windowing and input stuff

This commit is contained in:
octocar 2025-10-01 21:04:31 +02:00
parent 25790b03ee
commit fac44ac81e
9 changed files with 139 additions and 160 deletions

View file

@ -9,31 +9,18 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_syswm.h>
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem_,
EmuWindow_SDL3_VK::EmuWindow_SDL3_VK(InputCommon::InputSubsystem* input_subsystem_,
Core::System& system_, bool fullscreen)
: EmuWindow_SDL2{input_subsystem_, system_} {
const std::string window_title = fmt::format("Eden {} | {}-{} (Vulkan)",
Common::g_build_name,
Common::g_scm_branch,
Common::g_scm_desc);
render_window =
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
SDL_SysWMinfo wm;
SDL_VERSION(&wm.version);
if (SDL_GetWindowWMInfo(render_window, &wm) == false) {
LOG_CRITICAL(Frontend, "Failed to get information from the window manager: {}",
SDL_GetError());
std::exit(EXIT_FAILURE);
}
: EmuWindow_SDL3{input_subsystem_, system_} {
const std::string window_title = fmt::format("Eden {} | {}-{} (Vulkan)", Common::g_build_name,
Common::g_scm_branch, Common::g_scm_desc);
render_window = SDL_CreateWindow(window_title.c_str(), Layout::ScreenUndocked::Width,
Layout::ScreenUndocked::Height,
SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
SetWindowIcon();
@ -42,43 +29,43 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
ShowCursor(false);
}
switch (wm.subsystem) {
#ifdef SDL_VIDEO_DRIVER_WINDOWS
case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
{
SDL_PropertiesID props = SDL_GetWindowProperties(render_window);
#if defined(SDL_PLATFORM_WIN32)
window_info.type = Core::Frontend::WindowSystemType::Windows;
window_info.render_surface = reinterpret_cast<void*>(wm.info.win.window);
break;
#endif
#ifdef SDL_VIDEO_DRIVER_X11
case SDL_SYSWM_TYPE::SDL_SYSWM_X11:
window_info.type = Core::Frontend::WindowSystemType::X11;
window_info.display_connection = wm.info.x11.display;
window_info.render_surface = reinterpret_cast<void*>(wm.info.x11.window);
break;
#endif
#ifdef SDL_VIDEO_DRIVER_WAYLAND
case SDL_SYSWM_TYPE::SDL_SYSWM_WAYLAND:
window_info.type = Core::Frontend::WindowSystemType::Wayland;
window_info.display_connection = wm.info.wl.display;
window_info.render_surface = wm.info.wl.surface;
break;
#endif
#ifdef SDL_VIDEO_DRIVER_COCOA
case SDL_SYSWM_TYPE::SDL_SYSWM_COCOA:
window_info.render_surface =
SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, nullptr);
#elif defined(SDL_PLATFORM_MACOS)
window_info.type = Core::Frontend::WindowSystemType::Cocoa;
window_info.render_surface = SDL_Metal_CreateView(render_window);
break;
#endif
#ifdef SDL_VIDEO_DRIVER_ANDROID
case SDL_SYSWM_TYPE::SDL_SYSWM_ANDROID:
#elif defined(SDL_PLATFORM_LINUX)
const char* video_driver = SDL_GetCurrentVideoDriver();
if (video_driver && SDL_strcmp(video_driver, "x11") == 0) {
window_info.type = Core::Frontend::WindowSystemType::X11;
window_info.display_connection =
SDL_GetPointerProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, nullptr);
window_info.render_surface = reinterpret_cast<void*>(
SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0));
} else if (video_driver && SDL_strcmp(video_driver, "wayland") == 0) {
window_info.type = Core::Frontend::WindowSystemType::Wayland;
window_info.display_connection =
SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, nullptr);
window_info.render_surface =
SDL_GetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, nullptr);
} else {
LOG_CRITICAL(Frontend, "Unsupported SDL video driver: {}",
video_driver ? video_driver : "(null)");
std::exit(EXIT_FAILURE);
}
#elif defined(SDL_PLATFORM_ANDROID)
window_info.type = Core::Frontend::WindowSystemType::Android;
window_info.render_surface = reinterpret_cast<void*>(wm.info.android.window);
break;
#endif
default:
LOG_CRITICAL(Frontend, "Window manager subsystem {} not implemented", wm.subsystem);
window_info.render_surface =
SDL_GetPointerProperty(props, SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, nullptr);
#else
LOG_CRITICAL(Frontend, "Unsupported platform for SDL window properties");
std::exit(EXIT_FAILURE);
break;
#endif
}
OnResize();
@ -88,8 +75,8 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
Common::g_scm_branch, Common::g_scm_desc);
}
EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
EmuWindow_SDL3_VK::~EmuWindow_SDL3_VK() = default;
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL3_VK::CreateSharedContext() const {
return std::make_unique<DummyContext>();
}