Commit graph

27655 commits

Author SHA1 Message Date
Gamer64
3fafbaa00e Minor reformatting stuff
All checks were successful
eden-license / license-header (pull_request) Successful in 23s
2025-08-29 03:22:53 +02:00
Gamer64
fef6be072c [QT]: Implement frame_interpolation to PC 2025-08-29 03:22:53 +02:00
Gamer64
46c0a5c7bb Nuke frame_skipping code 2025-08-29 03:22:53 +02:00
Gamer64
3f7f5599d0 [renderer_vulkan]: Make a working toggle 2025-08-29 03:22:53 +02:00
f07309afd2
[ffmpeg] proper drm inclusion (#328)
* this fixes build on ubuntu 25.04

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: #328
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-08-29 01:49:20 +02:00
cf689a7a49
[cmake] properly invalidate tzdb cache; require matching version (#346)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #346
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-08-29 01:35:01 +02:00
702a2beb7c
[cmake] refactor: cpmfile, deps prefetch, force system and more (#322)
CPM Dependencies are now managed in a singular json file, where each can be properly prefetched at-will via `tools/cpm-fetch.sh <packages...>`, or all at once via `tools/cpm-fetch-all.sh`.

Adds docs for CPMUtil as well.

Also adds `<package>_FORCE_{BUNDLED,SYSTEM}` overrides

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #322
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-08-29 00:18:02 +02:00
d709771d67
[core] Unsafe toggles cannot be changed at runtime (#344)
Some checks failed
eden-license / license-header (pull_request) Failing after 27s
Reviewed-on: #344
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-29 00:07:21 +02:00
428249cb01
[debug] Rename remaining names in accordance with PR 341 (#343)
This renames the remaining names in accordance with PR 341.

Reviewed-on: #343
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-28 16:46:24 +02:00
8ed05425dd
[Vulkan][TextureCache] Always use identity-swizzled views for storage images (#321)
Validation flagged writes to a VK_DESCRIPTOR_TYPE_STORAGE_IMAGE descriptor because the bound VkImageView had a non-identity component mapping  and hence the vuid-00336 error, this fixes the said error.

------

This commit helps to fix some graphical issues on games like Trident's Tale, where game didn't render anything than just plain terrain, helps to stabilize Nier Automata graphical issues, meanwhile the most annoying glitches are gone, there's still remain other issues.

Reviewed-on: #321
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: wildcard <nubieluv@gmail.com>
Co-committed-by: wildcard <nubieluv@gmail.com>
2025-08-28 05:21:05 +02:00
26b5286250
[veil] fix flush log option not being available (#341)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: #341
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-28 05:14:24 +02:00
529f78b95f
[audio] fix ringbuffer datarace (#205)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: #205
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-28 01:55:27 +02:00
434bd42a5e
[desktop] fix controls dialog text clipping (#336)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #336
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-08-28 01:34:41 +02:00
8407510f76
[video_core] fix nixOS flake build patch (#339)
See https://github.com/NixOS/nixpkgs/pull/406630/files

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #339
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-28 01:32:37 +02:00
7f482d0730
[core] Add option to control Host MMU Emulation (#324)
This adds an option to enable or disable Host MMU Emulation [Android/PC], brings better config per-game handling with Disable Buffer Reorder, disables Flush Debug Lines by Log, option which was enabled by default on Android/PC taxing performance and translates to all supported languages the recent changes.

Leaves room for NCE improvements in the foreseable future.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: #324
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-27 23:02:46 +02:00
9d53933a95
[fmt] use {:#X} for format instead of 0x{:X} (#309)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: #309
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 22:39:11 +02:00
7950c5cca0
[common/host_memory] use assert instead of throw on Impl() ctor; abort on error (#316)
Rationale: Throwing when running out of memory just creates sad paths for no reason (and at that point, just abort immediately). We are using MAP_NORESERVE, if there isn't enough memory a crash will follow anyways.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #316
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 22:26:08 +02:00
09e77fa146
[common, fs] Use std::string_view instead of std::string&; inline functions that are used rarely (#330)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #330
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 22:21:04 +02:00
dae0d7bec6
[VK] Very conservative and spec-compliant alignment (#335)
spec-compliant alignment: Implement spec-compliant alignment for non-coherent memory and buffer-image granularity
revert oom handling

Reviewed-on: #335
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2025-08-27 22:20:02 +02:00
37375220e8
[VK] Refine VRAM allocation strategy for improved stability and performance (#334)
These adjustments enhance memory management,
While increasing shader performance across all GPU types, including iGPUs.
This commit fixes a bug in Super Mario Odyssey where loading into a new area or pausing the game
Would cause the whole game to slow down (Most noticeable on RDNA 2 GPUs like the Steam Deck)

Thank you to all of our testers for helping eliminate this bug,
And thank you to Camille for the instructions/commit and to Zephyron for addressing this in Citron.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: #334
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-08-27 22:19:17 +02:00
9fae048a5a
revert [jit] Increase x86_64 default code size to full 2GiB hugepage (#318) (#337)
revert [jit] Increase x86_64 default code size to full 2GiB hugepage (#318)

Abuses the existence of transparent huge pages on Unix. 4*2 = 8GiB virtual memory used total by JIT. May reduce native host TLB trees.

--------------

WIP: Wasn't meant to be merged, it's going to be refined to be added later when more data/ testing have been made about this approach.
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #318
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #337
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-08-27 21:28:23 +02:00
eb80a30c42
revert 22847ec78a (#331)
revert [jit] Disable fastmem (by default) on FreeBSD, Solaris and OpenBSD due to subpar timings of SIGSEGV (#319)
According to MaranBR, this should have never been merged and should have been closed instead as they iterated on it in 324.

Reviewed-on: #319
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #331
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-27 15:12:16 +02:00
22847ec78a
[jit] Disable fastmem (by default) on FreeBSD, Solaris and OpenBSD due to subpar timings of SIGSEGV (#319)
Reviewed-on: #319
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 12:12:32 +02:00
3cb8e6111a
[jit] Increase x86_64 default code size to full 2GiB hugepage (#318)
Abuses the existence of transparent huge pages on Unix. 4*2 = 8GiB virtual memory used total by JIT. May reduce native host TLB trees.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: #318
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 12:10:53 +02:00
21cd44ec04
[dynarmic] jit fix branch v2 (#203)
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: #203
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-27 06:49:50 +02:00
c9a3baab5d
[heap_tracker] Use ankerl map instead of rb tree (#249)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: #249
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-27 05:00:38 +02:00
380cfcaeed
[VK] Hybrid memory allocation with robust alignment (#325)
Combines robust OOM handling with progressive size reduction and spec-compliant alignment:

This hybrid approach maximizes allocation success rates through multiple recovery tries.

Reviewed-on: #325
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>

Credits to Wildcard
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2025-08-27 04:45:50 +02:00
44d658bbc5
[core] Fix Diablo 3 (#314)
This fixes Diablo 3. Regression introduced on PR 311.

Reviewed-on: #314
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-25 21:04:44 +02:00
a1c5b5c911
[core] Fix a specific condition where the controller applet would still freeze in MK8D (#311)
This fixes a specific condition where the controller applet would still freeze on the MK8D under certain circumstances.

Reviewed-on: #311
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-25 18:23:38 +02:00
302509d84d
[compat] fix clang std::terminate error (#307)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: #307
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-25 14:43:50 +02:00
4ea9664ff4
[video_core] Fix EDS defaults by platform (#305)
Reviewed-on: #305
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-24 02:05:38 +02:00
e59065b542
[VK] change bind point from Graphics to Compute since its a compute pipeline (#293)
Title is sufficient

Reviewed-on: #293
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2025-08-24 01:16:06 +02:00
eb72a358e3
[vk] Fix dynamic vertex input state handling (#295)
only applies vertex input state if the pipeline was created with it

Reviewed-on: #295
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-23 20:34:05 +02:00
4eb6d10d62
[Vk] Improve Stencil Handling and Fix Read-After-Write Hazard (#235)
1. Improves stencil handling:
   - Adds surface type detection to distinguish between color, depth, stencil, and depth-stencil formats
   - Only enables stencil load/store operations for surfaces that actually contain stencil data
   - Avoids unnecessary stencil operations for non-stencil formats (DONT_CARE)

2. Fixes read-after-write (RAW) synchronization hazards:
   - Adds a subpass self-dependency (subpass 0 → subpass 0)
   - Synchronizes color/depth writes with subsequent shader reads
   - Uses VK_DEPENDENCY_BY_REGION_BIT for efficient synchronization
   - Covers all possible relevant stages,
     • src: Color output + Early/Late fragment tests
     • dst: Fragment shader
     • Access: Write → Read transitions
here is what hazard looks like [1147.550616] Render.Vulkan <Critical> video_core/vulkan_common/vulkan_debug_callback.cpp:DebugUtilCallback:55: Validation Error: [ SYNC-HAZARD-READ-AFTER-WRITE ] Object 0: handle = 0x7409630000000192, type = VK_OBJECT_TYPE_IMAGE_VIEW; | MessageID = 0xe4d96472 | vkCmdDrawIndexed: Hazard READ_AFTER_WRITE for VkImageView 0x7409630000000192[], in VkCommandBuffer 0xb400007cb003ea70[], and VkPipeline 0x44d3470000000213[], VkDescriptorSet 0x0[], type: VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, imageLayout: VK_IMAGE_LAYOUT_GENERAL, binding #2, index 0. Access info (usage: SYNC_FRAGMENT_SHADER_SHADER_SAMPLED_READ, prior_usage: SYNC_IMAGE_LAYOUT_TRANSITION, write_barriers: SYNC_FRAGMENT_SHADER_COLOR_ATTACHMENT_READ|SYNC_FRAGMENT_SHADER_DEPTH_STENCIL_ATTACHMENT_READ|SYNC_FRAGMENT_SHADER_INPUT_ATTACHMENT_READ|SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ|SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE|SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ|SYNC_LATE_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_WRITE|SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ|SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_WRITE|SYNC_SUBPASS_SHADER_HUAWEI_INPUT_ATTACHMENT_READ, command: vkCmdPipelineBarrier, seq_no: 45, reset_no: 129).

Reviewed-on: #235
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: wildcard <nubieluv@gmail.com>
Co-committed-by: wildcard <nubieluv@gmail.com>
2025-08-23 20:04:48 +02:00
949f72222b
[VK] spec-clean MasterSemaphore submits (#285)
fixes this error [  18.505526] Render.Vulkan <Info> video_core/vulkan_common/vulkan_debug_callback.cpp:DebugUtilCallback:59: Validation Information: [ UNASSIGNED-BestPractices-SemaphoreCount ] | MessageID = 0x6cfe18a5 | pSubmits[0].pWaitSemaphores is set, but pSubmits[0].waitSemaphoreCount is 0.
This patch is only corrective in nature and is trivial and should not fix or break anything just one of the best practices in vulkan. It nulls pWaitSemaphores / pWaitDstStageMask / pSignalSemaphores when the corresponding counts are zero.

Reviewed-on: #285
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2025-08-23 20:00:58 +02:00
c228f9b746
updated the translation (#288)
Reviewed-on: #288
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-08-23 19:53:16 +02:00
94bcd64153
[cmake] refactor: SDL2 CI and CPMUtil::AddCIPackage (#284)
Replaces bundled SDL2 with my SDL2 CI, and updates external SDL2

Additionally, reduces all that boilerplate with a common AddCIPackage in
CPMUtil.cmake, currently used by OpenSSL and SDL2. To be used with ffmpeg in the future

Signed-off-by: crueter <crueter@crueter.xyz>
Reviewed-on: #284
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-23 19:42:49 +02:00
5b864d406d
[video_core] Add option to control the DMA precision level at runtime (#304)
This adds an option to control the DMA precision level at runtime.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: #304
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-23 19:42:10 +02:00
a51953e4f9
[video_core] Add hability to change Sync Memory Operations at runtime (#300)
This adds the hability to change Sync Memory Operations at runtime.

Reviewed-on: #300
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-22 16:23:34 +02:00
35ec256c74
[translation] EDS Description (#297)
Reviewed-on: #297
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-08-21 23:57:32 +02:00
e75ceb676b
[core] Finalize AliasRegionExtraSize (#291)
The previous implementation was based on assumptions for the baseline.
The new implementation is based on calculations, and should be more robust for DRAM values beyond 8GB as well.

Reviewed-on: #291
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-08-21 21:08:43 +02:00
de5c761aa7
[video_core] Update Vulkan Extended Dynamic State settings (#292)
This updates the Vulkan Extended Dynamic State settings and descriptions to improve and make it more clear how it works.

Reviewed-on: #292
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-21 19:27:39 +02:00
0e7203df34
feat(android): add automatic GPU driver download for intent launches (#279)
Reviewed-on: #279
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com>
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com>
2025-08-20 19:48:07 +02:00
7ce051cfb3
[core] Unstub AliasRegionExtraSize (#260)
This implementation is basically usable for up to 8GB of DRAM which you can set in the emulator.
It should ensure that the alias or map region for the virtual address space is bigger when requested.
8GB DRAM is the size of Nintendos DRAM sticks in the developers kit.
Going above 8GB DRAM while emulating a game is not recommended.
That is why this implementation.

Reviewed-on: #260
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-08-20 17:16:13 +02:00
7bfa2404a6
[video_core] Improve DMA logic and add an option to sync memory operations (#276)
This improves DMA logic and add an option to sync memory operations.

Thanks to Higgs for the new DMA logic.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #276
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-20 00:21:25 +02:00
bf7f3e25fc
[compat] fix solaris build and update instructions for CPM on solaris (#270)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: #270
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-20 00:21:16 +02:00
5180031313
[ci, cmake] openssl updates, fix drpc and ci scripts (#283)
- Add bundled OpenSSL libs for Solaris, FreeBSD, Linux
- Fix CPMUtil default on msvc
- Update CI scripts (thanks dravee)
- PLATFORM_<OS> helpers for non-ANDROID UNIX

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: #283
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Co-committed-by: crueter <crueter@crueter.xyz>
2025-08-19 21:29:36 +02:00
1307f3510d
[externals] Fix usage of USE_CCACHE for Sirit (#282)
This Fixes usage of USE_CCACHE for Sirit.

Credit: DraVee

Reviewed-on: #282
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-08-19 17:39:28 +02:00
12f5a96f01
[Textures] Normalize 1D TICs that use layers to 1DArray; (#274)
Some TIC entries are tagged Texture1D but actually use array layers so previously it was marked as simple 1D and hence the assert, this fixes the said issue(Depth > 1 or baseLayer != 0).
Games fixed- God Eater 3

Reviewed-on: #274
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2025-08-19 02:28:17 +02:00
77b3f159af
updated the translation (#275)
Reviewed-on: #275
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-08-18 20:58:40 +02:00