Commit graph

72 commits

Author SHA1 Message Date
0115a5fcc0 rename all symbols 2025-10-02 01:36:27 +02:00
0b74d1cebb switch to SDL3 dep 2025-10-02 01:36:27 +02:00
91fb1df624
[meta] allow customisation of auto-updater, remove hardcoded title names and fix dup title names (#2588)
Right now on all platforms, sdl2 will display something like "Eden Eden | master-8gd8fg8", this fixes so it only displays `Eden` (the REPO_NAME) once.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #2588
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-01 05:07:59 +02:00
3ac9d65cdd
[yuzu_cmd] fix HFA Wpsabi warning on aarch64 (#2554)
Reviewed-on: #2554
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-09-24 02:39:37 +02:00
9dfe3cece0
[desktop, core] yuzu -> Eden, eden -> Eden
Some checks failed
eden-build / source (push) Successful in 4m24s
eden-build / windows (msvc) (push) Has been cancelled
eden-build / linux (push) Has been cancelled
eden-build / android (push) Has been cancelled
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-19 00:12:21 -04:00
7e943732bf fix a large variety of issues (#101)
- GLASM/SPIR-V mixup on Android
- potential greenscreen fix (thx suyu)
- save memory layout and add 10gb/12gb options
- potential samsung gaming hub fix
- fix layout of controller UI
- fix default settings to sensible defaults.
- note to TotK that you should increase memory layout
- Error checking for Windows linking
- fix an IDE error
- improved migration system w/threading and busy indicator
- disabled citron migration for now
- replaced some user-facing legacy strings with eden
- Added 10GB and 12GB DRAM layouts
- Fix Android black screen issues
- add discord link & update FAQ/Quickstart
- update links in about page
- add back rich presence
- add Don't show again for desktop pre alpha banner
- add citron warning to android and polaris to desktop

Signed-off-by: swurl <swurl@swurl.xyz>
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: #101
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-11 23:58:25 +00:00
Narr the Reg
146975c880 hid_core: Move hid to it's own subproject 2024-01-05 11:41:15 -06:00
Nikita Strygin
07fd2ade25 yuzu_cmd: Report more SDL errors 2023-12-30 13:32:33 +03:00
Narr the Reg
8a7dfb2439 input_common: Split mouse input into individual devices 2023-02-16 14:22:13 -06:00
german77
c657c3cade yuzu_cmd: Fix mismatching controller input 2023-02-04 11:05:57 -06:00
german77
64ae3aeeb9 yuzu_cmd: Fix touch input 2023-02-04 10:31:12 -06:00
Alexander Orzechowski
876bf7c6b3 emu_window_sdl2: Respect hidpi
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which
will return the true size our swapchain needs to be in even
for hidpi displays.
2022-12-13 13:23:35 -05:00
german77
23d7d8b9df yuzu-cmd: Fix input callback crash on close 2022-11-27 10:53:22 -06:00
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
Liam
57679dbf51 yuzu-cmd: ignore bogus timeous from SDL 2022-06-10 12:49:18 -04:00
german77
b6d3a7d8cf input_common: touch: Rewrite touch driver to support multiple touch points 2022-05-23 11:01:14 -05:00
lat9nq
22d08c5505 emu_window_sdl2: Set window size to display dimensions for exclusive fullscreen
Since SDL2 does not automatically resize the canvas when entering
fullscreen mode, resize the window to desktop display dimensions.
2022-03-15 04:33:08 -04:00
german77
4ef141d563 yuzu_cmd: Use new input 2021-11-24 20:30:23 -06:00
Fernando Sahmkow
f76d1a1dae yuzu-cmd/CMakeLists: Correct attribution for this function. 2021-08-08 20:24:53 +02:00
san
e1d8000de7 yuzu-cmd: hide cursor when in fullscreen
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
2021-08-01 21:46:13 +02:00
lat9nq
d15ff8a89b emu_window: Remove global system instance
It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.

Leaves just the one auto system& in main().
2021-07-30 10:43:58 -04:00
lat9nq
4b02e2b489 general: Implement FullscreenMode enumeration
Prevents us from using an unclear 0 or 1 to describe the fullscreen
mode.
2021-07-23 10:14:37 -04:00
lat9nq
1cba6817e0 yuzu_cmd: Make use of fullscreen_mode setting
Reverts 48259de0c1a6a1aca77eec31cb8aca5ca2b680dd to the previous
hierarchy and fixes the resolution issue with this fullscreen mode.
yuzu-cmd will now read the fullscreen_mode setting and use it
appropriately.
2021-07-21 19:48:03 -04:00
san
48bd60e5c3 yuzu-cmd: Fullscreen Improvements (#6656)
* emu_window_sdl2_vk: Use the generated SDL config

On Linux, due to the way we include SDL2 as a submodule, it makes it
difficult for us to specify which SDL_config.h we intended to include.
Before, CMake would default to the dummy one included with SDL and
ignore the generated one.

This tells CMake to use the generated one. In addition, we define
USING_GENERATED_CONFIG_H to throw an error in case the dummy config is
used by accident. Fixes Vulkan not working on Linux yuzu-cmd.

* emu_window_sdl2_vk: Specify the window manager if it should be supported

The original language "not implemented" is wrong if the implementation
exists but is not compiled. This causes a bit of a debugging headache
when it goes wrong. Log it if the window manager is known before
exiting.

* sdl_impl, emu_window: Remove clang ignore

Fixed upstream by
libsdl-org/SDL@25fc40b0bd

* Enable fullscreen support for Vulkan on yuzu-cmd

Hooked up the existing SDL2 logic for fullscreen support in the Vulkan window of yuzu-cmd.

* Change fullscreen logic to attempt desktop resolution first on yuzu-cmd

Changed the order in which we attempt to switch to fullscreen. First try desktop resolution first, if it fails fall back to streched fullscreen using windowed resolution.

Co-authored-by: lat9nq <22451773+lat9nq@users.noreply.github.com>
Co-authored-by: san <san+gitkraken@smederijmerlijn.nl>
2021-07-21 11:56:42 -07:00
lat9nq
7a30ae6845 sdl_impl, emu_window: Remove clang ignore
Fixed upstream by
libsdl-org/SDL@25fc40b0bd
2021-07-16 15:43:12 -04:00
ameerj
453e90ef6f perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
Lioncash
19caa4ffd2 emu_window: unsigned -> u32
This is more concise and consistent with the rest of the codebase.
2021-04-23 11:19:32 -04:00
lat9nq
1e36a11626 general: Ignore implicit-fallthrough for SDL.h
SDL 2.0.14 introduces an incompatibility with Clang, causing it to
trigger -Wimplicit-fallthrough even though it is marked. Ignore it for
now, with a comment mentioning why this is needed.
2021-04-18 01:31:26 -04:00
german77
a380976857 inputCommon: Mouse fixes 2021-02-27 17:53:10 -06:00
bunnei
fddde225c5 yuzu: Various frontend improvements to avoid crashes and improve experience on Linux. 2021-02-14 00:20:41 -08:00
german
c7cae8769f Add mouse panning 2021-02-07 20:31:58 -06:00
german
df1070a735 Add mutitouch support for touch screens 2021-01-15 09:05:17 -06:00
bunnei
0c0c14ca1e Merge pull request #4939 from german77/MouseInput
InputCommon: Implement full mouse support
2020-11-29 22:59:50 -08:00
german
56a8fee35a Implement full mouse support 2020-11-25 23:59:30 -06:00
comex
bb729eefce Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers.  It had three implementations:

- In GRenderWindow, it didn't actually poll events, just set a flag and
  emit a signal to indicate that a frame was displayed.

- In EmuWindow_SDL2_Hide, it did nothing.

- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
  because SDL_PollEvents is supposed to be called on the thread that set
  up video - in this case, the main thread, which was sleeping in a
  busyloop (regardless of whether sync-GPU was enabled).  On macOS this
  causes a crash.

To fix this:

- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
  default implementation that does nothing.

- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
  the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
ReinUsesLisp
f4dbeb72d7 renderer_opengl: Remove emulated mailbox presentation
Emulated mailbox presentation was causing performance issues on
Nvidia's OpenGL driver. Remove it.
2020-09-20 16:29:41 -03:00
Lioncash
affbf8e188 input_common: Eliminate most global state
Abstracts most of the input mechanisms under an InputSubsystem class
that is managed by the frontends, eliminating any static constructors
and destructors. This gets rid of global accessor functions and also
allows the frontends to have a more fine-grained control over the
lifecycle of the input subsystem.

This also makes it explicit which interfaces rely on the input subsystem
instead of making it opaque in the interface functions. All that remains
to migrate over is the factories, which can be done in a separate
change.
2020-08-27 16:11:17 -04:00
H27CK
dece9ce075 Fix format error in performance statistics
Formatting
2020-04-23 04:31:26 +02:00
bunnei
6904e8442d frontend: sdl2: emu_window: Implement separate presentation thread. 2020-02-25 21:23:00 -05:00
ReinUsesLisp
48cb021c34 yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
Fernando Sahmkow
7236d8c6f4 SDL: Fix missing header
This fixes linux and mingw builds.
2019-10-04 18:14:11 -04:00
jroweboy
6c818684fa Add FPS to SDL title bar
Also fix a small issue with incorrect shutdown ordering in SDL.
Previously the system would still be running so the telemetry task
didn't launch and detached_tasks would assert(count == 0)
2019-09-22 15:49:39 +02:00
ReinUsesLisp
2410482b11 emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy
There's no performance improvement in passing an unsigned pair by
reference.
2019-05-26 00:54:13 -03:00
ReinUsesLisp
462140fdb1 yuzu_cmd: Split emu_window OpenGL implementation into its own file 2019-05-25 17:47:13 -03:00
ReinUsesLisp
f6fa8173e0 yuzu_cmd: Use OpenGL compat when asked in the settings 2019-05-17 04:25:26 -03:00
bunnei
116f65a527 Merge pull request #2017 from jroweboy/glwidget
Frontend: Migrate to QOpenGLWindow and support shared contexts
2019-04-13 22:08:40 -04:00
James Rowe
a15f8a9936 Input: Remove global variables from SDL Input
Changes the interface as well to remove any unique methods that
frontends needed to call such as StartJoystickEventHandler by
conditionally starting the polling thread only if the frontend hasn't
started it already. Additionally, moves all global state into a single
SDLState class in order to guarantee that the destructors are called in
the proper order
2019-03-02 19:09:34 +01:00
zhupengfei
c63f74ed1d citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
James Rowe
5ab9123d71 SDL Frontend: Add shared context support 2019-01-21 16:00:01 -07:00
ReinUsesLisp
c6223f0a9e gl_rasterizer: Remove extension booleans 2018-11-28 21:18:13 -03:00