This is an incredibly stupid and nonsensical bug that I have no way of possibly explaining. This is a temporary workaround until I can reproduce it and figure it out.
Otherwise MSVC linker crashes during final link phase. thanks microsoft
Signed-off-by: crueter <crueter@crueter.xyz>
Reviewed-on: #356
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: crueter <crueter@crueter.xyz>
Co-committed-by: crueter <crueter@crueter.xyz>
CPM Dependencies are now managed in a singular json file, where each can be properly prefetched at-will via `tools/cpm-fetch.sh <packages...>`, or all at once via `tools/cpm-fetch-all.sh`.
Adds docs for CPMUtil as well.
Also adds `<package>_FORCE_{BUNDLED,SYSTEM}` overrides
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #322
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this.
Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time.
Reviewed-on: #143
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
This updates us to an eggert/tz commit downstream of 2022g that compiles. This
seems to be the revision Nintendo is using for 17.0.0, if the data checksums
are anything to go off of.
Use lat9nq/tzdb_to_nx release data to generate header files.
nx_tzdb: Use an interface library
nx_tzdb: Gate download if achive not exists
nx_tzdb: Fix header generator brace closing
nx_tzdb: Add base directory files
nx_tzdb: Add SPDX info