[frontend] add sample shading slider
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Signed-off-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
crueter 2025-08-07 16:59:08 -04:00
parent 39d1c16bc8
commit f50488b1a6
8 changed files with 38 additions and 5 deletions

View file

@ -39,6 +39,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
SOC_OVERLAY_POSITION("soc_overlay_position"),
MEMORY_LAYOUT("memory_layout_mode"),
FSR_SHARPENING_SLIDER("fsr_sharpening_slider"),
RENDERER_SAMPLE_SHADING_FRACTION("sample_shading_fraction"),
FAST_CPU_TIME("fast_cpu_time"),
CPU_TICKS("cpu_ticks"),
FAST_GPU_TIME("fast_gpu_time"),
@ -57,7 +58,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
OFFLINE_WEB_APPLET("offline_web_applet_mode"),
LOGIN_SHARE_APPLET("login_share_applet_mode"),
WIFI_WEB_AUTH_APPLET("wifi_web_auth_applet_mode"),
MY_PAGE_APPLET("my_page_applet_mode")
MY_PAGE_APPLET("my_page_applet_mode"),
;
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)

View file

@ -159,6 +159,14 @@ abstract class SettingsItem(
descriptionId = R.string.sample_shading_description
)
)
put(
SliderSetting(
IntSetting.RENDERER_SAMPLE_SHADING_FRACTION,
titleId = R.string.sample_shading_fraction,
descriptionId = R.string.sample_shading_fraction_description,
units = "%"
)
)
put(
SliderSetting(
ShortSetting.RENDERER_SPEED_LIMIT,

View file

@ -443,6 +443,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.RENDERER_PROVOKING_VERTEX.key)
add(BooleanSetting.RENDERER_DESCRIPTOR_INDEXING.key)
add(BooleanSetting.RENDERER_SAMPLE_SHADING.key)
add(IntSetting.RENDERER_SAMPLE_SHADING_FRACTION.key)
add(HeaderSetting(R.string.veil_renderer))
add(BooleanSetting.ENABLE_RAII.key)

View file

@ -82,6 +82,8 @@
<string name="descriptor_indexing_description">Improves texture and buffer handling, as well as the Maxwell translation layer. Supported by some Vulkan 1.1 GPUs and all Vulkan 1.2+ GPUs.</string>
<string name="sample_shading">Sample Shading</string>
<string name="sample_shading_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance. Only Vulkan 1.1+ devices support this extension.</string>
<string name="sample_shading_fraction">Sample Shading Fraction</string>
<string name="sample_shading_fraction_description">The intensity of the sample shading pass. Higher values improve quality more but also reduce performance to a greater extent.</string>
<string name="veil_renderer">Renderer</string>
<string name="enable_raii">RAII</string>

View file

@ -527,7 +527,17 @@ struct Values {
SwitchableSetting<bool> provoking_vertex{linkage, false, "provoking_vertex", Category::RendererExtensions};
SwitchableSetting<bool> descriptor_indexing{linkage, false, "descriptor_indexing", Category::RendererExtensions};
SwitchableSetting<bool> sample_shading{linkage, false, "sample_shading", Category::RendererExtensions};
SwitchableSetting<bool> sample_shading{linkage, false, "sample_shading", Category::RendererExtensions, Specialization::Paired};
SwitchableSetting<u32, true> sample_shading_fraction{linkage,
50,
0,
100,
"sample_shading_fraction",
Category::RendererExtensions,
Specialization::Scalar,
true,
false,
&sample_shading};
Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",

View file

@ -743,7 +743,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
.flags = 0,
.rasterizationSamples = MaxwellToVK::MsaaMode(key.state.msaa_mode),
.sampleShadingEnable = Settings::values.sample_shading.GetValue() ? VK_TRUE : VK_FALSE,
.minSampleShading = Settings::values.sample_shading.GetValue() ? 1.0f : 0.0f,
.minSampleShading = static_cast<float>(Settings::values.sample_shading_fraction.GetValue()) / 100.0f,
.pSampleMask = nullptr,
.alphaToCoverageEnable = key.state.alpha_to_coverage_enabled != 0 ? VK_TRUE : VK_FALSE,
.alphaToOneEnable = key.state.alpha_to_one_enabled != 0 ? VK_TRUE : VK_FALSE,

View file

@ -36,7 +36,16 @@ void ConfigureGraphicsExtensions::Setup(const ConfigurationShared::Builder& buil
for (auto setting :
Settings::values.linkage.by_category[Settings::Category::RendererExtensions]) {
ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs);
ConfigurationShared::Widget* widget = [&]() {
if (setting->Id() == Settings::values.sample_shading_fraction.Id()) {
// TODO(crueter): should support this natively perhaps?
return builder.BuildWidget(
setting, apply_funcs, ConfigurationShared::RequestType::Slider, true,
1.0f, nullptr, tr("%", "Sample Shading percentage (e.g. 50%)"));
} else {
return builder.BuildWidget(setting, apply_funcs);
}
}();
if (widget == nullptr) {
continue;

View file

@ -360,8 +360,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent)
tr("Improves texture & buffer handling and the Maxwell translation layer.\n"
"Some Vulkan 1.1+ and all 1.2+ devices support this extension."));
INSERT(Settings, sample_shading, QString(), QString());
INSERT(Settings,
sample_shading,
sample_shading_fraction,
tr("Sample Shading"),
tr("Allows the fragment shader to execute per sample in a multi-sampled fragment "
"instead once per fragment. Improves graphics quality at the cost of some performance.\n"