User Data Migration from Citron, Sudachi, and Yuzu (#91)
Includes citron, sudachi, yuzu currently broken, because the eden dir is always made early? Signed-off-by: swurl <swurl@swurl.xyz> Reviewed-on: #91 Co-authored-by: swurl <swurl@swurl.xyz> Co-committed-by: swurl <swurl@swurl.xyz>
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62 changed files with 703 additions and 384 deletions
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@ -47,15 +47,15 @@ void ConfigureFilesystem::changeEvent(QEvent* event) {
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void ConfigureFilesystem::SetConfiguration() {
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ui->nand_directory_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
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QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir)));
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ui->sdmc_directory_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::SDMCDir)));
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QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir)));
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ui->gamecard_path_edit->setText(
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QString::fromStdString(Settings::values.gamecard_path.GetValue()));
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ui->dump_path_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
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QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::DumpDir)));
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ui->load_path_edit->setText(
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
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QString::fromStdString(Common::FS::GetEdenPathString(Common::FS::EdenPath::LoadDir)));
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ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
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ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
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@ -68,13 +68,13 @@ void ConfigureFilesystem::SetConfiguration() {
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}
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void ConfigureFilesystem::ApplyConfiguration() {
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::NANDDir,
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Common::FS::SetEdenPath(Common::FS::EdenPath::NANDDir,
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ui->nand_directory_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
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Common::FS::SetEdenPath(Common::FS::EdenPath::SDMCDir,
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ui->sdmc_directory_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::DumpDir,
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Common::FS::SetEdenPath(Common::FS::EdenPath::DumpDir,
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ui->dump_path_edit->text().toStdString());
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Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
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Common::FS::SetEdenPath(Common::FS::EdenPath::LoadDir,
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ui->load_path_edit->text().toStdString());
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Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
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@ -126,12 +126,12 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
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}
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void ConfigureFilesystem::ResetMetadata() {
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if (!Common::FS::Exists(Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) /
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if (!Common::FS::Exists(Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) /
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"game_list/")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The metadata cache is already empty."));
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} else if (Common::FS::RemoveDirRecursively(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir) / "game_list")) {
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Common::FS::GetEdenPath(Common::FS::EdenPath::CacheDir) / "game_list")) {
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QMessageBox::information(this, tr("Reset Metadata Cache"),
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tr("The operation completed successfully."));
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UISettings::values.is_game_list_reload_pending.exchange(true);
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