merge pull request #6465 from FernandoS27/sex-on-the-beach
GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00