Commit graph

119 commits

Author SHA1 Message Date
83730cd4c1
[cmake] update CI deps, feat: sirit CI + new CI spec (#2655)
Updates sirit to our fork's latest version w/ SPIRV Headers included
(end goal is to remove spirv-headers entirely, as spirv-tools-ci should
include them inline as well)

Adds a sirit CI on our fork for all platforms (saves a bit of compile
time)

My CI spec has changed a little bit, and now there is no need for an
additional CMake file after the initial CMakeLists.txt (since targets
are now global imported). Plus, UNIX amd64 now has the amd64 suffix like
aarch64 and windows

Updates SDL2 to 2.32.10 and OpenSSL to 3.6.0

Finally, on Solaris all CI packages (sans FFmpeg) are now built with OmniOS, which
should in theory be fully compatible with OpenIndiana (our recommended
Sun-based target) but obviously will need testing

Need testing:
- [ ] Make sure I didn't nuke shader emission
- [ ] Make sure FreeBSD, OpenBSD, and OpenIndiana work fine with bundled
  sirit (check linking especially)
- [ ] Make sure SDL2, OpenSSL work with OpenIndiana now
- [ ] SDL2 on all platforms (input, etc)

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: #2655
2025-10-04 09:27:13 +02:00
702a2beb7c
[cmake] refactor: cpmfile, deps prefetch, force system and more (#322)
CPM Dependencies are now managed in a singular json file, where each can be properly prefetched at-will via `tools/cpm-fetch.sh <packages...>`, or all at once via `tools/cpm-fetch-all.sh`.

Adds docs for CPMUtil as well.

Also adds `<package>_FORCE_{BUNDLED,SYSTEM}` overrides

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #322
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-08-29 00:18:02 +02:00
72fb15cacc
[shader_recompiler] ISBERD minor cleanups (#211)
Clean up some ISBERD related implementations.

Reviewed-on: #211
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-08-15 20:11:08 +02:00
3e55dc6352
[cmake] refactor: CPM over vcpkg (#250)
Completely replaces vcpkg with CPM for all "system" dependencies. Primarily needed for Android and Windows. Also uses my OpenSSL CI for those two platforms.

In theory, improves configure and build time by a LOT and makes things much easier to manage

Reviewed-on: #250
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-14 20:30:30 +02:00
Gamer64
a002730d68
[VK] Rework SPIRV Shader Optimization (#238)
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: #238
2025-07-03 01:13:33 +00:00
Ameer J
6b239acfc1 shader_recompiler: add byteswap pattern workaround for Nvidia 2023-11-17 22:29:12 -05:00
Danila Malyutin
7f0de0f204 msvc: set warning level to /W4 globally
And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
Matías Locatti
28e1429daf Merge pull request #10699 from liamwhite/conditional-barrier
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-12 16:50:59 -03:00
Liam
947a4f6141 shader_recompiler: translate f64 to f32 when unsupported on host 2023-06-10 12:38:49 -04:00
Liam
b646ac2908 shader_recompiler: remove barriers in conditional control flow when device lacks support 2023-06-10 12:30:39 -04:00
liamwhite
c53a3d3f37 Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00
liamwhite
e20c5a0b7f Merge pull request #9289 from liamwhite/fruit-company
general: fix compile for Apple Clang
2022-12-03 12:09:21 -05:00
Liam
e8966fd1f9 shader_recompiler: add gl_Layer translation GS for older hardware 2022-12-01 09:51:27 -05:00
ameerj
bbf3e7f313 CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
Liam
5a712bb51a general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
bunnei
7c3bee5601 Merge pull request #8858 from vonchenplus/mipmap
video_core: Generate mipmap texture by drawing
2022-11-03 22:21:58 -07:00
Morph
dc61af8eb1 CMakeLists: Remove redundant warnings
These warnings are already included in /W3.
2022-10-22 15:02:04 -04:00
Morph
ea5b59b539 CMakeLists: Treat MSVC warnings as errors 2022-10-22 15:02:04 -04:00
Morph
9fba74d245 general: Enforce C4800 everywhere except in video_core 2022-10-22 15:02:04 -04:00
Morph
4bad20dc5f CMakeLists: Remove all redundant warnings
These are already explicitly or implicitly set in src/CMakeLists.txt
2022-10-22 15:02:04 -04:00
FengChen
38e9c78843 video_core: Generate mipmap texture by drawing 2022-09-20 11:55:43 +08:00
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
Morph
e647661b76 CMakeLists: Make variable shadowing a compile-time error
Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
2022-06-13 18:19:23 -04:00
ameerj
c0705ede4d shader_recompiler: Rename backend emit_context files 2021-12-05 16:33:44 -05:00
ReinUsesLisp
14fb648246 shader: Fix resolution scaling pass 2021-11-16 22:11:27 +01:00
ReinUsesLisp
b1df436cef shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
e3df2285ca shader: Add int64 to int32 lowering pass 2021-07-22 21:51:39 -04:00
ReinUsesLisp
9389e71b12 shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
ReinUsesLisp
52be21495e shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
ReinUsesLisp
41c634a7a9 shader: Rename maxwell/program.h to translate_program.h 2021-07-22 21:51:38 -04:00
ameerj
8ab7780015 glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 2021-07-22 21:51:37 -04:00
ameerj
8185a5ab34 glsl: Rework variable allocator to allow for variable reuse 2021-07-22 21:51:37 -04:00
ameerj
fda83fe3c5 glsl: Initial backend 2021-07-22 21:51:35 -04:00
ReinUsesLisp
df14567fcc glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
ReinUsesLisp
2e2d1986b1 glasm: Implement image atomics 2021-07-22 21:51:33 -04:00
ReinUsesLisp
03f6d424ce glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d9b9c10f32 glasm: Add GLASM backend infrastructure 2021-07-22 21:51:30 -04:00
ReinUsesLisp
055db41f19 Move SPIR-V emission functions to their own header 2021-07-22 21:51:30 -04:00
ameerj
455872a4af shader: Implement Int32 SUATOM/SURED 2021-07-22 21:51:30 -04:00
ReinUsesLisp
4c5f8d123d shader: Remove shader util 2021-07-22 21:51:29 -04:00
FernandoS27
a2fac91c47 shader: Implement VertexA stage 2021-07-22 21:51:29 -04:00
ReinUsesLisp
fecb87ebc8 cmake: Link to common in shader_recompiler 2021-07-22 21:51:28 -04:00
ReinUsesLisp
6236b611cf shader: Move microinstruction header to the value header 2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc96469019 shader: Implement PIXLD.MY_INDEX 2021-07-22 21:51:28 -04:00
ReinUsesLisp
38908d0f7e shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
ReinUsesLisp
40948b18ac shader: Implement OUT 2021-07-22 21:51:27 -04:00
ReinUsesLisp
c6b81943a9 shader: Stub ISBERD 2021-07-22 21:51:27 -04:00
ameerj
62c3bef607 shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLisp
5ab1ac4f29 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
lat9nq
5b95114cd4 shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00