I promise I'm a UI developer
- mbedtls can now be used as a system package
- zycore can now be used as a system package
- cleaned up dynarmic externals
- fixed libusb incorrectly showing as bundled
- add version/tag formatting to JSON
- add custom GIT_HOST option for packages
- moved some of my repos to my new git
- slightly better version identification
- combined VUL/VH since they are codependent (using my combo vendor)
- fix cpmfile inclusion
- remove libusb submodule
This PR succeeds #383 since it includes it
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Reviewed-on: #392
Co-authored-by: crueter <crueter@crueter.xyz>
Co-committed-by: crueter <crueter@crueter.xyz>
CPM Dependencies are now managed in a singular json file, where each can be properly prefetched at-will via `tools/cpm-fetch.sh <packages...>`, or all at once via `tools/cpm-fetch-all.sh`.
Adds docs for CPMUtil as well.
Also adds `<package>_FORCE_{BUNDLED,SYSTEM}` overrides
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #322
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Completely replaces vcpkg with CPM for all "system" dependencies. Primarily needed for Android and Windows. Also uses my OpenSSL CI for those two platforms.
In theory, improves configure and build time by a LOT and makes things much easier to manage
Reviewed-on: #250
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
- creates a CPMUtil.cmake module that makes my job 10x easier and removes boilerplate
- also lets us generate dependency names/versions at compiletime, thus letting the frontend display each dependency's versions.
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #238
This updates FFmpeg to 7.1.1 and add support for NVidia CUDA on Linux, following the same version as Android and Windows to maintain a standard across platforms.
Reviewed-on: #207
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this.
Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time.
Reviewed-on: #143
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This updates FFmpeg to 7.1.1, libvpx to 1.13.1 and libx264 to c24e06c on Android.
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: #187
Reviewed-by: crueter <crueter@noreply.localhost>
Co-authored-by: MaranBr <maranbr@noreply.localhost>
Co-committed-by: MaranBr <maranbr@noreply.localhost>
This commit updates FFmpeg to version 7.1.1 on Windows.
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: #156
Co-authored-by: MaranBr <maranbr@noreply.localhost>
Co-committed-by: MaranBr <maranbr@noreply.localhost>
This just reverts FFmpeg to 6.0.2 (known working version) but we should
probably take a look at what breaking changes occurred since then.
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: #131
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
This enables the DXVA2, D3D11VA, D3D11VA2 and NVENC decoders for GPU decoding of H264 and VP9 formats on Windows.
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: #139
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb103829
* this resolves the todo items in the CMakeLists.txt
* a version requirement check for ffmpeg is added to catch issues early
* for future-proof reasons, nasm/yasm is now only required when build on
x86/AMD64 systems